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Design And Implementation of Tempe Sanan Industrial Village Brand Guidelines Edu-Futurism as A Strategic Step Towards Go International Branding Prasetyo, Abdul Rahman; Wulandari, Dwi; Fajarianto, Otto; Aruna, Alby; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
Abdimas Indonesian Journal Vol. 4 No. 1 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i1.373

Abstract

The design and implementation of Edu-Futurism brand guidelines for Kampung Industri Tempe Sanan represent a strategic step to enhance the image and competitiveness of local tempe products in the international market. This project involves a deep analysis of the cultural values and unique features of Sanan tempe, which are then translated into comprehensive brand guidelines. These guidelines encompass visual elements, brand messaging, and consistent communication strategies. The implementation results show increased brand awareness and global consumer interest in Sanan tempe products. This initiative is expected to support international branding efforts and strengthen Kampung Industri Tempe Sanan's position in the global market.
Implementation of Oriented-Project Planning in the Development of Cultural Assets in Residency Infrastructure Writing Cultural Stories of the Pacitan Smart Community Purnamasari, Ica; Listyaningrum, R. Anggia; Rahma, Rezka Arina; Surya, Eka Putri; Aruna, Alby; Marcelliantika, Adinda
Abdimas Indonesian Journal Vol. 4 No. 2 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i2.374

Abstract

This article discusses the implementation of Oriented-Project Planning (OPP) in the development of cultural assets through a writing residency infrastructure for cultural stories in the Pacitan Cerdas Community. This community service program aims to enhance the appreciation and understanding of local culture and develop writing skills for cultural stories. The methodology includes result-oriented project planning, writing training, and intensive mentoring. The results indicate that the application of OPP significantly improves participants' writing skills and produces written works that reflect the richness of local culture. Additionally, this program strengthens community networks and promotes Pacitan culture to a broader audience. In conclusion, the implementation of OPP in cultural asset development provides a positive contribution to the preservation and promotion of local culture through the writing residency infrastructure.
Development of Augmented Reality Interactive Comic Storybooks as Art History Learning Media for Early Age Children Aruna, Alby; Roziqin, Mohamad Firzon Ainur; Qolbi, Muhammad Syifa'ul; Iriaji, Iriaji; Surya, Eka Putri; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
Abdimas Indonesian Journal Vol. 4 No. 1 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i1.375

Abstract

The development of an interactive comic book based on Augmented Reality (AR) as a learning medium for art history for early childhood aims to enhance children's interest and understanding of art history material. This program combines AR technology with educational content in comic form, allowing children to interact with visual and audio elements that support the art history narrative. The methods used include designing and developing comic content, implementing AR technology, and evaluating effectiveness through observation and user feedback. The results indicate a significant increase in children's learning interest and understanding of art history. The implementation of this learning medium is expected to support the cognitive and creative development of early childhood.
Implementation of Generative Asset Platform Governance for Optimizing Social Media Branding Assets in the Pacitan Smart Community Surya, Eka Putri; Roziqin, Mohamad Firzon Ainur; Ningrum, Linda Agustin; Iriaji, Iriaji; Marcelliantika, Adinda; Aruna, Alby; Wijaya, Ginanjar Atma
Abdimas Indonesian Journal Vol. 4 No. 2 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i2.376

Abstract

The implementation of generative asset platform management for optimizing social media branding assets in the Pacitan Cerdas Community aims to enhance the effectiveness of branding strategies and community engagement on social media. This program integrates generative asset technology with good governance to produce consistent, engaging, and relevant social media content. Methods include technical training for community members, development and implementation of the generative asset platform, and performance evaluation through social media metrics analysis. The results show a significant increase in interaction and user engagement. The implementation of this management system is expected to support the development of a strong digital identity and expand the community's reach on social media.
Increasing Community Awareness of the Calculation of Cost of Goods Sold for Banjarsari Tape Production Through the Development of a Dynamic Guidebook Ningrum, Linda Agustin; Roziqin, Mohamad Firzon Ainur; Surya, Eka Putri; Prasetyo, Abdul Rahman; Aruna, Alby; Marcelliantika, Adinda; Wijaya, Ginanjar Atma
Abdimas Indonesian Journal Vol. 4 No. 2 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i2.377

