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DESAIN BAHAN AJAR BERBASIS AKTIVITAS PENALARAN MATEMATIS MENGGUNAKAN MODEL MISSOURI MATHEMATIC PROJECT MATA KULIAH ANALISIS KOMPLEKS Nuraina Nuraina; Muliana Muliana; Mursalin Mursalin; Mila Kartika Sari Bangun; Ucuk Puji Rahayu
Jurnal Numeracy Vol 9 No 2 (2022)
Publisher : Program Studi Pendidikan Matematika, Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/numeracy.v9i2.1891

Abstract

The failure of students in studying complex analysis courses is based on student learning habits that only focus on memorizing concepts from the material studied without understanding it properly, and lack of motivation to repeat the material that has been studied. The teaching materials used in this course are textbooks. However, the textbook used still does not contain activities for students' mathematical reasoning abilities, students cannot learn independently from the book, because the material presented is difficult to understand, even lecturers who teach this complex analysis course have to redesign the material, writing in written form. hand is then given to the student. One effort that could be to improve students' mathematical reasoning abilities is to facilitate learning resources with supporting teaching materials. In this study, teaching materials will be designed based on mathematical reasoning activities using the Missauri Mathematical Project (MMP) learning model. The research method used in this research is the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The development of complex analysis textbooks based on reasoning activities using the Missauri Mathematical Project learning model is feasible to be developed with the percentage of assessment by media expert validators obtained an average score of 91.79% in the "very valid" categories, and media expert validators obtained the average score. a score of 88.62% with the "very valid" categories. The results of the small group validation obtained a score of 83.5% with the "very valid" criteria. The results of the large group trial obtained a score of 85.5% with the "very practical" criteria. Abstrak Salah satu kendala dalam mata kuliah analisis kompleks adalah kegagalan mahasiswa dalam mempelajari materi yang disebabkan oleh kebiasaan belajar mahasiswa yang hanya terfokus untuk menghafal konsep dari materi yang diajarkan tanpa memahaminya secara mendalam, serta kurangnya motivasi untuk mengkaji ulang materi yang telah dipelajari. Sumber utama yang digunakan sebagai bahan ajar pada mata kuliah ini yaitu buku paket. Namun, buku paket yang digunakan masih belum memuat aktivitas kemampuan penalaran matematis mahasiswa, mahasiswa tidak bisa belajar secara mandiri dari buku tersebut, karena materi yang disajikan sulit untuk dipahami, bahkan dosen yang mengajarkan mata kuliah analisis kompleks ini harus mendesain ulang materinya, menulis dengan tulisan tangan kemudian diberikan kepada mahasiswa. Salah satu usaha yang bisa dilakukan untuk meningkatkan kemampuan penalaran matematis mahasiswa adalah dengan memfasilitasi sumber belajar dengan bahan ajar yang mendukung. Dalam penelitian pengembangan ini, bahan ajar akan disusun dengan berbasis aktivitas penalaran matematis menggunakan model pembelajaran missauri mathematic project. Metode penelitian yang dipakai dalam penelitian ini yaitu model pengembangan analysis, design, development, implementation, and evaluation. Pengembangan buku ajar analisis kompleks berbasis aktivitas penlaran dengan menggunakan model pembelajaran missauri mathematic project layak dikembangkan dengan persentase penilaian oleh validator ahli media diperoleh skor rata-rata sebesar 91,79% dengan kriteria “sangat valid”, dan validator ahli media didapat hasil skor rata-rata sebesar 88,62% dengan kriteria “sangat valid”. Hasil validasi kelompok kecil didapat nilai sebesar 83,5% dengan kriteria “sangat valid”. Hasil uji coba kelompok besar didapat nilai sebesar 85,5% dengan kriteria “sangat praktis”.
Analisis Perhitungan Penggunaan Energi Listrik Sumber DC Pada Rumah Tinggal Tipe 54 Bersumber Energi Terbarukan Muhammad Daud; Arnawan Hasibuan; Widyana Verawaty Siregar; Mursalin Mursalin; Rizqan Fachroji
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Publisher : RELE (Rekayasa Elektrikal dan Energi) : Jurnal Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/rele.v5i2.13088

