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Persepsi tentang Kesehatan Diri dan Faktor-Faktor yang Mempengaruhi Perilaku Berobat Ke Dukun Cilik Ponari Putriyani, Putriyani
EMPATHY Jurnal Fakultas Psikologi Vol 2 No 1 Juli 2013
Publisher : Fakultas Psikologi Universitas Ahmad Dahlan Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (31.265 KB)

Abstract

                                                               Abstract Health is an important factor that is needed to carry out daily activities. Various methods are used to obtain health, such as the use of modern medicine and traditional medicine. In early 2009, the media in Indonesia, many carried stories about a little boy named Muhammad Ponari believed to cure various diseases by dipping a stone into the water. Information is rapidly spreading in the community, so there are hundreds of people who queued to get treatment every day. Basically, the government has developed a policy that all levels of society to seek treatment at the medical places, such as hospitals, health centers, clinics, and others.The purpose of this study was to determine the perception of their own health and the factors that influence the behavior of the little shaman went to Ponari. This study used the phenomenological approach because it can reveal the meaning darisebuah experience, in addition to the data analysis approach used was content analysis.Based on the results of the research through interviews and observation, informants had positive perceptions about their own health, even though the illness is classified as a severe illness. Health itself is determined by how much work is done to avoid the disease, in other words the self alone plays an important role for the creation of the expected health (internal locus of contol). There are 4 factors that influence the behavior of the little shaman went to Ponari, those factors is the perception of the severity of the disease, the benefits of medication in the little shaman Ponari, many obstacles modern medical treatment, and the belief in a supernatural power. Keywords: Perception, Behavioral Treatment, Shaman Little Ponari
Analysis of Productive Waqf Management in the Context of Empowering the People by Muhammadiyah Regional Leaders, Enrekang Regency Putriyani, Putriyani; Musdalifah, Musdalifah; Busa, Yunus; Khumairah, Ainun; Ardi, Ardi
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 4, No 4 (2021): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i4.3112

Abstract

Waqf has a strategic role in improving the welfare of the people if it is managed optimally. However, the use of waqf for social welfare is still very rarely done. So far, the use of productive waqf in Indonesia has not led to the economic empowerment of the people and tends to only be for the interests of worship activities and things that are commonly carried out in Indonesia such as mosques, prayer rooms, schools, graves and others. The same thing happened in Enrekang Regency. Waqf land in Enrekang Regency is divided into 5 types according to its use. The use of waqf land as a mosque dominates 80% of the total waqf land in Enrekang Regency. Followed by schools at 7%, then tombs at 6%, other social groups at 4%, and finally a prayer room at 3%. Therefore, the Regional Leadership of Muhammadiyah (PDM) Kab. Enrekang through the Waqf and Assets Council as a nazhir organization has a role in managing productive waqf that can be used to empower the people, especially the people of Enrekang Regency. Related to this problem, this research needs to be carried out to analyze the management of productive waqf by the Muhammadiyah Regional Leadership of Enrekang Regency and the empowerment of the people through the management of productive waqf, as well as the obstacles in the management of productive waqf faced by the Muhammadiyah Regional Leadership of Enrekang Regency. The type of research conducted is descriptive qualitative research. which was carried out using the methods of observation, interviews, documentation, and questionnaires with the research subject of the Muhammadiyah Regional Leadership of Enrekang Regency, specifically the Waqf and Wealth Council PDM Kab. Enrekang, wakif, and the people of Enrekang Regency. This research uses data analysis model of Miles and Huberman. The results of the study indicate that the management of waqf assets by the Waqf Council and PDM Treasurer of Enrekang Regency can be broadly said to be effective. This is supported by the results of research showing that of the total waqf land area of 41,201 m2 that is managed, 60% or 24,721 m2 have been empowered for the benefit of the community which is dominated in the form of schools/madrasah/pesantren. The remaining land that has not been utilized is 16,480 m2 or 40% of the total waqf land
DEVELOPMENT OF GUIDED INQUIRY-BASED STUDENT WORKSHEETS ON ELEMENT, COMPOUND, AND MIXTURE MATERIALS Putriyani, Putriyani; Masriani, Masriani; Lestari, Ira
JURNAL PENDIDIKAN GLASSER Vol. 8 No. 1 (2024)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Luwuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32529/glasser.v8i1.996

