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Analisis Kebutuhan pada Bahan Ajar Penelitian dan Penulisan Sejarah di Sekolah Menengah Atas (SMA) Nia Ulfia Krismawati; Warto Warto; Nunuk Suryani
BRILIANT: Jurnal Riset dan Konseptual Vol 3, No 3 (2018): Volume 3 Nomor 3, Agustus 2018
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.914 KB) | DOI: 10.28926/briliant.v3i3.202

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kebutuhan peserta didik di Sekolah Menengah Atas (SMA) terhadap bahan ajar sejarah. Metode penelitian yang digunakan adalah penelitian pengembangan dengan berpedoman pada desain instruksional 4D (define, design, develop, and dissemination). Subjek dalam penelitian ini adalah siswa SMA kelas X IPS peminatan. Berdasarkan hasil observasi, wawancara, dan penyebaran kuisioner, buku paket sejarah telah digunakan dalam proses pembelajaran dan terbukti berhasil membantu peserta didik dalam mencari informasi. Namun, di sisi lain terdapat beberapa permasalahan yang muncul dari penggunaan buku paket seperti materi yang disajikan masih umum, hanya berfokus pada aspek kognitif, kurang mendetail, dan belum menyajikan kegiatan belajar aktif bagi peserta didik. Penelitian ini bertujuan untuk melakukan analisis kebutuhan peserta didik, kurikulum, dan kondisi kelas guna menemukan solusi dalam bentuk pengembangan produk pembelajaran. Hasil penelitian menunjukkan bahwa, (1) terdapat permasalahan dalam penggunaan buku paket sejarah sebagai sumber utama, (2) peserta didik membutuhkan bahan ajar pengayaan yang mengintegrasikan sejarah lokal, (3) penggunaan model project-based learning dapat menjadi alternatif strategi untuk pembelajaran aktif, dan (4) sejarah gemblak dapat dijadikan sebagai studi kasus penelitian dengan beberapa pertimbangan
Transformation of Hamka’s Thought About Ethitical Values Through History Learning as a Reinforcement of Character Education Diyah Puji Lestari; Tri Zahra Ningsih; Nunuk Suryani
Indonesian Journal of Social Science Education (IJSSE) Vol 2, No 1 (2020): JANUARI
Publisher : Institut Agama Islam Negeri Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijsse.v2i1.2464

Abstract

This research is motivated by various phenomena of moral crisis such as the number of murders, ethnic war, rape, corruption, collusion, nepotism, etc. This phenomenon has swept the nations of the world, so this problem has become a global problem. Hamka was known to be very concerned about moral issues. Hamka always said that only with morality built on the belief and trust in God Almighty (a strong religion) then humans can be saved from destruction and problems of the nation. The purpose of this study is to explore, examine and analyze Hamka's ethical thinking in order to strengthen character education. The search method used is the library method. Data collection is done by observing and studying literature through Hamka's books. The results of the study are six results of Hamka's ethical thinking that contain moral values that can be turned into historical learning as an effort to strengthen character education, namely: (1) social ethics and cultural, (4) ethics of law enforcement, (5) scientific ethics, (6) environmental ethics
CONTEXTUAL TEACHING AND LEARNING PADA ARITMATIKA SOSIAL M. Anang Taufik; Mulyoto Mulyoto; Sunardi Sunardi; Nunuk Suryani
Journal of Mathematics Education and Science Vol. 2 No. 1 (2019): Journal of Mathematics Education and Science
Publisher : Universitas Nahdlatul Ulama Sunan Giri Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.126 KB) | DOI: 10.32665/james.v2i1.62

