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All Journal Jurnal Pendidikan Anak Usia Dini Undiksha Jurnal Educhild : Pendidikan dan Sosial Jurnal CARE JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Edcomtech Jurnal Kajian Teknologi Pendidikan Ilmu Pendidikan: Jurnal Kajian Teori dan Praktik Kependidikan Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal PG-PAUD Trunojoyo : Jurnal Pendidikan dan Pembelajaran Anak Usia Dini AL-ATHFAL : JURNAL PENDIDIKAN ANAK JKTP: Jurnal Kajian Teknologi Pendidikan JECCE (Journal of Early Childhood Care and Education) Jurnal Basicedu Jurnal Golden Age Seling: Journal of PGRA Study Program Jurnal Caksana: Pendidikan Anak Usia Dini GOLDEN AGE: JURNAL PENDIDIKAN ANAK USIA DINI Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Karinov Jurnal PAUD: Kajian Teori dan Praktik Pendidikan Anak Usia Dini Community Development Journal: Jurnal Pengabdian Masyarakat EduBasic Journal: Jurnal Pendidikan Dasar Jurnal Graha Pengabdian Preschool : Jurnal Perkembangan dan Pendidikan Anak Usia Dini MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI International Journal of Educational Research and Social Sciences (IJERSC) JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan dan Gizi Anak Usia Dini) Review of Multidisciplinary Education, Culture and Pedagogy (ROMEO) Journal of Education Research Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Jurnal Basicedu Eduvest - Journal of Universal Studies SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Jurnal Dirosah Islamiyah Proceedings Series of Educational Studies
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Penerapan Program Pembelajaran Dalam Jaringan (Daring) Di Rumah Bersama Keluarga Marzuuqoh AR, Farah Yumnaa; Sutama, I Wayan; Astuti, Wuri
Jurnal PAUD: Kajian Teori dan Praktik Pendidikan Anak Usia Dini Vol 7, No 1 (2024): Oktober
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um053v7i1p47-56

Abstract

Penelitian ini bertujuan untuk meneliti pembelajaran daring yang dilaksanakan salah satu sekolah yang berada di Palangka Raya. Data penelitian ini di kumpulkan melalui kuesioner dan wawancara kepada guru dan orang tua tentang pembelajaran online yang di laksanakan di rumah bersama orang tua. Proses pembelajaran online, sekolah tetap menggunakan model Montessori yang dapat berhubungan dengan kegiatan sehari-hari anak dan mencakup lima aspek perkembangan Montessori. Meskipun kegiatan Montessori dilakasanakan di rumah, guru tetap memberikan contoh kepada anak melalui youtube sekolah, kegiatan tersebut anak dapat merasakan dan belajar secara langsung. Kurikulum yang digunakan merupakan kurikulum yang dibuat oleh sekolah dengan hasil perkembangan dari psikolog dan terapis perkembangan anak. Analisis data yang digunakan yaitu penelitian kualitatif interactive model. Hasil penelitian yang didapatkan yaitu proses pembelajaran Montessori di rumah bersama keluarga, proses pembelajaran Montessori di sekolah, serta kurikulum yang digunakan oleh sekolah. Orang tua tidak memaksakan kepada anak untuk mengi kuti pembelajaran melalui via zoom jika suasana hati anak tidak baik. Media pembelajaran yang digunakan oleh anak di rumah menggunakan benda yang berada di sekitar anak, aplikasi untuk pembelajaran online, serta alat permainan Montessori yang dipinjam dan dipilih langsung oleh anak di sekolah. Pembelajaran online di TKIT Sahabat Alam berjalan dengan baik serta menyenangkan bagi anak serta berkat kerja sama dari orang tua dan guru.
Improving 21st Century Competencies: Implementation of Problem- and Project-Based Digital Maze Games in Early Childhood Sutama, I Wayan; Astuti, Wuri; Pramono
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i1.69997

Abstract

21st century competencies are very important to develop. Developments continue to occur over time, especially in the fields of technology and economics. However, the reality on the ground shows that 90% of IT use in education is only to access information and videos shown to children. This makes communication only go in one direction and does not stimulate children's critical thinking skills. This research aims to produce a design and analyze the validity of digital maze game media to stimulate 21st century skills in children aged 5-6 years. This research is included in the type of development research using the ADDIE model. The subjects in this study were 30 children with 2 material expert validators and 2 media expert validators. The data collection technique uses a questionnaire. The data that has been collected is then analyzed using descriptive quantitative analysis. The results of the material expert validity test obtained a score of 90% (very feasible), the media expert validation test 97% (very feasible), the results of individual trials obtained a total average of 77.5% (feasible). It can be concluded that the novelty of the digital maze game media is suitable for use in learning to stimulate the 21st century skills of children aged 5-6 years. The implication of this research is that it can attract children's enthusiasm for learning. In this way, children can have collaboration skills, digital literacy, and improve critical thinking skills through problem solving to discover new vocabulary.
Advancing 21st-Century Skills in Early Childhood Through the Project-Based Learning Model: Evidence from Children Aged 5–6 Years Shiddiq, Azka Arina Nur Kamila; Sutama, I Wayan; Astuti, Wuri
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i2.75057

