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Pengaruh Pelatihan Pembuatan Media Pembelajaran terhadap Peningkatan Keterampilan Mengembangkan Alat Permainan Edukatif (APE) dari Bahan Bekas Evania Yafie; Usep Kustiawan; Wuri Astuti; Yudha Alfian Haqqi; Donna Boedi; Baiq Shofa Ilhami
Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 3 No. 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um050v3i22020p124-135

Abstract

Berdasarkan Permendikbud Nomor 137 tentang Standar Nasional PAUD, pendidik anak usia dini merupakan tenaga profesional yang bertugas merencanakan, melaksanakan pembelajaran, dan menilai hasil pembelajaran, serta melakukan pembimbingan, pelatihan, pengasuhan dan perlindungan. Oleh sebab itu untuk menunjang proses belajar dalam kegiatan belajar mengajar maka diperlukan kreativitas guru mengembangkan, merencanakan dan menerapkan pemanfaatannya dalam penggunaan media ajar seperti Alat Permainan Edukatif yang lebih dikenal dengan APE. Berdasarkan observasi awal, fenomena yang terjadi di lingkungan pendidikan anak usia dini (PAUD) banyak ditemukan bahwa rendahnya pemanfaatan Alat Permainan Edukatif (APE) dan kreatifitas guru dalam proses pembelajaran. Kenyaatan yang ada di lapangan tersebutlah yang membuat peneliti melaksanakan program yang dapat meningkatkan kualitas guru di Lombok Timur melalui pelatihan pengembangan pembelajaran. Pelatihan untuk tenaga pendidik atau guru profesional ini merupakan teknik merencanakan pengajaran serta cara untuk meningkat pembelajaran yang efektif dan efisien. Pelatihan pengembangan pembelajaran yang dilakukan yaitu “Pelatihan Pembuatan Media Pembelajaran untuk Meningkatakan Keterampilan Mengembangkan Alat Permainan Edukatif dari Bahan Bekas di Kota Selong Lombok Timur”. Berdasarkan diskusi hasil penelitian sesuai dengan rumusan masalah dan tujuan yang diharapkan dalam penelitian, maka dirumuskan kesimpulan bahwa pelatihan pembuatan media pembelajaran mampu meningkatkan keterampilan mengembangkan alat permainan edukatif (APE) dari bahan bekas guru TK dan SD kelas awal di Kota Selong Lombok Timur dengan signifikan.
Efektivitas Pemanfaatan Media Dadu Putar “Kantong Ajaib” dalam Meningkatkan Kemampuan Membaca Anak Usia 4–5 Tahun Sekar Agni Novi Natalia; Usep Kustiawan; Wuri Astuti
SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Vol. 3 No. 1 (2025): SIBERNETIK: Jurnal Pendidikan dan Pembelajaran
Publisher : UPT Publikasi dan Penerbitan Universita San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/sjpp.v3i1.432

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas media dadu putar “Kantong Ajaib” dalam meningkatkan kemampuan membaca anak usia 4–5 tahun di TK Ulil Albab Sawojajar, Malang. Latar belakang penelitian ini didasarkan pada pentingnya kemampuan membaca sebagai bagian dari aspek keaksaraan dalam perkembangan bahasa anak usia dini. Penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experiment design tipe nonequivalent control group design. Sampel penelitian terdiri atas 30 anak, dengan pembagian 14 anak sebagai kelompok kontrol dan 16 anak sebagai kelompok eksperimen. Teknik pengumpulan data dilakukan melalui observasi dengan instrumen berupa lembar kerja peserta didik (LKPD) yang telah divalidasi. Uji validitas dan reliabilitas instrumen menggunakan bantuan SPSS 21.0 menunjukkan bahwa instrumen yang digunakan valid dan reliabel. Hasil penelitian menunjukkan bahwa nilai t hitung = -1,101 dan signifikansi sebesar 0,28 (≥ 0,05), sehingga tidak terdapat perbedaan yang signifikan antara kelompok eksperimen dan kontrol. Dengan demikian, penggunaan media dadu putar “Kantong Ajaib” tidak efektif dalam meningkatkan kemampuan membaca anak usia 4–5 tahun di TK Ulil Albab. Namun demikian, media ini tetap dapat dipertimbangkan untuk dikembangkan dan diterapkan di lembaga lain sesuai dengan karakteristik dan kebutuhan peserta didik.
EXPERIENTIAL LEARNING DALAM MENSTIMULASI PERKEMBANGAN KOGNITIF ANAK USIA DINI PADA WAHANA KETAHANAN GEMPA BUMI Filiza Kirena; Ahmad Samawi; Wuri Astuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62196

