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Classical Services Using HOTS-Based Interactive Multimedia for Fifth-Grader of Elementary School Desy Irsalina Savitri; Dian Fitri Nur'aini; Kartini Kartini; Mety Toding Bua; Jhoni Eppendi; Nindya Adiasty
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 7, No 2 (2023): September 2023
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v7i2.72206

Abstract

This research was initiated by the insufficient learning media used in the classical service process applied by teachers. Teachers should implement classical services since students are taking formal education in elementary schools as the right way to start using HOTS-based learning, which will develop students’ critical thinking skills. The learning media will assist the teacher in optimizing potential achievement. The interactive multimedia combines audio and visual media to help students use learning technology 4.0, think critically, and increase student interest in the learning process. This study was a descriptive quantitative method to describe the feasibility results of HOTS-based learning media. The criteria for multimedia eligibility level was around 81-100%, which is a very feasible criterion. This data was obtained from a questionnaire through Google Forms. The feasibility questionnaire analysis defined that the media is feasible to use, where the teachers' response was 87.6%, and the students were 87.3%.
Kegiatan Sosialisasi Pendidikan Lingkungan Hidup di Sekolah SDN 047 Tarakan Kartini Kartini; Kadek Dewi Wahyuni Andari; Degi Alrinda Agustina; Agustinus Toding Bua
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2023): Bima Abdi: Jurnal Pengabdian Masyarakat, Edisi Juli - Desember 2023
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v3i2.341

Abstract

Kegiatan Adiwiyata merupakan suatu program yang dirancang oleh Kementrian Negara Lingkungan Hidup sebagai perwujudan tempat yang baik, nyaman, serta ideal dimana siswa mampu memperoleh ilmu pengetahuan serta berbagai nilai-nilai etika sebagai landasan dasar untuk menjadi manusia yang dapat menuju cita-cita pembangunan yang berkelanjutan serta terciptanya kesejahteraan hidup. Oleh karena itu kegiatan pengabdian ini diarahkan pada siswa dalam rangka mewujudkan profil pelajar Pancasila. Metode pelaksanaan kegiatan dilaksanakan secara luring melalui sosialisasi dan praktik. Kegiatan ini terlaksana sesuai dengan rencana, dimana siswa mampu mengenal jenis-jenis sampah organik dan anorganik, terlihat keaktifan dan antusisame siswa dalam menjawab games, semua siswa mampu memilih sampah organik dan anorganik, dan siswa memiliki kesadaran untuk mengurangi sampah dengan memahami pengelolaan daur ulang sampah. Kepala sekolah juga mendukung keberlanjutan kegiatan ini untuk Implementasi Program Adiwiyata dalam upaya mewujudkan Profil Pelajar Pancasila di SDN 047 Tarakan.
Actualization of Pancasila Student Profile at SDN 001 Peso in Outline Region Sucahyo Mas’an Al Wahid; Kartini Kartini; Januar Alfredo
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.5042

Abstract

This study aims to pour basic understanding based on field data and actualization in having its own strategy to implement the Pancasila Student Profile through existing policies in schools, doing habituation such as mutual aid, praying before entering the classroom, and through extracurricular activities, as well as commemorating national and religious holidays. Supporting factors for the realization of the Pancasila Student Profile in elementary schools are parent and teacher cooperation, the environment, curriculum, and optimization in learning activities. As for the inhibiting factors, they are inadequate facilities and infrastructure, uneven technological advances, and the environment. The qualitative research method is to describe the findings that occur in the field using triangulation of student and teacher sources in the form of interviews in the form of structured interview sheet instruments related to positive activities in schools pancasila student profile content, time triangulation on teacher activities after teaching and parents of students after farming or other activities. The results of research on the actualization of pancasila student profiles related to routine, spontaneous, and exemplary habituation in schools to similar activities amounted to 45% in routine activities such as school ceremonies, class picket schedules and community service work. According to the profile of Pancasila students. Then in the spontaneous realm, 30% were found in the activity of throwing garbage in its place and playing with natural materials (sentokan, leppo), as well as on the example of saying greetings and visiting friends who were sick so that the activity was recorded at 23% according to the profile of pancasila students. In the learning content, 55% of the activities were fulfilled, consisting of praying before studying, being present on time, doing homework, and some students meet KKM. In the coaching content, namely the availability of school canteens, bag and shoe storage lockers, as well as report card assessments on neatness and personal hygiene so that a percentage of 38% is obtained according to the study of the theory and practice of pancasila students. It was concluded that some of the activities carried out, both measured and spontaneity, were in accordance with the strengthening of the profile of pancasila students in the aspects of faith and noble character, mutual cooperation and the value of independence.
Implementasi Proyek Sains Sederhana: Bioteknologi Konvensional melalui Pembuatan Tempe di Sekolah Dasar: The Implementation of Simple Science Project: Conventional Biotechnology through Tempeh Production in Elementary School Degi Alrinda Agustina; Kartini Kartini; Kadek Dewi Wahyuni Andari; Agustinus Toding Bua; Arief Ertha Kusuma; Azika Amalia; Siskawati Siskawati; Tia Amanda
DARMADIKSANI Vol 6 No 1 (2026): Edisi Maret
Publisher : Jurusan Pendidikan Bahasa dan Seni, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/darmadiksani.v6i1.9479

