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Interactive Powerpoint Based on Constructivism in Mathematics Subjects for Grade VI Elementary School Ni Kadek Eka Wahyuningsih; Anak Agung Gede Agung; Didith Pramunditya Ambara
Mimbar Pendidikan Indonesia Vol. 6 No. 1 (2025): January
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v6i1.94231

Abstract

Mathematics learning still tends to rely on conventional methods and lacks the use of interactive media, leading to low student interest and difficulties in understanding abstract concepts such as GCF and LCM. This study aimed to develop, assess the feasibility, and evaluate the effectiveness of an interactive PowerPoint-based instructional media grounded in constructivist principles. It employed a research and development (R&D) approach using the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The subjects included experts in instructional design, content, media, and 19 sixth-grade students. Data were collected using questionnaires and multiple-choice tests, then analyzed using descriptive quantitative statistics and a one-sample t-test. Results indicated the media was of very high quality (>90% score) based on expert validation and product trials. The t-test showed tcalculated (3.432) > ttable (1.734), meaning H0 was rejected and H1 accepted. In conclusion, the constructivist-based interactive PowerPoint media proved feasible and effective in improving learning outcomes on GCF and LCM topics. It is recommended that teachers adopt similar media to foster more active, contextual, and student-centered learning.  
Problem-Based Learning Media: " Tepuk Kartu (Tukar)" for Teaching Addition and Subtraction in Grade II Elementary School Mathematics Ni Kadek Kerlina Pradnya Pratiwi; Anak Agung Gede Agung; I Wayan Wiarta
Mimbar Pendidikan Indonesia Vol. 6 No. 1 (2025): January
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v6i1.94326

Abstract

The lack of innovative, contextual, and student-centered instructional media in early-grade classrooms contributes to low student engagement and poor academic performance in Mathematics learning. This condition calls for a solution through the integration of play-based, contextual, and problem-solving learning media. This study aims to develop, validate, and evaluate the effectiveness of a problem-based instructional media called “Tukar (Tepuk Kartu)” to enhance students' Mathematics learning outcomes. The research employed a research and development (R&D) design using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The research subjects included four expert validators (media design, content, instructional design, and construction) and 27 second-grade elementary school students. Data were collected through expert validation questionnaires, student response surveys, and multiple-choice tests. The data were analyzed using descriptive quantitative methods and a one-sample t-test. Expert validation results indicated the media was “highly feasible” with average scores above 80%. The effectiveness test revealed that the tvalue (2.341) exceeded the critical value (2.056), indicating a significant improvement in student learning outcomes. In conclusion, the “Tepuk Kartu” media is feasible and effective as a contextual, game-based learning tool. This implies that teachers can adopt traditional games as engaging instructional media.
Gerakan Literasi Sekolah Berbasis Tat Twam Asi untuk mencegah Bullying di SD Negeri 2 Meliling Ni Luh Emi Diatmika; Dewa Gede Hendra Divayana; Anak Agung Gede Agung
Journal of Psychology and Instruction Vol. 9 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpai.v9i1.87727

Abstract

Bullying atau perundungan saat ini menjadi suatu hal yang memerlukan perhatian khusus, terutama di dunia Pendidikan. Upaya pencegahan bullying tentunya harus dilakukan sejak dini, apalagi dengan adanya kebijakan merdeka belajar yang menyediakan ruang kreatifitas yang luas bagi siswa sehingga karakter merupakan pondasi utama dalam mengembangkan pembelajaran. Kepala SD Negeri 2 Meliling masih menemukan beberapa kasus perundungan yang sangat mempengaruhi kenyamanan siswa dalam mengikuti kegiatan pembelajaran. Upaya yang dilakukan untuk pencegahan perundungan di sekolah adalah melalui “Gerakan Literasi Sekolah berbasis Tat Twam Asi”. Berdasarkan observasi guru dan wawancara bersama siswa serta orangtua siswa dapat ditemukan kasus bullying atau perundungan yg cukup tinggi . Teknik pelaksanaan Gerakan Literasi Sekolah berbasis Tat Twam Asi dilaksanakan dengan meluncurkan 4 langkah diantaranya Collaboration, Positive Culture, Saturday Creativity dan Useful Break. Semenjak dilaksanakan Gerakan Literasi Sekolah berbasis Tat Twam Asi kasus perundungan mengalami penurunan yang signifikan.Tingkat perundungan yang terjadi di sekolah berangsur – angsur menurun. Hal ini menunjukan bahwa Gerakan Literasi Sekolah berbasis Tat Twam Asi dapat mencegah terjadinya perundungan di SD Negeri 2 Meliling.
Virtual Adventure: A Digital Fun Book Utilizing Problem-Based Learning in IPAS for Fifth Grade Subject on Ecosystems Harmony Ni Putu Metha Metha; Anak Agung Gede Agung; Komang Alit Wahyuni
Jurnal Ilmiah Sekolah Dasar Vol 9 No 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i2.95276

