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The Effect of Project Based Learning Model with STEAM Approach on Creative Thinking Skills of Grade VIII Students of SMP Negeri 27 Padang Suci Indah Sari; Rani Oktavia; Febri Yanto
SEMESTA: Journal of Science Education and Teaching Vol. 9 No. 2 (2026): Semesta: Journal of Science Education and Teaching (In Press)
Publisher : Pendidikan IPA, FMIPA, UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/semesta/vol9-iss1/693

Abstract

This research is motivated by the importance of creative thinking skills in today's learning environment. This can be enhanced through the application of innovative learning models. One such approach is the Project-Based Learning model with a STEAM approach. This study aims to determine the effect of the Project-Based Learning model with a STEAM approach on the creative thinking skills of eighth-grade students at SMP Negeri 27 Padang. This study employed a quantitative method using a Quasi-Experimental method with a Non-Equivalent Control Group Design. The Project-Based Learning (PjBL) model with a STEAM approach was applied to the experimental class, while the conventional learning model was applied to the control class. Two classes served as sample groups, selected by purposive sampling. The research instruments used were observation sheets on the implementation of the Project-Based Learning (PjBL) model with a STEAM approach, descriptive test questions, and a questionnaire assessing student responses to the Project-Based Learning (PjBL) model with a STEAM approach. Data analysis was performed using normality tests, homogeneity tests, and two-mean difference tests. Statistical analysis in this study was performed using Microsoft Excel. The results of the study were obtained, based on the hypothesis test, the t-value was 5.70 ≥ t-table of 2.00. This indicates that there is a significant average difference, so that the Project Based Learning learning model with the STEAM approach has a significant effect on the creative thinking skills of class VIII students at SMP Negeri 27 Padang.
The Effect of Problem Based Learning (PBL) Model with a STEM Approach on the Critical Thinking Skills of Students’ at SMP Negeri 40 Padang GUSNITA WANDARI; Febri Yanto; Fatma Wati; Intan Lestari Mulyaning Tyas
SEMESTA: Journal of Science Education and Teaching Vol. 9 No. 2 (2026): Semesta: Journal of Science Education and Teaching (In Press)
Publisher : Pendidikan IPA, FMIPA, UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/semesta/vol9-iss2/773

Abstract

Science learning at the junior high school level faces challenges in fostering students’ critical thinking skills, particularly on temperature, heat, and thermal expansion topics. This study aimed to examine the effect of the Problem Based Learning (PBL) model with a STEM approach on students’ critical thinking skills. A quantitative quasi-experimental method with a nonequivalent control group design was employed. The participants were seventh-grade students of SMP Negeri 40 Padang selected through purposive sampling, consisting of an experimental class implementing PBL with a STEM approach and a control class implementing PBL. Research instruments included an essay-based critical thinking test, an observation sheet on learning implementation, and a student responses questionnaire. Data were analyzed using descriptive statistics and inferential tests. The results showed that the implementation of PBL with a STEM approach was categorized as very good (96.67%), and student responses were also very good (89.60%). Hypothesis testing revealed a significant difference between the experimental and control classes (t = 13.35 > 2.00). Therefore, it can be concluded that the PBL model with a STEM approach significantly improves the critical thinking skills of seventh-grade students at SMP Negeri 40 Padang.
Pengaruh Model Problem Based Learning Berbantuan PhET Simulations Terhadap Keterampilan Berpikir Kritis Siswa Kelas VIII SMPN 34 Padang Della Miftahul Rezki; Febri Yanto
Jurnal Pendidikan dan Humaniora Vol 2, No 4 (2025): Oktober 2025
Publisher : STKIP Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/jpk.v2i4.700