Abstract

The purpose of this research is to know and investigate the difference of students’ ability in doing social arithmetic and the implementation of contextual teaching and learning model in experimental class and students’ ability in doing social arithmetic that taught by applying tutor method in control class. This research is classified as a quasi-experimental design which is used pre and posttest control group design. The sample of this research was eight B grade students as experimental class and eight grade A students as a control class. This research took place at junior High School (SMP) Negeri 2 Gondang, Bojonegoro, East java. This research applied random sampling technique. The sum of subject of the research was about 56 students which consist of 28 students from control class and 28 students from experimental class. The result of the research shows that there is difference in implementation of two different learning models. The implementation of contextual teaching and learning model is better than tutor model. It can be proved from the mean score of posttest in experimental class. It was 75.89 while in control class was about 71.96. It can be said that there was significant difference about 3.93. It can be concluded that contextual teaching and learning (CLT) model can improve students’ ability in doing social arithmetic better than tutor model. Tujuan dari penelitian ini adalah untuk mengetahui perbedaan kemampuan siswa menyelesaikan soal aritmatika sosial dari implementasi model pembelajaran Contextual Teaching and Learningdi kelas eksperimen dibandingkan dengan kemampuan siswa menyelesaikan soal aritmatika sosial dengan model pembelajaran ceramah di kelas kontrol. Jenis penelitian ini adalah quasi eksperimen dengan desain penelitian pre tes posttes control group design. Sample yang digunakan dalam penelitian ini adalah siswa SMP Negeri 2 Gondang Bojonegoro Jawa Timur kelas VIII B sebagai kelas eksperimen dan kelas VIII A sebagai kelas kontrol yang ditentukan dengan teknik random sampling. Subjek penelitian ini terdiri dari 56 siswa di kelas eksperimen 28 siswa di kelas kontrol sebanyak 28 siswa. Berdasarkan hasil penelitian menunjukkan perbedaan bahwa penerapan model pembelajaran Contextual Teaching and Learning lebih baik dari model pembelajaran ceramah yang selama ini digunakan. Hal ini dapat dilihat dari nilai rata-rata post tes di kelas eksperimen adalah 75,89 dikelas kontrol nilai post tes adalah 71,96 sehingga didapat perbedaan sebesar 3,93. Kesimpulan hasil penelitian ini adalah bahwa model pembelajaran Contextual Teaching and Learning (CTL) dapat meningkatkan kemampuan siswa dalam menyelesaikan aritmatika sosial lebih baik daripada model pembelajaran ceramah.
Eksistensi Warok Dan Gemblak di tengah Masyarakat Muslim Ponorogo Tahun 1960-1980 Nia Ulfia Krismawati; Warto Warto; Nunuk Suryani
Religió: Jurnal Studi Agama-agama Vol. 8 No. 1 (2018): March
Publisher : Department of Religious Studies, Faculty of Ushuluddin and Philosophy, Sunan Ampel State Islamic University Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.527 KB) | DOI: 10.15642/religio.v8i1.747

Abstract

Warok is a central figure in the life of Ponorogo Society. The existence, authority, and high social status became a social capital in the perpetuating of an ideology of kanuragan. The groups of Warok has believed that a woman is a source of weakness for mysticists that forces them to resist the lust and avoid a woman. Some of Warok presented a figure of gemblak as diversion of lust as well as an assistant in the various activities. The “menggemblak” behavior was considered not in accordance with religious values and norms because it leads to deviant practices. This study is aimed to analyze the existence of warok and gemblak in the social structure of Ponorogo society and how warok attempted to perpetuate gemblak tradition among the Muslim society as majority. The result showed that the strategic position, social status, and power to influence in the social structure became the social capital to socialize the practice of ablution as kanuragan ideology and it is normal. Meanwhile, the Islamic efforts in shifting the gemblak tradition were carried out through modification of Reog which is considered as an appropriate means of conveying religious values
Studi Perbandingan pada Pembelajaran Menulis melalui Media Video 3D Virtual Reality dan Video 2D Moris Virgiawan; Nunuk Suryani; Leo Agung
Teknodika Vol 18, No 1 (2020): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (465.456 KB) | DOI: 10.20961/teknodika.v18i1.34960