Abstract

Pengabdian ini bertujuan untuk meningkatkan literasi sains siswa sekolah dasar melalui pengenalan konsep bioteknologi konvensional, khususnya peran fermentasi asam laktat dalam proses pembuatan tempe. Seringkali, pembuatan tempe hanya dipahami sebatas peragian jamur (Rhizopus sp.), padahal tahapan fermentasi asam laktat saat perendaman kedelai memegang peranan vital dalam menciptakan kondisi asam untuk menghambat bakteri patogen. Kegiatan pengabdian dilaksanakan di SD Negeri 016 Tarakan. Metode pelaksanaan menggunakan pendekatan Project Based Learning (PBL) yang meliputi sosialisasi, demonstrasi, dan praktik langsung pembuatan tempe. Hasil kegiatan menunjukkan tingkat keberhasilan produk sebesar 83%, di mana 5 dari 6 sampel tempe berhasil terfermentasi dengan baik. Kegagalan terjadi pada satu sampel di kelompok dengan anggota terbanyak (9 siswa), yang dianalisis akibat faktor kontaminasi dan kurangnya sterilitas. Meski demikian, pemahaman siswa dinilai sangat baik dengan rata-rata nilai Lembar Kerja Peserta Didik mencapai 88,5. Kegiatan ini menyimpulkan bahwa pembelajaran berbasis praktik efektif untuk menanamkan pemahaman konsep ilmiah dan melatih sikap ilmiah siswa dalam memecahkan masalah.
Analysis of Determinant Factors Affecting Women's Income in the Seaweed Industry in Pantai Amal, Tarakan City Kartini Kartini; Dedy Rahmatullah; Rahmi Nur Islami
BIMA Journal (Business, Management, & Accounting Journal) Vol. 6 No. 1 (2025)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/bima.6.1.135-150

Abstract

Income is one of the indicators used to achieve or improve community welfare. Low household income often necessitates women taking on a role in fulfilling financial needs. This study aims to identify and analyze the partial effects of age, number of family dependents, working hours, and length of employment on the income of female seaweed workers, as well as to analyze the simultaneous effects of these factors on their income. The study was conducted in Pantai Amal Subdistrict, Tarakan City. The sampling method used was non-probability sampling, with a total of 68 samples determined using the Lemeshow formula. The analysis applied in this study includes classical assumption tests and multiple linear regression analysis. The results of this study conclude that, based on the t-test, the number of family dependents (t-value: 3.054, significance: 0.003), working hours (t-value: 2.550, significance: 0.013), and length of employment (t-value: 2.315, significance: 0.033) have a significant effect on the income of female seaweed workers. Furthermore, age, number of family dependents, working hours, and length of employment simultaneously have a significant effect on their income, with an F-value of 5.332 and a significance value of 0.001
PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN TRUTH AND DARE KELAS V SDS MUHAMMADIYAH 3 AL-HILAL TARAKAN Nasrudin Nasrudin; Kartini Kartini; Dedi Kusnadi
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 2, No 2 (2020): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v2i2.1562

Abstract

This study aims to develop learning media for truth and dare games and find out the appropriateness and level of student interest in learning media developed in thematic class V SDS Muhammadiyah 3 Al-Hilal Tarakan. The development model used refers to the development stage proposed by Sugiono. Data collection instruments used were, interviews, validation sheets and student interest questionnaires.The validation results obtained from material experts amounted to 84%, media experts 85.7% and practitioners 100%. The results of the student interest questionnaire on the initial product trial were 98.6% and the use trial was 99.6%. The results of the validation of material experts, media experts and practitioners indicate that the truth and dare game learning media are very appropriate to be used in the learning process. The results of the questionnaire of interest in the initial product trial and trial use show that the level of student interest in the truth and dare game learning media is in the very interested category.
PENGGUNAAN MEDIA ANIMASI DALAM PEMBELAJARAN IPA PADA SISWA KELAS III.C SDN 006 TARAKAN Diana Uno Suman; Kartini Kartini
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 3, No 1 (2021): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v3i1.1808

Abstract

The aim of the study was to determine used of animation media as science learning in class III SDN 006 Tarakan. The type of research used Classroom Action Research (PTK). The research was carried out in 2 cycles each cycle consist of 2 meetings. The procedures for each cycle were planning, implementing, observing, and reflecting. Research subjects, 33 students consist of 18 male students and 15 female students. The data obtained in the study were student activity observation sheets and teacher activities and the data were analyzed by calculating the average. The results showed that the use of animation media as science learning in class III SDN 006 Tarakan occurred was increase where in cycle I the average value of student activity was 69 and teacher activity was 65. While in cycle II the average value of student activity was 83 and teacher activity 86. The change occurs as students can understand the material with animation media, students were motivated in learning because there was animation in learning and the teacher can provide material easily through animation media in the learning process was more effective and efficient.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRAPBOOK TEMA 7 SUBTEMA 1 PADA SISWA KELAS IV SDN 036 TARAKAN Tyaz Hasthishita; Kartini Kartini; Agustinus Toding Bua
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 2, No 1 (2020): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v2i1.1448

