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REKONRTRUKSI PEMIKIRAN KIAI IBRAHIM TUNGGUL WULUNG SEBAGAI UPAYA MEMBANGUN LOGIKA BERPIKIR POSTKOLONIAL UNTUK OPTIMALISASI JATI DIRI BANGSA DALAM PEMBELAJARAN SEJARAH HUMANIS Reni Dikawati; Sariyatun Sariyatun; Warto Warto
HISTORIA : Jurnal Program Studi Pendidikan Sejarah Vol 7, No 1 (2019): HISTORIA: Jurnal Program Studi Pendidikan Sejarah
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.481 KB) | DOI: 10.24127/hj.v7i1.1511

Abstract

Pembelajaran sejarah humanis menjadi upaya meneguhkan sisi kemanusiaan dengan pengembangan pengalaman dan kemampuan alamiah baik fisik maupun nonfisik. Penelitian ini mengembangkan pengalaman belajar dengan rekontruksi pemikiran Kiai Ibrahim Tunggul Wulung pada mahasiswa pendidikan sejarah Universitas Negeri Yogyakarta di mata kuliah sejarah kolonial. Logika berpikir postkolonial mahasiswa untuk optimalisasi jati diri bangsa menjadi corpus penelitian. Temuan penting dari penelitian adalah kontruksi logika postkolonial digunakan sebagai dasar epistemologi menarasikan wacana jati diri bangsa. Analisis menunjukkan intepretasi mahasiswa terhadap narasi jati diri bangsa mampu mengidentifikasi tingkat ketercapaian sikap mahasiswa dalam taksonomi Bloom hasil revisi Peggy Dettmer (2006) di ranah afektif. Dalam perspektif peneliti, logika berpikir postkolonial merupakan sikap yang berkontribusi membentuk mentalitas penghayatan keberagaman sebagai akumulasi karakter jati diri bangsa, memberi peluang borderline menjadi frontline (negosiasi), sehingga memperkuat kebhinekaan sebagai identitas.
Integrasi Life Skills Education dalam Pembelajaran Sejarah Muadz Assidiqi; Sariyatun Sariyatun; Hieronymus Purwanta
Diakronika Vol 23 No 1 (2023): DIAKRONIKA
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/diakronika/vol23-iss1/286

Abstract

Education is an effort of knowledge in human nature to have various beneficial skills for the future. One by-type of this education is life skills education. Furthermore, education requires an actualization process through activities such as history learning. History learning is a process of a causal relationship between the past, present, and future to improve students’ soft skills. Thus, the method used in this research is qualitative with an instrumental case study approach at SMA N 1 Boyolali to provide an overview of the integration of life skills education in history learning. Data sources in this article are interviews, questionnaires, observations, and documentation. The data obtained analyze through interactive data analysis with the Nvivo 12 Pro software application in data reduction and display data. The article concludes that the integration of life skills education in history learning can improve students' soft skills consisting of personal, interpersonal, and cognitive skills.
The Development of ‘CABASA’ Application as History Learning Media Based Cultural Heritage Atik Dwi Kurniasih; Sunardi Sunardi; Sariyatun Sariyatun
Asian Journal of Social and Humanities Vol. 2 No. 10 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i10.383

Abstract

Historical awareness related to Indonesia is mandatory for all Indonesians, namely awareness that we started from the same historical journey of the nation. This research aims to develop the 'CABASA' application as Sragen cultural heritage-based historical learning media is capable of displaying descriptions, as well as photos of cultural heritage. This Development uses three main steps adopted by Borg and Gall: the preliminary stage, the planning stage, and the testing stage. The trial results of the 'CABASA' product developed are suitable for use in the history learning process. The conclusion is the development method adopted in this research is simplified into three main steps. Preliminary development studies and the final stage are product trials. With the product trial results being very feasible, it can be concluded that 'CABASA' can be used as an interactive learning media based on cultural heritage in the Sragen district, which is following current developments where this learning media is straightforward to use.
The Development of ‘CABASA’ Application as History Learning Media Based Cultural Heritage Atik Dwi Kurniasih; Sunardi Sunardi; Sariyatun Sariyatun
Asian Journal of Social and Humanities Vol. 2 No. 10 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i10.383

Abstract

Historical awareness related to Indonesia is mandatory for all Indonesians, namely awareness that we started from the same historical journey of the nation. This research aims to develop the 'CABASA' application as Sragen cultural heritage-based historical learning media is capable of displaying descriptions, as well as photos of cultural heritage. This Development uses three main steps adopted by Borg and Gall: the preliminary stage, the planning stage, and the testing stage. The trial results of the 'CABASA' product developed are suitable for use in the history learning process. The conclusion is the development method adopted in this research is simplified into three main steps. Preliminary development studies and the final stage are product trials. With the product trial results being very feasible, it can be concluded that 'CABASA' can be used as an interactive learning media based on cultural heritage in the Sragen district, which is following current developments where this learning media is straightforward to use.
Analisis Konteks Historis Film Sejarah Perang Banjar Sebagai Media Edutainment Heri Susanto; Sariyatun Sariyatun; Djono Djono
Jurnal Humanitas: Katalisator Perubahan dan Inovator Pendidikan Vol 9 No 1 (2022): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jhm.v9i1.6635

