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APPLICATION OF PROJECT-BASED LEARNING ASSISTED BY MICROSOFT MATHEMATICS TO IMPROVE STUDENTS' MATHEMATICAL REPRESENTATION ABILITY Husain, Dayana Sabila; Meiliati, Rafika; Nuralda, Nuralda; Aswin, Aswin; Salido, Achmad
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14250

Abstract

This study examined the effect of Project-based Learning (PjBL) assisted by Microsoft Mathematics on students’ mathematical representation ability. A quasi-experimental design with a posttest-only control group was employed in two tenth-grade classes at a senior high school in Kolaka Regency. The experimental group received PjBL with Microsoft Mathematics, while the control group was taught conventionally. Data were collected through a representation test, a questionnaire, and an observation sheet, and analyzed using both descriptive and inferential statistics. Results showed that the experimental group achieved a significantly higher mean score (81.17) than the control group (60.19), with a mean difference of 20.99 points (p < 0.05). The questionnaire findings revealed very positive student perceptions, indicating that Microsoft Mathematics was easy to use, helpful in understanding concepts, and improved problem-solving skills, while also fostering interest and independence. Observation confirmed that PjBL was implemented effectively: teachers provided clear guidance, students designed projects, collaborated, and presented outcomes through various representations using Microsoft Mathematics. These findings demonstrate that combining PjBL with technology strengthens students’ mathematical representation ability and enriches learning. The study implies that technology-supported project learning can serve as an effective model for promoting meaningful, engaging, and skill-oriented mathematics education in secondary schools.Penelitian ini mengkaji pengaruh Project-based Learning (PjBL) berbantuan Microsoft Mathematics terhadap kemampuan representasi matematis siswa. Desain penelitian yang digunakan adalah kuasi-eksperimen dengan kelompok kontrol posttest-only pada dua kelas X di salah satu SMA di Kabupaten Kolaka. Kelompok eksperimen mendapatkan pembelajaran PjBL dengan Microsoft Mathematics, sedangkan kelompok kontrol diajar secara konvensional. Data dikumpulkan melalui tes representasi, angket, dan lembar observasi, kemudian dianalisis dengan statistik deskriptif dan inferensial. Hasil penelitian menunjukkan bahwa kelompok eksperimen memperoleh skor rata-rata yang secara signifikan lebih tinggi (81,17) dibandingkan kelompok kontrol (60,19), dengan selisih rata-rata 20,99 poin (p < 0,05). Temuan angket menunjukkan persepsi siswa yang sangat positif, bahwa Microsoft Mathematics mudah digunakan, membantu dalam memahami konsep, meningkatkan keterampilan pemecahan masalah, sekaligus menumbuhkan minat dan kemandirian. Hasil observasi menegaskan bahwa PjBL terlaksana secara efektif: guru memberikan arahan yang jelas, siswa merancang proyek, berkolaborasi, serta mempresentasikan hasil melalui berbagai bentuk representasi dengan Microsoft Mathematics. Temuan ini menunjukkan bahwa menggabungkan PjBL dengan teknologi dapat memperkuat kemampuan representasi matematis siswa dan memperkaya pembelajaran. Penelitian ini menyiratkan bahwa pembelajaran berbasis proyek yang didukung teknologi dapat menjadi model efektif untuk mendorong pendidikan matematika yang bermakna, menarik, dan berorientasi pada keterampilan di sekolah menengah.
Exploring Grade VIII Students' Procedural Skills in Solving Pythagorean Problems Ade Riska Sanjani; Achmad Salido; Akbar Nasrum; Chairuddin Chairuddin; Jahring Jahring; Dian Ulfa Sari
EduMa: Mathematics education learning and teaching Vol. 13 No. 2 (2024)
Publisher : Jurusan Tadris Matematika UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v13i2.18719

