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Utilization of control technology for mushroom production houses using the internet of things (IoT) in SMEs Omah Jamur Ungaran Nur Islahudin; Herwin Suprijono; Rindra Yusianto; Helmy Rahadian
Community Empowerment Vol 7 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (423.312 KB) | DOI: 10.31603/ce.5785

Abstract

Indonesians are currently well familiar with oyster mushroom cultivation. However, there are various issues with cultivation. Omah Jamur Ungaran in Semarang Regency likewise has same problem. The issue is that the mushroom house's production is not optimum because controlling humidity is still done manually, by turning on the pump if the temperature and humidity are not ideal. This causes the mushroom house's humidity to fluctuate. Moreover, the pump's electrical consumption is erratic. This service activity's objective is to provide an automatic device to control humidity and temperature in the mushroom house for optimal mushroom production. The method is to employ IoT technology. The community service determined that the temperature and humidity management system in the oyster mushroom production room can be automated, with the sprayer pump turning on when the temperature reaches 29º C and off when the temperature reaches 28.5º C. Furthermore, using the Thingspeak platform, MSME owners may automatically monitor the temperature and humidity of the mushroom production room.
Red Onion Customer Relationship Management System Business Process Design Using BPR LC Method Aditya Rahman; Ika Novita Dewi; Farrikh Alzami; Kukuh Biyantama; Muhammad Rizal Nurcahyo; Filmada Ocky Saputra; Rindra Yusianto; Mila Sartika; Firman Wahyudi
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8525

Abstract

Customer Relationship Management merupakan sistem yang membantu proses bisnis dalam mengelola hubungan antara perusahaan atau organisasi dengan pelanggan. Akan tetapi Customer Relationship (CRM) jarang ditemui dalam sektor pertanian, terutama pada pertanian bawang merah di Jawa Tengah. Penelitian ini bertujuan untuk merekayasa ulang dan memperbarui proses bisnis yang sedang berjalan guna memperbaiki permasalahan tersebut dengan menggunakan teknologi Machine Learning dan memodelkan proses bisnis dengan Business Procces Modeling Notation (BPMN). Untuk memperlancar tujuan penelitan, penelitian ini menggunakan metode Business Process Reengineering Life Cycle untuk menghasilkan CRM bawang merah. Pada penelitian ini menghasilkan sebuah temuan yaitu proses bisnis yang baru dengan menyertakan teknologi Machine Learning yang ditampung pada aplikasi cluster petani yang telah digambarkan pada BPMN, hal tersebut dilakukan agar menunjang kekurangan dalam kegiatan petani agar lebih menjadi efisien dan optimal serta mendapatkan hasil panen yang diinginkan.
Business Process Design With BPR Life Cycle in Fertilizer Provision Ghina Anggun; Farrikh Alzami; Mila Sartika; Sri Handayani; Jumanto; Rindra Yusianto; Firman Wahyudi
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8526

Abstract

Fertilizer is a supporter of soil growth and enrichment so as to increase agricultural production while at the same time improving environmental quality. The use of fertilizer is adjusted to the amount of land needed and the number of seeds purchased. In reality, fertilizer for shallots is still difficult to obtain, and prices are still high above retail prices, making shallot farmers want fertilizer subsidies from the government even though the subsidies provided are still inadequate and uneven. The purpose of this study was to analyze the effect of providing fertilizer on land area, seed needs, and prediction of fertilizer needs for shallots. The results of this analysis resulted in the design of business processes in the supply of fertilizers using the Business Process Reengineering Life Cycle method. Primary data collection was carried out using questionnaires and interviews with shallot farmers. The results showed that the production of fertilizer needs in accordance with the area of land and the number of seeds used. Therefore, efforts to increase the competitiveness of shallots can be carried out by proposing the BPR Life Cycle, so that the proposed framework is expected to be realized in order to increase productivity and build farmer institutions to realize further agricultural development.
Business Process Reengineering for Red Onion E-Commerce System Muhammad Noufal Baihaqi; Candra Irawan; Farrikh Alzami; Mila Sartika; Sri Handayani; Jumanto; Rindra Yusianto; Pulung Nurtantyo Andono
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8549

