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PERANCANGAN WEBSITE E-COMMERCE EXPRESS ORDER SYSTEM FOR RESELLER DROPSHIPPER MENGGUNAKAN HYPERTEXT PREPROCESSOR Arrum Pramesti; Dony Novaliendry; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Juli - Desember 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.4063

Abstract

Pramesti branded is an online store selling bags, clothes and cosmetics, where the sales system still manual and not computerized. Pramesti Branded resellers have had many both inside and outside the city of Bengkulu city. To solve the above problem, namely to increase sales, minimize the work and provide the needs of customers primarily acts as a reseller then Pramesti Branded want to use technology in the marketing and sales strategies by designing an e-commerce system for express orders dropshiper resellers. To build an application e-commrce express order system for resellers dropshiper analysis in the design of systems that are used to describe the system model using tools such as UML (Unified Modeling Language) in order to facilitate the transfer of the concept system designed to be a program in the form of a use case diagram, class diagram, activity diagram, deployment diagram, components of the diagram, statechart diagram, sequence diargram and in database design using mySQL database. Based on the case study it can be concluded that the application of e-commrce express order system for resellers dropshiper who made ​​this can be a media campaign that helped increase sales, especially for resellers and reduce operating costs for companies and consumers to facilitate the process of booking and payment of a product because it is done online. Keywords        : Reseller Dropshipper, Express Order System
KONTRIBUSI MOTIVASI DAN LINGKUNGAN BELAJAR TERHADAP HASIL BELAJAR SISTEM OPERASI KELAS XI TKJ DI SMK NEGERI 1 BENDAHARA Oslan Khalid; Yasdinul Huda; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.5851

Abstract

The purpose of this study is to reveal the contribution of motivation and learning environment to the learning outcomes of subject’s operating systems class XI student of Computer Engineering Network at SMK Negeri 1 Bendahara. This type of research is associative Correlation. The population in this study all students of class XI Computer Network SMK Negeri 1 Bendahara, consists of two classes totaling 64 people. The sampling technique was randomly (simple random sampling). Data obtained from the student learning outcomes subject teachers’ operating system SMK Negeri 1 Bendahara. While the motivation and learning environment of data collected through questionnaires using Linker scale that has been tested for validity and reliability. Data were analyzed using multiple regression method with the help of software Microsoft Excel 2007 and SPSS v.16. The results of analysis showed: (1) Motivation and learning environment together contributed 17.95% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara; (2) Motivation contributed 11.64% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara; (3) Environmental Learning contributed 11.08% to the learning outcomes of class XI student of SMK Negeri 1 Bendahara. So we can conclude that the motivation and learning environment contribute to the learning outcomes, the higher motivation and better learning environment, the learning outcomes will be better. Keywords: Motivation, Environmental Learning, Associative correlation, simple random sampling, multiple regressions.
MEMBANGUN KAPASISTAS GURU DALAM MENGEMBANGKAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS TEKNOLOGI INFORMASI DAN KOMUNIKASI GUNA MEWUJUDKAN PEMBELAJARAN AKTIF MENUJU REVOLUSI INDUSTRI 4.0 DI SMA NEGERI 5 PAYAKUMBUH, KECAMATAN PAYAKUMBUH SELATAN, KOTA PAYAKUMB Sriwahyuni, Titi; Muhammad Adri; Putra Jaya
Journal of Community Service Vol 1 No 1 (2019): JCS, Desember 2019
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.226 KB) | DOI: 10.56670/jcs.v1i1.24

