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Pelatihan Literasi Digital dalam Pembuatan Media Pembelajaran untuk Guru di Suansanti School Bangkok Thailand Soffi widyanesti priwantoro; Syariful Fahmi; Arilia Triyoga
SINAR SANG SURYA Vol 8, No 2 (2024): Agustus 2024
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v8i2.3414

Abstract

Adanya kebutuhan bagi guru untuk menguasai teknologi sebagai bekal untuk mengembangkan media berbasis digital merupakan tuntutan di era saat ini. Kegiatan pngabdian ini diutujukan untuk guru-guru Suansanti School Bangkok Thailand agar dapat menambah pengetahuannya mengenai literasi digital, terutama pada pengembangan media pembelajaran. Kegiatan pengabdian ini dilakukan dengan cara pemberian pelatihan secara daring yang diawali dengan pretest dan diakhiri dengan postest. Dari kegiatan pretest dan psotest terlihat kenaikan kemempuan pengetahuan guru Suansati school mengenai lieterasi digital, diantaranya utnuk topik mengenai pendidikan berbasis teknologi mengalami kenaikan dari 54% ke 77%. Sementara untuk variasi media pembelajaran berbasis teknologi naik dari 32% ke 68,2%.
I-Spring Suite as an Alternative Media for Algebraic Expression Safira, Fatimah Gita; Priwantoro, Soffi Widyanesti; Nur Hidayah; Syariful Fahmi
Jurnal Fourier Vol. 12 No. 2 (2023)
Publisher : Program Studi Matematika Fakultas Sains dan Teknologi UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/fourier.2023.122.86-94

Abstract

A The limitation of technology-based learning media available at SMP Muhammdiyah 1 Godean motivate researcher to develop learning media that can supplement alternative media and also assist the difficulty faced by the students, especially in algebraic expression material. This research uses the Analysis, Design, development, Implemnetation and Evaluation (ADDIE) model. The subjects of this research is students of VII grade of SMP Muhammdiyah 1 Godean. Before being trialled into small and large classes, learning media will be validated by material and media experts. The result of the research obtained that the assessment of the material expert obtained 84% and from media expert get 95% with the predicate very feasible. Meanwhile the result of smaal and large trials obtained 83% and 82% who said the mdia was very feasible. So from these result it can be concluded that th learning media developed by researchers are feasible for use.
PELATIHAN PENINGKATAN KEMAMPUAN IT BAGI GURU MATEMATIKA MENGGUNAKAN GEOGEBRA Priwantoro, Soffi Widyanesti; Fahmi, Syariful; Ariesta Y., Dian
Jurnal Terapan Abdimas Vol 4, No 2 (2019)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.521 KB) | DOI: 10.25273/jta.v4i2.4847

Abstract

Abstract. The developments of technology give a contribution in education. Technology on education field is used to develop a learning media, as well as in mathematics lesson using meida based on geogebra software. The use of media in learning process very useful so that the material of mathematics can be understand by students more easily. Matematics teachers in SMP Muhammadiyah area on Mlati Sleman still has limitation on using computers as a tools for develop a learning media based on mathematics software. The workshop activities for mathematics teachers using technology very needful so that the teachers can follow the current development. The method of workshop which held are training about Geogebra, practice directly and accompaniment developing of learning media based on Geogebra. This activites of society dedication is produce mathematics learning media based on geogebra who made by the mathematics teachers of SMP Muhammadiyah in area of Mlati SLeman..  Abstrak. Perkembangan teknologi memberikan konttribusi dalam bidang pendidikan. Teknologi di bidang pendidikan digunakan untuk mengembangakn media pembelajaran, seperti halnya di pembelajaran matematika menggunakan media dengan bantuan software geogebra. Penggunaan media dalam proses belajar mengajar sangat bermanfaat agar materi matematika dapat dipahami oleh siswa dnegan lebih mudah. Guru matematika di SMP Muhammadiyah wilayah Mlati, Sleman masih memiliki keterbatasan dalam memanfaatkan komputer sebagai alat untuk membuat media pembelajaran dengan bantuan software-software matematika. Kegiatan workshop untuk guru matematika dengan menggunakan IT sangat diperlukan agar guru matematika dapat ,mengikuti perkembangan zaman. Metode workshop dan pelatihan yang dilaksanakan adalah dengan ceramah mengenai Geogebra, praktek secara langsung dan pendampingan pembuatan media pembelajaran berbasis geogebra. Pengabdian masyarakat ini telah menghasilkan media pembelajaran matematika berbasis geogebra yng dibuat oleh guru matematika di SMP Muhammadiyah wilayah Mlati Sleman.
Pelatihan Penggunaan Google Sites bagi guru-guru SMP Muhammadiyah 1 Godean Fahmi, Syariful; Wirawati, Denik; Priwantoro, Soffi Widyanesti
SINAR SANG SURYA Vol 8, No 1 (2024): FEBRUARI 2024
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v8i1.2967

