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Interactive Learnıng Media Development Math Case Based on Scratch Triangle and Parallelogram Grade V Elementary School Nabilah Az-zahrah; Sukriadi; Andi Asrafiani Arafah; Muhlis; Hety Diana Septika; Rosita Putri Rahmi
Jurnal Pendidikan Matematika (JPM) Vol 10 No 2 (2024): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v10i2.21953

Abstract

The development of Scratch-based Math Case interactive learning media uses the Research & Development method which produces an interactive learning media that can be accessed without using an application. The aim of this study was to ascertain the developmental process, validity, and practicality of Scratch. This study employs the ADDIE development model, comprising 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The subjects of this study were students of class V-A at SDN 004 Samarinda Ulu and 1 teacher of class V-A. The result of this research is Scratch interactive learning media in the form of links that can be used without using the application. This media has been tested for validity and practicality by several experts and responses from research subjects. The validity assessment from linguists scored 86% in a very decent category, the validity assessment from material experts scored 84% in a very decent category, and the validity assessment from media experts scored 86% in a very decent category. Practicality assessment was carried out through small-scale and large-scale trials. The practicality of small-scale trials on students obtained an assessment of 83% with a very feasible category. The practicality of large-scale trials on students obtained an assessment of 87% with a very feasible category and the practicality of large-scale trials on educators obtained an assessment of 96% with a very feasible category. Based on these stages, this Scratch media can be used in the classroom as an interactive learning media.
Pengembangan Media Pembelajaran Smart Apps Creator Terintegrasi Genially pada Materi Penjumlahan Bilangan Cacah Kelas IV Sekolah Dasar Amelia Safitri; Andi Asrafiani Arafah; Hety Diana Septika; Makmun Makmun; Taufik Hidayat; Sukriadi Sukriadi
JURNAL PENDIDIKAN MIPA Vol. 14 No. 4 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i4.1972

Abstract

Penelitian ini mengkaji pengembangan media pembelajaran berbasis SAC (Smart Apps Creator) terintegrasi Genially guna menghasilkan peningkatan pada proses belajar di sekolah dasar. Penelitian ini dimaksudkan guna mengetahui proses pengembangan media, menilai kelayakan media, serta mengetahui respon peserta didik terhadap media tersebut. Metode yang dimanfaatkan ialah R&D (Research and Development) bermodel ADDIE, yang mencakup lima tahapan, yakni Analysis, Design, Development, Implementation, hingga Evaluation. Materi yang difokuskan adalah operasi hitung penjumlahan bilangan cacah. Pelaksanaan penelitian bertempat di SD Negeri 007 Samarinda Ilir dengan melibatkan 28 siswa. Penghimpunan data dilaksanakan dengan wawancara, observasi, serta angket, kemudian dianalisis menggunakan uji validasi oleh ahli media maupun materi. Hasil penelitian memperlihatkan bahwa pengembangan media mengikuti tahapan model ADDIE, kelayakan media oleh validator ahli media mencapai 90% beserta ahli materi 84%, sehingga dinyatakan sangat layak, dan respon peserta didik pada kelompok kecil memperoleh 93,75% dan kelompok besar 88,93%, keduanya dalam kategori sangat layak. Kesimpulannya, media pembelajaran berbasis SAC terintegrasi Genially layak digunakan. Disarankan untuk mengembangkan lebih lanjut media ini dengan variasi materi dan aplikasi lain untuk meningkatkan pengalaman belajar.
PENGEMBANGAN E-LKPD BERBASIS ARTICULATE STORYLINE PADA MATERI SISTEM PERNAPASAN KELAS V SD Novita Sari; Hety Diana Septika; Fara Virgianita Pangadongan; Muhlis Muhlis; Jihan Nur Afifah
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i3.13790