Abstract

Penelitian ini dilatar belakangi oleh pembelajaran yang diterapkan guru sudah student centere namun belum efektif karena siswa masih cenderung pasif, kesulitan memahami materi yang berkaitan dengan rumus dan hitungan, serta guru belum optimal memanfaatkan teknologi. Maka diperlukan inovasi pembelajaran memanfaatkan teknologi, yaitu penerapan model PBL berbantuan PhET Simulations. Penelitian ini bertujuan mengetahui pengaruh model PBL Berbantuan PhET Simulations terhadap keterampilan berpikir kritis siswa. Penelitian ini merupakan penelitian kuantitatif dengan metode Quasi Experimental dan desain penelitian Nonequivalent Control Group Design. Populasi penelitian adalah siswa kelas VIII. Pengambilan sampel menggunakan teknik purposive sampling, kelas VIII.B kelas kontrol dengan model PBL, dan VIII.C kelas eksperimen dengan PBL berbantuan PhET Simulations. Instrumen meliputi tes uraian pretest-posttest, lembar observasi keterlaksanaan, dan angket respon siswa. Analisis data menggunakan uji prasyarat yaitu normalitas dan homogenitas, uji parametrik menggunakan uji t dengan bantuan Microsoft Excel. Hasil penelitian menunjukan bahwa, lembar observasi keterlaksanaan model PBL berbantuan PhET Simulations diperoleh 97.5% dengan keterlaksanaan sangat baik dan angket respon siswa diperoleh 87.15 % dengan kategori sangat baik. Uji hipotesis menunjukkan thitung ttabel diperoleh 4.12 2.00, sehingga H0 ditolak dan Ha diterima. Disimpulkan bahwa terdapat pengaruh penerapan model PBL berbantuan PhET Simulations terhadap keterampilan berpikir kritis siswa kelas VIII SMPN 34 Padang.
Pengaruh Metode Game Based Learning Berbantuan Wordwall Terhadap Hasil Belajar Siswa Kelas VII di SMPN 2 Padang Luthfiyyah Maharani; Febri Yanto
Jurnal Pendidikan dan Humaniora Vol 2, No 4 (2025): Oktober 2025
Publisher : STKIP Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/jpk.v2i4.712

Abstract

Peineilitian ini dilatarbeilakangi reindahnya hasil beilajar IPA akibat meitodei peimbeilajaran konveinsional yang beirsifat satui arah dan minimnya peingguinaan teiknologi inteiraktif. Peineilitian ini beirtuijuian meingeivaluiasi eifeiktivitas meitodei Gamei Baseid Leiarning beirbantuian Wordwall dalam meiningkatkan hasil beilajar peiseirta didik keilas VII pada mateiri Zat dan Peiruibahannya di SMP Neigeiri 2 Padang. Peineilitian meingguinakan deisain eikspeirimein seimui (quiasi-eixpeirimeintal) deingan Noneiquiivaleint Control Grouip, meilibatkan keilas eikspeirimein yang meingguinakan Gamei Baseid Leiarning deingan Wordwall dan keilas kontrol deingan meitodei ceiramah. Data dipeiroleih meilaluii preiteist, postteist, angkeit, dan obseirvasi. Penelitian menggunakan teknik analis data uji Normalitas, Homogenitas dan Hipotesis. Hasil peineilitian meinuinjuikkan peirbeidaan signifikan pada hasil beilajar (thituing = 2,44 ttabeil= 2,00), diduikuing keiteirlaksanaan peimbeilajaran yang tinggi (97%) dan reispon peiseirta didiK (91,82%) dengan kategori sangat baik. Disimpuilkan bahwa Gamei Baseid Leiarning beirbantuian Wordwall eifeiktif meiningkatkan hasil beilajar IPA peiseirta didik.
Pengaruh Media Pembelajaran Virtual Lab Olabs dengan Model Problem Based Learning Terhadap Hasil Belajar Peserta Didik Ladiva Zahirah Adha; Febri Yanto
Jurnal Pendidikan dan Humaniora Vol 2, No 4 (2025): Oktober 2025
Publisher : STKIP Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/jpk.v2i4.698

