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Penerapan Metode Pembelajaran Team Games Tournament (TGT) dengan Aplikasi Kahoot untuk Melatih Penguasaan Kosakata Bahasa Jerman Siswa Kelas XI SMA Negeri 6 Malang Ismi Ninda Annisa; Sawitri Retnantiti
Singular: Journal of Pedagogical Language, Literature, and Cultural Studies Vol. 2 No. 2 (2025): Singular: Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/js.v2i2.40

Abstract

This research aims to describe the application of Team Games Tournament (TGT) method with Kahoot application to train the mastery of German vocabulary of 11th grade students of SMA Negeri 6 Malang and to describe students' responses to the application of the method. The research used descriptive qualitative approach with observation instrument, Kahoot quiz, and student questionnaire. The results showed that TGT method based on Kahoot application made students participate and motivated in learning German vocabulary. Students are more active, enthusiastic, and helped in remembering vocabulary. The findings of this study are time constraints and differences in understanding sentence structure during learning with TGT and Kahoot.This TGT method with Kahoot application is proven to be applicable in learning German language interactively.
Development of E-Comic Kulturunterschiede as a Learning Media for German Culture Marhalisa Ramadhani Ar Ridho; Miftachul Ni'mah; Desti Nur Aini; Sawitri Retnantiti
International Journal of Pedagogical Language, Literature, and Cultural Studies (i-Plural) Vol. 2 No. 1 (2025): International Journal of Pedagogical Language, Literature, and Cultural Studies
Publisher : Nexus Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/ip.v2i1.26

Abstract

This development research aims to develop a product in the form of digital e-comic Kulturunterschiede as a medium for learning German culture. The purpose of developing this e-comic is to provide a visualization of cultural differences between Indonesia and Germany. The digital e-comic Kulturunterschiede contains cultural learning in the form of comics that contain Indonesian culture and German culture, besides that, it also presents practice questions. The development of this e-comic is expected to train reading (lesen), and speaking (sprechen) skills. The method used in this research is research and development with a research model following the Richey, Klein and Nelson type one model. The author uses qualitative descriptive data analysis techniques with the target users being Malang State University students who have taken Landeskunde courses. Further development of this e-comic is to develop with more diverse and interactive topics, as well as further research on the effectiveness of comics as a medium for learning German.