Abstract

Low learning outcomes in ecosystem material are due to limited variation in media and methods, emphasizing the need for interactive, problem-based learning innovations. This study aims to develop, evaluate the feasibility, and assess the effectiveness of a virtual adventure-based digital fun book based on Problem-Based Learning. Employing a Research and Development approach, the study adopts the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Research subjects include experts in Development and Design, content, instructional design, learning media, and 21 fifth-grade students. Data were collected using Likert-scale questionnaires and multiple-choice tests, then analyzed with descriptive and inferential statistics. The findings indicate that the developed media demonstrates excellent quality (scores >90%) based on expert validation and product trials. Furthermore, the t-test results (tcalculated = 2.041 > ttable = 1.724) confirm a statistically significant improvement in learning outcomes. In conclusion, the virtual adventure-based digital fun book using PBL effectively boosts student motivation, engagement, and learning outcomes in ecosystem topics. This media serves as an alternative for interactive, contextual learning that fosters critical thinking and can be adapted for other topics within the Merdeka Curriculum.
Pengaruh Motivasi Belajar, Disiplin Diri, Kesiapan Mental dan Kesiapan Fisik terhadap Prestasi Praktik Kerja Lapangan (PKL) Siswa Nova Alvinda Anugrah; Anak Agung Gede Agung; Kadek Rihendra Dantes
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.4094

Abstract

Praktik Kerja Lapangan (PKL) merupakan bagian penting dalam pendidikan kejuruan karena menjadi sarana bagi siswa untuk menerapkan kompetensi yang diperoleh di sekolah ke dunia kerja nyata. Keberhasilan PKL tidak hanya ditentukan oleh kemampuan akademik, tetapi juga oleh faktor internal siswa, seperti motivasi belajar, disiplin diri, kesiapan mental, dan kesiapan fisik. Penelitian ini penting dilakukan untuk mengetahui faktor-faktor yang paling berpengaruh terhadap prestasi PKL siswa, khususnya pada pendidikan kejuruan berbasis penerbangan yang menuntut kesiapan profesional secara menyeluruh. Penelitian ini bertujuan menganalisis pengaruh motivasi belajar, disiplin diri, kesiapan mental, dan kesiapan fisik terhadap prestasi PKL siswa SMK Penerbangan Cakra Nusantara. Penelitian menggunakan pendekatan kuantitatif dengan jenis ex-post facto dan desain kausalitas asosiatif. Populasi penelitian adalah seluruh siswa kelas XII sebanyak 120 orang yang telah menyelesaikan PKL, dan seluruh populasi dijadikan sampel dengan teknik sampling jenuh. Data dikumpulkan menggunakan kuesioner dan dianalisis dengan regresi linear sederhana serta regresi linear berganda. Hasil penelitian menunjukkan bahwa motivasi belajar tidak berpengaruh signifikan terhadap prestasi PKL, sedangkan disiplin diri, kesiapan mental, dan kesiapan fisik berpengaruh positif dan signifikan. Secara simultan, keempat variabel juga berpengaruh signifikan terhadap prestasi PKL.Prestasi PKL lebih ditentukan oleh disiplin diri, kesiapan mental, dan kesiapan fisik dibandingkan oleh motivasi belajar semata.
Tat Twam Asi Local Wisdom Based Learning Video Religious Diversity Material for Grade V Elementary School Ni Komang Aristya Julianingsih; Anak Agung Gede Agung; Made Vina Arie Paramitha
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91551

Abstract

Student learning outcomes are still low, especially in the subject of religious diversity. This is due to teachers' limited understanding of developing teaching media that meets students' needs. This study aims to produce media in the form of instructional videos to support the learning process for fifth-grade elementary school students. This type of research is developmental research using the ADDIE model. The subjects in this study are (1) design experts, (2) subject matter experts, (3) instructional design experts, (4) media experts, (5) individual trials and small group trials, and (6) field trials/student effectiveness. Data collection methods used include tests and questionnaires. The data analysis techniques used are quantitative descriptive analysis and inferential statistical analysis. The results of the study are: (1) The design of the instructional video media received an evaluation score of 97.56% from the design experts, with a qualification of very good; (2) The video media is deemed feasible based on the evaluations from the subject matter experts (91.67%, very good), instructional design experts (92.5%, very good), media experts (93.33%, very good), individual trials (95.83%, very good), and small group trials (93.89%, very good). Based on the t-test results, the calculated tvalue is greater than the ttable value (6.886 > 1.706), so H0 is rejected and H1 is accepted. It can be concluded that the instructional video based on local wisdom, Tat Twam Asi, is effective in teaching the religious diversity topic in Pancasila education for fifth-grade elementary school students. The implementation of the instructional video requires facilities, teacher commitment, and support from the school principal.
Interactive Multimedia Based on Problem-Based Learning for the Natural and Social Sciences (IPAS) Subject for Fourth Grade Elementary School Students Ni Nyoman Putri Poniyanti; Anak Agung Gede Agung; Made Vina Arie Paramita
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91590

Abstract

The absence of interactive multimedia in learning hinders the achievement of learning objectives. This study aims to analyze the effectiveness of interactive multimedia based on problem-based learning in IPAS lessons for fourth-grade elementary school students. This is a development research study using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The research subjects included experts in instructional design, content, and media, as well as 27 fourth-grade students. Data were collected using questionnaires and tests, and analyzed through descriptive quantitative methods and inferential statistics using a dependent sample t-test. The evaluation results showed that (1) the instructional design scored 92.5% (very good); (2) the feasibility of the interactive multimedia was rated highly feasible by the content expert (92.5%), instructional design expert (95%), media expert (92.5%), individual trial (95%), and small group trial (94.44%); and (3) the effectiveness of the multimedia, based on the dependent sample t-test, yielded a t-value of 9.864 with df = 26 and a significance level of 5% = 1.706, indicating tvalue > ttable, so H0 was rejected and H1 was accepted. Based on these results, it can be concluded that the PBL-based interactive multimedia is both feasible and effective for use in fourth-grade elementary school. The implication of this research is its potential to enhance students’ learning motivation, improve their understanding of the material, and encourage teachers to use innovative learning media to optimally achieve educational goals.