Abstract

Penelitian ini dilatarbelakangi keterbatasan laboratorium nyata di sekolah yang menyebabkan peserta didik jarang memperoleh pengalaman praktikum langsung sehingga berdampak pada rendahnya hasil belajar. Salah satu solusi yang dapat diterapkan adalah penggunaan media pembelajaran virtual lab dengan model Problem based learning (PBL). Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan virtual lab berbasis PBL terhadap hasil belajar peserta didik SMP pada materi sistem pencernaan dan sistem pernapasan manusia. Jenis penelitian ini kuantitatif dengan metode Quasi Experiment dan desain Nonequivalent Control Group Design. Pengambilan sampel dilakukan dengan teknik purposive sampling, di mana kelas VIII.1 ditetapkan sebagai kelas eksperimen dengan penggunaan virtual lab, sedangkan VIII.2 sebagai kelas kontrol tanpa virtual lab. Instrumen penelitian terdiri atas tes pretest-posttest, lembar keterlaksanaan pembelajaran, dan angket respon peserta didik. Analisis data dilakukan dengan statistik deskriptif dan inferensial meliputi uji normalitas, homogenitas, dan uji t dengan bantuan Microsoft Excel. Hasil penelitian menunjukkan keterlaksanaan pembelajaran menggunakan virtual lab berbasis PBL mencapai 95% kategori sangat baik dan respon peserta didik sebesar 92,93% kategori sangat baik. Berdasarkan uji hipotesis diperoleh Thitung = 2,306 Ttabel = 2,00 sehingga H? ditolak dan H? diterima. Dengan demikian, penggunaan virtual lab berbasis PBL berpengaruh positif terhadap hasil belajar peserta didik SMP.
Development of an Augmented Reality (AR)-Based Science E-Module on the Human Digestive System nuruaini; Febri Yanto; Khairil Arif; Intan Lestari Mulyaning Tyas
Al-Alam: Islamic Science Education Journal Vol 5 No 2 (2026): (Edisi Juli) Science learning integrated with Islamic values
Publisher : LP2M UIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/al-alam.v5i2.15928

Abstract

The rapid development of technology requires teaching materials to continuously innovate, one of which is through the utilization of Augmented Reality (AR) technology. However, students’ understanding of the human digestive system, which is abstract in nature, remains relatively low due to the limited availability of teaching materials capable of visualizing the material concretely. This study aims to develop an AR-based Science E-Module on the Human Digestive System for eighth-grade junior high school students that is valid, practical, and effective. This study employed a Research and Development (R&D) method using the 4-D model, consisting of define, design, develop, and disseminate. However, the study was conducted only up to the limited dissemination stage due to constraints of time, cost, and resources. Data were collected through validity questionnaires, practicality questionnaires, and pre-test and post-test questions, which were then analyzed to determine the validity, practicality, and effectiveness of the E-Module. The results showed that the developed AR-based Science E-Module achieved a very valid category, with an average validity score of 98%. The practicality level based on the responses of teachers and students was also categorized as very practical, with an average score of 98% for each. Meanwhile, the effectiveness level was categorized as moderate, with an average N-Gain score of 0.70, equivalent to 70.47%, indicating a fairly effective category. Based on these findings, it can be concluded that the AR-based Science E-Module on the Human Digestive System meets the criteria of being valid, practical, and fairly effective in improving students’ learning outcomes.
The Effect of the RADEC Learning Model Assisted by Learning Videos on Students’ Learning Outcomes Nisya Dea Sabila; Febri Yanto
Al-Alam: Islamic Science Education Journal Vol 5 No 2 (2026): (Edisi Juli) Science learning integrated with Islamic values
Publisher : LP2M UIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/al-alam.v5i2.15967

