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PENGEMBANGAN PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISIONS (STAD)-VIRTUAL MELALUI BREAKOUT ROOM PADA APLIKASI ZOOM MEETING
Sasomo, Budi
Jurnal Pendidikan Matematika Undiksha Vol 12, No 1 (2021): Jurnal Pendidikan Matematika Undiksha
Publisher : Undiksha
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DOI: 10.23887/jjpm.v12i1.33300
Penulisan ini bertujuan untuk pengembangan pembelajaran STAD dengan pembelajaran virtual di masa pandemic covid-19. Penyusunan artikel ini menggunakan metode kajian pustaka untuk mendapatkan perumusan masalah. Â Selanjutnya kajian pustaka juga digunakan untuk pengumpulan data, pembahasan, dan penarikan kesimpulan dan saran. Hasil kajian pustaka didapatkan langkah-langkah pembelajaran STAD-Virtual yaitu 1) tahap penyampaian materi dilakukan pada room utama zoom meeting. 2) Tahap pembagian kelompok dengan peserta yang beragam dilakukan pada room utama zoom meeting. 3) Kegitan kelompok pada breakout room dan pendidik melakukan pengamatan dengan masuk ke breakout room masing-masing kelompok. 4) Tahap evaluasi hasil belajar pada room utama zoom meeting. 5) Tahap penghargaan kelompok terbaik dilakukan di rooms utama pada zoom meeting. Pembelajaran STAD-Virtual diharapkan menjadikan solusi pembelajaran virtual yang lebih variatif, kreatif dan inovatif.
PENGEMBANGAN PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISIONS (STAD)-VIRTUAL MELALUI BREAKOUT ROOM PADA APLIKASI ZOOM MEETING
Budi Sasomo
Jurnal Pendidikan Matematika Undiksha Vol. 12 No. 1 (2021): Jurnal Pendidikan Matematika Undiksha
Publisher : Undiksha
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DOI: 10.23887/jjpm.v12i1.33300
Penulisan ini bertujuan untuk pengembangan pembelajaran STAD dengan pembelajaran virtual di masa pandemic covid-19. Penyusunan artikel ini menggunakan metode kajian pustaka untuk mendapatkan perumusan masalah. Selanjutnya kajian pustaka juga digunakan untuk pengumpulan data, pembahasan, dan penarikan kesimpulan dan saran. Hasil kajian pustaka didapatkan langkah-langkah pembelajaran STAD-Virtual yaitu 1) tahap penyampaian materi dilakukan pada room utama zoom meeting. 2) Tahap pembagian kelompok dengan peserta yang beragam dilakukan pada room utama zoom meeting. 3) Kegitan kelompok pada breakout room dan pendidik melakukan pengamatan dengan masuk ke breakout room masing-masing kelompok. 4) Tahap evaluasi hasil belajar pada room utama zoom meeting. 5) Tahap penghargaan kelompok terbaik dilakukan di rooms utama pada zoom meeting. Pembelajaran STAD-Virtual diharapkan menjadikan solusi pembelajaran virtual yang lebih variatif, kreatif dan inovatif.
EFEKTIVITAS PENDEKATAN SAINTIFIK DENGAN PENUGASAN VIDEO PENGAMATAN PADA PEMBELAJARAN DALAM JARINGAN (DARING) DI MASA PADEMI CORONA VIRUS DISEASE-19 (COVID-19)
Budi Sasomo
Jurnal THEOREMS (The Original Research of Mathematics) Vol 6, No 1 (2021)
Publisher : Universitas Majalengka
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DOI: 10.31949/th.v6i1.3065
Penelitian ini mempunyai tujuan untuk meningkatkan hasil belajar peserta didik melalui pemebelajaran pendekatan saintifik dengan penugasan video pengamatan. Metode eksperimen semu dipilih peneliti untuk melakukan penelitian ini. Terdapat satu variabel bebas yaitu pendekatan saintifik dengan penugasan video pengamatan dan satu varibel bebas yaitu hasil belajar peserta didik. Teknik analisis data pada penelitian ini menggunakan uji t untuk menguji hipotesis penelitian. Berdasarkan perhitungan uji hipotesis menunjukan nilai thitung lebih besar daripada nilai ttabel. Keadaan tersebut berarti ada perbedaan hasil belajar antara kelas sebelum dikenai tindakan pembelajaran saintifik dengan penugasan video pengamatan dengan sesudah dikenai tindakan. Nilai dari rata-rata masing-masing tindakan pembelajaran yaitu 75,41 untuk kelas sesudah dikenai tindakan pemebelajaran pendekatan saintifik dengan penugasan video pengamatan. Nilai rata-rata 66,67 untuk kelas sebelum dikenai tindakan pemebelajaran pendekatan saintifik dengan penugasan video pengamatan. Hasil belajar peserta didik pada kelas sesudah dikenai pembelajaran saintifik dengan penugasan video pengamatan lebih baik daripada kelas sebelum dikenai tindakan pembelajaran saintifik dengan penugasan video pengamatan
