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Sosialisasi Dampak Gadget Bagi Anak-Anak Tingkat Dasar di Desa Jaya Mulya Semendawai Suku III Resti Septikasari; Ratih Purnama Pertiwi; Sri Enggar Kencana Dewi; Tri Ratna Dewi; Nor Kholidin; Imam Rodin
Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Vol. 3 No. 1 (2026): Januari : Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aksinyata.v3i1.2772

Abstract

The increasing use of electronic devices, specifically gadgets, among elementary school children has caused various problems, such as addiction, decreased social interaction, health problems, and decreased concentration in learning. These problems involve not only children but also objects and things around them, as well as parents in managing them. Gadget use is not just a matter of quantity that exacerbates this condition. As a solution, the community service team held a socialization focused on improving healthy digital literacy through counseling, interactive discussions, and practical simulations. Results achieved included increased knowledge about the risks of excessive gadget use, increased collective awareness in limiting usage time, and the formation of practical guidelines for healthy gadget use in school and family environments. The results of the activity were documented in the form of a scientific article published in the community service journal as an academic contribution. Overall, the activity has gone according to plan in terms of planning, implementation, and partner involvement. Active participation of participants was evident in the enthusiasm in the discussions and the school's commitment to continuously monitoring gadget use. Thus, this program is expected to have a long-term positive impact in shaping wise behavior in using technology among elementary school children.
PENDAMPINGAN PEMANFAATAN MEDIA EDPUZZLE INTERAKTIF UNTUK MENGENALKAN SEJARAH NABI MUHAMMAD SAW KEPADA SISWA SD Niam, Ahmad Ulin; Supangat, Supangat; Kholidin, Nor; Rodin, Imam; Winarni, Dwi Putri
JMM (Jurnal Masyarakat Mandiri) Vol 10, No 1 (2026): Februari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v10i1.37242

Abstract

Abstrak: Kegiatan pengabdian ini dilatarbelakangi oleh permasalahan rendahnya minat belajar siswa dalam memahami materi sejarah Nabi Muhammad SAW akibat penggunaan media pembelajaran yang masih konvensional dan minimnya metode interaktif yang melibatkan siswa secara aktif. Tujuan kegiatan ini adalah memberikan pendampingan pemanfaatan media Edpuzzle interaktif agar proses belajar menjadi lebih menarik, partisipatif, dan mudah dipahami oleh siswa sekolah dasar. Pengabdian dilaksanakan melalui metode pendampingan langsung kepada mitra, yaitu 20 siswa kelas tinggi pada sekolah dasar. Proses pendampingan meliputi pengenalan fitur Edpuzzle, pembuatan video interaktif, serta penerapan dalam pembelajaran sejarah. Evaluasi dilakukan melalui observasi keterlibatan siswa melalui lembar observasi terstruktur, penilaian respons siswa menggunakan angket skala Likert setelah pembelajaran, dan analisis tingkat pemahaman materi berdasarkan hasil tes formatif. Hasil kegiatan menunjukkan peningkatan antusiasme, partisipasi, serta pemahaman siswa terhadap materi sejarah Nabi Muhammad SAW. Secara kualitatif, 18 dari 20 siswa (88%) tampak aktif bertanya dan menjawab selama pembelajaran, 17 siswa (84%) mampu memahami materi dengan baik, dan rata-rata skor respons siswa mencapai 4,4 dari skala 5, yang menunjukkan kategori sangat positif. Selain itu, siswa mampu mengikuti aktivitas berbasis video interaktif secara mandiri dan lebih fokus selama proses pembelajaran.Abstract: This community service activity was motivated by the low level of student interest in understanding the material on the history of the Prophet Muhammad SAW due to the use of conventional learning media and the lack of interactive methods that actively involve students. The purpose of this activity was to provide assistance in utilising interactive Edpuzzle media to make the learning process more interesting, participatory, and easier for primary school students to understand. The community service was carried out through direct mentoring of partners, involving 20 upper grade students in primary schools. The mentoring process included an introduction to Edpuzzle features, the creation of interactive videos, and their application in history lessons. Evaluation was carried out through observation of student engagement using a structured observation checklist, assessment of student responses using a Likert-scale questionnaire after the learning activities, and analysis of students’ level of material comprehension based on formative test results. The results of the activity showed an increase in students' enthusiasm, participation, and understanding of the material on the history of the Prophet Muhammad SAW. Qualitatively, 18 out of 20 students (88%) were actively involved in asking and answering questions during the learning process, 17 students (84%) demonstrated good understanding of the material, and the average student response score reached 4.4 on a 5-point scale, indicating a very positive category. In addition, students were able to independently follow interactive video-based activities and were more focused during the learning process.