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PENGEMBANGAN MEDIA LUDOKU PADA PEMBELAJARAN IPAS SISWA KELAS V SD NEGERI 1 SIDOHARJO Nurlia Ningsih, Mita; Krisnawati, Yuni; Sujarwo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46155

Abstract

ABSTRACT This study aims to develop valid, practical, and effective Ludoku media for science learning for fifth-grade students of SD Negeri 1 Sidoharjo. This research method uses the Research and Development (R&D) method with the ADDIE development model. The research subjects were fifth-grade students of SD Negeri 1 Sidoharjo. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. Data analysis techniques use media validity analysis, ludoku media practicality analysis, and ludoku media effectiveness analysis.Based on the research results, namely the analysis of the Ludoku media validation test assessed by three experts: a linguist who met the criteria for very valid with an average score of 0.93, a media expert who met the criteria for very valid with an average score of 0.92, and a material expert who met the criteria for very valid with an average score of 0.95. Meanwhile, the analysis of the teacher and student practicality assessment sheets showed that the Ludoku media met the criteria of being very practical with an average score of 97.47%. Furthermore, the analysis of the effectiveness assessment obtained an N-gain score with an average of 0.71, categorizedin the high. Based on the research results, it can be concluded that the Ludoku media is proven to be valid, practical, and effective, making it suitable for use in the learning process in grade V of SD Negeri 1 Sidoharjo
PENERAPAN MODEL GAME BASED LEARNING EDUCAPLAY PADA PEMBELAJARAN IPA SISWA KELAS V SD NEGERI DURIAN TERUNG Lau Langga Wuni Az, Reva; Erwandi, Rudi; Krisnawati, Yuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46936

Abstract

This study aims to determine the completeness of science learning outcomes of fifth grade students of Durian Terung State Elementary School after the application of the Game Based Learning model assisted by Educaplay media. This study uses a Quantitative method with a pre-experimental design of the One Group Pretest-Posttest Design type. The population in this study were all fifth grade students of Durian Terung State Elementary School in the 2024/2025 academic year totaling 29 students. The sampling technique used Random Sampling with a lottery method, and the sample was class VA with 20 students. The data collection technique was carried out through a learning outcome test in the form of multiple choice questions given twice, namely pre-test and post-test. Data analysis techniques with the following steps: normality test and t-test. Based on the data analysis, the results of the initial test (Pre-test) were known with an average value of 49,70 and the average value of the final test (Post-test) was 71.70. This shows that the average value of the final test (Post-test) is greater than the initial test (Pre-test). After being calculated with the t-test, the value of (2.37) was obtained which was compared with the value of with a significance level of 5% or 0.05 was (1.73). So the value of  ≥  or 2.22 ≥ 1.73 so that  is rejected and  is accepted. So it can be concluded that the results of learning science of grade V students of Durian Terung Elementary School after the implementation of the Educaplay Game Based Learning model are significantly complete.
Pengembangan Media Permainan Truth or Dare pada Pembelajaran Pendidikan Pancasila Rosyada, Amrina; Hamdan, Hamdan; Krisnawati, Yuni
JOEAI (Journal of Education and Instruction) Vol. 8 No. 6 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/rbqvyf98

Abstract

This study aims to develop a valid and practical Truth or Dare game for Pancasila Education learning in the fifth grade at SD Negeri 37 Lubuklinggau. The research method used R&D with the ADDIE model. The results showed that the developed product was "Valid" with a score of 0.92, categorized as very high. The practicality assessment sheet analysis by educators and students met the "Practical" criteria, earning an 83.52% score and being categorized as very practical. Based on the results, it can be concluded that the Truth or Dare game for Pancasila Education learning in fifth grade at SD Negeri 37 Lubuklinggau is proven valid and practical, making it suitable for use in Pancasila Education learning in fifth grade at SD Negeri 37 Lubuklinggau.   Keywords: Truth or Dare Game, Pancasila Education, Development, Elementary School
Pengembangan Media Smart Box pada Pembelajaran IPAS Siswa Agustin, Nadila; Prananosa, Ahmad Gawdy; Krisnawati, Yuni
IJOCE: Indonesia Journal of Civic Education Vol. 6 No. 1 (2025): IJOCE: Indonesia Journal of Civic Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/acqfjx43