Abstract

In science learning activities,learning objectives can be achieved if students are active in learning activities.The form of student activity in learning can be seen from the skills of asking questions and finding (lookingfor) answers that originate from their curiosity.Therefore, teaching materials are needed that can make students active, as a tool in the learning process and can be used as a learning resource. One of them is the Student Worksheet (LKPD). However, the LKPD circulating in school semphasizes more on questions and filling inquestions without explaining how the process of obtaining answers to these questions. In addition, the LKPD used looks monotonous, unattractive, and difficult to understand so that students are less motivated to study and understand the contents of the LKPD. Therefore, it is necessary to develop LKPD which aims to find out the stages in making guided inquiry based LKPD to determine the feasibility of LKPD to be used as teaching materials, and to determine student responses to guided inquiry-based LKPD on elements,compounds and mixtures in class VIISMP. The form of researchuse disresearch and development (R&D) which adopts the 4D development model (Define,design,develop,dessiminate) by Thiagarajan. The subject to this study was a guided inquiry based LKPD on elements, compounds,  and mixtures which were testedon 24  students  of class VII at junior high school 12 Pontianak with  high, medium, and low abilities. The data collection instruments used were the feasibility assessment and student response  questionnaires.Theresult so data `processing show that the developed LKPD is suitable for use in learning in terms of  content feasibility with a percentage of 82%, 90% presentation, 77% language86%  graphics. The result so student response trials to the product obtained student responses with a score of 82,06% with very high interpretations.
Media Latihan Berbasis Website Mengenai Asuransi Kelautan Putriyani, Putriyani; Rafli, Muhammad Aris; Maulana, Ibnu Hasbi
Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat Vol 2 No 2 (2023): Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat
Publisher : Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/inisiatif.v2i2.131

Abstract

Tujuan dibuanya penelitian ini adalah untuk mengembangkan sistem pembelajaran ansuransi kelautan melalui website yang mudah di akses oleh semua kalangan. Media pembelajaran ini dikembangkan menggunakan power point sehinggan memiliki slide yang lebih menarik di setiap videonya. Video pembelajaran ini terdiri dari materi jaminan keadaan, pada penelitian ini akan berfokus pada suatu produk media pembelajaran berbasis website yaitu materi ansuransi kelauatan.
Edukasi Kesehatan Tentang Pemanfaatan Puding Labu Kuning untuk Penurunan Tekanan Darah di Desa Cot Paya Ellyza Fazlylawati; Nurul Sakdah; Putriyani Putriyani; Meilisa Meilisa; Defri Mahendra; Mina Indrianti; Tamara Agustina; Alfiaturrahmi Alfiaturrahmi; Ismayani Ismayani; Siti Humairah; Savinatun Najja; Ulan Maulidia; Muhammad Bayta’wi; Hayatul Firda; Humaira Humaira; Beny Bilo; Muhammad Baihaqi; Misra Aulisa
Jurnal Pengabdian Masyarakat Indonesia Sejahtera Vol. 4 No. 1 (2025): Maret: Jurnal Pengabdian Masyarakat Indonesia Sejahtera
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/jpmis.v4i1.2084

Abstract

Background: Hypertension is a chronic disease where blood pressure is above the normal limit, namely 140/90 mmHg, one of the causes of hypertension is a lack of potassium. Pumpkin with high levels of potassium and fiber can help to lower blood pressure. Purpose of service: Providing health education about the use of pumpkin pudding to lower blood pressure. Method: The method used in this service activity is lecture and question and answer. Results: The results of providing education and knowledge about hypertension to families and the elderly were responded well by the Cot Paya community, then several parents asked questions based on material about hypertension. Conclusion: Understanding of families and elderly in Cot Paya village regarding how to use pumpkin pudding to reduce blood pressure.
Pemanfaatan Permainan Tradisional Intingan untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas II SDN 77 Rante Lemo Lestari, Reni; Putriyani, Putriyani; Wahyuni, Eka
Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar Vol. 6 No. 3 (2024): Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikandasar.v6i3.1851

