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Sosialisasi Peluang dan Tantangan Era Teknologi 4.0 Bagi Siswa SMK Panca Bakti Rakit Retno Waluyo; Ito Setiawan; Zulfa Chafidz Nur; Armeyta Putri Tanzilla
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 2, No 4 (2022): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v2i4.231

Abstract

Currently, students cannot be separated from social media, social media is used to interact and communicate with people they know or do not know through online. Students today tend to be fanatical so that their lives are greatly influenced by technological developments. This also happened to students at Panca Bhakti Rakit Vocational School. Problems that occur in students such as lack of understanding about the use of social media, the benefits of social media, the wrong use of the internet for example to open prohibited sites, the number of frauds, lack of knowledge about industri 4.0, it is necessary to socialize to prepare for the industrial revolution 4.0 in order to have a positive impact from the industrial revolution 4.0, and not fall into its negative impact. The purpose of the training is to introduce the industrial revolution 4.0 to students to improve knowledge, skills and expertise in the field of technology. There are 3 stages of training starting from preparation, implementation and evaluation. The result of the training is to increase students' knowledge of the development of industri 4.0, especially about technological developments.
Paper Animation Pada Video "Pakde 1949" Menggunakan Teknik Cut Out Argiyan Dwi Pritama; Anugerah Bagus Wijaya; Luthfi Nurrohman; Retno waluyo
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 5, No 1 (2022): Visual Heritage: Jurnal Kreasi Seni dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v5i1.6131

Abstract

Video animasi sebagai media edukasi merupakan bentuk pemanfaatan dari teknologi untuk mempermudah manusia dalam menyampaikan tujuan dan maksud yang ingin dicapai. Kurangnya media dan sarana menjadi penyebab kecilnya minat masyarakat untuk mengetahui mengenai sejarah khusunya sejarah Jenderal Soedirman. Oleh sebab itu peneliti bertujuan membuat video animasi yang menarik dan interaktif menggunakan teknik Cut Out menggunakan kertas. Metode yang di gunakan dalam penelitian ini adalah Pre Produksi, Produksi, Pakca Produksi). Video ini telah dilakukan pengujian Beta test yang dinilai oleh pengunjung museum dan masyrarakat. Berdasarkan dari hasil pengujian Beta test menggunakan kuesioner dan dengan perhitungan skala likert mendapatkan hasil dengan nilai 93,71 % sehingga termasuk dalam kategori sangat setuju. Penelitian ini menghasilkan video edukasi untuk mengedukasi kepada masyarakat tentang sejarah Jenderal Soedirman.
Analisis Kepuasan Pengguna Aplikasi Pospay dari Aspek Usability Menggunakan Metode Heuristic Evaluation Nevita Cahaya Ramadani; Retno Waluyo
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 11, No 3: Desember 2022
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v11i3.958

Abstract

The pospay application is a bill payment application service that can be used for electricity payments, bill payments, and so on. The level of user satisfaction will affect the feasibility of an application. The purpose of this study is to determine the level of satisfaction of users of the pospay application. The method used in this study is the Heuristic Evaluation method. Data collection techniques using questionnaires distributed to 100 users of the Pospay application in Banyumas Regency. Based on the results of data processing, it is known that 84% of respondents answered very well, so it can be concluded that in terms of usability the user is very satisfied with the appearance of the Pospay application.Keywords: Evaluation; User Satisfaction; Heuristic Evaluation AbstrakAplikasi pospay adalah sebuah layanan aplikasi pembayaran tagihan yang dapat digunakan untuk pembayaran listrik, pembayaran tagihan, dan sebagainya. Tingkat kepuasan pengguna akan mempengaruhi kelayakan sebuah aplikasi. Tujuan studi ini untuk mengetahui tingkat kepuasan pengguna aplikasi pospay. Metode yang digunakan dalam studi ini metode Heuristic Evaluation. Teknik pengumpulan data menggunakan kueioner yang disebarkan ke 100 pengguna aplikasi pospay di Kabupaten Banyumas. Berdasarkan hasil pengolahan data diketahui sebanyak 84% responden menjawab sangat baik.  Maka dapat disimpulkan bahwa dari segi usability pengguna sangat puas terhadap tampilan aplikasi pospay.
Perencanaan Model Bisnis pada Startup “PaperQ” menggunakan Metode Business Model Canvas Puteri Johar Aunillah; Retno Waluyo; Argiyan Dwi Pritama
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 11, No 3: Desember 2022
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v11i3.966

