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Rancangbangun Sistem Informasi E-Booking Jasa Salon Berbasis Web Purwatiningtyas, P; Ziana, Liana Rahma; Wahyudi, Eko Nur; Listiyono, Hersatoto
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 8, No 1 (2024): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v8i1.769

Abstract

The increasing development of information technology causes technology to play an important role in the progress of a company's business processes. This development also has an impact on salon business people. Salon is a place for hair and skin care to beautify your appearance. Meanwhile, currently many salons still use manual methods, namely queuing according to arrival when they want to be served, resulting in queues building up and data management also relying on the notebook method. Therefore, salons need a good booking system to improve customer service. The methodology used to build this system is the Waterfall model with stages of systems engineering, analysis, design, implementation and testing. The Web-Based Salon Services E-Booking Information System uses the PHP, XAMPP and MySQL programming languages as the DBMS to run the database. The Web-Based Salon E-booking Information System uses a database with 7 tables, namely admin, user, user role, category, service, booking, complaint. Based on testing and observations on the Web-based Salon E-booking Information System that has been created, it is concluded that the web-based salon E-booking information system is in accordance with what has been determined, namely in accordance with user needs. Meanwhile, the recommendation for a web-based e-booking information system for salon services is that this system can add a login feature for customers if the salon already has many customers and add a data back-up feature to avoid data loss if damage occurs to the storage system.
Rekayasa Sistem Informasi Penjualan (Sijua) Berbasis Web Pada Toko Bjstuff Untuk Memperluas Promosi Dan Penjualan Maskur, Ali; Pradapa, Sri Yulianto Fajar; Ferdiansyah, Alif; Listiyono, Hersatoto
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 9, No 2 (2024): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v9i2.843

Abstract

In today's competitive business environment, an effective and efficient sales process can increase revenue and customer satisfaction. This study presents a web-based SiJua engineering designed to assist sales management. SiJua was developed to simplify the sales process, expand sales areas and promotions. The web-based SiJua on BjStuff is equipped with a Home Menu, Shop Menu, About Us Menu, Contact Us Menu, Order Tracking Menu, Wishlist Menu, User Dashboard Menu and Shopping Cart Menu to support sales operational functions, real-time reporting, simplify sales workflows, reduce manual errors, and provide the tools needed by the sales team to make data-driven decisions. The web-based architecture ensures accessibility from any location, allowing sales staff to manage prospects, track orders, and complete transactions. In making SiJua, the Waterfall Methodology was used with the stages of analysis, design, implementation and testing. The test results stated that the pages implemented from previously created designs can be run well through the menus on SiJua.
Rancang Bangun Data Warehouse PT. Petropack Agro Industries Menggunakan Metode Nine Step Kimball Ramadhan, Guntur; Listiyono, Hersatoto
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 9, No 2 (2024): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v9i2.822

Abstract

In the development of information technology which is an important means for everyone, information is one of the important parts for companies in the business field. Every business needs accurate data information so that the decision-making prosess for the company is not wrong and does not harm the company. The accuracy of a data makes it a competitive advantage for companies. For example, data warehouse technology can help companies in dealing with problems. Because companies must have a large amount of data. So, making the company confused. The existence of a data warehouse makes the company an accurate means of decision- making. The purpose of this study is to show how data warehouses work that have potential for companies. So, companies get more structured information. Not only data warehouse, this study also uses the Kimball nine-step method to collect data related to the design made by the author regarding the stock of goods. As a result of this study, the company can analyze each item using a data warehouse system and also use the Kimball nine-step method in order to make the arrangement of a series of types of goods structured and make good decisions about the stock of goods
Comprehensive Sentiment Analysis of Religious Content Naive Bayes Algorithm Model Listiyono, Hersatoto; Budiarso, Zuly; Susilowati, Susi; Windarto, Agus Perdana
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 8, No 1 (2024): Januari 2024
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v8i1.7062

Abstract

This paper delves into sentiment analysis of online religious content utilizing the Naive Bayes algorithm to decipher the array of sentiments present in religious discussions. By tailoring this algorithm to the complexities of religious language, the study reveals hidden sentiments, offering valuable insights for researchers, policymakers, and communities. The findings demonstrate that the sentiment analysis model performs robustly, with a precision of 84.78%, a recall of 82.98%, and a balanced F1 Score of 83.87%, indicating high accuracy in sentiment identification and effectiveness in capturing a significant portion of actual sentiments. The overall accuracy of the model stands at 75.10%, affirming its successful adaptation to the intricacies of religious discourse. These results not only deepen our understanding of sentiment analysis in the realm of faith and spirituality but also have practical implications for enhancing interfaith dialogue, fostering mutual understanding, and guiding decision-making in religious and social organizations. This research makes a significant contribution to the growing field of sentiment analysis, providing a methodological framework for exploring the nuanced sentiment landscape within the domain of faith and spirituality.
DESAIN KARAKTER MASKOT ANIME UNTUK MENINGKATKAN MARKETING VIULA STUDIO Adelia Aura Diva Zainanda; Hersatoto Listiyono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1648