Abstract

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar siswa pada mata pelajaran matematika melalui pemanfaatan permainan tradisional intingan sebagai media pembelajaran. Penelitian ini menggunakan penelitian tindakan kelas yang terdiri dari dua siklus dimana setiap siklus terdiri dari tahap perencanaan, tindakan, observasi, dan refleksi. Subjek dari penelitian ini adalah siswa kelas II SDN 77 Rante Lemo dengan jumlah siswa yaitu 11 siswa. Instrumen yang digunakan dalam penelitian berupa lembar observasi siswa, lembar observasi guru, dan soal tes. Data hasil belajar dianalisis dengan menggunakan analisis kuantitatif. Hasil penelitian menunjukan adanya peningkatan hasil belajar siswa setelah diterapkannya permainan tradisional intingan dimana pada siklus I ada 7 siswa yang sudah tuntas sesuai dengan KKM dan 4 siswa belum tuntas dengan presentase ketuntasan 64% dan nilai rata-rata 72,72, sedangkan pada siklus II ada 10 siswa yang sudah tuntas dan hanya 1 siswa yang belum tuntas dengan presentase ketuntasan 91% dan nilai rata-rata 86,36%. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa pemanfaatan permainan tradisional intingan dapat meningkatkan hasil belajar matematika pada siswa kelas II SDN 77 Rante Lemo.
Meta Analisis Lembar Kerja Digital Berbasis Geogebra terhadap Kemampuan Penalaran Hardiana, Hardiana; Putriyani, Putriyani; Djafar, Suarti; Nurdin, Nurdin; Alam, Pratiwi Pujilestari
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 2 (2025): April - June 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i2.3006

Abstract

Penelitian ini memiliki urgensi yang tinggi dalam upaya mengintegrasikan teknologi digital secara efektif dalam pembelajaran matematika. Geogebra sebagai perangkat lunak dinamis yang menawarkan visualisasi konsep abstrak yang dapat membantu peserta didik mengembangkan kemampuan penalaran yang merupakan kunci dalam pembelajaran matematika. Melalui penelitian ini, dapat diperoleh data dan bukti nyata mengenai sejauh mana lembar kerja digital berbasis geogebra mampu menfasilitasi pemahaman konsep, keterlibatan aktif serta mendorong kemandirian belajar peserta didik. Tujuan penelitian untuk meninjau kembali peningkatan kemampuan penalaran matematis peserta didik melalui lembar kerja digital berbasis geogebra dari sekian artikel penelitian relevan secara komprehensif dan mendalam. Penelitian ini menggunakan metode meta-analisis yang meliputi lima tahap: definisi masalah penelitian, pengumpulan data, proses pengkodean, analisis statistik, dan presentasi hasil. Hasil penelitian menunjukkan bahwa nilai effect size termasuk dalam tiga kategori: sedang, besar, dan sangat besar, yang menunjukkan bahwa, penggunaan lembar kerja digital berbasis geogebra terbukti memberikan dampak positif dan signifikan terhadap peningkatan kemampuan penalaran matematika peserta didik secara keseluruhan. Selain itu, hasil perhitungan uji rata-rata juga dapat ditemukan bahwa nilai = 21,28 dan , karena 21,28 = maka ditolak. Artinya, mean kelompok eksperimen lebih tinggi dibandingkan dengan kelompok kontrol sehingga menunjukkan adanya peningkatan kemampuan penalaran melalui lembar kerja digital berbasis geogebra. Penelitian lebih lanjut disarankan agar dilakukan kajian lebih mendalam dengan mempertimbangkan variabel lain seperti tingkat literasi digital peserta didik, gaya belajar, serta peran tenaga pendidik dalam menfasilitasi penggunaan geogebra.
Peran Supervisi Dalam Meningkatkan Inovasi Pembelajaran PAI Di Era Digital Di SMA Islam Ta'Alumul Huda Bumiayu Jawa Tengah Putriyani, Putriyani
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 4 No. 8: Juli 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v4i8.10658