Abstract

Pembelajaran adalah sebuah proses komunikasi antara pembelajar, pengajar dan media pembelajaran. Pembelajaran aktif adalah tuntutan dalam kurikulum 2013 dalam memasuki era revolusi industri 4.0 yang ditandai dengan berkembangnya teknologi kecerdasan buatan dan Internet of Thing (IOT) (Placeholder1). Di mana Guru harus mampu membuat siswa lebih aktif dalam belajar. Hal ini tentu di dukung oleh keterampilan guru dalam mencari bahan ajar dan membuat media yang interaktif. Berdasarkan hasil observasi yang ditemukan, tim pelaksana pengabdian berasumsi bahwa untuk SMA Negeri 5 Kota payakumbuh yang ada di Kota Payakumbuh, kemampuan guru dalam menggunakan Internet sebagai sumber belajar belum optimal dan membuat media interaktif dengan menggunakan menggunakan software adobe flash CS 6 belum bisa, apalagi guruguru SMA yang sekolahnya termasuk berada dindaerah kota yang siswanya sangat akrab dengan teknologi. Hal yang demikian, semakin menjadi tantangan dan kewajiban bagi tim pelaksana pengabdian untuk mencobakan penggunaan IT dalam pembelajaran di SMA 5 Payakumbuh. Tujuan kegiatan pengabdian adalah meningkatkan kemampuan guru-guru khususnya guru yang terlibat dalam penerapan kurikulum 2013 baik negeri maupun swasta dalam mengoperasikan komputer untuk membuat media pembelajaran dan trampil dalam penggunaan aplikasi Web 2.0 yaitu Blog/Mikroblog, Podcast dan Vodcast. Setelah Pelatian dihasilkan blog yang dan media pembelajran yang dibuat di-upload di youtube oleh seluruh peserta.
RANCANG BANGUN E-COMMERCE KEMITRAAN BUDIDAYA LOBSTER AIR TAWAR BLASTER FARM BERBASIS WEB Hermansyah, Hermansyah; Sriwahyuni, Titi
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 11 No 3 (2024)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v11i3.915

Abstract

Rancang Bangun E-Commerce Kemitraan Blaster Farm yang di Lubuk Basung dirancang untuk memberikan kemudahan bagi pemilik usaha dan mitra untuk mempromosikan serta penjualan produk, kemudahan kepada pembeli untuk membeli produk lobster tanpa langsung datang ke lokasi penjualan dan melalui media sosial yang selama ini masih dilakukan secara manual. Maka dirancanglah sistem e-commerce yang bertujuan untuk memberikan wadah bagi mitra untuk mempromosikan penjualan dan memudahkan pelanggan untuk melakukan proses pencarian produk, pemesanan dan transaksi secara online. E-commerce ini menggunakan metode waterfall dengan bahasa pemograman PHP serta memakai framework codeigniter, dan Database Management System yang dipakai adalah MySQL. Rancang bangun e-commerce ini akan menghasilkan sistem kemitraan blaster farm berbasis website dan menginformasikan terkait mitra, produk lobster dan harga yang dijual di setiap mitra kemitraan blaster farm. Sistem e-commerce bisa melakukan transaksi secara online dengan metode pembayaran transfer rekening.
Design Get up E-commerce based Marketplace Sale Chips Web Based In Padang City Dewi, Ika Parma; Firza, Fahira Utami; Sriwahyuni, Titi; Hendriyani, Yeka
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 1 (2023): Articles Research Volume 7 Issue 1, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i1.11966

