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Analysis of Internal Audit Planning in Improving the Effectiveness of Organizational Performance at the Btm Sinar Mentari Tuban Cooperative Hariyanti Hariyanti; Yudi Supiyanto; Niniek Widiarochmawati; Dede mariyani; Bashirotul Mufaqqih Amrullah
Asian Journal of Social and Humanities Vol. 2 No. 6 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i6.273

Abstract

This study aims to describe the implementation of an internal audit in the BTM Sinar Mentari Tuban Cooperative and to describe internal audit planning in increasing the effectiveness of the performance of the BTM Sinar Mentari Tuban Rice Cooperative organization. Data collection techniques are carried out using questionnaires, observations, and interviews. Data analysis techniques are measurements with a Likert scale and descriptive statistics. Based on data analysis conducted on internal audits in increasing the effectiveness of organizational performance at the BTM Sinar Mentari Tuban cooperative, it can be seen that The results of research on the effectiveness of the role of internal audit at the Sinar Mentari BTM Cooperative show effective results. This can be seen from the calculation results showing 92.80%. The results of calculating the effectiveness of the company's performance show 92.46%; this means that the company's performance will be effective if there is an internal audit role in the company.
The Interaction Between Ethno-STEM Based Thematic Learning And Early Mathematics Ability In Improving Elementary Students’Numerical Literacy Mu’jizatin Fadiana; Ifa Seftia Rakhma Widiyanti; Yudi Supiyanto; Darmawan Candra Aditama
International Journal of Educational Evaluation and Policy Analysis Vol. 2 No. 1 (2025): January : International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijeepa.v2i1.119

Abstract

This study aims to analyse the interaction between ethno STEM based thematic learning and conventional learning with early mathematical abilities in improving students' numerical literacy. This study used a quasi-experimental method with a non-equivalent control group design. Data collection was carried out through a numerical literacy test. Methods of data analysis using two-way variance analysis using a general linear model univariate analysis. The research subjects were fifth grade elementary school students in Tuban Regency, East Java Province. The sampling technique used a purposive sampling technique, taking into account the homogeneity of students' early mathematical abilities in both classes. Homogeneity is determined by giving pre-tests to students. The research sample consisted of 48 students, which were divided into two classes. The results showed that there was no interaction between conventional and ethno-STEM based thematic learning with the categories of students' initial abilities on students' numerical literacy. However, for each level of students' early mathematical ability, the increase in numerical literacy of students who received learning with an ethno-STEM approach was higher than students who received conventional learning.
Analysis of Internal Audit Planning in Improving the Effectiveness of Organizational Performance at the Btm Sinar Mentari Tuban Cooperative Hariyanti, Hariyanti; Supiyanto, Yudi; Widiarochmawati, Niniek; mariyani, Dede; Mufaqqih Amrullah, Bashirotul
Asian Journal of Social and Humanities Vol. 2 No. 6 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i6.273

Abstract

This study aims to describe the implementation of an internal audit in the BTM Sinar Mentari Tuban Cooperative and to describe internal audit planning in increasing the effectiveness of the performance of the BTM Sinar Mentari Tuban Rice Cooperative organization. Data collection techniques are carried out using questionnaires, observations, and interviews. Data analysis techniques are measurements with a Likert scale and descriptive statistics. Based on data analysis conducted on internal audits in increasing the effectiveness of organizational performance at the BTM Sinar Mentari Tuban cooperative, it can be seen that The results of research on the effectiveness of the role of internal audit at the Sinar Mentari BTM Cooperative show effective results. This can be seen from the calculation results showing 92.80%. The results of calculating the effectiveness of the company's performance show 92.46%; this means that the company's performance will be effective if there is an internal audit role in the company.
Implementation of Technology-Based Learning to Improve the Professional Competence of Postgraduate Students in English Language Learning Wardhono, Agus; Apriono, Djoko; Panggabean, Christina Innocenti Tumiar; Supiyanto, Yudi; Yuliasari, Ulfa
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 1 (2025): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i1.1477

