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Pengaruh Model Pembelajaran Self Organized Learning Environment Terhadap Keaktifan dan Literasi Membaca Bahasa Inggris Siswa Kelas VII Hartini, Sri; Hartati, Sulis Janu; Purnamasari, Hetty
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 23 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14587123

Abstract

This research aims to determine the influence of the somatic auditory visual intellectual (SAVI) learning model on the interest and results in thematic learning of class III students at SDN Larangan Timur 2 Tanjungbumi Bangkalan. The design in this research used quantitative research. The research subjects were class III students at UPTD SDN Larangan Timur 2 Tanjungbumi, Bangkalan Regency, totaling 28 students. Class III students at SDN Larangan Timur 2 only consist of 1 class, so they are not in the experimental control class. In this research, a design was carried out before and after implementing the SAVI (Somatic Auditory Visual Intellectual) learning model. In this research, the observation method is used to determine students' interest in learning in implementing the SAVI learning model and the learning outcomes test method which refers to the indicators or learning objectives to be achieved. The data analysis technique used in this research is the T Paired Samples Test with SPSS 22. The results of the T Paired Samples Test with SPSS 22, the significance value is 0.000 < 0.05. The Gain value is 16 and the N-Gain is 0.721, which is in the high category and the learning outcome variable has a significance value of 0.000 < 0.05 with the Gain value is 18.22 and the N-Gain is 0.713, which is in the high category. The conclusion of this research is that there are differences in students' interest in learning and learning outcomes before and after implementing learning using the Somatic Auditory Visual Intellectual (SAVI) model for class III students at SDN Larangan Timur 2 Tanjungbumi Bangkalan.
Inductive Learning in The Digital Era : Assessing the Effectiveness of HTML 5 Package (H5P) Based Media on Learning Motivation and Responsibility Sudarmawanto, Sudarmawanto; Hartati, Sulis Janu; Sucipto, Sucipto
Jurnal Paedagogy Vol 12, No 3 (2025): July : IN PROGRESS
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i3.15674

Abstract

This study aims to analyze the effect of implementing an inductive thinking learning model using HTML 5 Package (H5P)-based learning media on students' learning motivation and responsibility. A quantitative approach was employed, with a sample of 90 students from class X, XI, and XII TKJ 1 SMK PGRI 13 Surabaya. Data collection utilized questionnaires, and data analysis was performed using linear regression assisted by SPSS. The results show that the t-value of 9.081 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This indicates that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on student learning motivation. Specifically, this model enhances learning motivation by making learning more interactive and engaging, encouraging independent and responsible learning, leveraging technology to boost motivation, and creating a more enjoyable and less monotonous learning experience. Furthermore, the results also reveal that the t-value of 3.707 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This suggests that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on students' learning responsibility. This model promotes learning responsibility by fostering independent and self-directed learning, enabling flexible access to materials through technology, enhancing engagement and responsibility through interactive media, and developing critical thinking skills that foster greater learning accountability.
DEVELOPMENT OF LEARNING MEDIA BASED ON LEARNING MANAGEMENT SYSTEM (LMS) TO IMPROVE STUDENT ENGAGEMENT AT STATE SENIOR HIGH SCHOOL 1 KETAPANG SAMPANG Tri Puspawati, Septi Kartika; Hartati, Sulis Janu; Tobing, Victor Maruli Tua L
Jurnal Konseling Pendidikan Islam Vol. 6 No. 3 (2025): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v6i3.1038