Abstract

The use of digital learning media in elementary science education remains suboptimal, particularly in teaching the human respiratory system, which requires visualization to facilitate students' conceptual understanding. The novelty of this study lies in the development of an Articulate Storyline-based Electronic Student Worksheet (E-LKPD) that integrates learning materials, interactive exercises, educational games, assessments, and immediate feedback into a single digital learning platform tailored to the characteristics of elementary school students. This study aimed to develop an Articulate Storyline-based Electronic Student Worksheet (E-LKPD) for the human respiratory system topic in fifth-grade elementary school and to determine the feasibility and practicality of the developed product. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of the analysis, design, development, implementation, and evaluation stages. Data were collected through observations, interviews, needs analysis questionnaires, expert validation sheets, and teacher and student response questionnaires. The product was validated by material, media, and language experts and subsequently implemented with one teacher and 29 fifth-grade students at SD Negeri 016 Sungai Kunjang. The collected data were analyzed using descriptive statistics with percentage techniques. The results showed that the developed E-LKPD achieved a Very Feasible category based on expert validation, with an average score of 95.42%, and a Very Practical category based on practicality testing, with an average score of 97.90%. These findings indicate that the developed E-LKPD provides an integrated and interactive digital learning medium that supports science learning while accommodating the learning characteristics of elementary school students. ABSTRAK Pemanfaatan media pembelajaran digital pada pembelajaran IPAS di sekolah dasar masih belum optimal, khususnya pada materi sistem pernapasan manusia yang memerlukan visualisasi untuk memudahkan pemahaman konsep. Kebaruan (novelty) penelitian ini terletak pada pengembangan E-LKPD berbasis Articulate Storyline yang mengintegrasikan materi, latihan interaktif, permainan edukatif, evaluasi, dan umpan balik dalam satu media pembelajaran digital yang disesuaikan dengan karakteristik peserta didik sekolah dasar. Penelitian ini bertujuan untuk mengembangkan Elektronik Lembar Kerja Peserta Didik (E-LKPD) berbasis Articulate Storyline pada materi sistem pernapasan manusia kelas V sekolah dasar serta mengetahui tingkat kelayakan dan kepraktisan produk yang dikembangkan. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Pengumpulan data dilakukan melalui observasi, wawancara, angket analisis kebutuhan, lembar validasi ahli, serta angket respons guru dan peserta didik. Produk divalidasi oleh ahli materi, ahli media, dan ahli bahasa, kemudian diimplementasikan kepada satu guru dan 29 peserta didik kelas V SD Negeri 016 Sungai Kunjang. Data dianalisis menggunakan statistik deskriptif dengan teknik persentase. Hasil penelitian menunjukkan bahwa E-LKPD yang dikembangkan memperoleh kategori Sangat Layak berdasarkan hasil validasi ahli dengan rata-rata persentase 95,42% serta kategori Sangat Praktis berdasarkan hasil uji kepraktisan dengan rata-rata persentase 97,90%. Hasil tersebut menunjukkan bahwa E-LKPD yang dikembangkan mampu menjadi media pembelajaran digital yang tidak hanya menyajikan materi, tetapi juga memfasilitasi aktivitas belajar interaktif secara terpadu sehingga dapat mendukung proses pembelajaran IPAS di sekolah dasar. ABSTRAK Pemanfaatan media pembelajaran digital pada pembelajaran IPAS di sekolah dasar masih belum optimal, khususnya pada materi sistem pernapasan manusia yang memerlukan visualisasi untuk memudahkan pemahaman konsep. Penelitian ini bertujuan untuk mengembangkan Elektronik Lembar Kerja Peserta Didik (E-LKPD) berbasis Articulate Storyline pada materi sistem pernapasan manusia kelas V sekolah dasar serta mengetahui tingkat kelayakan dan kepraktisan produk yang dikembangkan. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Pengumpulan data dilakukan melalui observasi, wawancara, angket analisis kebutuhan, lembar validasi ahli, serta angket respons guru dan peserta didik. Produk divalidasi oleh ahli materi, ahli media, dan ahli bahasa, kemudian diimplementasikan kepada satu guru dan 29 peserta didik kelas V SD Negeri 016 Sungai Kunjang. Data dianalisis menggunakan statistik deskriptif dengan teknik persentase. Hasil penelitian menunjukkan bahwa E-LKPD yang dikembangkan memperoleh kategori Sangat Layak berdasarkan hasil validasi ahli dengan rata-rata persentase 95,42% serta kategori Sangat Praktis berdasarkan hasil uji kepraktisan dengan rata-rata persentase 97,90%. E-LKPD sebagai alternatif media pembelajaran IPAS yang interaktif, menarik, dan sesuai dengan karakteristik peserta didik sekolah dasar.
Language Functions and Speech Acts in the Spoken Language of Elementary School Children on TikTok: A Case Study of @shabiraalula Arini Hayati; Tri Indrahastuti; Tri Wahyuningsih; Hety Diana Septika
The Future of Education Journal Vol 5 No 2 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i2.1992

