Claim Missing Document
Check
Articles

Found 24 Documents
Search

PENGEMBANGAN MEDIA LIFT THE FLAP MAP BERBASIS PETA DIGITAL MUPEL IPAS KELAS IV SDN SAMPANGAN 01 KOTA SEMARANG Wardani, Nita; Junaedi, Akhmad
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1261

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan media pembelajaran Lift the Flap Map berbasis peta digital mupel IPAS kelas IV SDN Sampangan 01 materi Kekayaan Budaya Indonesia. Penelitian ini berjenis Research and Development (R&D) dengan model Borg & Gall dengan tahap pengembangan yang disesuaikan dengan kebutuhan hingga menjadi 8 langkah. Hasil dari pengembangan yaitu media pembelajaran digital bernama Lift the Flap Map. Media ini dapat digunakan menggunakan perangkat komputer dan smartphone mode landscape yang terhubung dengan jaringan internet. Penggunaan dari media yang telah dikembangkan menghasilkan peningkatan hasil belajar siswa di kelas IV yaitu sebesar 31,3 pada nilai pretest menjadi 82,2 pada nilai posttest. Kesimpulan dari penelitian ini adalah penggunaan model Borg and Gall dalam jenis penelitian R&D sangat efektif dalam mengembangkan media Lift the Flap Map berbasis peta digital ini karena dapat meningkatkan prestasi belajar peserta didik kelas IV SDN Sampangan 01. ABSTRACT  This aims of this research is to develop learning media Lift the Flap Map based on a digital map of IPAS class IV SDN Sampangan 01, material on Indonesian Cultural Wealth. Type of this research is Research and Development (R&D) using the Borg & Gall model whose development stages were adjusted to needs into 8 steps. The result of this development is digital learning media which is named Lift the Flap Map. This media can be accessed via computer devices and smartphone mode landscape which is connected to the internet network. The use of the media that has been developed results in an increase in students learning outcomes in class IV, namely 31,3 in pretest and 82,2 in posttest. The conclusion of this research is that the use of the Borg and Gall model in this type of R&D research is very effective in developing media Lift the Flap Map based on this digital map because it can improve the learning outcomes of class IV students at SDN Sampangan 01.
An Heat Transfer Coefficient and Pressure Characteristics in a Copper Pipe Flow System: A Preliminary study Utilizing an EG/Water Mixture Junaedi, Akhmad; Sukarman; Khoirudin, Khoirudin; Taufik Ulhakim, Muhammad; Lintang Azizah, Renata
Jurnal Teknik Mesin Mechanical Xplore Vol 4 No 2 (2024): Jurnal Teknik Mesin Mechanical Xplore (JTMMX)
Publisher : Mechanical Engineering Department Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/jtmmx.v4i2.5920