Abstract

This study explores the procedural skills of grade VIII students in solving Pythagorean Theorem problems, focusing on the diversity of problem-solving steps and error patterns that emerge. A descriptive qualitative method was used in this study, with three students selected as subjects based on high, medium, and low levels of mathematical ability. Data were collected through problem-solving tasks and semi-structured interviews to comprehensively understand the students' approaches and strategies. The results showed that students with high procedural skills implemented problem-solving steps in a structured manner, while those with moderate skills often needed to be more consistent in recording critical steps. Students with low skills tended to bypass procedural structures and proceed directly to solutions, leading to a higher rate of errors. Error patterns varied by students' mathematical ability levels: high-ability students made no errors, medium-ability students exhibited errors in illustrations and procedural consistency, and low-ability students struggled with writing expressions and fully implementing steps. These findings emphasize the need for instructional approaches tailored to students' skill levels, such as structured learning and scaffolding, to strengthen procedural skills. A follow-up study with a broader sample is recommended to validate these findings and assess the effectiveness of instructional strategies for enhancing students' procedural skills across various mathematical topics.
Analysis of Seventh-Grade Students' Fundamental Mathematical Conceptual Understanding in Social Arithmetic Fitri Fitri; Chairuddin Chairuddin; Achmad Salido; Marniati Marniati
Global Journal of Mathematics Education Vol. 1 No. 2 (2026): GJME (Jan - Jun)
Publisher : PT. Integrasi Sains Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigated the characteristics of seventh-grade students’ mathematical conceptual understanding of Social Arithmetic and identified the factors influencing that understanding. The study employed a qualitative descriptive approach involving 18 seventh-grade students from SMPN 6 Watubangga. Three students were subsequently selected as key informants through purposive sampling based on variations in their problem-solving strategies, conceptual understanding, and communication abilities. Data were collected through problem-solving tasks and structured interviews and were analyzed using the interactive model of data condensation, data display, and conclusion drawing and verification. The findings revealed that students demonstrated varying levels of mathematical conceptual understanding, which were generally characterized by partial mastery of concepts and difficulties in applying concepts consistently across different problem situations. While some students were able to identify relevant information and recognize fundamental concepts such as percentages and discounts, they frequently encountered computational errors and difficulties in communicating mathematical reasoning. Other students struggled to connect multiple Social Arithmetic concepts, determine appropriate solution strategies, and solve contextual problems requiring multistep reasoning. The factors influencing students’ conceptual understanding included limited mastery of fundamental concepts, difficulties in connecting related concepts, insufficient procedural accuracy, and limited mathematical communication skills.
Jigsaw Cooperative Learning and Its Impact on Students’ Motivation in Mathematics Education Ari Wibowo; Nana Harlina Haruna; Andi Indra Sulestry; Achmad Salido
Jurnal Pedagogi dan Inovasi Pendidikan Vol. 1 No. 3 (2025): Jurnal Pedagogi dan Inovasi Pendidikan (Vol.1 No. 3 2025)
Publisher : Jurnal Pedagogi dan Inovasi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to examine the effect of the jigsaw cooperative learning model on students’ motivation in mathematics learning. A quantitative approach with a pre-experimental design was employed. The population consisted of eighth-grade students, from which one class of 41 students was selected using purposive sampling. Data were collected using a mathematics learning motivation questionnaire. Descriptive statistics were used to describe students’ motivation levels, while inferential statistics using a t-test were applied to test the research hypothesis. The results showed that students’ motivation in mathematics learning before and after the implementation of the jigsaw cooperative learning model was generally at a moderate level. However, the implementation of the jigsaw model resulted in an increase of 80.48% in overall students’ motivation and a 96% increase across motivation indicators. The t-test results indicated that the calculated t-value (5.6774) exceeded the critical t-value (2.02), demonstrating a statistically significant effect of the jigsaw cooperative learning model on students’ motivation in mathematics learning. These findings suggest that the jigsaw cooperative learning model is an effective instructional strategy for enhancing students’ motivation in mathematics.
MATHEMATICAL REPRESENTATION IN PROBLEM-SOLVING: A COMPARATIVE STUDY OF REFLECTIVE AND IMPULSIVE COGNITIVE STYLES Rafika Meiliati; Achmad Salido; Aswin Aswin; Dayana Sabila Husain; Chairuddin Chairuddin; Agus Martins
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.13438

Abstract

Mathematical representation is a crucial skill that enables students to express, interpret, and connect mathematical concepts through visual, symbolic, and verbal forms. This study explores the differences in mathematical representation skills between students with reflective and impulsive cognitive styles in solving two-variable linear inequality system problems. Using a qualitative descriptive approach, four high school students were selected based on their cognitive styles through the Matching Familiar Figure Test (MFFT). Data were collected through problem-solving tasks and semi-structured interviews. The findings indicate that reflective students demonstrate strong mathematical representation abilities, particularly in organizing and translating information across visual, symbolic, and verbal representations. They exhibit a structured and analytical approach to problem-solving, ensuring accuracy and coherence in their representations. In contrast, impulsive students struggle with problem organization, symbolic representation, and verbal explanation, often producing incomplete and less structured representations due to their tendency to prioritize speed over accuracy. These results highlight the influence of cognitive style on mathematical representation and suggest the need for tailored instructional strategies. Future research should expand the study to a broader mathematical scope and implement targeted interventions to enhance students' representation skills according to their cognitive characteristics.
APPLICATION OF PROJECT-BASED LEARNING ASSISTED BY MICROSOFT MATHEMATICS TO IMPROVE STUDENTS' MATHEMATICAL REPRESENTATION ABILITY Dayana Sabila Husain; Rafika Meiliati; Nuralda Nuralda; Aswin Aswin; Achmad Salido
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.14250