Abstract

This study was motivated by the increasing use of TikTok as a social media platform that has influenced children's communication patterns and language use in everyday life. It aims to describe the functions of language, the forms of illocutionary speech acts, and the reflection of children's pragmatic development in spoken language as represented in the TikTok content of @Shabiraalula&Ayah. The study employed a qualitative descriptive approach with a case study design. The data consisted of the spoken utterances of an elementary school-aged child extracted from three TikTok videos published on the @Shabiraalula&Ayah account. Data were collected through observation, documentation, and verbatim transcription, and subsequently analyzed using Halliday's theory of language functions and Searle's speech act theory within the frameworks of pragmatics and the sociolinguistics of digital media. The findings revealed five language functions: representational, interactional, heuristic, regulatory, and personal, with the representational function being the most dominant. Furthermore, the study identified assertive, expressive, and directive illocutionary speech acts, with expressive and assertive acts occurring most frequently. These findings indicate that children are able to use language contextually to convey information, express emotions, and establish social interactions within digital communication environments.
Teacher's perspective on how the MBG program affects students' motivation to learn Firman Firman; Hety Diana Septika; Fara Virgianita Pangandongan; Muhlis Muhlis
Inovasi Kurikulum Vol. 23 No. 3 (2026): Inovasi Kurikulum, August 2026
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v23i3.345

Abstract

The Makan Bergizi Gratis (MBG) Program is a government policy aimed at supporting the fulfillment of students' food and nutritional needs so they can carry out their activities well. This study was conducted to address the gap in the literature regarding teachers' roles as implementers and primary observers of MBG's impact on students' learning behavior. This study aims to analyze teachers' perceptions of the MBG program using the Health Belief Model (HBM) and to examine the implications for students' motivation to learn. This study employed a qualitative approach using a transcendental phenomenological design. Data collection techniques included in-depth interviews, observations, and documentation of six (6) class teachers at SDN 015 Samarinda Ulu, SDN 018 Samarinda Ulu, and SD Al-Firdaus. The results showed that teachers viewed MBG as positively impacting the fulfillment of students' food needs, especially for students who are not accustomed to breakfast and come from underprivileged families. The impact of MBG on learning motivation is contextual, positive in underprivileged schools and neutral in schools with independent nutrition ecosystems. The program's implementation still faces obstacles, including menu variations, teacher workload, and coordination. However, teachers continue to support the program's sustainability with notes.   Abstrak Program Makan Bergizi Gratis (MBG) merupakan kebijakan pemerintah yang ditujukan untuk mendukung pemenuhan kebutuhan pangan dan gizi murid agar dapat beraktivitas dengan baik. Penelitian ini dilakukan untuk mengisi celah literatur mengenai peran guru sebagai pelaksana sekaligus pengamat utama terhadap dampak MBG pada perilaku belajar murid. Penelitian ini bertujuan untuk menganalisis persepsi guru terhadap program MBG menggunakan teori Health Belief Model (HBM), serta implikasinya terhadap motivasi belajar murid. Penelitian ini menggunakan metode kualitatif dengan desain fenomenologi transendental. Teknik pengumpulan data dilakukan melalui wawancara mendalam, observasi, dan dokumentasi terhadap enam (6) guru kelas di SDN 015 Samarinda Ulu, SDN 018 Samarinda Ulu, dan SD Al-Firdaus. Hasil penelitian menunjukkan bahwa guru memandang MBG dapat memberikan dampak positif dalam mendukung pemenuhan kebutuhan pangan murid, terutama bagi murid yang tidak terbiasa sarapan dan berasal dari keluarga prasejahtera. Dampak MBG terhadap motivasi belajar bersifat kontekstual, positif pada sekolah prasejahtera dan netral pada sekolah dengan ekosistem nutrisi mandiri. Pelaksanaan program masih menghadapi kendala berupa variasi menu, beban kerja guru, dan koordinasi. Namun, guru tetap mendukung keberlanjutan program dengan catatan. Kata Kunci: health belief model; makan bergizi gratis; motivasi belajar; persepsi guru; sekolah dasar
Dampak Penggunaan Artificial Intelligence oleh Guru terhadap Inovasi Bahan Ajar di Sekolah Dasar Negeri 021 Sungai Kunjang Neesha Abigail; Muhlis Muhlis; Hety Diana Septika; Muhammad Nur Mannan; Muhamad Sopyan
PADARINGAN (Jurnal Pendidikan Sosiologi Antropologi) Vol 8, No 03 (2026): PADARINGAN : Jurnal Pendidikan Sosiologi Antropologi
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/pn.v8i03.19629