Abstract

This web-based e-commerce is designed to help chip manufacturers sell their products and make it easier for consumers to get chips through internet technology. The web design method uses the prototype method starting with conducting needs analysis, interface design and programming and utilizing PHP programming as a programming language, MySQL as a database, XAMPP as a server and the Codeigniter framework version 4. Chips are a food that is much loved by people of all ages. This has caused many people to start a business selling chips, ranging from home industries to larger production. However, not a few of the chip entrepreneurs have difficulty managing the sale of their chip products to chip consumers such as students, workers and the general public. This is also a result of the outbreak of the Covid-19 virus which is experienced globally, including Indonesia, making it difficult for chip manufacturers to market their products and manage their sales. On the chip consumer side, they also find it difficult to get chips amidst pandemic conditions and busy activity. The difficulties of chip manufacturers and chip consumers can be overcome by developing a system in the form of e-commerce that can be accessed by chip consumers by adapting internet technology. The results of this design produce a web-based e-commerce selling chips by taking a case study in the chips business in Padang City, West Sumatra Province.
Pengembangan Aplikasi Sistem Informasi Akademik (Studi Kasus Smp Negeri 1 Enam Lingkung) Z, Faredna; Adri, Muhammad; Sriwahyuni, Titi
Jurnal Teknik Komputer dan Informatika Vol. 1 No. 1 (2021): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of technology has brought changes in various areas of human life. The development of this technology which provides a diverse impact to a wide range of domains of life including in the realm of education. No exception to the information system of academic in SMP Negeri 1 Enam Lingkung. After conducting research and interviews with teachers about information system that are running at the school. It can be seen at this time in SMP Negeri 1 Enam Lingkung that teachers, staff, students and academic grades data still use manual in processing, so the process will take a long time. To overcome it, an information system of academic application are built for SMP Negeri 1 Enam Lingkung. This information system of academic using the PHP programming language with CodeIgniter Framework in designing, the software development code generator or editor of its use Sublime Text 3, MySQL as database design, as well as Xampp-win 32-1.6.8 for the connections. This final project produced an information system application that provides the facilities of information for the member of school to managing information such as the data of teachers, staff, students and students' academic grades to be a report card.
BLUE FIRE SEBAGAI SUMBER IDE PERANCANGAN IDENTITAS VISUAL DAN PROMOSI IJEN BATIK DI BONDOWOSO MELALUI DESAIN KOMUNIKASI VISUAL Sriwahyuni, Titin; Herry Prilosadoso, Basnendar
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 1 No. 2 (2020)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v1i2.3522

Abstract

Ijen Batik is one of the new batik industries in Tamanan Subdistrict, Bondowoso Regency, which has its own characteristics compared to other batik industries, namely from the main motive inspired by the blue fire Ijen Crater, as one of the best known natural attractions in Bondowoso. The motif coloring uses the spray technique which produces a gradation color which is a distinctive feature for Ijen Batik. In its development, promotion is carried out only from mouth to mouth and there is no visual identity and promotional media used by Ijen Batik, many people inside and outside Bondowoso do not know about this batik industry, so it is necessary to design a visual identity in accordance with the character of the company and promotional media through communication design. visuals in order to produce an effective media to introduce and promote to the wider community. The initial stage of this design is by collecting data through the approach of observation, interviews, analyzing data with qualitative methods, SWOT analysis and promotional design methods, so that Ijen Batik can create a visual identity according to the company's character, namely using blue fire as a design concept that differentiates it from other industries. The identity created is then applied to various promotional media such as stationery, sign systems, packaging, paper bags and merchandise, posters, billboards, banners, and websites that visually look thematic to form a distinctive image. It is hoped that this design can make this industry known to the public with its uniqueness and character and can have a positive impact on the development of Ijen Batik.  
Design and Implementation of a Web-Based Internship Management Information System for Vocational Education Muhamad Tegar Putra Perdana; Geovanne Farell; Titi Sriwahyuni; Lativa Mursyida
Jurnal Vokasi Teknik Informatika Vol 5 No 2 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i2.243

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The integration of information technology in vocational education plays a vital role in improving the effectiveness and efficiency of practical learning programs such as Field Work Practice (PKL). This study aims to develop a web-based internship management information system that supports the organization, supervision, and evaluation of PKL activities in vocational high schools. The system was developed using the Laravel framework with PHP as the programming language and MySQL as the database management system. The Waterfall method was adopted to ensure a structured and systematic development process. Key features of the system include real-time student attendance tracking through selfie verification with geolocation, a digital daily journal, an integrated assessment mechanism, and automated certificate generation accessible by both school and industry mentors. The implementation of the system at SMK Negeri 2 Padang demonstrates its effectiveness in reducing the accumulation of physical documents and enhancing the monitoring and administration of internship activities. The results highlight the system's potential to improve the quality of internship management and provide a model for similar implementations in other vocational institutions.
Rancang Bangun Kamus Digital Komputer Mobile dengan Algoritma Knuth Morris Pratt dan Fitur Text-to-Speech Fahlevi, Muhammad Farel; Darni, Resmi; Hendriyani, Yeka; Sriwahyuni, Titi
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.26856