Abstract

Increasing community awareness of the calculation of the Cost of Goods Sold (COGS) for tape production in Banjarsari through the development of a dynamic guidebook aims to enhance local producers' understanding and skills in accurately calculating COGS. This program involves creating an interactive and easy-to-understand guidebook, which includes steps for calculating COGS and the influencing factors. Methods include the preparation of guidebook materials, technical training for producers, and evaluation of the guidebook's effectiveness through user feedback. Results show a significant improvement in producers' ability to calculate COGS and manage production costs. The implementation of this program is expected to support the development of a more efficient and competitive tape industry in Banjarsari Village.
Accelerating the Competitiveness of Banjarsari Village Tape Industry Products Through Training and Diversification of Tape Smoothies Products with Potential for Income Generating Salsabila, Annisa Ayu; Surya, Eka Putri; Aruna, Alby; Prasetyo, Abdul Rahman; Marcelliantika, Adinda
Abdimas Indonesian Journal Vol. 4 No. 2 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i2.378

Abstract

The acceleration of the competitive edge of the tape industry in Banjarsari Village through training and product diversification of income-generating Tape Smoothies aims to enhance local producers' skills and knowledge in creating innovative products. This program involves technical training in the production of Tape Smoothies, combining tape with smoothie ingredients to create a healthy and delicious beverage. Methods include workshops, live demonstrations, and production outcome evaluations. Results show a significant improvement in production skills and innovation capabilities of local producers. The implementation of this program is expected to support product diversification, increase competitiveness, and expand the market for tape products in Banjarsari Village.
Patterns of Integration of Higher Education Curriculum with Industry Through the Development of Arts Education Residency Center Iriaji, Iriaji; Prasetyo, Abdul Rahman; Rahayu, Wening Patmi; Roziqin, Mohamad Firzon Ainur; Surya, Eka Putri; Wijaya, Ginanjar Atma; Marcelliantika, Adinda; Aruna, Alby
Abdimas Indonesian Journal Vol. 4 No. 2 (2024)
Publisher : Civiliza Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59525/aij.v4i2.383

Abstract

This community service program aims to develop a model for integrating university curricula with industry through the establishment of an Art Education Residency Center. The methodology includes industry needs analysis, program design, and program implementation evaluation. The Residency Center is designed to provide students with opportunities to interact directly with art industry practitioners, thereby integrating academic theory with practical experience. The results of this program indicate significant improvements in students' practical skills, expansion of professional networks, and readiness to face industry challenges. Evaluations through surveys and in-depth interviews confirm the program's effectiveness in bridging the gap between education and industry. This program makes a significant contribution to modernizing art education curricula, ensuring their relevance to current and future industry needs.
INTEGRASI PENDIDIKAN SENI DAN INDUSTRI MEDIA IMERSIF MELALUI KELAS SIMULASI VISUAL UNTUK MATCHMAKING KURIKULUM INDUSTRI Iriaji, Iriaji; Patmi Rahayu, Wening; Rahman Prasetyo, Abdul; Putri Surya, Eka; Atma Wijaya, Ginanjar; Firzon Ainur Roziqin, Mohamad; Marcelliantika, Adinda; Aruna, Alby
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 9 (2024): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i9.2024.3669-3681