Abstract

This study examined the effect of Project-based Learning (PjBL) assisted by Microsoft Mathematics on students’ mathematical representation ability. A quasi-experimental design with a posttest-only control group was employed in two tenth-grade classes at a senior high school in Kolaka Regency. The experimental group received PjBL with Microsoft Mathematics, while the control group was taught conventionally. Data were collected through a representation test, a questionnaire, and an observation sheet, and analyzed using both descriptive and inferential statistics. Results showed that the experimental group achieved a significantly higher mean score (81.17) than the control group (60.19), with a mean difference of 20.99 points (p < 0.05). The questionnaire findings revealed very positive student perceptions, indicating that Microsoft Mathematics was easy to use, helpful in understanding concepts, and improved problem-solving skills, while also fostering interest and independence. Observation confirmed that PjBL was implemented effectively: teachers provided clear guidance, students designed projects, collaborated, and presented outcomes through various representations using Microsoft Mathematics. These findings demonstrate that combining PjBL with technology strengthens students’ mathematical representation ability and enriches learning. The study implies that technology-supported project learning can serve as an effective model for promoting meaningful, engaging, and skill-oriented mathematics education in secondary schools.Penelitian ini mengkaji pengaruh Project-based Learning (PjBL) berbantuan Microsoft Mathematics terhadap kemampuan representasi matematis siswa. Desain penelitian yang digunakan adalah kuasi-eksperimen dengan kelompok kontrol posttest-only pada dua kelas X di salah satu SMA di Kabupaten Kolaka. Kelompok eksperimen mendapatkan pembelajaran PjBL dengan Microsoft Mathematics, sedangkan kelompok kontrol diajar secara konvensional. Data dikumpulkan melalui tes representasi, angket, dan lembar observasi, kemudian dianalisis dengan statistik deskriptif dan inferensial. Hasil penelitian menunjukkan bahwa kelompok eksperimen memperoleh skor rata-rata yang secara signifikan lebih tinggi (81,17) dibandingkan kelompok kontrol (60,19), dengan selisih rata-rata 20,99 poin (p < 0,05). Temuan angket menunjukkan persepsi siswa yang sangat positif, bahwa Microsoft Mathematics mudah digunakan, membantu dalam memahami konsep, meningkatkan keterampilan pemecahan masalah, sekaligus menumbuhkan minat dan kemandirian. Hasil observasi menegaskan bahwa PjBL terlaksana secara efektif: guru memberikan arahan yang jelas, siswa merancang proyek, berkolaborasi, serta mempresentasikan hasil melalui berbagai bentuk representasi dengan Microsoft Mathematics. Temuan ini menunjukkan bahwa menggabungkan PjBL dengan teknologi dapat memperkuat kemampuan representasi matematis siswa dan memperkaya pembelajaran. Penelitian ini menyiratkan bahwa pembelajaran berbasis proyek yang didukung teknologi dapat menjadi model efektif untuk mendorong pendidikan matematika yang bermakna, menarik, dan berorientasi pada keterampilan di sekolah menengah.
Integrating Augmented Reality into Problem-Based Learning: Effects on Elementary School Students' Critical Thinking in Science Yuni Krisnawati; Sandra Arhesa; Hos Arie Rhamadhan Sibarani; Ady Akbar; Achmad Salido
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 14 No. 3: July 2026
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v14i3.20928

Abstract

Developing students' critical thinking skills has become an increasingly important educational priority in the era of artificial intelligence. Despite the growing use of Augmented Reality (AR) in education, empirical evidence regarding its effectiveness in fostering elementary school students' critical thinking in science remains limited, particularly when integrated with Problem-Based Learning (PBL). This study investigated the effect of AR-assisted PBL on elementary students' critical thinking skills in science. A quasi-experimental design with a non-equivalent pretest–posttest control group was employed involving 62 fifth-grade students (experimental group = 32; control group = 30). Both groups received identical problem-based science instruction on flora and fauna topics, while AR was integrated only into the experimental group. Students' critical thinking skills were assessed using an essay-based instrument developed according to the RED framework (Recognizing Assumptions, Evaluating Arguments, and Drawing Conclusions). Descriptive statistics and inferential analyses were conducted using an independent-samples t-test for the pretest and a one-tailed Mann–Whitney U test for the posttest. The findings revealed that students receiving AR-assisted PBL achieved significantly higher critical thinking scores than those receiving problem-based learning without AR (posttest mean = 81.72 vs. 75.83; p = 0.005), with a moderate educational effect (r = 0.329). These findings suggest that integrating interactive three-dimensional visualization within a problem-based learning environment facilitates scientific reasoning and supports the development of critical thinking beyond conceptual understanding alone. This study contributes to the growing literature on technology-enhanced science education by providing empirical evidence that AR functions most effectively as a pedagogical tool when embedded within inquiry-oriented learning environments. The findings also offer practical implications for designing more interactive and student-centered science instruction in elementary schools.