Abstract

Early childhood disaster mitigation education requires contextual learning approaches that simultaneously stimulate cognitive development. One relevant approach is experiential learning, which enables children to construct knowledge through direct experience. This study aimed to describe the implementation of experiential learning in stimulating the cognitive development of children aged 5–6 years at the Earthquake Resilience Facility of KidZania Surabaya and to identify the supporting and inhibiting factors affecting its implementation. This study employed a qualitative approach with a case study design. The participants consisted of children aged 5–6 years, accompanying parents or teachers, and the facility's zupervisor. Data were collected through observation, interviews, and documentation and analyzed using the Miles, Huberman, and Saldana model. The findings revealed that role-play activities based on experiential learning provided meaningful learning experiences that stimulated children's learning and problem-solving abilities, logical thinking, and symbolic thinking. The implementation was supported by concrete learning media, a realistic simulation environment, interactive learning equipment, and active guidance from the zupervisor. Meanwhile, differences in children's characteristics, high visitor density, limited activity duration, and technical constraints became the main challenges. These findings indicate that experiential learning offers a contextual learning alternative for stimulating early childhood cognitive development while introducing earthquake disaster mitigation in meaningful and engaging ways
Implementation of a Project-Based Learning Model to Enhance the Independence of Children Aged 5–6 Years Alda Fuadiyah; I Wayan Sutama; Wuri Astuti
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.23359

Abstract

The application of the project-based learning model fosters improved understanding and creativity, thereby supporting children's independence. Project-based learning also facilitates character development. This study aims to describe the implementation of the project-based learning model and the subsequent increase in children's independence. The study employed Kurt Lewin's classroom action research model, utilizing descriptive statistics for data analysis. Data collected were categorized according to the study's objectives and gathered through observation and documentation. The research procedure comprised two cycles, preceded by an initial observation or pre-cycle phase. The subjects were 19 children aged 5–6 years. The results indicate a significant increase in independence from the pre-cycle stage through to Cycle II. The average independence score rose from 37.63 in the pre-cycle to 46.90 in Cycle I and 85.46 in Cycle II. By Cycle II, eight children fell into the "good" category, while 11 were in the "very good" category.
The Use of Funtasia Games to Stimulate English Vocabulary in Children Aged 5–6 Years Adinda Julia Win Lestari; Yudithia Dian Putra; Wuri Astuti
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.23625

Abstract

The use of learning media to stimulate English vocabulary in children aged 5-6 years is still suboptimal in several early childhood education (PAUD) institutions, so more engaging and interactive media are needed to make the vocabulary learning process more effective. This research aims to develop an innovative game media, Funtasia Game, which combines a board game and flashcards to stimulate English vocabulary in children aged 5-6 years. Data were collected through questionnaires, observation, and interviews, with quantitative and qualitative data analysis techniques. The results showed that the feasibility test by media experts obtained an average percentage of 95%. In comparison, the material expert obtained 99%, whereas the small group trial obtained an average percentage of 97.3%, and the large group trial obtained 99.5%. Based on the feasibility category table, the Funtasia Game media is included in the very feasible category for use in stimulating English vocabulary in children aged 5-6 years. These results indicate that the Funtasia Game media can serve as a solution for PAUD educators in addressing the limitations of English vocabulary learning media, as well as a reference for further development, which is expected to improve the product both in terms of material criteria and other early childhood development aspects.
Expressive Language Development of Children with Speech Delay in Early Childhood Education Environments Adies Ganistya Nabila; Eny Nur Aisyah; Wuri Astuti
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.23626

Abstract

Expressive language ability can be defined as a child’s capacity to articulate words and use language to convey their thoughts to others. This study aims to describe and identify the expressive language development of early childhood learners who experience speech delay, as well as to examine the factors that influence this development within the context of early childhood education environments. The research employs a descriptive qualitative approach using a case study method. Data were collected through triangulation, drawing from observations, interviews, and documentation. The data analysis followed the Miles and Huberman model, which includes data collection, data display, data condensation, and conclusions drawing/verifying. The findings indicate that the expressive language development of children with speech delay is not solely dependent on the child’s internal conditions, but is also influenced by support from the educational environment. Effective collaboration between teachers and parents serves as a key factor in successfully enhancing the expressive language abilities of children with speech delay.
Enhancing Early Childhood Teachers’ Competence through Digital and Authentic Assessment Training within the Continuing Professional Development (CPD) Framework Evania Yafie; Muhammad Alfan; Wuri Astuti; Munaisrah Tri Tirtaningsih; Rina Mukti Widiasih
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 9 No. 1 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v9i1.104791