Abstract

This study investigates the performance of an ethylene glycol/water (EG/Water) fluid at a 40:60 volume ratio, a commonly used base fluid in heating and cooling systems. The evaluation focuses on analyzing heat transfer coefficients and pressure drops. The research adopts an experimental approach, utilizing a test section made of pure copper with an inner diameter of 16 mm, an outer diameter of 19 mm, and a length of 1500 mm. The volume ratio of EG/Water at 40:60 is an input parameter, along with varying fluid flow rates controlled by a valve, ranging from 2 to 18 liters per minute. Two tubular heaters with a combined capacity of 2000 W are attached to the copper pipe, regulated by a 3000 W voltage regulator. Electric current is measured with ammeters. The experimental results reveal that the heat transfer coefficient of the EG/Water fluid increases as the fluid flow rate rises. The highest heat transfer coefficient is achieved at 18 L/min, while the lowest is observed at 4 L/min. Pressure drop increases with higher flow rates, but this does not significantly affect the friction factor, as it undergoes a noticeable decrease while the Reynolds number increases.
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA DI SEKOLAH PENGGERAK SD NEGERI RANDUGUNTING 6 KOTA TEGAL Marheni, Ervitri; Supriyanto, Teguh; Junaedi, Akhmad
Journal of Elementary Education Vol 5 No 2 (2023)
Publisher : Journal of Elementary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan merupakan salah satu topik yang menarik dibahas karena berkaitan dengan proses pembelajaran sepanjang hayat dan segala tempat. Perubahan dalam bidang pendidikan dilakukan sebagai upaya perbaikan kualitas pendidikan salah satunya dalam hal kurikulum. Dalam rangka penyempurnaan kurikulum sebelumnya, pemerintah meluncurkan sebuah kurikulum baru yaitu Kurikulum Merdeka. Kurikulum Merdeka yang sebelumnya dikenalkan sebagai kurikulum prototipe. Perubahan Kurikulum Merdeka saat ini dilakukan sebagai upaya pemerintah untukpemulihan pembelajaran akibat pandemi covid-19 dan untuk meningkatkan mutu pendidikan. Pelaksanaan Kurikulum Merdekadilaksankan melalui beberapa tahapan danpada tahun pertama baru diimplementasikan pada sekolah tertentu, yaitu sekolah yang telah lolos seleksi dalam pemilihan program Sekolah Penggerak sebagai sekolah pilihan. Pendekatan yang digunakan dalam penelitian ini yaitu pendekatan kualitatif dengan metode deskriptif. Teknik pengumpulan data pada penelitian ini yaitu observasi, wawancara, dan dokumentasi. Teknik analisis data dilakukan menggunakan model interaktif Miles & Huberman, yaitu meliputi pengumpulan data, reduksi data, penyajian data, dan simpulan serta verifikasi. Hasil penelitian menunjukkan bahwa (1) Kurikulum Merdeka diimplementasikan melalui tahapan teknis dan tahapan implementasi pelaksanaan, (2) pembelajaran Kurikulum Merdeka menggunakan paradigma baru model pembelajaran berdiferensiasi, dan projek penguatan profil pelajar Pancasila(3) hambatan Kurikulum Merdeka terjadi ketika tahapan proses implementasi dan proses pembelajaran, (4) solusi dari hambatan implementasi Kurikulum Merdeka diupayakan oleh seluruh elemen sekolahyaitu oleh kepala sekolah, peranguru, siswa, dan orang tua siswa.
Flipbook Media Based on STAD Model to Improve Social Studies Learning Outcomes of Grade IV Elementary School Amalia, Lola; Junaedi, Akhmad
Journal for Lesson and Learning Studies Vol. 7 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v7i2.80366

Abstract

This research was conducted based on problems in the field, namely the lack of relevant learning media and still low social studies learning outcomes compared to other learning. The purpose of this study was to analyze the results of media development, feasibility, and effectiveness of Flipbook learning media as a social studies learning media for grade IV material norms & customs in elementary schools. This research uses the type of R&D (Research & Development) research with the ADDIE development method. Data collection techniques in the form of tests & non-tests include observation, interviews, questionnaires, documentation, and tests. The subjects of this study were 1 media expert, 1 material expert, 1 teacher, and 28 fourth grade students. Data collection instruments used questionnaires & test questions. Data analysis techniques used normality test, t-test, and N-Gain test. The results of the media expert assessment obtained a percentage of 92%, and the material expert obtained a percentage of 91.66%, including very feasible. The t-test results show Flipbook effectively improves social studies learning outcomes. N-Gain results showed an increase in social studies learning outcomes. It is concluded that the use of Flipbook media in social studies learning developed by researchers is valid & feasible to use in learning, and effectively helps students learn so that it can improve the learning outcomes of grade IV elementary school students.
PENGEMBANGAN MEDIA LIFT THE FLAP MAP BERBASIS PETA DIGITAL MUPEL IPAS KELAS IV SDN SAMPANGAN 01 KOTA SEMARANG Wardani, Nita; Junaedi, Akhmad
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1261