Abstract

Abstract: This research purpose to produce learning media of scrapbooks in terms of the validity of the media, materials and practitioners as well as knowing the responses of IV-A students to scrapbook learning media. This research is a research and development (Research and Development). The research and development procedure uses the ADDIE model which consists of five stages namely Analysis, Design, Development, Implementation and Evaluation. The feasibility assessment of scrapbook learning media consists of media experts, material experts and practitioner experts. The subject of the research was class IV-A class year 2018/2019 SDN 036 Tarakan with 28 students. The results of the feasibility of the validation of the experts are 1) Media validation gets a percentage of 97%; 2) Material validation I obtained a percentage of 97.5%; 3) Material validation II obtains a percentage of 95%; and 4) Validation of practitioners obtains a percentage of 92.3%. All validation results get Very Eligible criteria. The results of student responses from limited trials in class IV-A class of academic year 2017/2018 obtained a percentage of 90% with very decent criteria, while the results of student responses from field trials in class IV-A class of academic year 2018/2019 gained a percentage of 95% with very decent criteria. Abstrak: Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa scrapbook yang ditinjau dari validitas media, materi dan praktisi serta mengetahui respon siswa IV-A terhadap media pembelajaran scrapbook. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Prosedur penelitian dan pengembangan menggunakan model ADDIE yang terdiri dari lima tahap yaitu Analysis, Design, Development, Implementation dan Evaluation. Penilaian kelayakan media pembelajaran scrapbook terdiri dari ahli media, ahli materi dan ahli praktisi. Subjek penelitian adalah siswa kelas IV-A angkatan tahun ajaran 2018/2019 SDN 036 Tarakan dengan jumlah siswa 28 orang. Hasil kelayakan dari validasi para ahli yaitu 1) Validasi media memperoleh persentase 97%; 2) Validasi materi I memperoleh persentase 97.5%; 3) Validasi materi II memperoleh persentase 95%; dan 4) Validasi praktisi memperoleh persentase 92.3%. Semua hasil validasi mendapatkan kriteria Sangat Layak. Hasil respon siswa dari uji coba terbatas di kelas IV-A angkatan tahun ajaran 2017/2018 memperoleh persentase 90% dengan kriteria sangat layak, sedangkan hasil respon siswa dari uji coba lapangan dikelas IV-A angkatan tahun ajaran 2018/2019 memperoleh persentase 95% dengan kriteria sangat layak.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS KEARIFAN LOKAL MATERI INDONESIAKU KAYA BUDAYA UNTUK SISWA KELAS 5 DI SEKOLAH DASAR Mailah Mailah; Kartini Kartini; Agustinus Toding Bua
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 8, No 1 (2026): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v8i1.7196

Abstract

The limited use of varied learning media has an impact on low student interest in learning, so that students are easily bored and less active in the learning process. This study aims to develop a local wisdom-based Student Worksheet on the material My Indonesia is Rich in Culture for 4th grade students in Elementary School. The research method used is Research and Development with a model consisting of five stages, namely Analysis, Design, Development, Implementation, Evaluation. The results of the feasibility validation showed a score of 86% from media experts (very feasible), 80% from material experts (very feasible), and 78% from language experts (feasible). The results of student responses to the attractiveness of the media in limited trials obtained a percentage of 82% (very feasible) and 98% from field trials (very feasible). Based on these results, the local wisdom-based Student Worksheet on the material My Indonesia is Rich in Culture is declared very feasible to be used in the learning process. This Student Worksheet is expected to be implemented more widely to support contextual learning according to the principles of the Independent Curriculum.
PENGARUH REWARD TERHADAP MOTIVASI BELAJAR SISWA Sarita Cyntia Aljena; Kadek Dewi Wahyuni Andari; Kartini Kartini
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 2, No 1 (2020): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v2i1.1452

Abstract

The study is aimed to determine the effect of giving rewards to motivate students of class V at 033 elementary school in Tarakan. The research is conducted on the date of January 27th until February 24th 2020 at 033 elementray school in Tarakan. The population in this study were all fifth grade students at 033 elementary school in Tarakan. Sample research is numbered 108th students were taken to the tehnique of sampling saturated taking samples when all members of the population used as a sample. Mechanical collection of data in the study is using questionnaires, interviews are not structured, documentation and technical analysis of the data used is analysis of regression linear simple with the help of program software SPSS 21.0 for windows. The results of the analysis of the research data showed that there was a significant influence between giving rewards to students’ learning motivation in grade V 033 elementray school in Tarakan with a regression equation equation Y= 27,429 + 0.7 04 X. Where the significance of the effect was shown by fcount 48.326 ftable 3.93. While through the T test obtained the value tcount 6.954 ttable 1.982. It is shows that there are significant between giving a reward to the motivation to learn student class V at 033 elementary school in Tarakan. From the results of the test hypotheses obtained rcount 0.560 rTable 0.187. Shows that the magnitude of the effect of giving reward to the motivation to learn the student is at 31,3%, while the remaining 68,7% are influenced by variables other.