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Peran Kajian Kitab Kuning di Masjid Ushuluddin dalam Pengembangan Masyarakat Rowolaku Kajen Faidatul Khusna; sabbihhisma, Iqna; Prameswari Bono, Shafa Ajeng; Nafila, Akmala; QOmariyah
Journal of Islamic Management Vol. 6 No. 1 (2026): January
Publisher : Program Studi Manajemen Dakwah Fakultas Dakwah dan Komunikasi UIN Sunan Ampel Surabaya, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jim.v6i1.2371

Abstract

In the context of modernization and globalization, society faces significant challenges in maintaining authentic religious values relevant to contemporary life. This study aims to analyze the role of classical Islamic text studies at the Ushuluddin Rowolaku Kajen Mosque in developing the surrounding community’s religious, social, and cultural life. Using a qualitative field research approach, this study explores the traditional routine of classical Islamic text learning that has been practiced since the 1950. The Ushuluddin Rowolaku Kajen Mosque thus serves as a center for both religious learning and community transformation, preserving Islamic scholarly traditions while responding to contemporary social changes.
Improvement of Science Learning Outcomes on the Topic of Changes in the State of Matter Thru the Game-Based Learning Model Assisted by Wordwall Media for 3rd Grade Elementary School Insyiatul Iftitah; Lasim Muzammil; Qomariyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1241

Abstract

This research is motivated by the low learning outcomes of students in the IPAS subject on the material of changes in the state of matter in the third grade of elementary school. The aim of this research is to improve students' learning outcomes thru the application of the Game Based Learning model assisted by Wordwall media. This research is a Classroom Action Research (CAR) conducted in two cycles, with 28 third-grade elementary school students as the research subjects. Each cycle consists of the stages of planning, implementation, observation, and reflection. The data collection techniques used are tests, observations, and documentation. Data were analyzed descriptively, both quantitatively and qualitatively. The research results show that the application of the Game Based Learning model assisted by Wordwall media can improve students' learning outcomes. This is evidenced by the increase in the average class score from 58.07 in the pre-cycle to 68.50 in cycle I and further increasing to 81.14 in cycle II. The percentage of learning completeness also improved from 32.14% in the pre-cycle to 53.57% in cycle I and 82.14% in cycle II. Additionally, the N-Gain calculation result of 0.55 falls into the moderate category. Thus, it can be concluded that the application of the Game Based Learning model assisted by Wordwall media can improve the learning outcomes of IPAS on the material of the change of state of matter for third-grade elementary school students.
Improving Elementary School Students' Understanding of the Concept of Flat Geometry Elements Through an Open-Ended Approach Mufaricha Ulia Anjani; Akhmad Jufriadi; Qomariyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1246

Abstract

This study aims to improve the understanding of the concept of the elements of plane figures in grade III students of Tanjungrejo 5 Public Elementary School through the application of an open-ended approach. The main problem found in the pre-action was the low ability of students to understand geometric concepts due to reliance on memorization and one definite answer. This Classroom Action Research (CAR) was carried out in two cycles using the Kemmis & McTaggart model which includes the stages of planning, implementation, observation, and reflection. The learning steps applied included open problem orientation, problem presentation, independent or group problem solving, and discussion of the results of the solution. The results showed a significant increase in conceptual understanding gradually. Students' classical mastery in the pre-action only reached 3.70% with a very poor category. After the action was carried out in cycle I, the mastery rate increased to 64.28%. In cycle II, classical mastery jumped to 92.80% and was included in the excellent category. This increase is supported by the theory of constructivism and the theory of cognitive flexibility which emphasize that knowledge is actively constructed by students through problems that challenge creativity. This approach has proven effective in making students more creative and able to solve mathematical problems with more than one solution.
Improvement of Student Learning Outcomes Thru the Make a Match Learning Model on Biodiversity Material for 4th Grade Elementary School Hesti Medisa Wulantika; Lasim Muzammil; Qomariyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1248

Abstract

This research is motivated by the low science learning outcomes of fourth-grade students on the topic of Biodiversity, which is caused by the dominance of the lecture method that makes students passive. The purpose of this research is to improve the quality of the learning process and cognitive learning outcomes thru the Make a Match learning model. This research is a type of Classroom Action Research (CAR) with the research subjects being 20 fourth-grade students. The data collection techniques included learning outcome tests and observations of student activities. The data were analyzed using qualitative and quantitative techniques. The research procedure was carried out in two cycles, which included planning, implementation, observation, and reflection. The research results show a very significant improvement at each stage. At the pre-action stage, the average student score was only 53.5 with a classical completeness of 15% and increased to 73 with 65% completeness in Cycle I. In Cycle II, the average soared to 93 with 90% completeness, which falls into the "Very Good" category. Based on these results, it is concluded that the Make a Match learning model effectively improves learning outcomes in biodiversity material thru an interactive, enjoyable, and student-centered approach.
Improving the Learning Outcomes of Second-Grade Elementary School Students in Weight Measurement Through the Think-Pair-Share Model Assisted by Polypad Media Juwita Tumeida; Lasim Muzammil; Qomariyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1249

Abstract

This study aims to improve the learning outcomes of second grade elementary school students on weight measurement material through the implementation of the Think Pair Share (TPS) learning model assisted by Polypad media. This research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The subjects of this study were 28 students of class II at SD Negeri Tanjungrejo 5. Data were collected through observation and tests (pre-test and post-test), then analyzed using qualitative and quantitative descriptive techniques. The results showed that student learning outcomes improved significantly. The classical completeness increased from 10.7% in the pre-cycle to 60.71% in cycle I, and reached 85.71% in cycle II, exceeding the minimum completeness criteria (KKM) of 70. The findings indicate that the TPS model assisted by Polypad media effectively enhances student engagement, conceptual understanding, and learning outcomes in weight measurement material.
Improving Students’ Conceptual Understanding through the Implementation of the Problem-Based Learning Model Assisted by Animated Video and Formative Assessment: A Case Study of the Diversity of Landforms in Indonesia Kingkin Pindialesta; Akhmad Jufriadi; Qomariyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1247

Abstract

This study aims to improve student’s conceptual understanding of the diversity of landforms in Indonesia through the implementation of the Problem Based Learning (PBL) model supported by animated videos and formative assessment. The research employed Classroom Action Research (CAR) conducted in two cycles following the Kemmis and McTaggart model, which includes planning, action, observation, and reflection stages. The participants were 28 third-grade students of SD Negeri Tanjungrejo 5. Data were collected through observation, documentation, pre-test, and post-test to measure students’ conceptual understanding. The results showed a significant improvement in students’ learning outcomes across each cycle. In the pre-cycle stage, the classical completeness rate was only 17.86%. After implementing the learning model in Cycle I, the percentage increased to 57.17%. Further improvement occurred in Cycle II, where classical completeness reached 85.71%, exceeding the predetermined success indicator. The use of animated videos helped students visualize abstract concepts of landforms, while formative assessment provided feedback on students’ understanding during the learning process. Therefore, the integration of the Problem Based Learning model, animated video media, and formative assessment proved effective in enhancing students’ conceptual understanding and creating a more active and meaningful learning environment in elementary school.