Abstract

Abstrak Penelitian ini memaparkan perhitungan secara ekonomis konsumsi energi listrik pada rumah tipe 54 dengan sistem 220 VDC. Simulasi kedua sistem dilakukan dengan software ETAP. Instalasi dalam simulasi sistem dilakukan terhadap bebanbeban rumah tinggal dengan kabel yang panjangnya disesuaikan dengan jarak menuju beban-beban. Nilai arus, tegangan dan resistansi saluran dapat diketahui dari hasil running program. Nilai rugi-rugi sistem juga dapat diketahui melalui report manager. Perhitungan perencanaan pembangkit listrik tenaga surya (PLTS) ini diarahkan sebagai analisis perbandingan biaya sampai kepada biaya perawatan. Hasil simulasi menunjukkan bahwa rugi-rugi total pada instalasi rumah sebesar 0 watt, ini terjadi sebab pada software ETAP hasil simulasi diperlihatkan dalam satuan kWatt.Kata kunci : Energi Listrik, Rumah Tinggal, Sistem 220 VDCAbstract This study describes the economic calculation of the consumption of electrical energy in a type 54 house with a 220 VDC system. Both systems were simulated using ETAP software. The installation in the system simulation is carried out for residential house loads with cables whose length is adjusted to the distance to the loads. The value of current, voltage and line resistance can be known from the results of the running program. The value of system losses can also be known through the report manager. This solar power plant (PLTS) planning calculation is directed as a cost comparison analysis to maintenance costs. The simulation results show that the total losses in home installations are 0 watts, this occurs because in the ETAP software the simulation results are shown in kWt units. Keywords : Electrical Energy, Residential, 220 VDC Systems
Perception of learning communication using google meet in Malikussaleh University environment Lala Syafira Ramadhani; Cindenia Puspasari; Muhammad Ali; Mursalin Mursalin
Management Research and Behavior Journal Vol 2, No 2 (2022)
Publisher : Department of Management, Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mrbj.v2i2.10459

Abstract

The purpose of this study is to analyse how learning communication is carried out at Malikussaleh University using google meet which is carried out during online learning. This research uses qualitative methods. The data collection methods used are interviews, observation and documentation. Data sources come from primary data and secondary data. The data analysis techniques used are data reduction, data presentation and conclusion drawing. The results of this study are that learning communication using google meet is considered less effective in learning and has advantages and disadvantages when used during learning. using google meet has disadvantages such as requiring a stable signal, using a lot of quota, and consuming a large mobile phone memory capacity because lecture material is sent via email or whatsap, then a little difficult to be interactive and an inadequate learning environment causes unfocused learning and sore eyes and fatigue due to staring at the screen for a long time and many students become passive.
Development of Square and Triangle Surface Area Pocket Books as Learning Media for Junior High Schools F Fajriana; M Mursalin; Atikah Fitriani
International Journal of Trends in Mathematics Education Research Vol 5, No 1 (2022)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (545.344 KB) | DOI: 10.33122/ijtmer.v5i1.128