Abstract

Agriculture is a source of income for the country. One of the most promising agricultural commodities is shallots. Shallots are always found in every traditional market, traditional markets are one of the connecting places between buyers and sellers of shallots to carry out buying and selling activities of shallots. Onion buying and selling activities carried out in traditional markets are still conventional in this case, such as payment processing activities that still use cash, then in traditional markets the price of shallots is still not fixed, aka buyers can still haggle, so these two things are quite time-consuming and personnel in business process activities of shallot sales transactions. For this reason, here the author has the goal of doing business process reengineering to make the business process of buying and selling shallots in traditional markets more effective and efficient. By using the business process reengineering method, shallot transaction activities can be carried out using an e-commerce system, where the aim of this e-commerce system is to produce faster times for shallot transaction activities, process trimming, and reduce human resources in previous business process activities. as well as reducing costs. Thus, it is hoped that e-commerce can make the business process of buying and selling shallots between consumers and shallot traders more effective and efficient.
Oyster mushroom baglog crushing machine to support a circular economy in the Omah Jamur Ungaran Nur Islahudin; Herwin Suprijono; Rindra Yusianto; Zaenal Arifin; Salsabiila Zaiima Alhakiim; Vivi Normasari
Community Empowerment Vol 9 No 3 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.11074

Abstract

Omah Jamur Ungaran is one of the businesses engaged in oyster mushroom cultivation, facing challenges with the waste from the oyster mushroom cultivation process. Baglog waste can be crushed using a baglog crusher machine, which separates the growing medium from its packaging. The aim of this community service project is to provide a solution by creating a baglog crusher machine to enhance production capacity and improve the efficiency of the process. This project has resulted in a baglog crusher machine designed to crush baglog waste, which can then be used to produce processed products such as briquettes. The machine is powered by an electric motor, thereby increasing the efficiency of the baglog waste crushing process.
Rancang Bangun Alat Pemasukan Gabah ke dalam Karung dengan Metode QFD untuk Mengurangi Kelelahan Otot Pekerja Anwar, Syaiful; Firmansyah, Ardi; Yusianto, Rindra
Jurnal Optimasi Teknik Industri (JOTI) Vol 6, No 2 (2024)
Publisher : Teknik Industri Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/joti.v6i2.24377

Abstract

PENERAPAN MODEL FOLKLORISTICS DWIBAHASA UNTUK PENGEMBANGAN KONTEN VIRTUAL REALITY TARI LENGGER LANANG Nugroho, Raden Arief; Yusianto, Rindra; Darma, Etika Kartika; Muqoddas, Ali; Suryaningtyas, Valentina Widya; Utami, Tin
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 10 No. 01 (2024): March 2024
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v10i01.9771

Abstract

Abstrak Salah satu permasalahan yang dialami Rumah Lengger Banyumas adalah berkurangnya minat generasi muda usia produktif di Banyumas yang menyukai dan mendalami tari Lengger Lanang. Padahal, tari tersebut adalah tari khas Banyumas yang tidak dijumpai di daerah lain. Jika kondisi ini berlanjut, tari Lengger terancam punah. Rumah Lengger Banyumas, sebagai salah satu pusat pelestari tari Lengger Lanang, belum mampu menghadirkan inovasi kreatif untuk menarik perhatian generasi muda ini. Dengan menggunakan metode Multimedia Development Life Cycle (MDLC), para peneliti mengembangkan virtual reality (VR) berbasis model folkloristics untuk memuat konten tari Lengger Lanang, sejarah, dan filosofinya. Melalui model ini, VR Rumah Lengger Banyumas memuat kisah dari Mbok Dariah yang dikisahkan secara nyata, namun ditambah dengan unsur-unsur dramatis. Sebagai narator di VR ini, para peneliti menciptakan karakter animasi fiktif wayang Lengger Banyumasan untuk memperkuat ikon Kota Banyumas.  Kata Kunci: Banyumas, dwibahasa, folkloristics, Lengger Lanang, virtual reality AbstractOne of the problems experienced by Rumah Lengger Banyumas is the decreasing interest of the young generation, especially those in productive age in Banyumas who are interested in learning or studying Lengger Lanang dance. To make things more complicated, this dance is a typical Banyumas dance that is not found in other areas. If this condition continues, Lengger dance is at stake. Rumah Lengger Banyumas, as the center for preserving Lengger Lanang dance, has not been able to present creative innovations to attract the attention of this young generation. Using the Multimedia Development Life Cycle (MDLC) method, the researchers developed a virtual reality (VR) application which also intertwines folkloristics model in order to creatively describe the history and philosophy of Lengger Lanang dance. The VR contains the real story of Mbok Dariah, but added with dramatic narratives. As the narrator in this VR, the researchers created a fictional animated character of Lengger Banyumasan shadow puppet in order to strengthen the icon of Banyumas City.  Keywords: Banyumas, bilingual, folkloristics, Lengger Lanang, virtual reality
Perancangan Alat Bantu Home Scaffolding Dewansyah, Agly Prasta; Yusianto, Rindra; Jazuli, Jazuli
Applied Industrial Engineering Journal Vol. 1 No. 1 (2017)
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (136.208 KB) | DOI: 10.33633/aiej.v1i1.1723

