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Journal : Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan

Pengembangan Augmented Reality (AR) Berbasis Android Pada Pembelajaran Pemodelan Bangun Ruang 3D Rahmania Sri Untari; Fitria Nur Hasanah; Mahardika Darmawan Kusuma Wardana; Muhammad Irfan Jazuli
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 7, No 5: MAY 2022
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v7i5.15238

Abstract

Abstract: The purpose of this research and development is to obtain empirical findings about the development of Android-based Augmented Reality (AR) and measure the effectiveness of using AR to improve problem solving skills in learning 3D spatial modeling at SD Muhammadiyah 3 Surabaya. The development model used is the ADDIE model. Based on the results of validation by material and media experts, it shows that Android-based AR is very good and feasible to be implemented in elementary school students. The average validation result of material experts and experts is 4.9. There is a significant effect between problem solving ability before being given AR treatment and after being given AR treatment. From the interpretation aspect it is 46.4%, the analysis aspect is 27.7%, the inference aspect is 37.9%, the evaluation aspect is 79.5%, the explanation aspect is 89.5%, and the self-regulation aspect is 31. ,5%. The results of research and product development can be categorized as very suitable for use in learning 3D spatial modeling.Abstrak: Tujuan dari penelitian dan pengembangan ini yaitu untuk mendapatkan temuan empirik tentang pengembangan Augmented Reality (AR) berbasis android dan mengukur efektivitas penggunaan AR untuk meningkatkan kemampuan pemecahan masalah pada pembelajaran pemodelan bangun ruang 3D di SD Muhammadiyah 3 Surabaya. Model pengembangan yang digunakan adalah model ADDIE. Berdasarkan hasil validasi oleh ahli materi dan media menunjukkan bahwa AR berbasis android sangat bagus dan layak untuk diimplementasikan pada siswa Sekolah Dasar. Rata-rata hasil validasi ahli materi dan ahli sebesar 4.9. Terdapat pengaruh yang siginifikan antara kemampuan pemecahan masalah sebelum diberi perlakuan AR dan sesudah diberi perlakuan AR. Ditinjau dari aspek interpretation sebesar 46,4%, aspek analysis sebesar 27,7%, aspek inference sebesar 37,9%, aspek evaluation sebesar 79,5%, aspek explanation sebesar 89,5%, dan pada aspek self-regulation sebesar 31,5%.  Hasil penelitian dan pengembangan produk dapat dikategorikan sangat layak digunakan pada pembelajaran pemodelan bangun ruang 3D.
Development of Android-Based "Megowan" Learning Media (Knowing Animals) for Class V Elementary School Students Risa Hayati; Fitria Nur Hasanah; Sofiyah Al Idrus
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 8, No 4: APRIL 2023
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v8i4.21331

Abstract

Technology carries many advantages, especially in the field of education. Linearly, students and teachers also get the benefits advantage by developing Android-based media for the learning process. This development research aims to make Megowan learning media based on Android on material that classifies animals based on their type of food for grade V elementary schools. In the long term, we also aim to identify the effectiveness and practicality of Megowan learning media for students, as well as improve student learning outcomes. This RnD  (Research and Development) used ADDIE (Analysis, Design, Development, Implementation, Evaluation) research model. The research subjects were 12 fifth-grade students at State Primary School Gedang 2 Porong. Meanwhile, the research instrument was in the form of posttest and pretest. Megowan media was validated by learning media and material experts. Then, small group trials were carried out on sixth-grade students of State Primary School Gedang 2 Porong. The feasibility test results of android-based megowan media, in the technical aspect, showed  90% of presentation score, along with 80 and 85.71% of presentation feasibility and graphic feasibility, which is included in the very good or excellent category. Meanwhile, the feasibility test from the material experts showed suitability between the material with basic competence of 80%, the accuracy and correctness of the material at 80%, and the linguistic aspect of 80%. Thus, it is in the very good or very decent category. The results of the small group trial tests reached an 81.25% score, which was included in the very good category. Therefore, it can be concluded that  Android-based megowan media is feasible and can be implemented in the learning process.