Abstract

Science learning in the Merdeka Curriculum requires active student involvement to improve learning outcomes. However, science learning at SMPN 29 Padang was still dominated by conventional teaching, resulting in low student engagement and learning outcomes. Therefore, the RADEC model assisted by educational videos is important to investigate as an alternative that promotes active learning and helps visualize abstract science concepts. This study aimed to determine the effect of the RADEC model assisted by educational videos on the learning outcomes of seventh-grade students at SMPN 29 Padang. This study employed a quasi-experimental method with a non-equivalent control group design. The samples were selected using purposive sampling. Data were collected through a learning outcomes test, observation sheets, and a student response questionnaire. Learning outcome data were analyzed using normality, homogeneity, and independent-samples t-tests, while observation and student response data were analyzed descriptively. The results showed that the implementation of the RADEC model by the teacher and student reached 95% and 93%, respectively, while student responses reached 81,41%, indicating a positive response to the learning process. The hypothesis test showed that  = 2,1552 was greater than = 1,9989 at a significance level of 0,05. Therefore, the RADEC model assisted by educational videos had a significant effect on the learning outcomes of seventh-grade students at SMPN 29 Padang on the Solar System topic.
The Effect of Problem-Based Learning Assisted by Augmented Reality on Students’ Learning Outcomes YuldaPutri; Febri Yanto
Al-Alam: Islamic Science Education Journal Vol 5 No 2 (2026): (Edisi Juli) Science learning integrated with Islamic values
Publisher : LP2M UIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/al-alam.v5i2.15971

Abstract

The problems in science education that constitute the backdrop of this study include students' poor performance, the less-than-ideal use of the problem-based learning (PBL) paradigm, and the absence of interactive digital tools to assist students in visualizing abstract concepts. Thus, the purpose of this study is to determine how much the incorporation of Augmented Reality (AR) into the Problem-Based Learning (PBL) model can impact the learning results of eighth-grade students studying the human respiratory system at MTsN 7 Agam. A non-equivalent control group and a quasi-experimental design were used in this quantitative investigation. Purposive sampling was used to choose 30 kids from class VIII.6 as the experimental group and 30 students from class VIII.8 as the control group, for a total of 60 eighth-grade participants. Multiple-choice exams for the pre-test and post-test, observation forms, and student questionnaires were used to gather the data. Microsoft Excel was then used for analysis. The learning process achieved a very good level of implementation, with 97% for teacher activities and 90% for student activities. The mean pretest scores were 46.50 and 47.67 for the experimental and control groups, respectively, increasing to 89.33 and 71.00 on the posttest. The computed t-value of 6.891 from hypothesis testing was higher than the tabulated t-value of 2.001, indicating a significant difference between the groups. With an effect size of 1.78, it was considered extremely large. 94% of students responded, which is regarded as excellent. Thus, the learning outcomes of students are greatly impacted by AR-supported problem-based learning (PBL).
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN CROSSWORD PUZZLE TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS VIII MTsN 7 PADANG Melin Wirman; Febri Yanto; Aulia Azhar; Ade Sazaliana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18637

Abstract

The low learning outcomes of students in science subject are mainly caused by conventional learning models and limited instructional media, resulting in minimal student interest, motivation, and participation. This study aims to examine the effect of the Problem Based Learning model assisted by Crossword Puzzle on the learning outcomes of eighth-grade students at MTsN 7 Padang. This research uses a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The sample was selected through purposive sampling, with class VIII.1 as the experimental group and class VIII.2 as the control group. Data were collected through outcome tests pretest and posttest using multiple-choice items, observation sheets, and student response questionnaires, analyzed using Microsoft Excel. The findings show that learning implementation reached 98% for teacher activities and 93% for student activities, both categorized as very good. The average posttest score of the experimental group 87.86 was higher than the control group 63.45. Hypothesis testing showed t​hitung 7.037 > ttabel 2.004, leading to the rejection of H0. Student responses were positive, at 71.35%, categorized as good. These results show that the Problem Based Learning model assisted by Crossword Puzzle significantly affects the learning outcomes of eighth-grade students at MTsN 7 Padang.