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Pengembangan LKPD Matematika Higher Order Thinking Skills (HOTS) Berorientasi Kearifan Lokal Kota Lubuklinggau pada Kelas V Sekolah Dasar Anjelina, Putri Natasya Monalisa; Purwasi, Lucy Asri; Krisnawati, Yuni
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 4 No. 2 (2024): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v4i2.626

Abstract

Penelitian ini dimaksudkan untuk mengembangkan LKPD (Lembar Kerja Peserta Didik) berorientasi pada kearifan lokal, menguji kepraktisan, kevalidan, serta keefektifan media LKPD Matematika HOTS berorientasi kearifan lokal di SD Negeri 8 Lubuklinggau. Jenis penelitian dan pengembangan dengan menggunakan model pengembangan 4D. Populasi serta sampel yang dipilih ialah siswa kelas V SD Negeri 8 Lubuklinggau. Teknik dalam mengumpulkan data mencakup observasi, wawancara, tes, serta angket. Teknik dalam menganalisa data mencakup pengujian kevalidan, kepraktisan, dan keefektifan. Penelitian menghasilkan bahwa dengan penilaian bahasa, media, serta materi memperlihatkan bahwa media LKPD telah memenuhi parameter valid disertai skor rerata 0,88. Sementara melalui analisa penilaian lembar kepraktisan guru dan siswa menunjukkan kepraktisan media LKPD dengan skor rerata 92%. Pada pengujian keefektifan, didapatkan N-gain (g) sejumlah 0,68 dengan interpretasi sedang, berarti LKPD Matematika HOTS berorientasi kearifan lokal mempunyai efektifitas sedang. Maka, disimpulkan bahwa media LKPD matematika HOTS berorientasi kearifan lokal dinilai, valid, praktis, serta efektif dalam pembelajaran matematika SD Negeri 8 Lubuklinggau.
Keanekaragaman Mikroalga Divisi Cyanobacteria di Danau Aur Kabupaten Musi Rawas Harmoko, Harmoko; Krisnawati, Yuni
Jurnal Biodjati Vol 3 No 1 (2018): May
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/biodjati.v3i1.1638

Abstract

Danau Aur memiliki biodiversitas yang kompleks baik jenis maupun manfaatnya. Salah satu yang menarik yaitu mikroalga, khususnya dari divisi Cyanobacteria. Tujuan penelitian ini untuk melihat keanekaragaman mikroalga divisi cyanobacteria di Danau Aur. Penelitian yang dilakukan dengan metode survei. Sampel diambil dari 5 stasiun dengan 3 ulangan. Mikroalga yang diperoleh diamati, diidentifikasi dan dianalisis dengan keragaman. Berdasarkan hasil penelitian, divisi Cyanobacteria di Danau Aur terdiri dari 2 kelas, 3 ordo, 3 famili, 5 genera dan 6 spesies. Mikroalga divisi Cyanobacteria yang ditemukan: Anabaena sp., Anacystis sp., Gelocapsa sp., Lyngbya sp., Oscillatoria sp. dan Oscillatoria limosa. Keanekaragaman tertinggi ditemukan di stasiun 1 (0,11) sedangkan keragaman terendah ditemukan di stasiun 2 (0,01). Hasil ini menunjukkan bahwa keanekaragaman mikroalgadivisi Cyanobacteria di Danau Aur rendah.
Pengembangan Lembar Kerja Peserta Didik Berbasis Pendekatan Saintifik pada Pembelajaran IPS Siswa Kelas IV Viandari, Faulia; Krisnawati, Yuni; Yuneti, Armi
JOEAI (Journal of Education and Instruction) Vol. 9 No. 1 (2026): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/71cpyj92

Abstract

This study aims to develop valid, practical, and effective student worksheets using a scientific approach for fourth-grade social studies students at SDIQ Ar-Risalah Lubuklinggau. The research method used was research and development using the 4D development model. The results of this study, based on the validity test conducted by three validators: language experts, material experts, and media experts, yielded an average percentage of 92%, categorized as very valid. Meanwhile, the results of the practicality test for educators were 92%, and for students, 91%, both categorized as very practical. Based on the effectiveness analysis using n-gain calculations, the average interval was 0.73, categorized as very effective. The conclusion is that student worksheets based on a scientific approach can be used in fourth-grade social studies instruction at SDIQ Ar-Risalah Lubuklinggau.   Keywords: Student Worksheets, Scientific Approach, Development, Social Studies Learning
PENGEMBANGAN MEDIA LUDOKU PADA PEMBELAJARAN IPAS SISWA KELAS V SD NEGERI 1 SIDOHARJO Nurlia Ningsih, Mita; Krisnawati, Yuni; Sujarwo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46155