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan media pembelajaran Lift the Flap Map berbasis peta digital mupel IPAS kelas IV SDN Sampangan 01 materi Kekayaan Budaya Indonesia. Penelitian ini berjenis Research and Development (R&D) dengan model Borg & Gall dengan tahap pengembangan yang disesuaikan dengan kebutuhan hingga menjadi 8 langkah. Hasil dari pengembangan yaitu media pembelajaran digital bernama Lift the Flap Map. Media ini dapat digunakan menggunakan perangkat komputer dan smartphone mode landscape yang terhubung dengan jaringan internet. Penggunaan dari media yang telah dikembangkan menghasilkan peningkatan hasil belajar siswa di kelas IV yaitu sebesar 31,3 pada nilai pretest menjadi 82,2 pada nilai posttest. Kesimpulan dari penelitian ini adalah penggunaan model Borg and Gall dalam jenis penelitian R&D sangat efektif dalam mengembangkan media Lift the Flap Map berbasis peta digital ini karena dapat meningkatkan prestasi belajar peserta didik kelas IV SDN Sampangan 01. ABSTRACT  This aims of this research is to develop learning media Lift the Flap Map based on a digital map of IPAS class IV SDN Sampangan 01, material on Indonesian Cultural Wealth. Type of this research is Research and Development (R&D) using the Borg & Gall model whose development stages were adjusted to needs into 8 steps. The result of this development is digital learning media which is named Lift the Flap Map. This media can be accessed via computer devices and smartphone mode landscape which is connected to the internet network. The use of the media that has been developed results in an increase in students learning outcomes in class IV, namely 31,3 in pretest and 82,2 in posttest. The conclusion of this research is that the use of the Borg and Gall model in this type of R&D research is very effective in developing media Lift the Flap Map based on this digital map because it can improve the learning outcomes of class IV students at SDN Sampangan 01.
Model Pembelajaran Interaktif Sebagai Upaya Implementasi Merdeka Belajar Pada Siswa SD Masa Pandemi Covid-19 Tri Astuti; Limpad Nurrachmat; Akhmad Junaedi; Ferani Mulianingsih
Efektor Vol 9 No 1 (2022): Efektor Vol.9 No.1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v9i1.17603

Abstract

The Covid-19 era, learning was carried out online. In the Tegal city, there are schools whose students have diverse backgrounds. They are Muslim, Christian, Hindu, Buddhist. In addition, their ethnicity is also different, some are from Java, Chinese, and Arabic. This should not be an obstacle to learning. Learning without making a fuss about differences, but in reality students still often make differences as a barrier during the learning process. The comfort of students in participating in the learning process is an important thing to strive for. These efforts can be done by applying an interactive learning model. Freedom to learn is a challenge for teachers. Students are given the freedom to develop their talents and interests without pressure. The research objectives include 1) To find out how PHB K Elementary School teachers apply interactive learning models when teaching in order to create independent learning in the classroom. 2) Barriers faced by PHB Elementary School teachers in implementing interactive learning models. This research uses a qualitative approach with the type of case study. Data analysis techniques include data reduction, data presentation and drawing conclusions. The results showed that PHB Elementary School teachers applied an interactive learning model in order to create independent learning in students. The learning model applied is PBL and STAD. In its implementation, there are obstacles, including students who get bored easily when learning online, differences in student characteristics, teachers only get facilities from the foundation, but not from the Ministry of Education and Culture and time constraints.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF “ABESERI” BERBASIS CANVA PADA PEMBELAJARAN PENDIDIKAN PANCASILA SISWA KELAS V SDN KANDRI 01 Rahmatika, Tazkiya; Junaedi, Akhmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.14528