Abstract

Literasi pada matematika dan literasi digital merupakan tuntutan yang harus dimiliki pada proses Pembelajaran berbasis advanced material. Terlebih pada masa setelah pandemi covid-19 dimana peserta didik dan guru harus lekat dengan media digital. Keterampilan dalam berliterasi matematika menajdi salah satu hal yang penting agar peserta didik dapat memecahkan masalah matematika yang membutuhkan berfikir tingkat tinggi. Sementara literasi digital juga penting dimiliki karena memudahkan untuk mengevaluasi dan memanfaatkan teknologi informasi dengan cermat kritis dan bijak. Permasalahan yang muncul di SMP Muhammadiyah 1 Godean adalah: (1) Guru di SMP Muhammadiyah 1 Godean memiliki keterbatasan dalam mengembangkan modul ajar Kurikulum merdeka yang sesuai dengan era digital; (2) Masih monotonnya media digital yang dimiliki guru dalam proses pembelajaran advanced material; (3) kurangnya keterampilan guru dalam mengembangkan media digital yang dapat meningkatkan literasi matematika peserta didik. Solusi yang ditawarkan adalah (1) Tim membantu mengembangkan modul ajar Kurikulum merdeka sesuai dengan era digital; (2) Tim membantu mengembangan media digital menggunakan Flip PDF Corporate dan Google Site; (3) Tim membantu menyelesaikan permasalahan dalam penggunaan bahan ajar digital dengan menggunakan Flip PDF Corporate dan Google Site di proses belajar mengajar di kelas.
Electronic Canva Module on Quadratic Function For Junior Hisch School Student Priwantoro, Soffi Widyanesti; rasyida faiz; Syariful Fahmi
International Journal of Progressive Mathematics Education Vol. 4 No. 2 (2024)
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/ijopme.v4i2.18195

Abstract

The process of learning mathematics at SMP Muhammadoyah 9 Yogyakarta, especially in the eighth grade, faces several obstacles, including the stigma that mathematics is a difficult and boring subject and the absence of interactive electronis modules. Thus, this research aims to develop an electronic module using the Canva application on the topic of quadratic functions. This research uses the research and development type with the ADDIE model. Meanwhile, the subjects are the 9th-gradi students of class IX-E at SMP Muhammdiyah 9 Yogyakarta. The research activities include development starting from analyzing the learning process, the media used, the designing an electronic module followed by validatioan by experts in both content and media. The result of this research are as follows : 1) the average score from subject matter experts is 4.5 with a very good category; 2) the average score from media experts is 4.625 with a very good category; 3) while the student response result s from both small and large clases trial are 3.78 with a good category. Therefore, it can be concluded that the e;ectronic module with the help of Canva on topic of Quadratic function is suitbale for use in the learning process.
Pelatihan Literasi Digital dalam Pembuatan Media Pembelajaran untuk Guru di Suansanti School Bangkok Thailand priwantoro, Soffi widyanesti; Fahmi, Syariful; Triyoga, Arilia
SINAR SANG SURYA Vol 8, No 2 (2024): Agustus 2024
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v8i2.3414

Abstract

Adanya kebutuhan bagi guru untuk menguasai teknologi sebagai bekal untuk mengembangkan media berbasis digital merupakan tuntutan di era saat ini. Kegiatan pngabdian ini diutujukan untuk guru-guru Suansanti School Bangkok Thailand agar dapat menambah pengetahuannya mengenai literasi digital, terutama pada pengembangan media pembelajaran. Kegiatan pengabdian ini dilakukan dengan cara pemberian pelatihan secara daring yang diawali dengan pretest dan diakhiri dengan postest. Dari kegiatan pretest dan psotest terlihat kenaikan kemempuan pengetahuan guru Suansati school mengenai lieterasi digital, diantaranya utnuk topik mengenai pendidikan berbasis teknologi mengalami kenaikan dari 54% ke 77%. Sementara untuk variasi media pembelajaran berbasis teknologi naik dari 32% ke 68,2%.
Developing Android-Based Math Comic with Gamification Based on Mathematics Literacy Fahmi, Syariful; Triyoga, Arilia; Priwantoro, Soffi Widyanesti; Nur Muallifah, Azizah; Purwadi, Joko; Bueraheng, Surairee
JTMT: Journal Tadris Matematika Vol 6 No 1 (2025): Volume 6, Issue 1, June 2025
Publisher : Universitas Islam Ahmad Dahlan (UIAD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jtmt.v6i1.4137