Abstract

A mascot is a character or symbol used to represent a brand, product or company. Mascots aim to create a strong, easily recognizable identity and give a positive impression. The definition of a mascot is very important in relation to the branding carried out by the company. In this article the author wants to design a work about mascot design based on the background of one of the studios in the Semarang city area, namely Viula Studio. VIULA STUDIO wants to strengthen its identity by showing its identity using its own logo and also wants to have its own mascot.
Model Penjawab Pertanyaan Otomatis Berdasarkan Peringkat Relevansi Kalimat Menggunakan Model BERT Wibowo, Jati Sasongko; Februariyanti, Herny; Listiyono, Hersatoto
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 3 (2024): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i3.427

Abstract

This research develops an Automatic Question Answering System based on sentence relevance ranking using BERT model and SQuAD dataset. Performance evaluation is done with F1 Score and Exact Match to assess the accuracy and precision of the answers. This research includes four main approaches: question understanding and keyword identification, sentence relevance ranking using techniques such as cosine similarity or TF-IDF score, use of BERT model to enrich text representation and understand the context in depth, and performance evaluation with F1 Score and Exact Match. The results show F1 Score value of 0.6 and Exact Match value of 0.5. The research objective is to develop a system that excels in answering questions with more accurate and contextualised sentence relevance. The main contribution of this research is the advancement in natural language processing (NLP) by integrating the BERT model, SQuAD dataset, and performance evaluation using rigorous metrics. The system is expected to improve users' access to information with more precise and contextualised answers.
Alat Bantu Parkir Kendaraan Berukuran Besar Menggunakan Jaringan Sensor Ultrasonik Berbasis Arduino: - Budiarso, Zuly; Nurraharjo, Eddy; Prihastono, Endro; Listiyono, Hersatoto
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 16 No 1 (2024): Jurnal Penelitian Ilmu dan Teknologi Komputer (JUPITER)
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10556541

Abstract

Parkir kendaraan merupakan masalah yang semakin rumit seiring dengan perkembangan jumlah dan jenis  kendaraan bermotor serta terbatasnya lahan parkir. Salah satu alternatif dalam menyelesaikan masakah parkir kendaraan berukuran besar adalah menerapkan teknonologi sistem kendali menggunakan arduino. Perkembangan teknologi digital yang sangat pesat mengubah teknologi sistem kendali dari sistem kendali analog menjadi sistem kendali digital. Dengan berubahnya sistem analog menjadi sistem kendali digital maka jenis perangkat yang digunakan juga berubah. Dalam penelitian ini akan dilakukan penerapan arduino untuk sistem kendali sensor ultrasonik yang digunakan untuk membantu pengemudi kendaraan berukuran dalam memarkir kendaraannya. Langkah awal adalah merancang perangkat keras dan perangkat lunak. Pada langkah ini ditentukan jenis sensor yang digunakan, tata letak sensor dan perangkat pendukung lainnya, dan algorithma serta program yang digunakan untuk mengendalikan sensor. Pengujian sensor dilakukan dengan cara memberikan halangan atau benda sebagai alat uji di depan sensor. Hasil pembacaan jarak sensor dengan penghalang akan ditampilkan di serial monitor secara real time. Dengan mengubah jarak penghalang dengan sensor secara acak diperoleh hasil pembacaan sensor dan respon sensor terhadap perubahan jarak telah berfungsi dengan baik. DFPlayer adalah sebuah alat yang berfungsi mengeluarkan suara sebagai tanda peringatan sesuai jarak yang dibaca oleh sensor.
Dampak Penggunaan Media Sosial pada Perilaku Sosial Media Generasi Milenial Yunianto, Askar; Purwatiningtyas, P; Supriyanto, Aji; Listiyono, Hersatoto
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.475

Abstract

The millennial generation is a demographic group born between 1980 – 2000. As a generation that has grown up with rapid technological development, millennials have unique patterns of digital entertainment and development, millennials have unique patterns of digital entertainment and social media consumption. Understanding their preferences in these area is importantan for entertainment industry in developing effective content and platform strategies. This Study aims to analyze the pattern of digital entertainment and social media consumption, as well as preference for interaktive content, trends, and potential involment in content creation among the millennial generation. This research used a quantitative approach by distributing online survey to 110 millennial respondens. The collected data includes the use of digital entertainment platforms, sosial media, preferences for interactive content and trends, as well as interst in content creation. This research result show that the most widely used digital entertainment platforms among millenials are YouTube, Netfix, and Instagram. Meanwhile the most popular social media platforms are instagram, TikTok, and twitter. Millennials also a high preference for interaktive content and following ternd. Futhermore, there is quite a large potential for millennials to be involved in entertainment conten creation, with a high interest in participating in relevant training. This study provides valuable insights into the patterns of digital entertainment and social media consumption, as well as the preference and potential for content creation among the millennial generatin. These findings can help the entertainment industry in designing content and platform strategies that are more tailored to the needs of the millennial audience.
Rancang Bangun Web Profile Khayangan Bakery Untuk Memperluas Wawasan Kuliner Wilayah Kendal Pradapa, Sri Yulianto Fajar; Maskur, Ali; Listiyono, Hersatoto; Daniswara, Alfreda Khansa
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.521