Abstract

This article presents the result of the research study aimed at finding out: (1) whether there is any significant difference in writing achievement between the students taught using 3D Virtual Reality video and those taught using 2D video; and (2) whether the students taught using 3D Virtual Reality video have higher writing achievement than those taught using 2D video. The research method used in this study is quasi-experimental research design. The research instrument used to collect the data in this study is writing test. The data were analyzed by using t-test formula. The computation of the t-test shows that t-observation (to) = 2.1028 is higher than t-table (58, 0.05) = 2.0017. Therefore, it can be concluded that there is a significant difference in writing achievement between students taught using 2D video and those taught using 3D Virtual Reality video. The mean score of the experimental group improved from 67.56 to 76.55, while the mean of the score of control group improved from 67.26 to 73.25. The improvement of the experimental group is higher than the control group. It can be concluded that the students taught using 3D Virtual Reality video have higher writing achievement than those taught using 2D video.
Matematika dalam Multimedia Flipbook: Kreatifitas Guru dalam Pengembangan Media Pembelajaran dalam Meningkatkan Minat Siswa Wendha Adha Juliasnyah; Nunuk Suryani; Leo Agung Sutimin
Teknodika Vol 14, No 1 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.286 KB) | DOI: 10.20961/teknodika.v14i1.34701

Abstract

This research aimed to find out: (1) how was the condition of instructional process in mathematics in five grade of SD Muhmmadiyah 1 Ngawi, (2) the suitable developmental procedure of Flipbook as a multimedia for mathematics in SD Muhammadiyah 1 Ngawi, (3) the effectiveness of  Flipbook in increasing students’ motivation. This research designed in Research and Development study design corridor with procedures; (1) analyzing the needs needed in developing the Product, (2) designing prototypical product, (3) developing the product, (4) implementing the product in the field, and (5) evaluating product’s weaknesses. In addition, this study used totally 52 samples. 26 samples in experimental group (five graders in Billal Bin Robbah class) and 26 samples in control group (five graders in Khadijah Binti Kubro class). Furthermore, in collecting the data, the researcher used questionnaire and achievement test as the instruments and it was analyzed using Descriptive statistic methods and ttest. After Administering the data analyses, it was found that: (1) the category of the product was good based on the means of points given by Content Expert-4, 74; (2) the category of the product was good based on the means of points given by Media Experts-4, 66), (3) the product considered very good based on first field test with means of 4, 67 or 78% ; (4) the product also considered very good based on second field test with means of 4, 57 or 91%; (5) H1 was accepted, means that achievement of the two groups was different shown by the means (Experimental Group-72,38 and Control Group-63.83). The result of the t-test was interpreted based on parameter; t DK= {???? ???? < −1.706 ???????? ???? > 1.706} and t obs =8.048 Ɇ DK
Urgensi Pemanfaatan Multimedia pada Pendidikan Agama Islam Jenjang SMK Achmad Setiawan; Asrowi Asrowi; Nunuk Suryani
Teknodika Vol 15, No 2 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.137 KB) | DOI: 10.20961/teknodika.v15i2.34742

Abstract

This study aims to provide an overview of the importance and urgency of the use of multimedia to be used in learning Islamic religious education (PAI) courses at the level of vocational high school (SMK). Data on the use of multimedia in various scientific disciplines is obtained through a comprehensive literature study. Furthermore, the data are discussed based on theory and harmonized with the findings of previous research on the benefits of multimedia in the learning process. Furthermore, the analysis of PAI learning objectives shows the element of personal formation which has a noble character to the Creator, fellow human beings and nature. Based on interviews with SMK PAI teachers in Surakarta it was found that PAI subjects were not given much attention in their implementation. This can be seen in the allocation of study hours which is only 2 hours per week with a very broad range of material. Whereas the expected outcomes in the PAI subjects are very important and very useful in the moral formation of the workers in the future. So, it can be concluded that the use of multimedia in the learning of PAI at the Vocational School level is very much needed so that students can learn not only in class but can independently so that the learning objectives of PAI can be achieved
Perbedaaan Pengaruh Pembelajaran Mata Pelajaran Kimia Model Problem Based Learning (PBL) Dan Cooperative Learning Tipe Think Pair Share (TPS) terhadap Prestasi Belajar Siswa Ditinjau dari Aktivitas Belajar Siswa SMA Negeri di Grobogan Ria Rahmawati; Leo Agung Sutimin; Nunuk Suryani
Teknodika Vol 14, No 2 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.47 KB) | DOI: 10.20961/teknodika.v14i2.34730