Abstract

This research aims to determine the process and stages of developing the "ABESERI" media and to find out how appropriate and effective the "ABESERI" learning media is in the Pancasila Education learning process on the material "Recognizing the History of the Republic of Indonesia" in class V elementary school. This research is included in development research (R&D) using the ADDIE model which consists of 5 phases. The development of the "ABESERI" learning media based on the Canva application is in the very feasible category with material and media expert validation results of 88%, therefore this media can be applied to the learning process. As for effectiveness, after carrying out the N-Gain test, the "ABESERI" media is in the quite feasible category, namely with a value of 64.60% on a small scale and 68.47% on a large scale, so it can be concluded that the "ABESERI" learning media is quite suitable for use. improve the learning outcomes of class V students at SDN Kandri 01.
KEEFEKTIFAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA GAME EDUKASI WORDWALL TERHADAP MINAT DAN HASIL BELAJAR IPAS SISWA KELAS IV SD GUGUS LARASATI KOTA SEMARANG Anis Fikri Yatil Aula; Akhmad Junaedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.15992

Abstract

This study examines the effectiveness of Problem Based Learning (PBL) with the assistance of the Wordwall educational game on the interest and learning outcomes of fourth-grade IPAS students in elementary schools. This research employs a Quasi Experimental Design utilizing a Nonequivalent Control Group Design. The sample consisted of 16 students from class IV at SDN Pakintelan 03 and 20 students from class IV at SDN Pakintelan 02 in Semarang City. Both groups were comparable in terms of initial abilities prior to treatment. After treatment, the experimental group showed statistically significant differences in average interest and learning scores compared to the control group, as evidenced by significance tests yielding a p-value of <0.05. The results of hypothesis testing regarding the effectiveness of interest and learning outcomes also yielded a significance value of <0.05. Therefore, it can be concluded that the application of the problem-based learning model supported by the educational game Wordwall is effective for IPAS learning in elementary schools.
Liveworksheet-Based E-LKPD and Interest in Learning Improves Science and Social Learning Outcomes for Elementary School Students Tika Fahmi Afifah; Junaedi, Akhmad
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.78207

Abstract

This research was motivated by students who had difficulty understanding the learning material. This impacts low student learning outcomes due to using less creative and innovative learning media in grade IV elementary school. This study aims to analyze the influence of direct worksheet-based E-LKDP and interest in learning on social studies learning outcomes for fourth-grade elementary school students. This research design uses a quantitative type of research. The research method used in this research is the correlational research method. The population in this study was 132 students. The sampling technique used in this research is Probability Sampling with the Simple Random Sampling type. The methods used to collect data are interviews, questionnaires and documentation. The instruments used in this research are questionnaires and documentation. The techniques used to analyze data are descriptive statistical analysis, analysis prerequisite tests, and hypothesis testing. The research results show that the influence of live worksheet-based E-LKPD and interest in learning on the learning outcomes of class IV students in science subjects is significant. It was concluded that live worksheet-based E-LKPD can improve the learning outcomes of class IV students in science subjects.
Instilling Character Value Of Cooperation Through Traditional Game In SD Negeri Mejasem Barat 03 Tegal Regency Junaedi, Akhmad; Astuti, Tri
Dinamika Jurnal Ilmiah Pendidikan Dasar Vol. 13 No. 2 (2021): Dinamika Jurnal Ilmiah Pendidikan Dasar
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/dinamika.v13i2.10494

Abstract

Traditional games are one of the wealth of the Indonesian nation that must be preserved.Conservation efforts can be implemented in schools. The main target iselementary school students because theyhave no difficulty getting to know the culture at this age.Traditional games can also be used to instil the character value of cooperation in groups. This value is beneficial for them in facing global challenges in society. The research method is qualitative because the data to be obtained is in the form of words and sentences from the object of research. This data describes how students show a cooperative attitude at school.This collaboration will be seen after the researcher introduces traditional games to students. They will then practice it with their classmates. Data were collected using observation, interview, questionnaire and documentation. The validity of the data was checked by triangulation of sources and methods. The process of instillingthe character value of cooperation in elementary students through traditional games experienced certain obstacles, but these obstacles could be overcome by collaborating with various parties such as students, parents and teachers.Â