Abstract

This study was conducted at SMP Negeri 8 Lhokseumawe about the development of rectangular and triangular pocket books against the background of the lack of availability of textbooks in schools, coupled with inadequate learning media that supports students to study independently, thus causing low learning motivation of students. and learning outcomes have not increased. The aims of this study: (1) To determine the validity of the development of rectangular and triangular surface area pocket books as learning media for junior high schools, (2) to determine the feasibility of developing square and triangular surface area pocket books as learning media for junior high schools, (3) to find out responses teachers and students on the development of rectangular and triangular surface area pocket books as learning media for junior high schools. The design of this research is research and development called Research and Development (R D) using the Borg and Gall model modified into 7 stages according to Sugiyono. Data collection techniques using validation sheets and questionnaires. The results obtained from the validation of media experts obtained a percentage of 91.48% and material experts obtained a percentage of 83.52% with a very valid category. The results of the feasibility of pocket books obtained a percentage of 84.69% with a very decent category, and teacher responses to pocket books obtained a percentage of 89.52% in a very good category, and students' responses to pocket books obtained a percentage of 80% in a good category. So it can be concluded that pocket books can be well received at SMP Negeri 8 Lhokseumawe. Recommendations from the research are expected to schools, institutions related to educational practitioners to conduct trials on a broad group so that the level of effectiveness can be known to support learning.
Describe mathematical creative thinking skills and problem-solving strategies by prospective teacher students on non-routine problems Heru Kurniawan; Prastyo Budi Darmono; M Mursalin; Yilun Shang; Robert Weinhandl; Rajinder Sharm
International Journal of Trends in Mathematics Education Research Vol 5, No 2 (2022)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.322 KB) | DOI: 10.33122/ijtmer.v5i2.140

Abstract

This study aims to investigate and describe how creative thinking skills and problem-solving strategies are used by prospective mathematics teacher students in solving non-routine problems. Non-routine problems given to the subject require the use of mathematical conceptual understanding and procedural knowledge or algorithms used to find solutions to solve them. The results of the analysis of student-teacher solutions show that each student uses at least two problem-solving strategies. The most frequently used strategies are using algebraic manipulation, making logical reasoning with diagrams/models, and trial and error. Students with high categories show proficiency in using appropriate problem-solving strategies and students with lower categories still show an introduction to solving strategies so that they are confused about choosing the right strategy for a particular problem.
The development of media learning using plotagon software on circle material Eri Saputra; M Marhami; Raduan B; M Mursalin; Nur Azmi
International Journal of Trends in Mathematics Education Research Vol 5, No 2 (2022)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (512.698 KB) | DOI: 10.33122/ijtmer.v5i2.102

Abstract

The challenges in learning mathematics at schools could be worrying because the delivery is usually less interesting which makes students feel bored with the lesson. Mathematics from the student’s perspective is considered a scary subject because it is very difficult to understand. This study aims to determine the feasibility level of learning media using Plotagon software in Mathematics Subjects at SMA Negeri 1 Terangun. This type of study is research and development (RD). The model used in this study is the Analyze, Design, Development, Implementation, Evaluation (ADDIE) model. The subjects of this study were students of class XI IPA I SMA Negeri 1 Terangun. Data collection techniques were carried out by questionnaires and observations. The instrument used is a questionnaire using a Likert scale. The results of the study obtained were Plotagon Learning Media in the Mathematics Subject Circle material received an assessment with average score 3,36 from material experts, 3,45 from media experts, 3,80 from small group students and 3,83 from large group students. So it can be concluded that the Plotagon software learning media in the Mathematics subject matter Circle is suitable for learning at SMA Negeri 1 Terangun.
Peningkatan Kompetensi Digital Marketing Melalui Pelatihan Canva Bagi Mahasiswa Ilmu Komunikasi M Mursalin; Muhammad Ali
Asskruie: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2024): Mei
Publisher : Saniya Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/g8de0p67

Abstract

This community service aims to improve digital marketing competencies of communication science students which are carried out through Canva training. The background is the gap between industrial demands and graduate skills in the digital age, especially in the aspect of visual communication for digital marketing. The implementation method includes intensive training in the use of canva, including the basic theory of visual design and direct practice of making digital marketing content. The expected result is an increase in the ability of students to create interesting and effective visual content for digital marketing strategies. This activity also aims to increase awareness of the importance of this skill in the communication science curriculum. Follow -up includes evaluating the impact of training on academic performance and student career projections, as well as the potential integration of similar training into the regular curriculum. Through this initiative, it is expected to strengthen the relevance of communication education to industrial needs in the digital age.