Abstract

This study investigates the experiences and perceived meanings of implementing a technology-based Project-Based Learning (PjBL) model in English language education and its contribution to developing the professional competence of postgraduate students at Universitas PGRI Ronggolawe Tuban. Utilizing a qualitative phenomenological approach, the research adopts Colaizzi’s method to deeply analyze students’ lived experiences. The participants consisted of 25 postgraduate students enrolled in a zero-credit English course during the matriculation program of the 2024–2025 academic year. Data were collected through in-depth interviews, participatory observations, document analysis, and focus group discussions involving students, lecturers, and institutional records. Through Colaizzi’s seven-step data analysis, themes emerged highlighting significant improvements in students’ English proficiency, critical thinking, creativity, collaboration, and digital literacy. The technology-integrated PjBL approach fostered student engagement in authentic learning contexts while encouraging learner autonomy and responsibility. Additionally, the lecturer's role shifted to that of a facilitator, guiding students to take ownership of their learning processes. The study concludes that the integration of technology into PjBL not only supports effective language acquisition but also cultivates essential 21st-century competencies. These findings underline the holistic benefits of this approach in enhancing the academic and professional readiness of postgraduate students in English education.
Uji Validitas Media Pembelajaran Interaktif dengan Pendekatan Gamifikasi, untuk Meningkatkan Keterampilan Kolaboratif dan Empati pada Mata Pelajaran Pendidikan Pancasila Kelas V SD Saputra, Dedy Meyga; Dumiyati; Supiyanto, Yudi; Wardhono, Agus
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol. 6 No. 5 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Agustus-September 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i5.6309

