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The Effect of Creativity and Social Capital on Business Sustainability in SMEs Sulam Tapis East Lampung Fadhillah, Ika Nur; Jatiningrum, Citrawati; Sudewi, Sudewi; Sugiono, Sugiono
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 6 No 5 (2023): September 2023
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/ijebd.v6i5.2557

Abstract

Purpose: This study aims to examine the effect of creativity and social capital on the sustainability of Sulam Tapis business in Labuhan Maringgai District, East Lampung. Design/methodology/approach: Using research method Multiple Regression Linear, there are a total of 28 micro-entrepreneurs in the field of tapis embroidery in Labuhan Maringgai District, East Lampung for sampling study. Research limitations/implications: This study uses a few samples of SMEs due to the limitations of SMEs in the East Lampung area. However, this result has improved the efforts in promoting local wisdom with SMEs Sulam Tapis Lampung. Practical implications: Based on multiple regression analysis, the result of the level of relationship between creativity (X1) and social capital (X2) with business sustainability (Y) is strong enough. Main finding reveals that creativity and social capital have significant effect business sustainability at Labuhan Maringgai District, East Lampung. Originality/value: This research proves the critical factors which effected creativity and social capital on SMEs Sulam Tapis Lampung
Perancangan Aplikasi Sistem Penjualan Top-Up Game Online Berbasis Website Memanfaatkan Fitur Mern Fullstack Menggunakan Metode Waterfall Wati, Rina; Jeprianto, Jeprianto; Sudewi, Sudewi; Maseleno, Andino
TEKNIKA Vol. 18 No. 1 (2024): Teknika Januari - Juni 2024
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10614469

Abstract

Game adalah sebuah perangkat lunak yang dirancang untuk memenuhi waktu luang seseorang dengan tujuan mendapatkan hiburan yang diinginkan. Setiap game memiliki sebuah mata uangnya masing-masing yang dapat dibeli oleh pemain dengan tujuan untuk meningkatkan kemampuan pemain dalam game itu sendiri. Dalam pembelian voucher game setiap pemain menginginkan sistem pembayaran yang mudah dan cepat. Melihat permasalahan tersebut, diperlukan suatu rancangan aplikasi berbasis web yang bisa membantu pemain membeli voucher di dalam sebuah game. Aplikasi berbasis web ini akan menampilkan detail voucher game yang sesuai dengan kebutuhan dan pemain dapat melakukan pembelian secara aman dan mudah. Dalam pembuatan sistem ini menggunakan teknologi MERN Stack serta Visual Code studio sebagai tempat penulisan kode. Tujuan dari perancangan aplikasi penjualan top-up voucher game berbasis website yaitu untuk melancarkan proses pelanggan ketika membeli voucher game online serta memberi informasi detail tentang voucher game online. Aplikasi nantinya akan terhubung dengan fitur Digiflazz dan Tripay untuk memudahkan proses transaksi. Dengan adanya website ini proses pemesanan menjadi tidak memerlukan waktu yang lama, karena pelanggan dapat otomatis melakukan pembelian tanpa memerlukan respon dari pihak admin. Pihak admin pun tidak perlu menunggu proses pembayaran dan hanya menunggu notifikasi pembayaran untuk melakukan proses pengiriman voucher game ke pihak pelanggan.
THE EFFECT OF PRODUCT QUALITY AND PRODUCT REPUTATION ON PURCHASE INTENTION: CASE ON MSME SOY MILK AT EAST LAMPUNG PROVINCE Gumanti, Miswan; Jatiningrum, Citrawati; Sudewi, Sudewi; Afif, Muhammad Faris
JURNAL ILMIAH EDUNOMIKA Vol. 8 No. 2 (2024): EDUNOMIKA
Publisher : ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v8i2.13368

Abstract

Expansion growth and competition in the Micro Small and Medium Enterprises (MSME) business products are very varied and highly innovative, therefore consumers have a variety of choices and alternative products according to what consumers intention. A lot of competitive products in the MSME requires business owners to use all their abilities to be able to dominate and conquer the market. The research aims to examine the effect of product quality and product reputation on consumer purchase intention. The sample for this research is consumers of MSME Soy Milk products in Way Jepara Regency, East Lampung Province. Using multiple regression analysis techniques proves that there is a significant impact for product quality and reputation simultaneously on consumer purchase intention. The research results reveal that individually product quality and reputation have an effect on consumer purchase intention in MSME soy milk products. This research provides evidence that MSME are of great importance to improve product quality for increasing consumer purchase intention, and also intensify innovation, various sales strategies to improve the reputation of the products sold. Keywords: Product Quality, Product Reputation, Purchase Intention, MSME
Penguatan Nilai Ideologi Pacasila Dan Wawasan Kebangsaan Terhadap Masyarakat Wujud Mempertahankan Budaya Bangsa Idham; Sudewi, Sudewi; Akbar, M. Fikri; Lenny Nadriana
JURNAL ABDIMAS DOSMA (JAD) Vol. 4 No. 2 (2025): JUNI
Publisher : IKATAN ALUMNI DOSEN MAGANG KEMENRISTEKDIKTI TAHUN ANGKATAN 2017

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Many of the analysis of figures in various discussions and research that show several trends in the depletion of the spirit of nationalism among the younger generation among the younger generation, including the general public. At the same time, the development of nationalism through the role of institutional units outside the world of education, for example the conducted by the Bandar Lampung City Council with the theme “Socialization of the ideology of Pancasila and Nationalistic Insight” in various discussions and researches. Pancasila and Nationalistic Insight” in several theoretical studies provide a significant contribution. significant contribution. Therefore, making an institutional unit outside of education as a location for service as an endeavor to shape and develop national character (nationalism) is the right answer in preparing the younger generation and the community to become quality human resources who are able to be wise in responding to globalization. globalization. The objectives of this community service activity are the formation of strengthening Nationalism values that grow from awareness and knowledge in the community. awareness and knowledge in the community. Methods used used by the Service Team is socialization, counseling, and coaching so that the community has comprehensive knowledge about nationalism, measuring the nationalism index, and measuring the nationalism index. have comprehensive knowledge about nationalism, measurement of nationalism index, as well as index, as well as nationalism character statutes and being able to behave well in protecting the country. well in maintaining the Unitary State of the Republic of Indonesia. Unitary Republic of Indonesia.