Abstract

The paradigm shifts of 21st century education directs children to have not only knowledge, but also skills. The skills in question include communication, critical thinking, creativity, and collaboration, known as the 4Cs. In early childhood education, it is important for teachers to use learning models that can stimulate 21st century skills, one of which is the project-based learning model. This study aims to analyze the effect of the project-based learning model on the 21st century skills of children aged 5–6 years. The subjects of the study were children in group B at a school that had implemented a project-based learning model. The research design used was Nonequivalent Control Group Design. Data collection was carried out through participatory observation using observation sheets that had been tested for reliability and construct validity. Data were analyzed using descriptive analysis and non-parametric tests. From the experimental class, the average pretest score was 41.813 and the average posttest score was 80.938, indicating an increase in 21st century skills after treatment using project-based learning. Hypothesis testing using the Mann-Whitney U Test produces a significance value of <0.001 (<0.05). It can be concluded that there is a significant influence of the project-based learning model on the 21st century skills of children aged 5–6 years. The implication of this study is to provide the latest information on the influence of project-based learning in improving 21st century skills.
The Impact of Stunting Prevention Content on Parental Caregiving Skills for Early Childhood Development Krisnaeni; Iriyanto, Tomas; Wuri Astuti
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 2 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i2.76054

Abstract

Parental caregiving plays a pivotal role in the growth and development of children. High-quality caregiving ensures that children grow and develop optimally according to their developmental stages. Parenting practices also significantly influence children's nutritional status. The better the parenting skills, the better the nutritional status of the child. Good nutritional status is essential in preventing stunting. Currently, stunting poses a serious threat to Indonesian children, with a prevalence rate of 21.6% in 2022. Therefore, enhancing parental caregiving skills is crucial to ensuring a better quality of life for all Indonesian children. This study aimed to examine the effect of stunting prevention content on parental caregiving skills. A pre-experimental method with a one-group pretest-posttest design was employed in this study, involving 43 participants. Data were analyzed using descriptive statistics and a t-test. The results revealed an improvement in posttest scores compared to pretest scores. Additionally, the t-test analysis showed a significance value of < 0.001 (p < 0.05). These findings indicate that stunting prevention content has a positive impact on the caregiving skills of parents with children aged 0–2 years.
Effectiveness of Animated Video Media for Learning on Early Numeracy Skills of 5–6-Year-Old Children Sari, Chintiya Febriyana; Iriyanto, Tomas; Astuti, Wuri
EduBasic Journal: Jurnal Pendidikan Dasar Vol 6, No 2 (2024): EduBasic Journal: Jurnal Pendidikan Dasar
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ebj.v6i2.69675

Abstract

Basic talents such as early numeracy skills require early stimulation. Both in everyday life and when pursuing further education, these skills are invaluable. The use of interesting media is one way to help children develop their numeracy skills from an early age. The purpose of this study was to determine the effect of learning animation video media on children's numeracy skills. This study employed the Intac-Group Comparison design, a type of pre-experimental research. Thirty samples were selected based on the purposive sampling technique; half of them went to the experimental group and half to the control group. A statistical t-test was used to conduct this study. The findings revealed a statistically significant difference between the two groups in terms of the amount of improvement in post-test scores. It can be concluded that animated learning video media positively affected children's early numeracy skills because the significance value of 0.005 0.05 in hypothesis testing exhibited a significant difference between the post-test results of the experimental group and the control group. These results show that animated video media significantly affects the numeracy skills of children aged 5-6 years. This study also recommends continuing to use similar media in improving children's basic early skills.
Parenting Relationship and Learning Discipline for Children Aged 4-5 Years Amalia, Kurnia Rizky; Iriyanto, Tomas; Astuti, Wuri
Eduvest - Journal of Universal Studies Vol. 5 No. 6 (2025): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v5i6.51002

