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The Effet of Using Quizizz for Vocabulary Mastery of SMKN 1 Pekanbaru Students Cindy, Cindy; Prawati, Atni; Masyhur, Masyhur
Indonesian Journal of Education and Development Research Vol 3, No 2 (2025): Juli 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v3i2.6339

Abstract

This study explores the effect of using Quizizz on students’ vocabulary mastery at SMKN 1 Pekanbaru. A pre-experimental one-group pre-test and post-test design was applied to 37 students of class XI MPLB 3. Students were treated over four sessions using a scientific approach in Merdeka Curriculum, with Quizizz applied as an interactive learning and assessment tool. The vocabulary test focused on five elements from narrative texts: nouns, adjectives, mental verbs, action verbs, and conjunctions. The pre-test mean score was 65.56 (SD = 12.24), which increased to 87.41 (SD = 6.36) in the post-test. A paired sample t-test showed a statistically significant difference (t = -14.317, p .001), with a mean gain of 21.84 points. Quizizz’s game-based features appeared to boost students’ engagement and performance. The instrument’s reliability was confirmed by a KR-20 value of 0.91, indicating excellent internal consistency. These results demonstrate that Quizizz significantly improves vocabulary mastery in the context of narrative texts.
The Effet of Using Quizizz for Vocabulary Mastery of SMKN 1 Pekanbaru Students Cindy, Cindy; Prawati, Atni; Masyhur, Masyhur
Indonesian Journal of Education and Development Research Vol 3, No 2 (2025): Juli 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v3i2.6339

Abstract

This study explores the effect of using Quizizz on students’ vocabulary mastery at SMKN 1 Pekanbaru. A pre-experimental one-group pre-test and post-test design was applied to 37 students of class XI MPLB 3. Students were treated over four sessions using a scientific approach in Merdeka Curriculum, with Quizizz applied as an interactive learning and assessment tool. The vocabulary test focused on five elements from narrative texts: nouns, adjectives, mental verbs, action verbs, and conjunctions. The pre-test mean score was 65.56 (SD = 12.24), which increased to 87.41 (SD = 6.36) in the post-test. A paired sample t-test showed a statistically significant difference (t = -14.317, p .001), with a mean gain of 21.84 points. Quizizz’s game-based features appeared to boost students’ engagement and performance. The instrument’s reliability was confirmed by a KR-20 value of 0.91, indicating excellent internal consistency. These results demonstrate that Quizizz significantly improves vocabulary mastery in the context of narrative texts.
The Effect of Using English Animation Movies on the Speaking Ability of the Ninth Grade Students of MTs LPM Gema Kampar Kiri Hulu Auliya, Anisa; Prawati, Atni; Masyhur, Masyhur
Jurnal Pendidikan Amartha Vol 4, No 1 (2025): May 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jpa.v4i1.4013

Abstract

The purpose of this research was to determine the improvement of students speaking ability after being taught through animation movies in the ninth grade of MTs Gema Kampar kiri Hulu. The researcher applied the pre-experimental method with one pre-test and post-test and the study lasted for six weeks. The research sample was Class IX of MTs Gema Kampar Kiri Hulu and the number of which was collected using purposive sampling techniques as many as 25 students in class IX. The techniques used to obtain the data are first, collecting data from the pre-test, second from the post-test and finally drawing conclusions based on the data obtained. In analyzing the collected data, t-test formula and normality test were used. From the analysis, the results showed that the Sig. value was 0.000 0.05. And the test scores are significant improvement, it means that once there is treatment by using animation movies it is effective and significantly influential in improving students speaking ability because animation movies can increase students’ interest in learning, it can facilitate students to understanding the material and strengthening memory because it displays audiovisual-based media.
The Effect of Project-Based Learning on Improving Students' Speaking Ability on Procedure Text Khairiyah, Siti Fadhillah; Prawati, Atni; Aruan, Rumiri
TELL - US JOURNAL Vol 10, No 4 (2024): Applied Linguistics in the Digital Age and Cultural Context
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v10i4.8758

Abstract

This study focuses on particular teaching strategies that are thought to enhance students' speaking abilities. Project-Based Learning is a suitable and relevant teaching approach for all educational levels. Its main concept is to link students' experiences with their school environment and encourage them to gain new knowledge. The aim of this study is to determine whether Project-Based Learning is an effective teaching method for improving students' speaking abilities, specifically on procedure text. The subject of this study was students in class x c of SMA Pembangunan in Bagan Batu. This study was pre-experimental research by using one group pretest-posttest design. Furthermore, the data was collected through speaking test. The finding showed that mean score in pretest was 54.76 while in posttest was 73.43. It means that there was a significant improvement on the students’ speaking ability on procedure text. The aspects which are improved including students’ vocabulary, pronunciation, grammar, fluency, and comprehension. To conclude, Project-Based Learning helps students to develop their self-confidence in speaking English and it can make teaching speaking become more interesting.
THE EFFECT OF USING KAHOOT APPLICATION TO IMPROVE THE VOCABULARY ABILITY OF SEVENTH GRADE STUDENTS OF SMP NEGERI MADANI PEKANBARU Safitri, Ii Nanda; Prawati, Atni; Aruan, Rumiri Rotua
TELL - US JOURNAL Vol 11, No 2 (2025): New Applications and Perspectives in Teaching English as a Foreign Language (EF
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2025.v11i2.9431

Abstract

The integration of technology in education has encouraged the use of various digital applications to enhance learning effectiveness, one of which is the Kahoot application. Although technology is increasingly used in classrooms, its effectiveness in improving students’ vocabulary remains underexplored. This research aims to determine whether the use of the Kahoot application has a significant effect on students’ vocabulary ability. A quantitative approach was applied using a quasi-experimental design. The sample consisted of 52 seventh-grade students of SMP Negeri Madani Pekanbaru, divided into an experimental class using the Kahoot application for vocabulary learning and a control class taught using conventional methods. Data were collected through pre-tests and post-tests to assess vocabulary performance before and after the treatment, which was administered four times. The analysis revealed a significant difference between the experimental and control classes after the treatments. The results showed that the post-test score of the experimental class (77.03) was higher than that of the control class (57.51). Furthermore, the findings indicated a significance level of α = 0.05 with p = 0.001 (p < α), which means that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This result is supported by an effect size of 0.95, indicating that the use of the Kahoot application had a moderate effect on students’ vocabulary ability.
A STUDY ON STUDENTS’ ABILITY IN READING COMPREHENSION OF RECOUNT TEXT AT SMPN 8 PEKANBARU Abdillah, Bayu Syafiq; Prawati, Atni
TELL - US JOURNAL Vol 11, No 3 (2025): September 2025
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2025.v11i3.9750

Abstract

This study aimed to assess the reading comprehension skills of eighth-grade students in understanding recount texts at SMPN 8 Pekanbaru. Using a quantitative method, data were collected through a multiple-choice test administered to 32 purposively selected students from class 8H. The analysis focused on six indicators: finding factual information, main ideas, references, word meanings, inferences, and language features. Results showed an average score of 70, indicating a good level of comprehension. Students performed best in identifying main ideas (81%), followed by references (79%), and both factual information and inferences (75%). Lower scores were seen in recognizing language features (64.37%) and understanding word meanings (49%). These findings provide insight into students’ strengths and challenges in reading comprehension of recount texts.