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Peningkatan Motorik Halus Anak Usia Dini Melalui Kegiatan Finger Painting Di KB Paud Citra Nusantara Mahfudoh Tunisa; Amat Hidayat; Ratu Yustika Rini
Getpress Management Journals Vol 3 No 3 (2025): As-Salam: Journal Islamic Social Sciences and Humanities
Publisher : Yayasan Salam Cerdas Al-Fattah

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Abstract

This research is based on the urgency of the motor development process is very closely related to the motor center in the brain. Motor skills develop in line with muscle and nerve maturation. In this case, it was found that the fine motor skills of children aged 4-5 years were considered lacking based on the results of observations in the activities of scissors, drawing lines and in controlling the coordination of hand and eye movements at KB PAUD Citra Nusantara. This study uses a quantitative method with an approach using  the One Group Pretest-Posttest Design pre-experimental model  in this study, 35 students and students aged 4-5 years from classes A1 and A2. They were observed twice: before (pretest) and after (posttest) doing finger painting activities. This method starts with collecting data, interpreting it and then producing appearances and results. The data collection techniques are observation and documentation. The technique of measuring observation items uses a Likert scale. The data validity technique uses the Correl  formula in Microshoft Excel and uses a significance of 5%. The technical data analysis uses the N-gain Score. The place for this research was carried out at KB PAUD Citra Nusantara, Bojong Village, Ragas Masigit Village, Carenang District, and was carried out in February-March 2023. Based on the results of observation and data processing, it can be concluded that the Improvement of Fine Motor Skills of Children Aged 4-5 Years through Finger Painting Activities at KB PAUD Citra Nusantara shows an increase of 74% with the level of effectiveness quite effective.
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN GAME EDUCAPLAY DALAM PEMAHAMAN MATERI WARISAN BUDAYA SISWA KELAS V PADA PEMBELAJARAN IPS DI SDN CIWEDUS 2 Setiawati, Meti; Ahmad Mubarok; Aditya Rachman; Amat Hidayat; Ahmad Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33324

Abstract

Penelitian ini bertujuan menganalisis penggunaan media pembelajaran berbasis game Educaplay dalam meningkatkan pemahaman siswa terhadap materi warisan budaya pada pembelajaran IPS di kelas V SDN Ciwedus II. Latar belakang penelitian adalah rendahnya pemahaman siswa akibat metode pembelajaran yang kurang menarik dan minim interaksi. Media Educaplay dipilih karena mampu menyajikan materi dalam bentuk kuis dan permainan edukatif yang interaktif, sesuai karakteristik belajar siswa sekolah dasar. Penelitian menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara, tes, dan dokumentasi. Subjek penelitian terdiri dari enam siswa kelas V, satu guru kelas, dan satu kepala sekolah. Analisis data dilakukan dengan model Miles dan Huberman. Hasil penelitian menunjukkan bahwa Educaplay meningkatkan antusiasme dan partisipasi aktif siswa, membuat proses pembelajaran lebih menyenangkan, serta membantu siswa memahami konsep warisan budaya dengan lebih baik. Guru merasakan kemudahan dalam penyampaian materi karena media ini mampu menarik perhatian siswa dan memfasilitasi interaksi dua arah. Temuan ini mengindikasikan bahwa Educaplay efektif sebagai media pembelajaran inovatif untuk IPS, khususnya materi warisan budaya, dan dapat menjadi alternatif strategi pembelajaran interaktif yang mendukung Kurikulum Merdeka.
PENGARUH MEDIA POWERPOINT INTERAKTIF TERHADAP KEMAMPUAN KOGNITIF SISWA KELAS V PADA MATERI SISTEM PENCERNAAN MANUSIA DI SDN BANJARSARI 3 Siti Amaliah; Amat Hidayat; Ahmad Mubarok; Aditya Rachman; Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33950

Abstract

This research was motivated by the low cognitive abilities of students, which have an impact on low learning outcomes. The aim of this study is to determine the effect of interactive PowerPoint learning media on the cognitive abilities of fifth-grade students in the human digestive system material at SDN Banjarsari 3. This research uses a quasi-experimental method with a Non-Equivalent Control Group Design. Data collection techniques were carried out through tests. Data analysis was conducted using prerequisite tests, hypothesis testing, and Effect Size. Based on the results of the t-test for the pretest, the significance value was 0.981 > 0.05, so H₀ is accepted. This means there is no significant difference in the initial cognitive abilities of the two groups. The posttest t-test results showed a significance value of 0.002 < 0.05, so H₀ is rejected. This indicates a significant difference between the experimental group and the control group. Furthermore, the Effect Size test results obtained a Cohen's d value of 1.002714, which is classified as high. It can be concluded that interactive PowerPoint learning media significantly influence the improvement of students' cognitive abilities.