Abstract

ABSTRACT This study aims to develop valid, practical, and effective Ludoku media for science learning for fifth-grade students of SD Negeri 1 Sidoharjo. This research method uses the Research and Development (R&D) method with the ADDIE development model. The research subjects were fifth-grade students of SD Negeri 1 Sidoharjo. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. Data analysis techniques use media validity analysis, ludoku media practicality analysis, and ludoku media effectiveness analysis.Based on the research results, namely the analysis of the Ludoku media validation test assessed by three experts: a linguist who met the criteria for very valid with an average score of 0.93, a media expert who met the criteria for very valid with an average score of 0.92, and a material expert who met the criteria for very valid with an average score of 0.95. Meanwhile, the analysis of the teacher and student practicality assessment sheets showed that the Ludoku media met the criteria of being very practical with an average score of 97.47%. Furthermore, the analysis of the effectiveness assessment obtained an N-gain score with an average of 0.71, categorizedin the high. Based on the research results, it can be concluded that the Ludoku media is proven to be valid, practical, and effective, making it suitable for use in the learning process in grade V of SD Negeri 1 Sidoharjo
PENERAPAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA RODA PUTAR PADA PEMBELAJARAN IPAS SISWA KELAS V SD NEGERI 61 LUBUKLINGGAU Mayasari, Sefti; Krisnawati, Yuni; Abadi, Candres
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 1 (2026): Vol. 6 No. 1 Edisi Februari 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i1.3651

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Team Games Tournament (TGT) berbantuan media roda putar terhadap hasil belajar IPAS siswa kelas V SD Negeri 61 Lubuklinggau. Metode penelitian yang digunakan adalah metode kuantitatif dengan pendekatan pre-eksperimental menggunakan desain one-group pretest-posttest. Sampel dalam penelitian ini adalah seluruh siswa kelas V yang berjumlah 20 orang. Instrumen yang digunakan berupa tes pilihan ganda berjumlah 18 soal yang telah melalui uji validitas, reliabilitas, tingkat kesukaran, dan daya pembeda. Hasil pretest menunjukkan bahwa rata-rata nilai siswa sebesar 62,25, yang berarti sebagian besar siswa belum mencapai kriteria ketercapaian tujuan pembelajaran (KKTP) yaitu 75. Setelah dilakukan pembelajaran menggunakan model TGT berbantuan media roda putar, hasil posttest menunjukkan peningkatan signifikan dengan rata-rata nilai mencapai 84,30. Uji hipotesis menunjukkan bahwa hasil belajar siswa setelah pembelajaran secara signifikan tuntas. Hal ini dibuktikan dengan nilai thitung lebih besar dari ttabel, serta rata-rata posttest lebih dari atau sama dengan KKTP (μ₀ ≥ 75). Dengan demikian, dapat disimpulkan bahwa model Team Games Tournament berbantuan media roda putar efektif dalam menuntaskan hasil belajar IPAS siswa.
PENERAPAN MODEL GAME BASED LEARNING EDUCAPLAY PADA PEMBELAJARAN IPA SISWA KELAS V SD NEGERI DURIAN TERUNG Lau Langga Wuni Az, Reva; Erwandi, Rudi; Krisnawati, Yuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46936

Abstract

This study aims to determine the completeness of science learning outcomes of fifth grade students of Durian Terung State Elementary School after the application of the Game Based Learning model assisted by Educaplay media. This study uses a Quantitative method with a pre-experimental design of the One Group Pretest-Posttest Design type. The population in this study were all fifth grade students of Durian Terung State Elementary School in the 2024/2025 academic year totaling 29 students. The sampling technique used Random Sampling with a lottery method, and the sample was class VA with 20 students. The data collection technique was carried out through a learning outcome test in the form of multiple choice questions given twice, namely pre-test and post-test. Data analysis techniques with the following steps: normality test and t-test. Based on the data analysis, the results of the initial test (Pre-test) were known with an average value of 49,70 and the average value of the final test (Post-test) was 71.70. This shows that the average value of the final test (Post-test) is greater than the initial test (Pre-test). After being calculated with the t-test, the value of (2.37) was obtained which was compared with the value of with a significance level of 5% or 0.05 was (1.73). So the value of  ≥  or 2.22 ≥ 1.73 so that  is rejected and  is accepted. So it can be concluded that the results of learning science of grade V students of Durian Terung Elementary School after the implementation of the Educaplay Game Based Learning model are significantly complete.
Pengembangan Media Permainan Truth or Dare pada Pembelajaran Pendidikan Pancasila Rosyada, Amrina; Hamdan, Hamdan; Krisnawati, Yuni
JOEAI (Journal of Education and Instruction) Vol. 8 No. 6 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/rbqvyf98

Abstract

This study aims to develop a valid and practical Truth or Dare game for Pancasila Education learning in the fifth grade at SD Negeri 37 Lubuklinggau. The research method used R&D with the ADDIE model. The results showed that the developed product was "Valid" with a score of 0.92, categorized as very high. The practicality assessment sheet analysis by educators and students met the "Practical" criteria, earning an 83.52% score and being categorized as very practical. Based on the results, it can be concluded that the Truth or Dare game for Pancasila Education learning in fifth grade at SD Negeri 37 Lubuklinggau is proven valid and practical, making it suitable for use in Pancasila Education learning in fifth grade at SD Negeri 37 Lubuklinggau.   Keywords: Truth or Dare Game, Pancasila Education, Development, Elementary School