Abstract

Parenting styles play an important role in shaping the learning discipline of young children. However, differences in discipline levels among children aged 4–5 years persist, influenced by varying parenting styles. The researcher is interested in this topic because early childhood education serves as a foundation for children’s academic and character development. This study aims to examine whether there is a relationship between parenting styles and the learning discipline of children aged 4–5 years at TK Permata Iman 2 Malang. This research uses a quantitative approach with a correlational research design. Data was collected through questionnaires distributed to the parents of students at TK Permata Iman 2 Malang. The data analysis techniques employed include descriptive analysis and classical assumption testing, such as normality testing. The results showed a correlation coefficient of rx = 0.782, indicating a "high" level of relationship between the two variables. The t-count value was 28.950, while the t-table value was 1.999 at a 5% significance level. These findings suggest a significant relationship between parenting styles and learning discipline at TK Permata Iman 2 Malang. Thus, the better the parenting style applied, the better the student’s discipline will be. Based on these conclusions, the study highlights that positive parenting styles have a beneficial impact on children's learning discipline. This research provides valuable insights into future studies.
MEDIA PLAYFULL CREATIVE ALPHABET BOARD SEBAGAI SARANA PEMBELAJARAN UNTUK MENSTIMULASI KEMAMPUAN BAHASA ANAK USIA 4-5 TAHUN R, Setyaning Wiwik; Yafie, Evania; Astuti, Wuri
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 2 (2025): June (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i2.496

Abstract

Language is an important tool in building children's social skills and plays a role in all aspects of life, especially communication. The golden age is the development of language that requires stimulation through learning that is rich in fun language. The purpose of this research and development is to create a playful creative alphabet board "flash card" media for language skills in children aged 4-5 years. Educators need to provide advice, provide teaching media to create interesting learning so that it is not boring. The method used in this study is the Research and Development (R&D) method into five stages, namely analysis, design, development, implementation and evaluation. Playful Creative Alphabet Board media as an effective learning aid can improve children's language skills in understanding instructions, constructing simple sentences, and recognizing and pronouncing letters correctly. Media that has achieved the criteria very well to meet the results of the feasibility test of all material experts at the small group test level and feasibility aspects.
Efektivitas Pemanfaatan Media Dadu Putar “Kantong Ajaib” dalam Meningkatkan Kemampuan Membaca Anak Usia 4–5 Tahun Natalia, Sekar Agni Novi; Kustiawan, Usep; Astuti, Wuri
SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Vol. 3 No. 1 (2025): SIBERNETIK: Jurnal Pendidikan dan Pembelajaran
Publisher : UPT Publikasi dan Penerbitan Universita San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/sjpp.v3i1.432

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas media dadu putar “Kantong Ajaib” dalam meningkatkan kemampuan membaca anak usia 4–5 tahun di TK Ulil Albab Sawojajar, Malang. Latar belakang penelitian ini didasarkan pada pentingnya kemampuan membaca sebagai bagian dari aspek keaksaraan dalam perkembangan bahasa anak usia dini. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experiment design tipe nonequivalent control group design. Sampel penelitian terdiri atas 30 anak, dengan pembagian 14 anak sebagai kelompok kontrol dan 16 anak sebagai kelompok eksperimen. Teknik pengumpulan data dilakukan melalui observasi dengan instrumen berupa lembar kerja peserta didik (LKPD) yang telah divalidasi. Uji validitas dan reliabilitas instrumen menggunakan bantuan SPSS 21.0 menunjukkan bahwa instrumen yang digunakan valid dan reliabel. Hasil penelitian menunjukkan bahwa nilai t hitung = -1,101 dan signifikansi sebesar 0,28 (≥ 0,05), sehingga tidak terdapat perbedaan yang signifikan antara kelompok eksperimen dan kontrol. Dengan demikian, penggunaan media dadu putar “Kantong Ajaib” tidak efektif dalam meningkatkan kemampuan membaca anak usia 4–5 tahun di TK Ulil Albab. Namun demikian, media ini tetap dapat dipertimbangkan untuk dikembangkan dan diterapkan di lembaga lain sesuai dengan karakteristik dan kebutuhan peserta didik.
E-WAY GAME E-Way Game Platform as a Digital Media to Train Critical Thinking in Early Childhood Sutama, I Wayan; Wuri Astuti; Nur Anisa; Pramono; Alifia Lailatur Rahmi; Rosyidatun Nafi’ah
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i1.84393

Abstract

In the digital era, children are increasingly familiar with technology, but there are still few technology-based media specifically designed for educational purposes, particularly those aimed at developing critical thinking skills. Most existing digital media are entertainment games without educational content. Although technological advancements have been rapid, research underpinning the development of educational digital media to foster critical thinking skills in early childhood remains limited. This creates a gap between field needs and the availability of effective solutions. The goal of this research is to develop an effective E-Way Game platform as a digital medium to stimulate critical thinking skills in early childhood. The research subjects consist of 2 material expert validators, 2 media expert validators, 3 users (teachers), and 20 children (aged 4–6 years). The research and development method employs the ADDIE model. Data collection techniques include observation sheets and questionnaires, with data analysis conducted using descriptive quantitative methods. The results of the media expert validation test scored 88% (very feasible), the material validation test scored 94% (very feasible), the user test scored 85% (very feasible), the small group test scored 86% (very feasible), and the large group test scored 94% (very feasible). Based on these results, it can be concluded that the E-Way Game platform is highly feasible for use in improving children's critical thinking skills. The implications of this media development serve as a reference for digital learning media aimed at stimulating critical thinking skills in children aged 4–6 years.
Game Cerita Mendidik (Cerdik) Berbasis Media Interaktif untuk Menstimulasi Kemampuan Menyimak Anak Kelompok TK B Khoni'ah, Siti; Iriyanto, Tomas; Astuti, Wuri
Golden Age: Jurnal Pendidikan Anak Usia Dini Vol 8, No 2 (2024): Golden Age : Jurnal Pendidikan Anak Usia Dini
Publisher : Pusat Penerbitan Universitas (P2U) Unisba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29313/ga:jpaud.v8i2.13881