Abstract

This study aims to develop an LMS-based learning media specifically designed to improve the engagement of students at SMA Negeri 1 Ketapang through an approach that integrates cognitive, affective, and behavioral aspects in digital learning. Using a Research and Development approach with the ADDIE model, the study involved 180 students in grades X and XI who were selected through purposive sampling. Research instruments included the Student Engagement Scale (reliability α = 0.89), the Technology Acceptance Model (reliability α = 0.85), and a learning outcome test (validity CVR = 0.78), with data analysis using descriptive and inferential statistics. The results showed a significant increase in student engagement: cognitive 34%, affective 41%, and behavioral 38% (p < 0.001). Correlation analysis revealed a strong relationship between student engagement and learning outcomes (R² = 0.72), with the gain score of the experimental group reaching 13.3 points versus 3.3 points for the control group. The system usage rate reached 89% of students with minimal access of 5 days per week, demonstrating the effectiveness of the developed LMS in transforming digital learning into a more interactive and meaningful experience.
DUAL-DOMAIN STIMULATION: THE EFFECTIVENESS OF NUMBER CARDS IN EARLY CHILDHOOD COGNITIVE AND MOTOR DEVELOPMENT Istirokah, Istirokah; Hidayatullah, Syarif; Hartati, Sulis Janu; Widayat, Edy; Huda, Nuril; Simanjuntak, Nensy Megawati
PRASI Vol. 20 No. 01 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/prasi.v20i01.98554

Abstract

Early childhood education is essential for developing children's cognitive potential, particularly in understanding number concepts. Observations at Group A TK Dharma Wanita Dermo, Mojoroto, Kediri City showed that 86.7% of students had difficulty recognizing numbers 1–10. This issue was likely caused by the lack of engaging and creative learning media.This study aimed to improve students' cognitive abilities in recognizing number concepts 1–10 through the use of number card media. The research used the Classroom Action Research (CAR) method based on the Kemmis & Taggart model, conducted over two cycles involving stages of planning, action, observation, and reflection. The subjects were 13 Group A students in the 2024/2025 academic year. Data were collected through observation sheets for teacher and student activities and cognitive assessments using a star rating scale. The hypothesis proposed that number card games could enhance students’ ability to recognize numbers. Results indicated significant improvement across the cycles, supporting the hypothesis. The number card games proved to be an effective, engaging medium for improving numerical understanding in early learners. This research offers practical contributions for early childhood educators by demonstrating the importance of using interactive learning tools. The findings suggest that creative, game-based media can enhance cognitive development and increase learning motivation among young children.
Implementasi Metode Problem Solving Untuk Meningkatkan Hasil Belajar Materi Pendidikan Agama Islam Kelas VI UPTD SDN Dharma Tanjung 1 Kabupaten Sampang Santoso, Agus; Purnamasari, Hetty; Hartati, Sulis Janu
Jurnal Staika: Jurnal Penelitian dan Pendidikan Vol 8 No 2 (2025): Agustus
Publisher : STAI Muhammadiyah Paciran Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62750/dh1p9v71

Abstract

This research aims to evaluate the effectiveness of implementing the Problem Solving method in improving the learning outcomes of Islamic Religious Education material for sixth-grade students at UPTD SDN Dharma Tanjung 1 Kabupaten Sampang. The study employs a classroom action research design, involving active participation of students and teachers over several learning cycles. The improvement in learning outcomes is measured through pre-test and post-test assessments, as well as observations of the learning process. The Problem Solving method is applied in the context of Islamic Religious Education to develop students' critical thinking skills and their ability to solve problems related to the material. Data collected will be analyzed using both quantitative and qualitative approaches to gain a comprehensive understanding of the impact of implementing the Problem Solving method on student learning outcomes. The results of this research are expected to make a positive contribution to the development of teaching methods at the elementary school level, particularly in the context of Islamic Religious Education. The practical implications of this research can serve as a guide for teachers in designing more effective and interactive learning strategies to enhance students' academic achievements in Islamic Religious Education.
Creative Cutouts: Integrating Kirigami as a Learning Media to Enhance Fine Motor Skills in Kindergarten Children Istirokah, Istirokah; Hartati, Sulis Janu; Widayat, Edy; Huda, Nuril; Simanjuntak, Nensy Megawati; Prather, Sarah
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 3 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i3.453

