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MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA PEMENTASAN DRAMA DENGAN MENGGUNAKAN METODE BERMAIN PERAN Hasniyati Hasniyati; Novia Erwandi; Aida Fitri; Rizki Kurniawati
Jurnal Dedikasi Pendidikan Vol 8, No 1 (2024): Januari 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i1.3883

Abstract

This study aims to describe the learning outcomes of class XI MIA 1 SMA Negeri Modal Bangsa in staging drama through the role playing method. This type of research is descriptive research with a quantitative approach. Data collected by test and observation. Data analysis using simple statistical analysis. The results of the study show that the table above shows that the average score of students reaches 81.2 and the percentage of learning completeness reaches 92.5% or in other words around 37 out of 40 students complete learning. The highest score is 95 and the lowest score is 65. These results indicate that learning completeness has increased better than learning with conventional methods. The implementation of this research has met the target of minimum completeness criteria. Thus, the conclusion of this study is that the learning outcomes of class XI MIA 1 SMA Negeri Modal Bangsa have increased by using the role playing method
Pelatihan dan Pendampingan Guru dalam Pengembangan Pembelajaran Deep Learning Terintegrasi Media Digital untuk Meningkatkan Literasi Digital di Sekolah Dasar Intan Safiah; Aida Fitri; Martines Martines; Alief Nasyawal Achdar; Zaharatunnisa Zaharatunnisa
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 5 No. 3 (2025): Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v5i3.8245

Abstract

The transformation of technology-based learning in elementary schools is an urgent need to improve educational quality and support the achievement of the Sustainable Development Goals (SDGs), particularly Goal 4 (Quality Education) and Goal 10 (Reduced Inequalities). This study aims to enhance the competence of teachers at SD Negeri Perumnas Neuheun in developing deep learning-based instruction integrated with digital learning applications. The method employed was participatory action research through stages of socialization, intensive training, technology implementation, mentoring, evaluation, and sustainability strategies. Twenty teachers participated in the two-month program, which included the introduction of deep learning concepts, the use of digital applications (Quizizz, Google Classroom, Kahoot, GeoGebra, Canva), and the development of project-based learning digital modules. Results indicated a significant improvement in teacher competence: digital literacy scores increased from an average of 58.2 to 82.7; deep learning comprehension rose from 55.4 to 83.2; and blended learning skills improved by 41.89%. Moreover, 90% of teachers reported higher confidence in teaching with technology and demonstrated increased collaboration through a digital teacher community forum. In conclusion, this training and mentoring program effectively improved elementary school teachers’ competencies, fostered a digital learning culture, and can be replicated in other schools to support the SDGs agenda in education.