Abstract

Currently, some teachers are not yet able to conduct authentic assessment comprehensively in early childhood education institutions. This condition occurs because the assessment used still tends to be traditional, whereas authentic assessment is needed to evaluate various dimensions of children’s development more thoroughly. This study aims to explore how professional development and experience in using digital authentic assessment contribute to the development of early childhood education teachers’ professional expertise. This study employed a quasi-experimental pretest-posttest design with experimental and control groups involving early childhood education teachers. The reliability and validity of the instrument were confirmed, and the analysis was conducted using a paired sample t-test after the normality test showed that the data were normally distributed. The results showed that teachers obtained significantly higher competency scores compared to the initial condition. This indicates that the training and practices provided were effectively implemented in teachers’ use of digital assessment. These findings create an implication that participatory and practice-based professional development can improve the digital pedagogical readiness of early childhood education teachers. Future development programs should apply a similar model on a broader scale and integrate continuous mentoring strategies to sustain digital assessment practices among teachers, as well as promote authentic learning in the context of early childhood education.
Development of the CERDAS Video Tutorial to Enhance the Scientific Writing and Publication Outcomes of TPE Students Evania Yafie; Anik Handayani; Wuri Astuti
JENTIK : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 2 (2026): Jurnal Pendidikan Teknologi Informasi dan Komunikasi
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/jentik.v5i2.651

Abstract

Purpose of Study: This study aims to develop a mobile video tutorial based on CERDAS guidelines, a new learning media aimed at enhancing scientific writing ability for students in the TPE Seminar course.Methodology: This study followed the ADDIE model with mixed-methods approach. This study used qualitative methods like needs analysis, expert validation, product revision, and quantitative product success evaluation. The quantitative phase used a one-group pretest–posttest quasi-experimental design and a paired-sample t-test to assess students' scientific writing skills after using the product.Main Findings: The CERDAS Video Tutorials were developed through teamwork, involving the development of content maps and storyboard narratives for the TPE students' video tutorials. Through Canva and CapCut, the video tutorials were developed and later endorsed by professionals to be made available online for free use by all. The study established that CERDAS Video Tutorial had a positive impact on TPE students' scientific writing. The results of the paired-sample t-test showed that there was a remarkable increase from pretest to posttest, with the results increasing from 66.42 to 82.60, which is equivalent to 16.18 on average, p < .05.Novelty/Originality of This Study: Video tutorials improved students' conceptual knowledge, writing arrangement, and analytical skills, according to this study. The video instruction has also been demonstrated to spur pedagogical innovation in the professional teacher education program's relationship between hands-on field experience and scientific writing.
E-WAY GAME E-Way Game Platform as a Digital Media to Train Critical Thinking in Early Childhood I Wayan Sutama; Wuri Astuti; Nur Anisa; Pramono; Alifia Lailatur Rahmi; Rosyidatun Nafi’ah
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i1.84393