Abstract

Background: Fine motor skills are fundamental to a child's early development, influencing their ability to perform daily academic and self-care tasks. However, traditional methods for developing these skills in kindergartens often lack creative andengaging approaches. Kirigami, the Japanese art of cutting and folding paper, has the potential to serve as an interactive learning medium that promotes fine motor skill development through artistic expression and hand coordination.Aims: This paper aims to examine the effectiveness of integrating kirigami as a learning medium to enhance fine motor skills in kindergarten children. The scope includes evaluating improvements in muscle control, hand-eye coordination, and paper manipulation abilities through structured kirigami activities.Methods: The study employed a quasi-experimental design involving 30 children aged 4–6 years, divided equally into an experimental group and a control group. The experimental group received four weeks of kirigami-integrated sessions, while the control group followed conventional fine motor activities. Pre-test and post-test assessments were conducted using a standardized fine motor rubric. Data were analyzed using paired and independent t-tests.Results: The results showed a statistically significant improvement in fine motor skills in the experimental group compared to the control group. Notable gains were observed in scissor control, grip strength, and spatial accuracy. Additionally, qualitative observations indicated increased engagement and enjoyment during kirigami activities.Conclusion: Integrating kirigami into early childhood education serves as an effective, low-cost learning media to enhance fine motor development. It not only supports motor coordination but also fosters creativity and concentration. The study recommends adopting kirigami as a regular component of kindergarten curricula.
Deskripsi Tahapan Pemecahan Masalah SPLTV Pada Siswa Berkemampuan Sedang Menurut Teori Wankat Dan Oreovicz Asmari, Alberta; Hartati, Sulis Janu; Setiawan, Windi
JIMAT: Jurnal Ilmiah Matematika Vol 6 No 2 (2025): Juli - Desember 2025
Publisher : Program Studi Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63976/jimat.v6i2.1012

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tahapan pemecahan masalah matematika menurut teori Wankat dan Oreovocz yang dilakukan oleh siswa SMK dengan kemampuan matematika sedang. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek satu orang siswa kelas X SMK PGRI 13 Surabaya yang dipilih melalui tes kemampuan matematika dan hasil konsultasi dengan guru. Instrumen penelitian meliputi tes kemampuan matematika, tugas pemecahan masalah, pedoman wawancara, dan triangulasi waktu. Data diperoleh melalui dua tahap: pengerjaan tugas pemecahan masalah dan wawancara semi-terstruktur berdasarkan pekerjaan siswa. Hasil penelitian menunjukkan bahwa subjek dapat melalui ketujuh tahapan pemecahan masalah menurut Wankat dan Oreovocz, yaitu: (1) Saya mampu atau bisa, menunjukkan motivasi dan keyakinan menyelesaikan soal; (2) Mendefinisikan masalah, subjek mampu mengidentifikasi informasi penting dari soal; (3) Mengeksplorasi, subjek dapat memahami tujuan dari soal; (4) Merencanakan, subjek mampu memodelkan masalah menjadi sistem persamaan linear tiga variabel (SPLTV); (5) Mengerjakan, subjek menyelesaikan SPLTV secara sistematis; (6) Mengoreksi kembali, subjek melakukan pengecekan melalui substitusi; dan (7) Generalisasi, subjek dapat menyimpulkan hasil dengan tepat. Hasil triangulasi menunjukkan konsistensi strategi dan pemahaman subjek dalam dua soal serupa yang diberikan pada waktu berbeda. Penelitian ini menunjukkan bahwa teori Wankat dan Oreovocz dapat digunakan untuk mendeskripsikan tahapan pemecahan masalah pada siswa yang memiliki kemampuan matematika sedang.
Eksplorasi Berpikir Kritis dalam Pembelajaran Berdiferensiasi Berbasis Pemetaan Gaya Belajar pada Materi Descriptive Text pada Siswa Sekolah Menengah Atas Nizar, Ibnu; Hartati, Sulis Janu
Sang Pencerah: Jurnal Ilmiah Universitas Muhammadiyah Buton Vol. 10 No. 1 (2024): Sang Pencerah: Jurnal Ilmiah Universitas Muhammadiyah Buton
Publisher : Lembaga Jurnal dan Publikasi Universitas Muhammadiyah Buton