Abstract

Apart from being an entertainment medium, movies with historical settings also have the potential for learning history, but not many history teachers have used film as a learning media. This research aims to analyze the feasibility of the Banjar War movie as a memory-based edutainment media. This is qualitative research, the research subjects being Banjar history experts and practitioners of history teaching. The design of this research is a case study related to the history of the Banjar war shown in the movie. Collecting data using interviews and questionnaires with respondents from Banjar history experts and the creators of the Banjar War film and analysis of film content. Instrument validation is carried out with internal validation and external validity. To ensure the quality of the instrument, it is carried out with credibility and transferability. The credibility of the data is done by triangulation of sources and triangulation of methods. In comparison, the data analysis using the Spradley model, namely, analysis of a domain, analysis of taxonomic, analysis of componential, and analysis of cultural theme. Results of this study show 1) the factual aspects show conformity with related Banjar historiographical works although there are some factual shortcomings, 2) the chronology of the film story is relevant to the historical setting, 3) the suitability of the periodization, as a whole shows the compatibility between the artifact, mentifact, and contemporary sociofact components, 4) the edutainment aspect of this film meets the criteria to be used in history education. This research concludes that teachers can use the Banjar war film as an edutainment-based historical learning media by emphasizing an objective analysis approach to students.
Validasi media virtual tour sebagai alat peningkat kemampuan metakognitif siswa: hasil dan implikasinya Ahmad Bukhori Masruri; Sariyatun Sariyatun; Sudiyanto Sudiyanto
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 10 No. 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244278

Abstract

The increasing trend of technological innovation in learning media, in the Industrial Revolution 4.0 era makes it easier for students to access knowledge. Historical knowledge is vulnerable to becoming a pseudo-history which is usually narrated in connection with a historical heritage site. Students who do not have the ability to filter knowledge and are limited by direct access to the site will be vulnerable to being exposed to pseudo-history. This research aims to produce learning media that is suitable for use in the classroom. Media in the form of a virtual tour was chosen to facilitate access and improve metacognitive abilities as a filter for students. The research carried out was research and development (R&D) research with a 4-D approach, which was limited to the development stage due to time constraints. Data analysis based on the results of the media feasibility test assessment scores by curriculum expert validators and media expert validators. From a scale of 5, each score of 4.73 was obtained by curriculum experts. while a score of 4.82 was obtained by media experts. The research results show that virtual tour media is very suitable to be used as one of choice of learning media.
BAHAN AJAR DIGITAL DALAM MATERI PEMBELAJARAN SEJARAH LOKAL PERJUANGAN LASKAR RAKYAT HIZBULLAH UNTUK MENANAMKAN NILAI NASIONALISME GENERASI MILENIAL Agus Mastrianto; Sariyatun Sariyatun; Nunuk Suryani
PROCEEDING UMSURABAYA 2020: Proceedings Conference of Elementary Studies 2020
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak: Tulisan ini bertujuan untuk memberikan solusi dalam menanamkan nilai-nilai nasionalisme kepada generasi muda Indonesia atau yang saat ini sering disebut sebagai generasi milenial melalui bahan ajar digital ke dalam materi pembelajaran sejarah lokal. Metodologi yang digunakan dalam tulisan ini adalah metode kualitatif dengan analisis deskriptif dan teknik pengumpulan data berupa studi kepustakaan, wawancara dan observasi partisipatoris. Hasil penelitian menunjukkan bahwa dewasa ini, generasi milenial tengah dihadapkan pada lemahnya rasa nasionalisme sebagai akibat dari kuatnya pengaruh masyarakat global, sehingga menyebabkan perubahan pola perilaku dan pola pikir masyarakat. Oleh sebab itu diperlukan suatu solusi untuk menanamkan dan memperkuat nilai-nilai nasionalisme generasi muda Indonesia, yaitu melalui pembelajaran sejarah yang berbasis kearifan lokal. Melalui pembelajaran sejarah lokal, pendidik dapat mengintegrasikan nilai-nilai nasionalisme ke dalam materi sejarah yang memuat peristiwa perjuangan masyarakat di suatu daerah. Salah satu peristiwa perjuangan masyarakat yang dapat dijadikan pedoman untuk menanamkan nilai-nilai nasionalisme adalah perjuangan Laskar Rakyat Hizbullah yang ada di wilayah Lampung. Laskar Rakyat Hizbullah merupakan bukti perjuangan para ulama dan santri dalam mencapai kemerdekaan Indonesia. Mengingat bahwa Indonesia kini tengah berada pada era revolusi industri, 4.0 maka kecanggihan teknologi saat ini harus dapat disinergisitaskan dengan dunia pendidikan. Bentuk sinergisitas teknologi dengan pembelajaran ialah dalam bentuk bahan ajar digital.