Abstract

Students as people who are in a higher education environment are usually required to carry out scientific activities such as writing scientific papers. However, in reality, many students experience difficulties while working on scientific papers. This opens up business opportunities for the “PaperQ” startup as a technology-based startup that provides scientific writing consulting services to overcome the difficulties experienced by these students. The purpose of this study is to plan a startup business model "PaperQ". The method in this study uses the Business Model Canvas (BMC) method. This study resulted in a proposed Business Model Canvas plan for the “PaperQ” startup that can be used as a strategy in achieving company goals. The proposal for the core business or main business of the startup "PaperQ" provides consulting services for scientific papers. While the main resources in this business are experienced mentors.Keyword: Scientific Writing; Business Model Canvas; Startup AbstrakMahasiswa sebagai orang yang berada di lingkungan peguruan tinggi biasanya dituntut untuk melakukan kegiatan ilmiah seperti membuat karya tulis ilmiah. Namun, pada kenyatannya banyak mahasiswa yang mengalami kesulitan selama pengerjaan karya tulis ilmiah. Hal tersebut membuka peluang bisnis bagi startup “PaperQ” sebagai perusahaan rintisan berbasis teknologi yang menyediakan jasa konsultasi karya tulis ilmiah untuk mengatasi kesulitan yang dialami mahasiswa tersebut. Tujuan penelitian ini membuat perencanaan model bisnis startup “PaperQ”. Metode pada penelitian ini menggunakan metode Business Model Canvas (BMC). Penelitian ini menghasilkan usulan perencanaan Business Model Canvas untuk startup “PaperQ” yang dapat digunakan sebagai strategi dalam mencapai tujuan perusahaan. Usulan core business atau bisnis utama startup “PaperQ” memberikan layanan konsultasi karya tulis ilmiah. Sedangkan sumber daya utama pada bisnis ini diperlukan mentor yang berpengalaman.
Analysis of Factor in User Intention to Use the Covid-19 Tracking Application Retno Waluyo; Taqwa Hariguna; Agung Purwo Wicaksono
JUITA : Jurnal Informatika JUITA Vol. 10 No. 2, November 2022
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1099.583 KB) | DOI: 10.30595/juita.v10i2.14360

Abstract

Science and technology can be collaborated to create an application that can help to track the contacts of COVID-19 patients. Smartphone-based contact tracing applications have been adopted by more than 50 countries. One of which is in Indonesia. In March 2020, Indonesia launched a mobile application to track the contact of COVID-19 patients namely PeduliLindungi.  During its usage, users find some issues about PeduliLindungi, such as potential data leaks, data misuse, and data inaccuracies. This research is aimed to develop a conceptual model to analyze factors that affect user intentions in using the PeduliLindungi application. The proposed conceptual model is the integration of EUCS, DeLone and McLean that is equipped by the system security variables. There were 288 respondents. The data is processed using SmartPLS 3.0. According to the results of the analysis, the proposed conceptual model has 83.1 percent for its accuracy. User satisfaction and system security give a positive and significant impact on user intentions.  The variables of content, accuracy, format, ease of use, and timeliness give a positive and significant impact on user satisfaction. On the other hand, the system security has no positive and significant impact on user satisfaction. Meanwhile, user satisfaction and system security itself affects the user's intentions in using the PeduliLindungi application.
PENINGKATAN KOMPETENSI GURU PAUD/TK MELALUI PELATIHAN CANVA SEBAGAI INOVASI MEDIA PEMBELAJARAN Suliswaningsih; Dani Arifudin; Retno Waluyo; Gilang Miftakhul Fahmi; Mohamad Syahri Nurrochim
Nusantara Hasana Journal Vol. 2 No. 8 (2023): Nusantara Hasana Journal, January 2023
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

According to Permendikbud Number 18 of 2018 concerning the Provision of Early Childhood Education Services, it explains that the quality of an PAUD service can be seen from its learning innovation, increasing the capacity of educators and education personnel to innovate learning, as well as the provision of facilities and infrastructure. The problem faced by most educators in PAUD services is the lack of ability to develop innovative learning media, so they tend to use conventional methods such as lectures. Early childhood requires a visual learning method, so that students understand the material presented by the teacher. The ability to create interesting learning media must of course be balanced with mastery of design using computers. This service aims to provide training for PAUD teachers to be able to create innovative learning media using the Canva application. Canva is an application that will help teachers to design easily, even if they don't have graphic design skills. The service is carried out by the lecture method on the explanation of the material, then the participants carry out practical work on making learning media. The result of this activity is that PAUD teachers can improve competence through training in making learning media using the Canva application.
Sosialisasi Program Kreativitas Mahasiswa (PKM) dan Pelatihan Pembuatan Proposal PKM Bagi Mahasiswa Ito Setiawan; Retno Waluyo; Banu Dwi Putranto; Farah Mei Maulida; Hani Bela Pratini
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 3, No 2 (2023): Abdira, April
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v3i2.326