Abstract

This study aimed to: (1) To determine the effect of differences in chemistry learning PBL models and models of SMT for high school student achievement in Grobogan. (2) To find out which is better student achievement with learning activity is high or low high school learning activities in Grobogan. (3) To understand the interaction model of learning by students' learning activities to the achievement of high school students studying chemistry in Grobogan. The research was conducted at several high schools in Grobogan including; SMA N 1Gabus, SMA N 1 Kradenan, SMA N 1 Wirosari. The model used in this research is experiment with 2X2 factorial design. The study design using experimental. The results showed that. (1) Differences Influence Model Model PBL with TPS on Learning Achievement in Chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement chemical groups using PBL and group learning model TPS, with a value of F = 5.432, p <0.05 where student achievement in the subjects of Chemistry with PBL models better than the student who uses a model TPS. (2) Differences in Effects of High learning activities with learning activities Low toward achievement of learning chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement Chemistry group of students with high learning activities and groups of students with low learning activity, with the value of F = 8.218, p <0.05 where learning achievement in the subjects of Chemistry students who have high learning activity is better than the students who have low learning activities . (3) Interaction Effect Model of learning and learning activities in relation to the achievement of learning chemistry. The result of the calculation of the Two-Way ANOVA analysis finds that there are interactions between the learning model with learning activities to learning achievement Chemistry with a value of F = 4.020, p <0.05 where the average value of learning achievement chemical group PBL models with high learning activity has the highest value of the interpretation of study with a mean of 84.41 while PBL model group with low learning activity have the lowest average value for 74.13.
Penerapan Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia dan Fungsinya Dinar Arena Tiari; Nunuk Suryani; Suharno Suharno
Teknodika Vol 14, No 1 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.05 KB) | DOI: 10.20961/teknodika.v14i1.34696

Abstract

The purpose of this study was to: (1) Improving student motivation through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School; (2) Improving student learning outcomes through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School. This type of research is a classroom action research (PTK), the research subjects were 21 students of fourth grade at Brubuh 2 Elementary School. The research was conducted in two cycles, each cycle consisting of planning, action, observation, and reflection. Data collection techniques using the test (to measure student learning outcomes), the questionnaire (to measure student motivation), observation, interviews, and documentation. The validity of the data using triangulation techniques and data sources triangulation method. While the criteria for the success of this research if at least 80% of students had reached KKM (minimum completeness criteria) ≥ 70, and the percentage of learners' motivation towards science learning using interactive multimedia by 80%. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The lowest value increased from pre cycles 50 to 60 in the first cycle and 65 in the second cycle. The highest value increase of pre cycles 76 to 90 in the first cycle and 100 in the second cycle. The number of students who reach KKM ≥ 70 also increased from 38.1% pre-cycle to 66.7% in the first cycle and 90.47% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %.
Pengembangan Alat Permainan Edukatif Kartu Giling Huruf untuk Meningkatkan Kemampuan Membaca Anak Usia Dini 4-6 Tahun Sri Harti; Nunuk Suryani; Deny Tri Ardianto
Teknodika Vol 15, No 1 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (249.816 KB) | DOI: 10.20961/teknodika.v15i1.34933

Abstract

Kartu Giling Huruf (KGH) as one of the learning media for reading needs to be developed, both in terms of shape, size, color, and material to be more interesting to children so that children will play this tool more often and more easily understand letters and vocabulary as contained in KGH. This research is intended to develop KGH as a medium for learning to read for early childhood 4-6 years old. The sampling procedure in this developmental research follows the ADDIE development model (analysis, design, development, implementation, and evaluation) which is carried out in Ar-Rohmah Kindergarten. The stages required observation time along with the development of KGH in semester 2, February - May in 2014/ 2015 academic year. Theresults of the effectiveness test and trial development results showed that the KGH developed is ready to be used and produced in a wider scope.