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Journal : VISA: Journal of Vision and Ideas

Pengaruh Pelatihan Diversifikasi Produk terhadap Pengembangan Industri Usaha Tape di Banjarsari Prasetyo, Abdul Rahman; Kusumaningrum, Shirly Rizki; Wulandari, Dwi; Aruna, Alby; Marcelliantika, Adinda; Surya, Eka Putri; Rahmawati, Nila
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.3937

Abstract

The tape business industry in Banjarsari Village faces challenges in increasing competitiveness through product diversification. The main objectives include identifying gaps in producer knowledge, improving the quality of tape products, and supporting downstream policies. The methods applied are Objective-Oriented Project Planning (OPP) and Logical Framework Approach (LFA), with a focus on analyzing skills needs and product quality standards. The research location is in Banjarsari Village with the main target being tape producers. The results show a significant increase in producers' knowledge and skills after the training, as well as product quality that meets downstream standards. The benefits obtained include increasing the competitiveness of the local tape industry, support for product downstream policies, and increasing producer income. In conclusion, product diversification training has proven effective in developing the tape business industry in Banjarsari Village.
Pola Penerapan STEAM dalam Produksi Playmat Interaktif untuk Pendidikan Muatan Lokal di Sekolah Pinggiran Kabupaten Pacitan Prasetyo, Abdul Rahman; Wulandari, Dwi; Ratnawati, Ike; Rahmawati, Nila; Aruna, Alby; Marcelliantika, Adinda; Surya, Eka Putri
VISA: Journal of Vision and Ideas Vol. 4 No. 3 (2024): VISA: Journal of Vision and Ideas
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v4i3.5204

Abstract

The implementation pattern of this community service aims to understand how to implement the STEAM method (Science, Technology, Engineering, Arts, Mathematics) in the production of interactive playmats intended to enhance local content education in schools on the outskirts of Pacitan Regency. Through a participatory approach, this activity involves teachers and students in the design and production process of playmats, which are designed to facilitate interactive and enjoyable learning. The results of the implementation show that the application of the STEAM method not only enhances students' creativity and technical skills but also strengthens their understanding of local culture. The evaluation of playmat usage indicates a significant increase in students' interest and engagement in learning. Therefore, this activity recommends that integrating the STEAM method into local educational products can be an effective model for developing education in remote areas.