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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MATERI PERUBAHAN ENERGI DI KELAS 4 SEKOLAH DASAR Idan, Veronika Gelu; Saputra, Ady; Bua, Agustinus Toding
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 6, No 1 (2024): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdas borneo.v6i1.6078

Abstract

Type of research used is research and development or Research and Development which refers to the ADDIE development model which consists of five research stages, namely Analysis, Design, Development, Implementation, Evaluation. The data collection instruments are validation sheets, learning results tests and student motivation questionnaires. Validation results obtained from material experts are 95%, language experts are 93.3%, media experts are 77.3% and practitioner experts are 100% and the average percentage score validation from the four validators was 91.4%. Validation results from material experts, language experts, media experts and practitioner experts show that interactive learning media is very suitable for use in the learning process. Then the results of the limited trial student motivation questionnaire were 81%, the results of the field trial student motivation questionnaire were 82.03%, and the pre-test limited trial student learning test results were only in 3 categories, namely, low, medium and high categories. The post-test for trial students is limited to only 2 categories, namely, the high and very high categories. The post test results of students in the limited trial were 5 students out of a total of 6 students who had achieved the KKM score. The results of the pre-test field trial student learning tests were only in 5 categories, namely, very high, high, medium, low and very low categories. Post-test field trial students were only in 1 category, namely, the very high category. The post test results of students in the field trial were 28 students out of a total of 28 students who had achieved the KKM score.
PENERAPAN MODEL TEAMS GAMES TOURNAMENT BERBASIS LESSON STUDY KELAS 4 SEKOLAH DASAR NEGERI 032 TARAKAN Herniwati, Herniwati; Al Wahid, Sucahyo Mas'an; Saputra, Ady
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 6, No 1 (2024): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdas borneo.v6i1.6076

Abstract

The learning process tends to position teachers as the center of learning or the only source of learning. This study is to improve the learning outcomes of grade 4 students through the implementation of the lesson study-based teams games tournament model. This type of research is qualitative with a case study. The subjects of the study were 17 students in grade 4 at elementary school 032 Tarakan based on purposive sampling of learning outcome data. Data collection instruments used observation sheets, interview sheets and documentation. The results of the study showed that there was an increase in the learning outcomes of grade IV students after the implementation of the lesson study-based teams games tournament learning model. At the syntax stage of class presentation (plan), namely designing learning plans on theme 4 sharing work and theme 6 my ideals. Then at the syntax stage of learning in groups, games and matches (do) it was found that the results of the success indicators achieved were the percentage of cognitive aspect values through the student worksheets at the initial meeting of 46.66% and increased to 100% on the student worksheets at the next meeting. In addition, data obtained on affective assessment at the initial meeting, the percentage of students' affective assessment was 91.99% and increased to 94.66% at the next meeting, while the percentage of students' psychomotor aspects at the initial meeting was 67.11% and increased to 83.11% at the next meeting. The syntax of group awards from the results of reflection (see) there is a difference in student activity to be active in asking questions and answering to achieve group awards.
Student and Teacher Collaboration in Developing STEM-Based Learning Modules and Pancasila Student Profiles Fajrin, Cici Eka; Ningsih, Siti Widia Wati; Kartini; Saputra, Ady; Khoiriyah, Umi; Duma, Mariance
Jurnal Pendidikan Indonesia Vol 12 No 1 (2023): March
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.101 KB) | DOI: 10.23887/jpiundiksha.v12i1.52704

Abstract

Implementing an independent curriculum in Indonesia urges teachers to develop learning modules. However, conditions in elementary schools indicate that teachers still need to receive training related to teaching modules following the independent curriculum. Therefore, this study aims to develop a product in the form of a valid and effective STEM-based learning module and Pancasila Student Profile. The type of research is Research & Development (R&D) regarding the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The developed product was tested on fourth-grade students at one of the elementary school levels. The results of product quality materials are assessed from expert judgment, language, media, and practitioners. The learning module developed obtained an average score of 94.5%, categorized as very feasible. The results of student responsiveness to the learning module obtained an average of 85.5% with an exciting category. The learning module has succeeded in streamlining learning outcomes and student character formation. The implementation of the learning module successfully reflects the character formation of the Pancasila Student Profile in critical reasoning, independence, and cooperation. Thus, in elementary schools, learning is needed that is oriented to the STEM model and efforts in forming the character of the Pancasila Student Profile so that the compiled modules are considered to be used in the learning of fourth-grade elementary school students.
DESKRIPSI KECERDASAN EMOSIONAL SISWA DALAM KEGIATAN LITERASI DI SEKOLAH DASAR NEGERI 050 TARAKAN Ningsih, Siti Widia Wati; Saputra, Ady; Nanna, Andi Wilda Indra
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 7, No 1 (2025): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v7i1.6323

Abstract

This research aims to describe students' emotional intelligence through literacy activities in class IV of the 050 Tarakan State Elementary School. The method used was descriptive quantitative with a sample of 99 students taken using purposive sampling technique. The data collection instrument consists of an emotional intelligence questionnaire and interview guide. The results of data analysis show that students' emotional intelligence is in the high category (63.4%), medium category (36.4%), and there are no students in the low category. Thus, it can be concluded that students' emotional intelligence is in the high category. Some additional findings include the aspect of managing emotions, the majority of students (69.7%) show high emotional intelligence in managing emotions, which shows their ability to control and respond to emotions well, the self-motivating aspect of most students is in the medium category, with a few students indicating high or low emotional intelligence. This shows that there are variations in the ability to motivate oneself, the aspect of recognizing other people's emotions. Most students also show high emotional intelligence in this regard, with a few students in the low category, and the aspect of building relationships. Students with high emotional intelligence tend to be better at building relationships. social relationships and getting along, socializing and building deep relationships.
The Impact of Online Gaming on Social Skills among Fourth-Grade Students in a Semi-Urban Indonesian School Rustina, Rustina; Suparjan, Edy; Saputra, Ady
Sinthop: Media Kajian Pendidikan, Agama, Sosial dan Budaya Vol. 4 No. 1 (2025): January-June
Publisher : Lembaga Aneuk Muda Peduli Umat, Bekerjasama dengan LaKaspia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69548/sinthop.v4.i1.22.27-34

Abstract

This study aims to examine the influence of online gaming intensity on the social skills of fourth-grade students at SD Inpres Tonggorisa, a public elementary school in a semi-urban area characterized by limited digital literacy. Employing a quantitative approach with a correlational design, data were collected from 30 students using a structured questionnaire that measured the frequency of online gaming and social skills indicators based on the Social Skills Rating System (SSRS). The results of linear regression analysis revealed a significant negative relationship between the two variables. Students with higher gaming intensity demonstrated lower levels of cooperation, self-control, and communication. These findings support Erikson’s theory of psychosocial development and highlight the urgent need for collaboration between schools and families to foster adaptive digital literacy. The study contributes to the limited body of research on digital behavior in non-urban settings and underscores the importance of implementing context-based character education strategies in the digital era.