Abstract

Integrasi pendidikan seni dengan industri media imersif melalui perancangan dan implementasi kelas simulasi visual merupakan fokus utama penelitian ini. Tujuannya adalah untuk meningkatkan kesesuaian kurikulum pendidikan seni dengan kebutuhan industri. Pendekatan metodologi yang diambil mencakup analisis kebutuhan industri, perancangan modul pembelajaran, serta implementasi dan evaluasi kelas simulasi visual. Dari kegiatan ini, terlihat adanya peningkatan keterampilan praktis mahasiswa dalam penggunaan teknologi imersif serta pemahaman mereka mengenai aplikasi praktis seni dalam konteks industri. Evaluasi melalui survei dan wawancara mendalam dengan mahasiswa dan pelaku industri mengindikasikan bahwa kelas simulasi ini efektif dalam menjembatani kesenjangan antara teori dan praktik, serta meningkatkan kesiapan kerja lulusan. Hasilnya memberikan kontribusi signifikan dalam memodernisasi kurikulum pendidikan seni dan memastikan relevansinya dengan perkembangan industri media imersif. Dengan demikian, upaya ini tidak hanya memperkuat keterampilan teknis mahasiswa tetapi juga menyiapkan mereka untuk beradaptasi dengan tuntutan industri yang terus berkembang.
PEMAHAMAN DAN PRAKTIK KEWIRAUSAHAAN DI KAMPUNG MANTERAMAN MELALUI DIVERSIFIKASI MOTIF DAN PENDAMPINGAN PRODUKSI BATIK Ratnawati, Ike; Dhesti Anggriani, Swastika; Rahman Prasetyo, Abdul; Aruna, Alby; Putri Surya, Eka; Marcelliantika, Adinda
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 9 (2024): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i9.2024.3682-3695

Abstract

Upaya mempercepat pemahaman dan praktik kewirausahaan di Kampung Manteraman, Desa Pagelaran, dilakukan melalui diversifikasi motif dan pendampingan produksi batik. Peningkatan kualitas dan daya saing produk batik lokal menjadi fokus utama. Pendekatan yang diterapkan mencakup pelatihan intensif dan bimbingan teknis untuk memperkenalkan motif-motif baru yang inovatif serta sesuai dengan tren pasar. Di samping itu, pendampingan dalam aspek produksi dan manajemen usaha diberikan guna meningkatkan efisiensi dan produktivitas. Hasil yang diharapkan meliputi peningkatan pengetahuan dan keterampilan masyarakat setempat dalam kewirausahaan, serta kualitas produk batik yang mampu bersaing di pasar yang lebih luas. Melalui program ini, diharapkan terjadi peningkatan pendapatan masyarakat dan keberlanjutan usaha batik di Kampung Manteraman. Pendekatan holistik ini bertujuan untuk memberikan dampak jangka panjang yang positif bagi komunitas, meningkatkan kesejahteraan, serta mendorong keberlanjutan ekonomi berbasis budaya lokal. Keberhasilan program ini diukur melalui peningkatan keterampilan dan pengetahuan warga, serta kualitas dan daya saing produk batik yang dihasilkan.
PENGEMBANGAN PRODUK TEKNOLOGI HOLOGRAFI SEBAGAI MEDIA BELAJAR KUSTOMISASI 3D PT. MITRA BANGUN KREATIFA Rahman Prasetyo, Abdul; Ratnawati, Ike; Aulia, Fikri; Marcelliantika, Adinda; Putri Surya, Eka; Rahmawati, Nila; Aruna, Alby
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 9 (2024): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i9.2024.3696-3710

Abstract

Pengembangan dan rancang bangun produk teknologi holografi sebagai media belajar kustomisasi dinamis berbasis citra visual 3D di PT. Mitra Bangun Kreatifa bertujuan menciptakan alat pembelajaran yang interaktif dan inovatif. Teknologi holografi memungkinkan visualisasi objek dalam tiga dimensi, memberikan pengalaman belajar yang mendalam dan imersif. Proyek ini melibatkan tahap perancangan, pengembangan, dan uji coba produk holografi yang dapat dikustomisasi sesuai kebutuhan pembelajaran. Melalui perancangan, tim merancang sistem holografi yang dapat memproyeksikan citra visual yang jelas dan realistis. Pada tahap pengembangan, teknologi ini diintegrasikan dengan perangkat lunak pendukung untuk memastikan fungsionalitas dan kemudahan penggunaan. Uji coba produk melibatkan siswa dari berbagai tingkat pendidikan untuk mengevaluasi efektivitas dan keterlibatan yang dihasilkan. Hasil awal menunjukkan bahwa teknologi ini dapat meningkatkan pemahaman siswa terhadap materi pelajaran, serta meningkatkan keterlibatan dan motivasi belajar. Implementasi produk ini diharapkan memberikan kontribusi signifikan terhadap peningkatan kualitas pendidikan melalui penggunaan teknologi canggih, menciptakan lingkungan belajar yang lebih menarik dan interaktif di era digital.