Abstract

PKM is a manifestation of the implementation of the Tridharma of Higher Education which was launched by the Directorate General of Higher Education under the management of Belmawa, which is one of the efforts to grow, accommodate and realize students' creative and innovative ideas. The division in charge of PKM at Amikom University in Purwokerto is the Student and Alumni Affairs section. Student Affairs and Alumni are targeting a total of 200 proposals for internal selection. With these many targets, there is a need for socialization carried out by the Student and Alumni section regarding the PKM 2023 program. From these problems, one solution is to conduct training on making PKM proposals for students. The purpose of the PKM socialization and training is to assist students in making PKM proposals in accordance with existing guidelines. The methods used in socialization and training are the preparation stage, the implementation stage and the evaluation stage. The results of the training are that students can make PKM proposals in accordance with the Guidelines and can fill in data up to uploading the proposal in SIMBELMAWA.
PELATIHAN TEKNIS APLIKASI PENGONTROL KEUANGAN KELUARGA UNTUK IBU-IBU PKK GUNA MEMBANTU PENGAWASAN FINANSIAL MENUJU KELUARGA SEJAHTERA Fiby Nur Afiana; Retno Waluyo; Jeffri Prayitno Bangkit Saputra; Farah Setyaningsih; El Syafangatun Aulia Difa
Nusantara Hasana Journal Vol. 3 No. 1 (2023): Nusantara Hasana Journal, June 2023
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v3i1.858

Abstract

A mother has a very strategic role in the family. Where most of the family shopping activities are controlled by the mother. Proper financial management can guarantee future financial plans, have protection from unexpected expenses and make financial life more organized. When talking about money, of course it must be open and transparent. With the discipline of making a household budget, communication between partners will run more smoothly. Members of the PKK in Purwosari Village have limitations in financial management. They tend to manage finances as is without any tools so that unexpected problems often occur in the family. Besides that, lack of time and lack of information are the main obstacles faced by mothers, the cell phones they have only focus on being a communication tool without using other fields. In this modern era, there are actually many financial regulatory applications that mothers can use, such as the My Family Finance Application, My Mother's Savings and My Financial-Personal Finance Assistant. The benefit of using this financial application is that it can record all incoming and outgoing cash flows within a certain period of time. So that it can make the family of PKK mothers become a family that is prosperous, independent and sakinah
PELATIHAN CHATGPT UNTUK MENINGKATKAN KEMAMPUAN PUBLIKASI INSTANT WEBSITE DESA LAEHUWA Putri Mareta Puspitasari; Retno Waluyo; Ika Romadoni Yunita
Nusantara Hasana Journal Vol. 3 No. 4 (2023): Nusantara Hasana Journal, September 2023
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v3i4.892

Abstract

One of the villages that is the focus of this service is Laehuwa Village located in Nias Regency, North Sumatra. Laehuwa Village has unique and distinctive potential both in terms of culture, environment, and economic potential. In this service, which was attended by 13 participants, a series of trainings were conducted for the people of Laehuwa Village to introduce and train them in the use of ChatGPT as a tool in improving digital skills. Training methods include an introduction to ChatGPT, as well as practical training in applying digital skills acquired through ChatGPT. The results of this service are expected to provide significant benefits for the people of Laehuwa Village in facing challenges in today's digital era.
PELATIHAN PEMBUATAN DESAIN KEMASAN MENGGUNAKAN CANVA PADA UKM DESA KEDUNGGEDE UNTUK MENINGKATKAN DAYA SAING PRODUK Don Avian Safitri; Retno Waluyo; Ito Setiawan
Nusantara Hasana Journal Vol. 3 No. 4 (2023): Nusantara Hasana Journal, September 2023
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v3i4.893

Abstract

It is felt that monotonous packaging designs do not function optimally from a visual perspective. Ideally, a product always has an attractive packaging that makes it a separate brand image to distinguish its identity from other products. The purpose of this service is to have training in making this packaging design which can foster a sense of creativity and create innovation, especially in making packaging designs. This packaging design training is aimed at UKMs in Kedunggede Village. The method used is literature review and demonstration via Zoom Meeting. The tool used in this packaging design service is Canva. In carrying out this activity, 14 people involved in the corn vermicelli cenil business participated. The results of this service activity are direct practice in making packaging designs and increasing knowledge and insight in implementing attractive packaging designs.