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Peningkatan Motorik Halus Anak Usia Dini Melalui Kegiatan Finger Painting Di KB Paud Citra Nusantara Mahfudoh Tunisa; Amat Hidayat; Ratu Yustika Rini
Getpress Management Journals Vol 3 No 3 (2025): As-Salam: Journal Islamic Social Sciences and Humanities
Publisher : Yayasan Salam Cerdas Al-Fattah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is based on the urgency of the motor development process is very closely related to the motor center in the brain. Motor skills develop in line with muscle and nerve maturation. In this case, it was found that the fine motor skills of children aged 4-5 years were considered lacking based on the results of observations in the activities of scissors, drawing lines and in controlling the coordination of hand and eye movements at KB PAUD Citra Nusantara. This study uses a quantitative method with an approach using  the One Group Pretest-Posttest Design pre-experimental model  in this study, 35 students and students aged 4-5 years from classes A1 and A2. They were observed twice: before (pretest) and after (posttest) doing finger painting activities. This method starts with collecting data, interpreting it and then producing appearances and results. The data collection techniques are observation and documentation. The technique of measuring observation items uses a Likert scale. The data validity technique uses the Correl  formula in Microshoft Excel and uses a significance of 5%. The technical data analysis uses the N-gain Score. The place for this research was carried out at KB PAUD Citra Nusantara, Bojong Village, Ragas Masigit Village, Carenang District, and was carried out in February-March 2023. Based on the results of observation and data processing, it can be concluded that the Improvement of Fine Motor Skills of Children Aged 4-5 Years through Finger Painting Activities at KB PAUD Citra Nusantara shows an increase of 74% with the level of effectiveness quite effective.
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN GAME EDUCAPLAY DALAM PEMAHAMAN MATERI WARISAN BUDAYA SISWA KELAS V PADA PEMBELAJARAN IPS DI SDN CIWEDUS 2 Setiawati, Meti; Ahmad Mubarok; Aditya Rachman; Amat Hidayat; Ahmad Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33324

Abstract

Penelitian ini bertujuan menganalisis penggunaan media pembelajaran berbasis game Educaplay dalam meningkatkan pemahaman siswa terhadap materi warisan budaya pada pembelajaran IPS di kelas V SDN Ciwedus II. Latar belakang penelitian adalah rendahnya pemahaman siswa akibat metode pembelajaran yang kurang menarik dan minim interaksi. Media Educaplay dipilih karena mampu menyajikan materi dalam bentuk kuis dan permainan edukatif yang interaktif, sesuai karakteristik belajar siswa sekolah dasar. Penelitian menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara, tes, dan dokumentasi. Subjek penelitian terdiri dari enam siswa kelas V, satu guru kelas, dan satu kepala sekolah. Analisis data dilakukan dengan model Miles dan Huberman. Hasil penelitian menunjukkan bahwa Educaplay meningkatkan antusiasme dan partisipasi aktif siswa, membuat proses pembelajaran lebih menyenangkan, serta membantu siswa memahami konsep warisan budaya dengan lebih baik. Guru merasakan kemudahan dalam penyampaian materi karena media ini mampu menarik perhatian siswa dan memfasilitasi interaksi dua arah. Temuan ini mengindikasikan bahwa Educaplay efektif sebagai media pembelajaran inovatif untuk IPS, khususnya materi warisan budaya, dan dapat menjadi alternatif strategi pembelajaran interaktif yang mendukung Kurikulum Merdeka.
PENGARUH MEDIA POWERPOINT INTERAKTIF TERHADAP KEMAMPUAN KOGNITIF SISWA KELAS V PADA MATERI SISTEM PENCERNAAN MANUSIA DI SDN BANJARSARI 3 Siti Amaliah; Amat Hidayat; Ahmad Mubarok; Aditya Rachman; Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33950

Abstract

This research was motivated by the low cognitive abilities of students, which have an impact on low learning outcomes. The aim of this study is to determine the effect of interactive PowerPoint learning media on the cognitive abilities of fifth-grade students in the human digestive system material at SDN Banjarsari 3. This research uses a quasi-experimental method with a Non-Equivalent Control Group Design. Data collection techniques were carried out through tests. Data analysis was conducted using prerequisite tests, hypothesis testing, and Effect Size. Based on the results of the t-test for the pretest, the significance value was 0.981 > 0.05, so H₀ is accepted. This means there is no significant difference in the initial cognitive abilities of the two groups. The posttest t-test results showed a significance value of 0.002 < 0.05, so H₀ is rejected. This indicates a significant difference between the experimental group and the control group. Furthermore, the Effect Size test results obtained a Cohen's d value of 1.002714, which is classified as high. It can be concluded that interactive PowerPoint learning media significantly influence the improvement of students' cognitive abilities.
EFFORTS TO IMPROVE CHILDREN'S EXPRESSIVE LANGUAGE DEVELOPMENT THROUGH ROLE-PLAY ACTIVITIES AT THE AGE OF 4-5 YEARS AT AL-FAUZAN PAUD, TENJOAYU VILLAGE, TANARA DISTRICT, SERANG REGENCY Fatimah, Endang; Novita Sari; Inten Risna; Amat Hidayat; Mutia Sari
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.794