Abstract

In the digital era, children are increasingly familiar with technology, but there are still few technology-based media specifically designed for educational purposes, particularly those aimed at developing critical thinking skills. Most existing digital media are entertainment games without educational content. Although technological advancements have been rapid, research underpinning the development of educational digital media to foster critical thinking skills in early childhood remains limited. This creates a gap between field needs and the availability of effective solutions. The goal of this research is to develop an effective E-Way Game platform as a digital medium to stimulate critical thinking skills in early childhood. The research subjects consist of 2 material expert validators, 2 media expert validators, 3 users (teachers), and 20 children (aged 4–6 years). The research and development method employs the ADDIE model. Data collection techniques include observation sheets and questionnaires, with data analysis conducted using descriptive quantitative methods. The results of the media expert validation test scored 88% (very feasible), the material validation test scored 94% (very feasible), the user test scored 85% (very feasible), the small group test scored 86% (very feasible), and the large group test scored 94% (very feasible). Based on these results, it can be concluded that the E-Way Game platform is highly feasible for use in improving children's critical thinking skills. The implications of this media development serve as a reference for digital learning media aimed at stimulating critical thinking skills in children aged 4–6 years.
The Use of the Magic Face Board to Improve Children’s Ability to Recognize Various Emotions in Group B at NOOR FADJAR Preschool Yuhanid Nur Habibah; Yasnaya Polyana; Vita Abidah Rahmawati; Wuri Astuti; Ajeng Putri Pertiwi; Safira Badzlin
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The ability to recognize various emotions is an important aspect of social-emotional development in early childhood. Initial observations of children in Group B at Noor Fadjar Kindergarten showed that most children still experienced difficulties in recognizing and distinguishing various emotional expressions. Therefore, concrete and interactive learning media that are appropriate to the characteristics of early childhood are needed. This study aimed to improve children's ability to recognize various emotions through the implementation of the Magic Face Board among children in Group B at Noor Fadjar Kindergarten. This study employed Classroom Action Research (CAR) using the Kemmis and Mc Taggart model, which was conducted in two cycles, with each cycle consisting of two meetings. The research subjects consisted of 21 children. Data were collected through observation, documentation, and assessment of children's development, while the data were analyzed using quantitative and qualitative descriptive approaches. The results showed an improvement in children's ability to recognize emotions at each stage. Based on these results, it can be concluded that the implementation of the Magic Face Board can improve children's ability to recognize, distinguish, and imitate various emotional expressions while creating a concrete, interactive, and enjoyable learning experience.
Co-Authors -, Pramono - . Pramono Adies Ganistya Nabila Adinda Dwi Lestari Adinda Julia Win Lestari Adinda Meivyriyan N Ahmad Samawi Ajeng Putri Pertiwi Ajeng Putri Pratiwi Ajeng Putri Pratiwi Alda Fuadiyah Alfi Zakiyya Chumairoh Alifia Lailatur Rahmi Alifia Lailatur Rahmi Amalus Sholeha Anggun Faradiva Anik Handayani Anisa Nur Rahma Hati A’la Fatihatul F Baiq Shofa Ilhami Cantara Al Banafsha Carissima, Putri Desta Nanda Y Dewi Endah N. Dewi Nur’Aini5 Dhevira Ayu Ashandi Dinara Bella Safina Donna Boedi Donna Boedi Donna Boedi Maritasari Emmalia Marta Hapsari Emmalia Marta Hapsari Eny Nur Aisyah Erlin Windawati Erlin Windawati Evania Yafie Evania Yafie Fajriyani, Dian Safitri Farah Adiba Nailul Muna Farah Bella Sukma Rahmawati Fauzia, Siti Nur Fauziah, Siti Nur Filiza Kirena Fingkan Arysta Moca Fithria Zahrani Fatin Kamila Gracia Cahya Wahyudi Haqqi, Yudha Alfian Hertaning, Prisca Kamila I Made Seken I Made Seken I Wayan Sutama Inayatur Robbaniyah Intan Permatasari Iriyanto, Thomas Kholilatul Umiyah Khoni’ah, Siti Krisdiana Krisdiana Krisnaeni Kusumo, Shela Salsabila Lailatus S Lailatus Sangadah Leni Gonadi Lenita Puspitasari Lestari Christine Hura Lolaizzatunnisa Alfirdausy Lutfiah Alaiya Husni M.Abdul Ghofur Marcelina Eka Nurfadila Marsela Dewi Nur Marzuuqoh AR, Farah Yumnaa Maulidia Safira Arifianti Meinawati Eka Nur Fadhila Muhammad Alfan Munaisra Tri Tirtaningsih Munaisrah Tri Tirtaningsih Mustaji Mustaji Nabillah Nuriska Nada Mushayla Nanda Nur Azizah Nevasheza Argaputri Nevasheza Argaputri Novi Suci Kumala Azmi Novia Intan Krismawati Nur Anisa Nur Anisa Nur Anisa Nur Kholifatus Sholikhah Nursyafitri, Dita Dwi Permatasari, Intan - Pertiwi, Berlian Cahyaning Pramono Pramono Pramono Pramono Pramono Putra, Yudhitia Nur Putra, Yudithia Dan Putra, Yudithia Dian Putri Eka Mawardani, Irmala Putri Rahayu Putri, Novi Eka Qothrun Nada Airlia R, Setyaning Wiwik Resita Galuh Purnomo Retno Tri Vulandari Retno Tri Wulandari Rina Mukti Widiasih Rinda Dyah Nastiti Rosyidamayani Rosyidamayani Rosyidatun Nafi’ah Sa'dun Akbar Safira Badzlin Salehuddin, Shafira Nurulita Salsabila Kharisma Putri Salsabila, Ana sam, fira khoiriyah Sandy Tegariyani Putri Santoso Saputri, Azzahra Devi Sari, Chintiya Febriyana Sari, Manda Athifah Sekar Agni Novi Natalia Shiddiq, Azka Arina Nur Kamila Sinta, Nur Alifia siska maria natalia Siti Khoni&#039;ah Sri Indah Perwitasari T. Maningtyas Tomas Iriyanto Tomas Iriyanto Tri Tirtaningsih, Munaisra Tri Usep Kustiawan Vera Purwodiningsih Vita Abidah Rahmawati Wahida Romadhona, Laily WAHYU SUKARTININGSIH wahyuningtyas, tika putri Wulandari, Helnia Wulandari, Helnia - Wulandari, Retno Tri Yasmin, Afifah Anggita Yasnaya Polyana Yudha Alfian Haqqi Yudha Alfian Haqqi Yuhanid Nur Habibah Yusuf Sobri, Ahmad