PENDEKATAN SAINTIFIK DENGAN METODE ROLE PLAYING MEMPERMUDAH PENILAIAN INDIVIDU PESERTA DIDIK
Budi Sasomo
INSPIRAMATIKA Vol 1 No 1 (2015): Inspiramatika, December 2015
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Islam Darul Ulum
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DOI: 10.52166/inspiramatika.v1i1.854
The reseach was aimed to find the teacher’s solution in assessing the students individually and authentically. The research used the method from literature review to get the problems of statement, the data collection, explanation, and creating conclusion and suggestion. The result of literature review was the steps of learning, those are: 1) Pre – learning activity which has observation, problems statement, problem reasoning and solution creating 2) Learning activity covered demonstrating the role (communicate) which was prepared, observating and evaluating each performance. Therefore, learning using combination between scientific approach and role playing method will ease the teacher in assessing the students in three aspects of learning assessment based on curriculum 2013.
Pengaruh E-Learning Terhadap Hasil Belajar Siswa Pada Pembelajaran Matematika Kelas VIII MTsN 5 Magetan
Muhammad Ihyak 'Ulum Muddin;
Budi Sasomo;
Arum Dwi Rahmawati
Jurnal Karya Pendidikan Matematika Vol 9, No 1 (2022): Jurnal Karya Pendidikan Matematika Volume 9 Nomor 1 Tahun 2022
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.9.1.2022.51-56
This study aims to determine the effect of video-based e-learning on student learning outcomes in learning mathematics in the circle material for class VIII MTsN 5 Magetan. This research was conducted in February 2022. The method used in this study is a quasi-experimental design with a control test. Sampling of data was done by using cluster random sampling technique. The sample of this study amounted to 32 students for the experimental class and 32 students for the control class. Data retrieval using test instruments in the form of multiple choice, data analysis using t test. the results obtained tcount 25.983 > ttable 2.660 with = 1%, which means Ho is rejected. So that the alternative hypothesis (Ha) is accepted, namely that e-learning with videos has an effect on student learning outcomes in mathematics learning material for class VIII MTsN 5 Magetan. It is suggested to the school to provide support and facilities for the development of this video-based e-learning method so that of course it can improve student learning outcomes.Keywords: E-learning; Student Learning Outcomes; Circle
Efektivitas Pembelajaran Student Teams Achievement Divisions (STAD) - Virtual Flipped Classroom
sasomo budi;
Arum Rahmawati
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 10 No 1 (2022)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v10i1.12154
The thing that forms the basis of this activity is to determine the effectiveness of the STAD virtual flipped classroom learning implementation. The t test was chosen to be used in analyzing the data resulting from research activities. The t-test describes the difference in learning outcomes for the class before being treated with the STAD virtual flipped classroom after being given treatment. The difference between students who were given the STAD virtual flipped classroom learning treatment can be seen by comparing their average scores. The class learning outcomes before being given the STAD virtual flipped classroom learning treatment were 73.47. Class learning outcomes after being subjected to STAD virtual flipped classroom learning are 82.61. This shows that the class that has been given the STAD virtual flipped classroom learning treatment has better learning outcomes. STAD virtual flipped classroom learning is carried out with the stages of material being studied by students first, then followed by discussions in limited face-to-face meetings in class. Virtual teaching and learning activities are carried out through direct interaction between lecturers and students using video conferencing applications that promote collaboration between students, provide mutual motivation and have an active role as peer tutors. So the implementation of teaching and learning activities using the STAD virtual flipped classroom can provide students with increased learning outcomes and create a learning atmosphere that students will always miss.
