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Journal : saintis

PENERAPAN PEMBELAJARAN DENGAN MODEL INDUKTIF MENGGUNAKAN ALAT PERAGA PETAK PINTAR PADA MATERI BILANGAN BULAT DI KELAS VII MTs. TANWIRUL QULUB SUNGELEBAK KARANGGENENG LAMONGAN Faridah, Luluk; Suwarsono, Muhammad
saintis Vol 8, No 1 (2016): Saintis
Publisher : Universitas Islam Darul Ulum

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Abstract

The background of the research was because of the many problems faced by educators and prospective educators about how to study mathematics that favored by learners in accordance with the objectives to be achieved. Therefore we need a suitable model, in addition to the characteristics in accordance with the rules of mathematics and the learning process. Thus, the abstract of math concepts will be easier to understand. While the new concept will settle and attached  to a strong and difficult to remove, so the mathematics achievement of students will be better. The purpose of this study was to determine the level of the effectiveness of inductive learning model application using props clever plot on the integers material in terms of the students’ activities, teacher’s activity, students’ responses, the completeness of students’ learning in class VII MTs. Tanwirul Qulub Sungelebak Karanggeneng Lamongan in the academic school of 2014/2015. The data collection techniques used were observations, questionnaires and tests. Observation method was used to determine the activities of students and teachers during the learning process. The questionnaire method was used to determine the students response to learning that has been done. While the test was used to determine the ability of students’ performance and mastery learning both individually and classical. Based on the results obtained during three meetings of the description and analysis of the data as follows: (1) The students thoroughly studied individually with a score of ≥ 75 mastery learning students 25 students out of 28 students, whereas in classical learning completeness obtained a score of 89.28% , (2) The percentage of active student activity by 86.07% and 13.93% of students passive activity. (3) The percentage of active events teachers by 82.14% and 17.86% of teachers passive activity. (4) The percentage of positive responses of students by 93.93% and 6.07% negative responses students. Therefore with the results of this research could be taken into consideration by all educators to try to apply the model of inductive learning by using props clever plot.
EFEKTIVITAS PENERAPAN METODE GENIUS LEARNING DENGAN MEDIA LAGU RUMUS MATEMATIKA PADA MATERI LUAS TRAPESIUM DAN LAYANG-LAYANG Faridah, Luluk; Nasihah, Faisatun
saintis Vol 8, No 2 (2016): Saintis
Publisher : Universitas Islam Darul Ulum

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Abstract

The purpose of the study was to assess the effectiveness of Genius learning method application with math formula song media in the material of large of trapezoidal and kite in terms of: (1) Complete Learning; (2) Student’s Activities, (3) Teacher’s activities, and (4) Student’s Response. The subjects of the study were the students of class V MI Sunan Giri Gondanglor Sugio Lamongan in the academic year of 2013/2014. The data collection techniques used were observations, questionnaires and tests. Observation methods used to determine the activities of students and teachers during the learning process. The questionnaire method used to determine the students response to learning that has been done. While the test was used to determine the level of student learning in the classical completeness. Based on the survey results revealed that the method of Genius Learning with media effectively tune a mathematical formula applied to the material of  large of trapezoid and kites in terms of: (1) classical learning completeness of 90.91%; (2) the activity of students with the percentage of positive activity of students of 95.00%; (3) the teachers activities with the percentage of positive activity teacher at 96.43; and (4) the students response positive response of 89.088%. Given the results, it can be taken into consideration by all educators to try to implement Genius Learning method in learning activities.