Abstract

This article discusses the design and development of a profile website for Khayangan Bakery, a bakery located in the Kendal region of Central Java. The purpose of developing this website is to expand the culinary awareness of the people in Kendal and its surroundings regarding the bread and cake products offered by Khayangan Bakery. The website is designed with consideration for users' needs for easy and quick access to information, as well as to strengthen Khayangan Bakery's brand image in the digital world. The methods used in the development include requirements analysis, user interface (UI) design, front-end and back-end development, and functionality testing. The result of this development is a responsive, informative, and user-friendly website, which is expected to enhance Khayangan Bakery's competitiveness and attract more customers from both Kendal and its surrounding areas.
Wireframe Aplikasi Layanan Sewa Kamar Kost Puri Adiwijoyo Berbasis Website Sunardi, S; Ibrahim, A. F.; Listiyono, Hersatoto
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.468

Abstract

The demand for affordable yet comfortable boarding houses for students and employees has increased rapidly. However, the perception that a good boarding house is one that is affordable with luxurious facilities presents a challenge. Likewise, for boarding house owners, even though they have listed their boarding house on Google Maps to reach potential tenants, it would be better to include detailed boarding house information. Therefore, the development of this web-based application aims to provide easy access to information for boarding house tenants.The application development method begins with conducting research through direct interviews with owners to identify the necessary features. This application design adapts a dynamic user interface to provide convenience across various devices. The aim of this development is to create a website application that can facilitate room rental activities at Kost Puri Adiwijoyo, which is expected to overcome several system constraints, such as booking and recording tenant information that is not yet managed in real-time. The result of this research is a website application that can be accessed through any device. Through this application, tenants can view detailed boarding house information and make online bookings, while owners can add or modify boarding house information and view tenant information in an integrated manner. The final result is that the development of the website application can be an effective solution in providing information and rental services for boarding house rooms. This application offers benefits by providing easily accessible detailed boarding house information, accessible through devices via a browser.
Co-Authors Abdul Karim Adelia Aura Diva Zainanda Agus Budi Santosa Agus Perdana Windarto Agus Prasetyo Agus Prasetyo Utomo Agus Prasetyo Utomo Aji Supriyanto Alana Sharfina Wedaningsih Ali Maskur Alif Budi Santoso Anak Agung Istri Sri Wiadnyani Anisa Istiqomah Antono Adhi Askar Yunianto Budiarso, Zuly Budiarso Daniswara, Alfreda Khansa Diah Laila Sani Dwi Agus Diartono Eddy Nurraharjo Eddy Nurraharjo Edi Supriyanto, Edi Edy Supriyanto Edy Winarno Eko Nur Wahyudi Eri Zuliarso Ferdiansyah, Alif Hari Murti Heribertus Yulianton Herny Februariyanti Herny Februariyanti Ibrahim, A. F. Indriani, Vanyariska Isworo Nugroho Isworo Nugroho Jati Sasongko Wibowo Jeffri Alfa Razaq Liana Rahmaziana Muhammad A.R. Hidayat Muji Sukur Novita Mariana P Purwatiningtyas Priambodo, Ilyas Purwadi, Dimas Indra Purwaningtyas , P Purwatiningtyas Purwatiningtyas Purwatiningtyas Purwatiningtyas Purwatiningtyas, P R. Soelistijadi Raharjo, Eddy Nur Ramadhan, Guntur Rani, R.P.S. Retnowati Retnowati Retnowati Retnowati Retnowati Rizal Adi Saputro Rosyida, Elviana S Sunardi S Sunardi Saefurrahman, Saefurrahman Sariyun Naja Anwar Sekar Ayu Ningtyas Sri Mulyani Sri Mulyani Sri Mulyani Sri Yulianto Fajar Pradapa Sugiyamto Sugiyamto Sugiyamto Sugiyamto Sugiyamto Sugiyamto, Sugiyamto Sunardi Sunardi Sunardi Sunardi Sunardi sunardi sunardi Sunardi Sunardi Susi Susilowati, Susi Syamsul Arifin Teguh Khristianto Teguh Khristianto Teguh Kristianto Vici Tiara Anjarsari Vici Tiara Anjarsari Vici Tiara Anjarsari Widiyanto Tri Handoko Yunus Anis Yunus Anis, Yunus Ziana, Liana Rahma Zuly Budiarso Zuly Budiharso