Abstract

Penelitian ini bertujuan untuk menganalisis peran supervisi pendidikan dalam menumbuhkan inovasi dalam pembelajaran Pendidikan Agama Islam (PAI) di era digital di SMA Islam Ta'alumul Huda, Bumiayu, Jawa Tengah. Dengan menggunakan pendekatan kualitatif dengan desain studi kasus, data dikumpulkan melalui wawancara mendalam, observasi, dan dokumentasi. Temuan penelitian mengungkapkan bahwa meskipun supervisi dilakukan secara teratur dan terstruktur, supervisi tersebut sebagian besar masih bersifat administratif dan kurang berorientasi transformatif. Guru PAI telah mulai mengintegrasikan media digital ke dalam praktik pengajaran mereka seperti presentasi interaktif dan kuis daring, namun inovasi ini masih terfragmentasi dan tidak tertanam secara pedagogis. Penelitian ini menunjukkan bahwa supervisi reflektif dan kolaboratif dapat secara signifikan memotivasi guru untuk berinovasi jika selaras dengan kebutuhan kontekstual dan didukung oleh pengembangan profesional.
IMPROVING THE AL-QUR'AN TAHFIDZ PROGRAM THROUGH THE IMPLEMENTATION OF TOTAL QUALITY MANAGEMENT Rokhmah, Dewi; Almukarromah, Khaerunnisa; Putriyani, Putriyani; Wakhyudin, Muhammad Fahd
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 2, No 2 (2024): Third International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

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Abstract

This study aims to determine the improvement of the Al-Qur'an memorization program through the implementation of Total Quality Management at the Modern Islamic Boarding School Muhammadiyah Boarding School Bumiayu. This study uses a qualitative research type. Data collection methods in this study are observation, documentation, and interviews. Data were obtained directly from the subjects who provided information to the researcher, namely Mudir, Wakil Mudir, Waka Tahfidz, Tahfidz Teachers, and Santri. The data analysis method used through the stages of data collection, data reduction, data presentation, and drawing conclusions. From the results of the study, it was concluded that the improvement of the Al-Qur'an memorization program through the implementation of Total Quality Management at the Modern Islamic Boarding School Muhammadiyah Boarding School Bumiayu includes: determining memorization targets, tahsin Al-Qur'an, halaqah tahfidz, determining the method of memorizing Al-Qur'an, determining the time to memorize, time and activities to memorize, Tasmi' (memorization deposits), and tahfidz exams. Meanwhile, the implementation of TQM in the Al-Qur'an memorization program at the Modern Islamic Boarding School Muhammadiyah Boarding School Bumiayu is based on four TQM principles, namely customer focus, obsession with quality, teamwork, and continuous system improvement.
Pengembangan Media Pembelajaran Game Edukatif Berbasis Wordwall pada Materi Bangun Datar untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IV SDN 1 Enrekang Risal, Isra Nurul Asfani; Putriyani, Putriyani; Nadar, Nadar
Cokroaminoto Journal of Primary Education Vol. 7 No. 2 (2024): Oktober 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.7.2.2024.4825

Abstract

Masalah utama dalam penelitian ini adalah bagaimana pengembangan media pembelajaran game edukatif berbasis Wordwall pada materi bangun datar dapat meningkatkan hasil belajar peserta didik kelas IV di SDN 1 Enrekang. Penelitian bertujuan untuk mengembangkan suatu media pembelajaran game edukatif berbasis wordwall pada materi bangun datar kelas IV SDN 1 Enrekang, dan juga bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan media terhadap hasil belajar peserta didik. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE. Validasi dilakukan oleh ahli media, ahli materi, dan praktisi pembelajaran (guru kelas IV) serta diuji coba pada 22 siswa. Hasil validasi menunjukkan bahwa ahli media memberikan penilaian sebesar 100%, ahli materi 89%, dan praktisi pembelajaran 97%. Secara keseluruhan, validasi dari ketiga ahli tersebut memperoleh nilai rata-rata 96%, yang dikategorikan sangat valid. Ujicoba lapangan terhadap 22 peserta didik menggunakan game edukatif wordwall memperoleh 93% dengan hasil tersebut menunjukkan kategori yang dicapai yaitu “sangat layak”. maka kepraktisan media pembelajaran game edukatif dikategori sangat praktis digunakan dalam proses pembelajaran. Pada saat uji lapangan menggunakan media pada tahap pretest diperoleh nilai persentase 65% dan nilai persentase pada tahap postest 87% peningkatan terlihat pada peserta didik terhadap hasil belajar materi bangun datar di kelas IV SDN 1 Enrekang. Hasil penilaian media pembelajaran berupa game edukatif berbasis Wordwall yang dikembangkan peneliti menunjukkan bahwa efektif dan layak dipergunakan sebagai media pembelajaran untuk meningkatkan hasil belajar materi bangun datar peserta didik kelas IV di SDN 1 Enrekang.