Abstract

Kamus digital merupakan solusi efektif untuk mengatasi keterbatasan kamus cetak, khususnya dalam hal aksesibilitas dan kecepatan pencarian. Penelitian ini bertujuan untuk mengembangkan kamus digital komputer berbasis mobile dengan penerapan algoritma Knuth-Morris-Pratt sebagai optimasi pencarian, serta integrasi Fitur Text-to-Speech untuk mendukung pelafalan istilah secara real-time. Pengembangan dilakukan menggunakan model prototyping dengan penerapan React Native sebagai antarmuka pengguna, Node.js sebagai pengelola backend, dan MySQL sebagai basis data. Hasil pengujian menunjukkan bahwa algoritma Knuth-Morris-Pratt mampu memberikan waktu respons pencarian rata-rata antara 0,0048 hingga 0,1539 milidetik untuk kata kunci dengan panjang 3 hingga 15 karakter. Fitur Text-to-Speech berhasil menghasilkan pelafalan istilah secara langsung dengan kualitas suara yang jelas dan respons cepat. Uji praktikalitas dan efektivitas menunjukkan skor masing-masing sebesar 89 persen dan 91 persen, yang mengindikasikan aplikasi sangat praktis dan efektif. Dengan demikian, aplikasi TechVocab dinilai layak menjadi media referensi istilah komputer dengan performa tinggi dan antarmuka yang intuitif.
Penerapan Pipeline ETL Apache Airflow Menggunakan Algoritma Collaborative Filtering untuk Pemberian Rekomendasi Gastrodiplomasi Indonesia Ramadhan, Heri; Hendriyani, Yeka; Sriwahyuni, Titi; Resmidarni, Resmidarni
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.27485

Abstract

Gastrodiplomasi, sebagai strategi diplomasi budaya melalui kuliner, memerlukan pendekatan berbasis data untuk meningkatkan efektivitasnya. Penelitian ini mengembangkan sistem rekomendasi berbasis Collaborative Filtering dan pipeline ETL (Extract, Transform, Load) menggunakan Apache Airflow untuk mengintegrasikan data survei rempah (2021-2024), restoran internasional, dan distribusi bumbu. Data diolah dengan algoritma user-based untuk merekomendasikan kombinasi bumbu, menu, serta strategi promosi restoran Indonesia di pasar global. Hasil evaluasi menunjukkan akurasi tinggi dengan Nilai MAE 0,058-0,088, yang menegaskan kemampuan sistem dalam memprediksi preferensi pasar. Analisis hasil divisualisasikan melalui dashboard Tableau interaktif, memudahkan pemantauan tren distribusi rempah dan preferensi kuliner secara real-time. Penelitian ini membuktikan efektivitas integrasi workflow ETL terotomatisasi dengan analitik machine learning untuk mendukung diplomasi berbasis data. Sistem yang dikembangkan tidak hanya menyediakan rekomendasi strategis bagi promosi kuliner Indonesia, tetapi juga menawarkan kerangka kerja yang dapat diadaptasi untuk skala lebih luas. Ke depannya, pengembangan model hybrid dan integrasi data real-time dapat meningkatkan presisi rekomendasi serta responsivitas kebijakan. Temuan ini menjadi langkah awal dalam membangun praktik gastrodiplomasi Indonesia yang lebih terukur dan adaptif terhadap dinamika pasar global.