Eksperimentasi Model STAD Flipped Classroom Media Edmodo Terhadap Prestasi Belajar Ditinjau dari Motivasi Belajar
Wahyu Dewi;
sasomo budi;
Arum Rahmawati
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 10 No 1 (2022)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v10i1.12161
The purpose of this study was to determine the effect of the learning model on mathematics learning achievement and to determine the effect of learning motivation on students' mathematics learning achievement, and whether there is an interaction between the three variables. This research design uses a quasi-experimental design with a sampling technique that is cluster random sampling. Based on the hypothesis test using the two-way ANOVA test, three hypothetical decisions were obtained: 1) The results of the first hypothesis test stated the value of Fcount > Ftable (10.01 > 3.99), so H0 was rejected in other words the learning model affected learning achievement, through the post-anava test. the results obtained Fcount > Ftable (13.29 > 7.98), it can be concluded that the learning model in the experimental class produces better learning achievement than the learning model in the control class; 2) The results of the second hypothesis test state that Fcount > Ftable (24.98 > 3.14), so H0 is rejected, in other words, students' motivation to learn mathematics affects their learning achievement. Based on the post-anava test, it was found that high and medium students' motivation to learn mathematics resulted in better learning achievement than students with low mathematics learning motivation; 3) The result of the third hypothesis test states that Fcount > Ftable (0.22 < 3.14) then H0 is accepted, in other words there is no interaction between the learning model and the motivation to learn mathematics on students' mathematics learning achievement.
Eksperimentasi Model Pembelajaran Quantum Learning dengan Peta Konsep Terhadap Hasil Belajar Siswa
Milhah Mufidah;
Oki Pradana;
Budi Sasomo
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 10 No 1 (2022)
Publisher : Universitas Sarjanawiyata Tamansiswa
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DOI: 10.30738/union.v10i1.12189
This research aims to find the differences between quantum learning models with concept maps and conventional learning models on student learning outcomes and which models are more effective. This research used a quasi-experiment. The population are class VIII from MTs PSA An-Noor Karangasri Ngawi, with 48 students as corespondent, divided into two class groups, and the research used saturation sampling and mathematical learning outcome test instrument. Data analysis used a one-way ANOVA test and post hoc test ANOVA. The conclusions: 1) The difference in mathematical learning outcomes between quantum learning models with concept maps obtained of 71.3 and conventional learning models obtained of 60.2 with an F count of 4.0697 more than an F table which is 4,05 and 2) Quantum learning models with concept maps are more effectively used than conventional learning models in the learning process with F count of 4,112 more than F table which is 4,05.
IMPLEMENTASI PENDEKATAN SAINTIFIK DENGAN METODE ROLE PLAYING YANG DIMODIFIKASI PERMAINAN DOMINO PADA PEMBELAJARAN KURIKULUM 2013
Budi Sasomo;
Moh. Arif Hidayat
Jurnal Ilmiah Matematika dan Pendidikan Matematika Vol 9 No 1 (2017): Jurnal Ilmiah Matematika dan Pendidikan Matematika
Publisher : Jurusan Matematika FMIPA Universitas Jenderal Soedirman
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DOI: 10.20884/1.jmp.2017.9.1.2855
The purpose of this paper was to examine the mathematics achievement of students who are subject to a scientific approach using role playing method and dominoes game. Based on the hypothesis testing using anava one way concluded with a scientific approach using role playing method and dominoes game got better achievement than classes that are subject to direct learning instruction. Thus the scientific approach using role playing method and dominoes game could be an alternative to learning mathematics for teacher who taught in the schools using the curriculum of 2013.
Pengembangan Pembelajaran Student Teams Achievement Divisions (STAD)-Virtual Melalui Breakout Room pada Aplikasi Zoom Meeting
Budi Sasomo
PYTHAGORAS : Jurnal Program Studi Pendidikan Matematika Vol 10, No 1 (2021): PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika
Publisher : UNIVERSITAS RIAU KEPULAUAN, BATAM, INDONESIA
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DOI: 10.33373/pythagoras.v10i1.3105
This writing aims to develop STAD learning with virtual learning during the Covid-19 pandemic. The preparation of this article uses the literature review method to get the problem formulation. Furthermore, literature review is also used for data collection, discussion, and drawing conclusions and suggestions. The results of the literature review showed that the STAD-Virtual learning steps were 1) the stage of delivering the material was carried out in the main room of the zoom meeting. 2) The group division stage with us participants is carried out in the main zoom meeting room. 3) Group activity in the breakout room and educators to make observations by entering the breakout room of each group. 4) The stage of evaluating learning outcomes in the main room of the zoom meeting. 5) The best group award stage takes place in the main rooms at the zoom meeting. STAD-Virtual learning is expected to make virtual learning solutions that are more varied, creative and innovative.