Abstract

This research is motivated by the limited expressive language skills of most children aged 4–5 years at the Al-Fauzan PAUD, Tenjoayu Village, Tanara, Serang Regency. The purpose of the research is to examine the implementation of role-playing activities in improving the expressive language development of early childhood. The method used is descriptive qualitative with primary and secondary data sources. Data collection techniques include in-depth interviews, observation, and documentation to obtain a comprehensive picture of the research focus. Data analysis of this research refers to the qualitative approach of Miles & Huberman which emphasizes the stages of data reduction, data presentation, and drawing conclusions so that the research results reflect the real social context. The results of the study indicate that role-playing activities make a significant contribution to improving children's expressive language skills. Theoretically, the results of this study are supported by Vygotsky's view of the Zone of Proximal Development (ZPD) which emphasizes the importance of social interaction and the role of teachers in helping children achieve higher language skills. The conclusion of the study shows that role-playing activities at the Al-Fauzan PAUD are implemented through planning, implementation, and evaluation stages with a thematic approach that is appropriate to the characteristics of children aged 4–5 years. This activity effectively improves vocabulary, the use of complete sentences, and children's confidence in speaking
IMPLEMENTATION OF THE CLOGS GAME ON THE GROSS MOTOR ABILITIES OF CHILDREN AT AL-FALAH PAUD, PONTANG DISTRICT, AGED 5-6 YEARS REGENCY Fuadah, Hanis; Amat Hidayat; Ibnu Sina
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.795

Abstract

The main problem in this research is the underdeveloped gross motor skll of children aged 5-6 years at PAUD Al-Falah, Pontang District. This issue arises due to the limited variety of physical activities and the suboptimal use of educational play tools. This study aims to explore how the implementation of the traditional bakiak game can improve children's gross motor skill., A qualitative approach was used, with data collected through observation, interviews, and documentation. The results show that the bakiak game enhances several aspects of gross motor skills, such as balance, coordination, muscle strength, and agility. Additionally, the activity fosters children's social abilities, including cooperation, discipline, and self confidence. Teachers responded positively, noting that the activity is easy to implement and engaging for children. In conclusion, the bakiak game is effective in supporting the development of gross motor skils in early childhood education settings
THE EFFECT OF FLASH CARD MEDIA USE ON EARLY CHILDREN'S NUMERIC ABILITY AT NURUL AMIN PARAMAYAN PAUD, SERANG REGENCY Karmila, Mila; Umalihayati; Yolanda Pahrul; Amat Hidayat; Siti Kholifah
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.797

Abstract

This study was conducted to address the research questions regarding how the implementation of clean and healthy living behavior (PHBS) can be promoted through physical activities in children aged 5–6 years at KB PAUD Al-Hidayah, Serang Regency. The purpose of this study is to examine the effectiveness of physical activities in improving PHBS among early childhood students. The research employed a Classroom Action Research (CAR) method consisting of two cycles, each including the stages of planning, action, observation, and reflection. The subjects of this study were 9 children aged 5–6 years. Data collection techniques included observation, documentation, and field notes. The results showed a noticeable improvement in PHBS after the children participated in physical activities. The children began to develop habits such as washing hands with soap before meals, throwing trash in the designated place, and maintaining body hygiene after activities. These improvements were significantly evident in each cycle, as indicated by the observation sheets. The study concludes that enjoyable and structured physical activities can serve as an effective medium for instilling PHBS in early childhood. It is recommended that teachers integrate physical activities into daily routines and collaborate with parents to reinforce PHBS habits at home. Furthermore, health authorities are encouraged to support this program.
IMPROVING GROSS MOTOR SKILLS THROUGH LARGE BALL THROWING AND CATCHING ACTIVITIES FOR CHILDREN AGED 5-6 AT AN-NABILA PRESCHOOL PONTANG DISTRICT Ifat Fatmawati; Amat Hidayat; Ibnu Sina
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.809

