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Gamification on Cybersecurity Awareness Training for Adolescents: A Systematic Literature Review Andang Wijanarko; Aan Erlansari
Indonesian Journal of Computer Science and Engineering Vol. 2 No. 02 (2025): IJCSE Volume 02 Number 02, November 2025
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v2i01.490

Abstract

This systematic literature review aims to synthesize empirical evidence on the effectiveness, gamification elements, and implementation challenges of gamification in cybersecurity awareness training for adolescents. This study follows the PRISMA guidelines with a literature search on the Scopus academic database. Of the 124 studies identified, 14 studies met the inclusion criteria for further analysis. The synthesis results show that gamification significantly increases engagement, intrinsic motivation, and knowledge retention among adolescents on the topic of cybersecurity. The most effective gamification elements are points, badges, and leaderboards (PBL). However, key challenges such as framework usage, ensuring long-term engagement, and integration between game mechanics and learning outcomes must be considered for future research.