Abstract

Scaffolding is a tool commonly used in installation processes that are similar in shape to stairs. Based on survey results to existing scaffolding users, it is concluded that it needs to be redesign because it is too heavy and inflexible. This is why many scaffolding users are not satisfied. In this research, will be designed a scaffolding that suits the needs of consumers by using rational methods and anthropometric approach. The use of rational methods aims to obtain the objectives, functions, details, and selection of scaffolding materials, while the anthropometric approach is used to determine the size of the scaffolding according to Indonesian posture. From the research that has been done, the results obtained that the scaffolding to be designed has to can be set height, can be folded so that it can save space, lightweight, easy to carry and safe to use. Testing of designed scaffolding gives results that the new design is able to withstand loads of up to 2500 Newtons (254.94 Kg) making it safe to use for 2-3 people.
PEENCANAAN DAN PENGENDALIAN BAHAN BAKU KURSI KAYU BENGKOK DENGA METODE MATERIAL REQUIREMENT PLANNING (MRP) DI CV. ADIL AMBARAWA Nisa, Khairun; Yusianto, Rindra; ., Jazuli
Applied Industrial Engineering Journal Vol. 4 No. 1 (2020)
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/aiej.v4i1.4610

Abstract

Abstrak   CV.  Adil  Ambarawa  merupakan  perusahaan  manufaktur  yang  bergerak  dalam pembuatan furniture. Salah satu  furniture yang dihasilkan adalah Kursi Kayu Bengkok. Bentuk kursi ini yang unik dan bengkok yang membuat konsumen tertarik dan senang dengan produk mebel  ini.  Jenis  produksi  pada  perusahaan  tersebut  adalah  produk  produksi  sesuai  dengan permintaan  (make  to  order).  Dalam  melakukan  perencanaan  dan  pengendalian  bahan  baku, perusahaan  mengalami  kendala  karena  belum  dilakukannya  suatu  perencanaan  yang  tepat dalam menentukan kebutuhan bahan baku. Untuk membantu masalah yang terjadi pada CV. Adil Ambarawa,  maka  diterapkan  suatu  metode  Material  Requirement  Planning  (MRP)  yang  dapat membantu  perusahaan  dalam  melakukan  perencanaan  dan  pengendalian  bahan  baku  secara tepat, dan efisien. Biaya yang dikeluarkan perusahaan dalam melakukan pengadaan bahan baku selama  satu  tahun  sebesar  Rp  431.165.000,  sedangkan  dengan  menggunakan  MRP  dengan teknik  lot  sizing  Periodic  Order  Quantity  (POQ),  perusahaan  mengeluarkan  biaya  sebesar  Rp 349.515.467.   Kata Kunci: Material Requirement Planning, Teknik Lot Sizing, Perencanaan Bahan Baku      
Implementation of Smart Agrologistics in Fish Wrapped in a Banana Leaf Business to Increase the Income of Freshwater Fishermen Post-Covid19 Rindra Yusianto; Iswoyo; Amalia; Herwin Suprijono
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 7 No. 3 (2024): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v7i3.4818

Abstract

Fish wrapped in a banana leaf is one of the processed fish commodities caught by superior fishermen from Wadaslintang, Central Java. After COVID-19, several obstacles emerged at the Wadaslintang Fish Craftsmen, namely the procurement of raw materials for red tilapia (Oreochromis niloticus) and the marketing of the products. Its activity aims to apply innovative agrologistic technology with a spatial database. Activities were carried out for eight months for 15 KUB members. The method of implementing the activity is interviews and implementation of segregation and georeferencing digitization of the distribution of quality raw material providers, potential market segments, and optimization of marketing area coverage. The results of the implementation of activities show that this technology can be applied well to build a productive fishing community civilization. The number of new business ventures increased from 15 to 20 members, marketing reach expanded to Semarang, and production increased from 60kg/day to 150kg/day.