Abstract

The lack of ability and strength of children in using hand and finger skills to throw and catch the ball is due to the less than optimal use of learning methods that involve physical activity. Therefore, this study aims to determine the use of play activities using the demonstration method to improve children's gross motor skills. The type of research used is classroom action research which is carried out collaboratively together with teachers. The subjects of the study were 21 children in class B of PAUD AN-Nabila. Data collection techniques in this study used observation and documentation. The study was conducted in three cycles, in one cycle, five research actions were carried out. The results of the study stated that playing throwing and catching a ball with a demonstration method can improve children's gross motor skills and this can be seen from the increase in each cycle. The highest average class score obtained from the pre-cycle to cycle I increased by 18.85%. and cycle I to cycle II experienced an increase of 15.45%, then the average class score in cycle II reached 89.53%. Therefore, this study is considered successful because the increase in children's fine motor skills in cycle II meets the established success criteria of 71% agreed upon by researchers and colleagues
Penerapan Media Poster dalam Mengembangkan Kemampuan Membaca Anak Usia 5-6 Tahun di PAUD Widuri Kota Cilegon Laihatul Janah; Pahrul, Yolanda; Amat Hidayat
Indonesian Research Journal on Education Vol. 5 No. 6 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v5i6.3920

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan media poster dalam mengembangkan kemampuan membaca anak usia 5–6 tahun di PAUD Widuri Kota Cilegon. Latar belakang penelitian ini adalah rendahnya kemampuan membaca dasar pada anak, seperti kesulitan dalam mengenali huruf, mengeja suku kata, serta merangkai kata menjadi kalimat sederhana. Penelitian ini menggunakan pendekatan kualitatif deskriptif untuk menggambarkan proses pembelajaran secara mendalam dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan media poster memberikan dampak positif dalam meningkatkan kemampuan membaca anak. Media poster yang digunakan berisi gambar dan tulisan yang menarik, sehingga memudahkan anak dalam mengenali bentuk huruf dan kata serta memahami maknanya melalui visualisasi. Anak-anak tampak lebih antusias, fokus, dan termotivasi untuk mengikuti kegiatan membaca. Guru juga lebih mudah membimbing anak melalui pendekatan yang interaktif dan kontekstual. Selain itu, media poster mendorong partisipasi aktif dan kolaborasi antar anak dalam pembelajaran kelompok kecil. Dengan demikian, media poster dapat dijadikan alternatif strategi pembelajaran yang efektif dan menyenangkan untuk meningkatkan kemampuan membaca anak usia dini, terutama pada aspek pengenalan huruf, suku kata, dan kata sederhana
IMPLEMENTASI KEGIATAN FINGER PAINTING DALAM MENGEMBANGKAN MOTORIK HALUS ANAK USIA 4-5 TAHUN DI TK AL-HIKMAH KECAMATAN KASEMEN Lis Susanti; Amat Hidayat; Yolanda Pahrul
Al-Abyadh Vol. 8 No. 2 (2025): Edisi Desember
Publisher : PROGRAM STUDI PENDIDIKAN ISLAM ANAK USIA DINI INSTITUT AGAMA ISLAM DINIYYAH PEKANBARU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46781/al-abyadh.v8i2.1890

Abstract

Penelitian ini ditujukan untuk menggambarkan bagaimana pelaksanaan kegiatan melukis dengan jari dalam meningkatkan kemampuan gerak halus pada anak berusia 4-5 tahun yang berada di TK Al-Hikmah Kecamatan Kasemen. Penelitian dilatar belakangi oleh kondisi dimana beberapa anak mengalami kesulitan dalam melakukan aktivitas seperti menggambar, menulis, maupun menggunakan peralatan. Metode yang digunakan ialah deskriptif kualitatif dengan pengumpulan data melalui observasi, wawancara, serta dokumentasi. Hasil menunjukkan bahwa kegiatan melukis menggunakan jari dapat meningkatkan lima aspek keterampilan gerak halus yaitu sinkronisasi mata dengan tangan, kekuatan serta fleksibilitas jari, akurasi pergerakan, penguasaan bahan, dan kesabaran. Faktor yang mendukung kesuksesan kegiatan mencakup dukungan guru, ketertarikan anak serta partisipasi keluarga. Hambatan yang ditemui berupa terbatasnya area dan durasi, serta keengganan anak terhadap kekotoran. Dapat disimpulkan bahwa melukis dengan jari adalah pendekatan yang efektif dan menggembirakan untuk merangsang kemajuan gerak halus anak di tahap awal perkembangan. Direkomendasikan supaya kegiatan ini diterapkan secara berkelanjutan dalam proses belajar mengajar di lembaga PAUD.