Abstract

This research is intended to develop a media of comic math learning based on android and mathematics literacy for the materials of linear equations system in two variables. This study is a research and development by using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The instruments are validation sheet, students’ response sheet and students' and teachers' interview guideline. The subjects of research are 27 students of grade VIII Sornsasana Sasanupathum School. The object of research is media of Math Comic for the material of linear equations system in two variables. Technique of data collection in the research was questionnaire distribution and interview, meanwhile the researcher analyzed the questionnaire and interview result data quantitatively by changing the qualitative data to be quantitative data to find out the appropriateness of math comic media. The assessment results in the research of math comic media were achieved by the assessment done by content expert with "very excellent" category, while the media expert assessed the media with "very excellent" category and the questionnaire response of students was categorized as "very excellent". All assessments that included assessments of content expert, media expert, and students' response were "very excellent". Based on the result of the assessments, it can be concluded that math comic learning media based on android and mathematics literacy for the materials of linear equations system in two variables is appropriate to use in the math learning teaching.
Pendampingan Pembuatan E-Learning Dengan Moodle Yang Dipadukan Dengan Software Matematika Geogebra Untuk Guru Matematika di SMP Muhammadiyah Se-Kecamatan Godean, Sleman, Yogyakarta Fahmi, Syariful; Priwantoro, Soffi Widyanesti
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 2 (2017): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v1i2.912

Abstract

E-learning as one of the benefits of the internet is very supportive for teaching and learning process. Therefore, the mastery ability of e-learning teacher become the key word in e-learning activity in education. The use of computers for the e-learning process using moodle and geogebra in learning mathematics plays an important role as a medium to create effective and efficient learning for teachers in SMP Muhammadiyah 1 Godean, SMP Muhammadiyah 2 Godean, SMP Muhammadiyah 1 Minggir, SMP Muhammadiyah 2 Minggir, SMP Muhammadiyah 1 Mlati. The existence of e-learning will facilitate teachers and students in receiving mathematics lessons and also enhance the quality of teaching and learning. The accompaniment of the implementation of IbM training using e-learning using moodle combined with geogebra was conducted at SMP Muhammadiyah 1 Godean and resulted in e-learning learning media. The mentoring also resulted in an understanding with the principal that the training could be continued for other subjects. 
Understanding Self-Regulated Learning and the Role of Mentoring in Learning Through a Workshop for Teacher in Hat Yai Thailand : Mengenal Self-Regulated Learning dan Peran Pembelajaran Mentoring melalui Workshop bagi Guru di Hat Yai Thailand Nur Hidayati, Ratri; Priwantoro, Soffi Widyanesti; Agustin, Felanda Neshi
Borneo Educational Journal (Borju) Vol. 7 No. 2 (2025): August
Publisher : Teacher Training and Education Faculty, Widya Gama Mahakam Samarinda University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/bej.v7i2.2164

Abstract

The important of students Self-Regulated Learning (SRL) in 21st century education requires teachers to provide learning process that support this skill. One learning model that can improve help students SRL is mentoring based learning. However, teachers in Thailand especially at Songserm Sasana Vitaya School, still do not have enough knowledge about how to mentoring can support students SRL. Therefore the aim of this community service was to conduct a workshop that introduce the concept of mentoring and its role in supporting SRL. The method began with a pre-test to determine preliminary understanding of teacher, followed by an online workshop using the zoom platform. In addition to the online workshop, an offline workshop was also held to conduct role play and gallery walk activities. Finally, a post-test was conducted to measure the increasing of teachers knowledge and skills.  The result of workshop showed 57,5% increase in teacher awareness that mentoring can help student become more independent. Meanwhile, the understanding that mentoring supports SRL improved from 11 % in the pre-test to 52,2% in the post-test. In addition, teacher’s responses to open-ended question changed from simple answers in the pretest to more complex and detailed answers in the post-test. Overall, the comparison between pre and post-test result shows a clear improvement in teachers understanding of the role of mentoring in enhancing student’s SRL.
Development of Augmented Reality-Based Media for Polyhedron Materials Priwantoro, Soffi Widyanesti; Fahmi, Syariful; Bueraheng, Surairee
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 3 (2025): July - September 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i3.1320

Abstract

There are difficulties for students in understanding concepts and illustrating polyhedron. Furthermore, the lack of learning media and the absence of technology based-media that can illustrate the material is an urgent problem that needs to be solved. Furthermore, the lack of learning media and the absence of technology-based media that can illustrate the material is an urgent problem that needs to be solved. Therefore, we developed Augmented Reality (AR) based learning media as a tool to help students visualise the material. This study used the Research and Development (R&D) model with the involvement of secondary school students (29 eighth-grade students). Before being tested, the media was validated by subject material experts and media experts with a minimum rating of good. The implementation was carried out twice, in small and large classes. The media was considered feasible if the minimum rating from each subject material expert, media expert, and student response was good. The results of the study showed that the subject material expert gave a score of 4.54 with a very good category, while the media expert gave a score of 4.31 with a very good category, and student responses scored 4.12 with a good category. Thus, the Augmented Reality (AR)-based learning media can be used in the learning process and can be further researched for its effectiveness. The novelty of this study lies in the development of AR-based learning media specifically focused on flat-sided spatial structures. The developed media enables students to visualise spatial structures in three dimensions, interactively, and contextually, thereby overcoming the limitations of conventional static media.