Abstract

The adoption of artificial intelligence (AI) in education is expanding, with educators increasingly utilizing it to support the development of teaching materials. This study aims to describe the integration of AI in the innovation of teaching materials, analyze its impact, and identify the challenges faced by teachers at SD Negeri 021 Sungai Kunjang. A qualitative approach with a case study design was employed. The study involved teachers as primary informants, while the school principal and students served as supporting informants, selected through purposive sampling. Data were collected via interviews, observations, and document analysis, and subsequently analyzed using the Miles and Huberman model. The results indicate that AI integration occurs through the stages of planning, creation, modification, and implementation of teaching materials. The use of AI enhances teacher creativity, increases the variety and quality of teaching materials, improves preparation efficiency, and facilitates the tailoring of content to student needs. Furthermore, students demonstrated greater motivation, engagement, and understanding during the learning process. Challenges encountered include difficulties in crafting prompts, the necessity of verifying AI outputs, technical constraints, and the need for further training. It is concluded that AI serves as a valuable tool supporting the development of more innovative and effective teaching mates.
Persepsi Peserta Didik Terhadap Pelaksanaan Program Makan Bergizi Gratis Di SDN 005 Samarinda Seberang Laras Pratiwi; Muhlis Muhlis; Hety Diana Septika; Muhammad Nur Mannan
PADARINGAN (Jurnal Pendidikan Sosiologi Antropologi) Vol 8, No 03 (2026): PADARINGAN : Jurnal Pendidikan Sosiologi Antropologi
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/pn.v8i03.19017

Abstract

This study aims to describe students’ perceptions of the implementation of the Free Nutritious Meal Program (MBG) at SD Negeri 005 Samarinda Seberang. This study used a qualitative approach with a case study method. Data were collected through observation, interviews, and documentation involving students as research subjects selected through purposive sampling. Data analysis used the Miles and Huberman model consisting of data reduction, data presentation, and conclusion drawing. The results showed that the implementation of the MBG program had generally been carried out well according to procedures, starting from food distribution, organoleptic testing, eating activities, and waste management. Students mostly gave positive perceptions because the program helped them obtain nutritious food, increased learning enthusiasm, and fostered healthy eating habits. Students’ perceptions were influenced by physiological factors, attention, interest, needs, experiences, mood, stimulus, and situational factors. In addition, the program also had positive impacts on health, learning concentration, social interaction, and students’ psychological conditions. Therefore, the MBG program is considered beneficial in supporting students’ health and learning processes.