Abstract

Media pembelajaran adalah sarana untuk menyampaikan informasi kepada anak selama proses pembelajaran. Seiring berkembangnya zaman merubah seluruh aspek, dalam bidang Pendidikan penggunaan media pembelajaran dapat memanfaatkan keberadaan teknologi berupa smartphone atau laptop. Penelitian dan pengembangan ini bertujuan untuk menghasilkan media pembelajaran interaktif yang layak untuk digunakan dalam proses pembelajaran. Metode yang digunakan adalah Research and Development dengan model ADDIE. Tahap pertama yaitu melakukan analisis kompleksitas dan analisis kebutuhan di lembaga PAUD. Pada tahap pertama ini, peneliti menemukan permasalahan terkait dengan minimnya penggunaan media interaktif di lembaga PAUD khusunya dalam pelaksanaan pembelajaran kemampuan menyimak. Setelah tahap pertama, dilakukan tahapan pembuatan desain, pengembangan produk, pengimplementasian, dan evaluasi. Dalam penelitian dan pengembangan ini dihasilkan produk berupa aplikasi yang diberi nama game CERDIK. Produk telah ditinjau kelayakannya oleh ahli materi dan mendapatkan persentase 91,3%, ahli media 96,8%, hasil uji coba kelompok kecil 98,4% dan uji coba kelompok besar 98,2%. Dari perolehan hasil tersebut, kesimpulannya adalah game CERDIK telah memenuhi kriteria kelayakan dilihat dari aspek keefektifan, keefisiensian, dan kemenarikan . 
Co-Authors -, Pramono - . Pramono Ahmad Samawi Alfi Zakiyya Chumairoh Alifia Lailatur Rahmi Amalia, Kurnia Rizky Ammalyah, Puput Baiq Shofa Ilhami Carissima, Putri Dewi Endah N. Dewi Nur’Aini5 Dhevira Ayu Ashandi Donna Boedi Donna Boedi Maritasari Emmalia Marta Hapsari Eny Nur Aisyah Erlin Windawati Evania Yafie Fadhila, Meinawati Eka Nur Fajriyani, Dian Safitri Farah Bella Sukma Rahmawati Fauzia, Siti Nur Fauziah, Siti Nur Gracia Cahya Wahyudi Haqqi, Yudha Alfian Hertaning, Prisca Kamila I Made Seken I Wayan Sutama Intan Permatasari Iriyanto, Thomas Kholilatul Umiyah Khoni'ah, Siti Khoni’ah, Siti Krisdiana Krisdiana Krisnaeni Kusumo, Shela Salsabila Lailatus S Lailatus Sangadah Leni Gonadi Lestari Christine Hura M.Abdul Ghofur Marzuuqoh AR, Farah Yumnaa Munaisra Tri Tirtaningsih Mustaji Mustaji Nabillah Nuriska Natalia, Sekar Agni Novi Nevasheza Argaputri Novi Suci Kumala Azmi Novia Intan Krismawati Nur Anisa Nur Anisa Nursyafitri, Dita Dwi Permatasari, Intan - Pertiwi, Berlian Cahyaning Pramono Pramono Pramono Pramono Pramono Putra, Yudhitia Nur Putra, Yudithia Dan Putra, Yudithia Dian Putra, Yudithia Dian Putri Eka Mawardani, Irmala Putri, Novi Eka R, Setyaning Wiwik Retno Tri Vulandari Retno Tri Wulandari Robbaniyah, Inayatur Rohbaniyah, Nahdatul Rosyidatun Nafi’ah Salehuddin, Shafira Nurulita Salsabila, Ana sam, fira khoiriyah Saputri, Azzahra Devi Sari, Chintiya Febriyana Sari, Manda Athifah Shiddiq, Azka Arina Nur Kamila Sinta, Nur Alifia siska maria natalia Tomas Iriyanto Usep Kustiawan Wahida Romadhona, Laily WAHYU SUKARTININGSIH wahyuningtyas, tika putri Wulandari, Helnia Wulandari, Helnia - Yasmin, Afifah Anggita Yudha Alfian Haqqi