Abstract

This research aims to develop a Smart Box media in the science learning of fourth-grade students of SD Negeri 37 Lubuklinggau that is valid, practical and effective. The research method used is Research and Development using the ADDIE model. The results showed that the validation analysis of Smart Box media using Aiken's V obtained a value from the language validator of 0.98 with a high category, a media validator of 0.82 with a high category and a material validator of 0.89 with a high category. The analysis of the assessment of the practicality sheet of teachers and students met the practical criteria with a score of 97.67% with a very practical category, then the analysis of the effectiveness assessment obtained an average N-Gain score of 0.68 with a moderate category. The conclusion of this study is the development of Smart Box media in science learning of fourth-grade students of SD Negeri 37 Lubuklinggau is proven to be valid, practical and effective so that it is suitable for use in science learning of fourth-grade students of SD Negeri 37 Lubuklinggau.   Keywords: Development; Elementary school, IPAS, Smart Box.
Pengaruh Media Educandy terhadap Hasil Belajar IPAS Siswa Kelas IV Sekolah Dasar Diah Kusumaningsih; Rusni Eka Putra; Yuni Krisnawati
Pragmatik : Jurnal Rumpun Ilmu Bahasa dan Pendidikan  Vol. 4 No. 3 (2026): Juli: Pragmatik : Jurnal Rumpun Ilmu Bahasa dan Pendidikan
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pragmatik.v4i3.2884

Abstract

This study aims to examine the role of Educandy as a digital learning medium in improving the learning achievement of fourth-grade students in Integrated Science and Social Studies (IPAS) at SD Negeri 59 Lubuk Linggau. This research employed a quantitative approach with a true experimental design. The research subjects consisted of all fourth-grade students who were divided into an experimental group using Educandy and a control group receiving conventional instruction. Data were collected through multiple-choice tests administered before and after the treatment. The instruments were tested for validity and reliability before use. The pretest results showed relatively similar initial abilities, with average scores of 41.17 for the experimental group and 42.11 for the control group. After the treatment, the experimental group achieved an average posttest score of 80.63, while the control group reached 69.68. Normality, homogeneity, and independent-samples t-tests were conducted to analyze the data. The results showed a statistically significant difference between the two groups, indicating that Educandy positively contributed to students’ learning achievement. Therefore, Educandy can be considered an effective digital learning medium to support interactive and engaging IPAS learning for fourth-grade elementary school students.
PENERAPAN MODEL PEMBELAJARAN ACTIVE LEARNING BERBANTUAN CARD SORT TERHADAP HASIL BELAJAR IPA SISWA KELAS V SD NEGERI 10 LUBUKLINGGAU Fitri, Fitri Jumtasari; Yuni Krisnawati; Asep Sukenda Egok
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14970

Abstract

The aim of this research is to determine the completeness of science learning outcomes after implementing the Active Learning learning model assisted by Card Sort in class V students at SD Negeri 10 Lubuklinggau City.The type of research used is quantitative research with experimental research methods.The sample in this research was 20 class V students of SD Negeri 10 Lubuklinggau.The sampling technique is total sampling, namely by taking the entire population as a sample in the research.Data collection was carried out using a multiple choice test technique with 21 questions.The collected data was analyzed using the z-test at a significance level of 0.05.Based on the results of the research and discussion, the learning outcomes data obtained after applying the active learning learning model assisted by card sort on heat transfer material in daily life was an average of 85.60 and the total number completed reached 90%.The results of the hypothesis test obtained zcount 9.45 > ztable 1.72, which means Ho is rejected and Ha is accepted.So, it can be concluded that the science learning outcomes of class V students at SD Negeri 10 Lubuklinggau after implementing the active learning learning model assisted by card sort were significantly complete.
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU DOMINO SISTEM PERNAPASAN MANUSIA (DOSINAS) PADA MATA PELAJARAN IPAS SISWA KELAS V SD NEGERI 41 KOTA LUBUKLINGGAU Ria Kurnia; Yuni Krisnawati; Tidi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58592

Abstract

This study aims to produce a learning media for the human respiratory system (dosinas) domino card. This type of research is Research and Development (RnD) with a 4D development model. The subjects of this study were fifth grade students of SD Negeri 41 Lubuklinggau. Data collection techniques used validity questionnaires and tests. Based on the results of the validation of the domino card learning media from media experts, language experts, and material experts, it shows that the human respiratory system (dosinas) domino card learning media meets the valid criteria with an average score of 0.92. Meanwhile, from the analysis of teacher and student practicality, it was found that the human respiratory system (dosinas) domino card learning media met the practical criteria with an average score of 89.33%. In the effectiveness test, the N-gain (g) was obtained at 0.73 with a high classification and the assessment of student learning activities obtained an average percentage of 88.90% with very active criteria. Based on the research results, it can be concluded that the human respiratory system domino card learning media (dosinas) has been proven valid, practical, and effective for use in the science subject of the human respiratory system in elementary schools.