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35326/pencerah.v10i1.5018

Abstract

Berpikir kritis merupakan keterampilan utama yang dibutuhkan di era disrupsi, keterbukaan informasi dan teknologi abad 21. Mampu berpikir kritis berarti memiliki keterampilan intelektual yang fleksibel, kemampuan menganalisis informasi dan mengintegrasikan berbagai sumber pengetahuan untuk memecahkan masalah. Penelitian ini bertujuan untuk menggambarkan kemampuan berpikir kritis siswa kelas X SMA Al-Furqon Driyorejo Gresik. Jenis penelitian ini menggunakan pendekatan penelitian kualitatif deskriptif. Subjek dalam penelitian ini berjumlah tiga siswa, terdiri dari satu siswa dari masing-masing kelompok gaya belajar visual, auditori, dan kinestetik dengan kemampuan tinggi. Penentuan subjek menggunakan teknik purposive sampling yakni sampel yang didasarkan pertimbangan-pertimbangan khusus/tertentu dalam hal ini nilai kognitif tertinggi dan validasi guru Bahasa Inggris. Pengumpulan data berupa wawancara, observasi dan studi dokumentasi Teknik analisis data dilakukan dengan tahapan reduksi data, penyajian data dan penarikan kesimpulan. Uji keabsahan data menggunakan triangulasi teknik/metode. Hasil dari penelitian ini adalah profil kemampuan berpikir kritis siswa dengan gaya belajar visual masuk dalam kategori sedang, profil kemampuan berpikir kritis siswa dengan gaya belajar auditori masuk dalam kategori rendah dan profil kemampuan berpikir kritis siswa dengan gaya belajar kinestetik masuk dalam kategori tinggi.
PENGEMBANGAN LEMBAR KERJA SISWA (LKS) DENGAN MATERI TRANSFORMASI GEOMETRI BERBASIS ETNOMATEMATIKA: TENUNAN SUMBA TIMUR Wani, Salira; Hartati, Sulis Janu; Setiawan, Windi
PHI: Jurnal Pendidikan Matematika Vol 8, No 1 (2024): APRIL 2024
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/phi.v8i1.356

Abstract

This research is an ethnomathematics-based worksheet development research on East Sumba woven materials on geometric transformations. The purposes of this study were 1) To find out the steps for developing Student Worksheets (LKS) with ethnomathematics-based geometry transformation material: East Sumba weaving using the ADDIE design. 2) To find out the feasibility of developing Student Worksheets (LKS) with ethnomathematics-based geometry transformation material: East Sumba weaving uses the ADDIE design. This research is a development research (R&D) using the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. However, this research only reached the Development stage because it was adjusted to the research objective, namely to determine the feasibility of worksheets. At the Analysis stage, the researcher conducted a needs analysis, curriculum analysis. At the Design stage the researcher designed the LKS. At the Development stage the researcher develops worksheets and validates experts, namely media experts and material experts. The average percentage of expert validation results is 88.46%, which means that the student worksheet (LKS) based on ethnomathematics woven in East Sumba is very feasible.
Inductive Learning in The Digital Era : Assessing the Effectiveness of HTML 5 Package (H5P) Based Media on Learning Motivation and Responsibility Sudarmawanto, Sudarmawanto; Hartati, Sulis Janu; Sucipto, Sucipto
Jurnal Paedagogy Vol. 12 No. 3 (2025): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i3.15674

Abstract

This study aims to analyze the effect of implementing an inductive thinking learning model using HTML 5 Package (H5P)-based learning media on students' learning motivation and responsibility. A quantitative approach was employed, with a sample of 90 students from class X, XI, and XII TKJ 1 SMK PGRI 13 Surabaya. Data collection utilized questionnaires, and data analysis was performed using linear regression assisted by SPSS. The results show that the t-value of 9.081 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This indicates that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on student learning motivation. Specifically, this model enhances learning motivation by making learning more interactive and engaging, encouraging independent and responsible learning, leveraging technology to boost motivation, and creating a more enjoyable and less monotonous learning experience. Furthermore, the results also reveal that the t-value of 3.707 exceeds the t-table value (1.986), with a significance level of 0.000, which is less than α (0.05). This suggests that the inductive thinking learning model using H5P-based interactive learning media has a positive and significant influence on students' learning responsibility. This model promotes learning responsibility by fostering independent and self-directed learning, enabling flexible access to materials through technology, enhancing engagement and responsibility through interactive media, and developing critical thinking skills that foster greater learning accountability.