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis gamifikasi guna meningkatkan keterampilan kolaboratif dan empati siswa dalam mata pelajaran Pendidikan Pancasila di sekolah dasar, khususnya pada materi keberagaman budaya. Metode penelitian menggunakan pendekatan Research and Development (R&D) dengan model pengembangan ADDIE, namun dibatasi pada tahap uji validitas. Validasi dilakukan oleh tiga kelompok ahli, antara lain ahli materi, ahli media/desain, dan ahli pembelajaran, yang masing-masing menilai kelayakan isi, tampilan, serta keterpaduan dengan tujuan pembelajaran. Data diperoleh melalui angket skala Likert dan dianalisis dengan pendekatan kualitatif dan kuantitatif. Dari hasil uji validitas menerangkan bahwa media yang dikembangkan memperoleh kategori “sangat valid” pada semua aspek, yaitu validitas materi sebesar 96,50%, validitas media sebesar 91,25%, dan validitas pembelajaran sebesar 98,90%. Media ini terbukti memenuhi kriteria kualitas dari segi isi, interaktivitas, desain visual, serta kesesuaian pedagogis dengan karakteristik siswa abad ke-21. Temuan ini memperkuat bahwa gamifikasi dapat menjadi pendekatan inovatif yang bukan hanya menarik, tetapi juga mampu mendorong kolaborasi dan empati dalam pembelajaran. Hasil ini menjadi dasar penting bagi tahapan pengembangan selanjutnya, seperti uji kepraktisan dan efektivitas di kelas nyata, guna mendukung implementasi Kurikulum Merdeka yang berfokus pada pembelajaran bermakna dan karakter siswa.
Pengaruh Penggunaan Media Pembelajaran Cd - Interaktif Terhadap Prestasi Belajar Siswa Kelas XI IPS 1 Mata Pelajaran Ekonomi Pada SMA Negeri 1 Kerek Tahun Pelajaran 2013/2014 Supiyanto, Yudi
OPORTUNITAS: Jurnal Pendidikan Ekonomi, Manajemen, Kewirausahaan dan Koperasi Vol 5 No 1 (2024): OPORTUNITAS : Jurnal Pendidikan Ekonomi, Manajemen, Kewirausahaan, dan Koperasi
Publisher : Pendidikan Ekonomi FKIP Universitas PGRI Ronggolawe Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penggunaan media pembelajaran cd-interaktif menjadi salah satu alternative media pendukung dalalm proses pembelajaran Ekonomi. Jenis penelitian ini adalah Penelitin eksperimen yang dilakukan secara koolaboratif dengan penggunaan media pembelajaran cd-interaktif. Penelitian ini dilakukan dengan cara membandingkan antara kelas eksperimen dengan kelas kontrol, didalam penelitian ini peneliti membagi subjek penelitian menjadi dua. Penelitian yang pertama pada kelas eksperimen dan merupakan kelas yang diberi perlakuan dengan menggunakan media pembelajaran cd-interaktif sedangkan yang kedua yaitu kelas kontrol dan merupakan kelas yang tidak mendapatkan perlakuan dengan menggunakan media pembelajaran cd-interaktif dan hanya menggunakan metode yang biasa dipakai oleh guru Ekonomi kelas XI IPS 1 pada SMA Negeri1 Kerek. Rumusan masalahnya adalah sebagai berikut Apakah ada perbedaan prestasi belajar yang menggunakan dan yang tidak menggunakan Cd-interaktif pada kelas XI IPS?, Apakah kelas eksperimen yang menggunakan Media Pembelajaran Cd - interaktif lebih baik dari pada kelas kontrol yang tidak menggunakan Media Pembelajaran Cd - interaktif. Dalam penelitian ini, penulis mengambil populasi berjumlah 40 siswa kelas XI IPS 1 yang terbagi dalam 2 kelas yaitu kelas XI IPS 1 dan XI IPS 2. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa hasil belajar yang dilakukan di kelas eksperimen, maka didapatkan hasil rata-rata Perhitungan untuk postes nilai tertinggi 100 dan terendah 80. Sedangkan hasil penelitian dengan analisis data yang dilakukan dengan teknik Uji t independent-sample t-test diketahui bahwa nilai t adalah -7,764 dengan probabilitas signifikasi 0,000 < 0,05,. Berdasarkan hasil Uji t independent-sample t-test dan nilai signifikansi 0,00 < 0,05, maka terdapat perbedaan yang signifikan pada pembelajaran dengan media cd-interaktif dari pada pembelajaran dengan konvensional. Berdasarkan selisih hasil rata-rata nilai postest kelas eksperimen dan posetest kelas kontrol , serta hasil analisis dengan teknik Uji t independent-sample t-test T-Test) maka dapat disimpulkan bahwa penggunaan media pembelajaran cd-interaktif berpengaruh terhadap prestasi belajar siswa siswa kelas XI IPS 1 mata pelajaran Ekonomi pada SMA Negeri 1 Kerek tahun pelajaran 2013/2014 .
Analysis of Internal Audit Planning in Improving the Effectiveness of Organizational Performance at the Btm Sinar Mentari Tuban Cooperative Hariyanti, Hariyanti; Supiyanto, Yudi; Widiarochmawati, Niniek; mariyani, Dede; Mufaqqih Amrullah, Bashirotul
Asian Journal of Social and Humanities Vol. 2 No. 6 (2024): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i6.273

Abstract

This study aims to describe the implementation of an internal audit in the BTM Sinar Mentari Tuban Cooperative and to describe internal audit planning in increasing the effectiveness of the performance of the BTM Sinar Mentari Tuban Rice Cooperative organization. Data collection techniques are carried out using questionnaires, observations, and interviews. Data analysis techniques are measurements with a Likert scale and descriptive statistics. Based on data analysis conducted on internal audits in increasing the effectiveness of organizational performance at the BTM Sinar Mentari Tuban cooperative, it can be seen that The results of research on the effectiveness of the role of internal audit at the Sinar Mentari BTM Cooperative show effective results. This can be seen from the calculation results showing 92.80%. The results of calculating the effectiveness of the company's performance show 92.46%; this means that the company's performance will be effective if there is an internal audit role in the company.
IMPLEMENTASI GAME BASED LEARNING BERBANTUAN KARTU MAKE A MATCH TERHADAP PENINGKATAN KEAKTIFAN DAN HASIL BELAJAR Wafiq Nur Azizah; Yudi Supiyanto
Jurnal Economic Edu Vol. 7 No. 01 (2026): Juli
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jee.v7i01.10548

Abstract

Penelitian ini bertujuan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menerapkan pendekatan Game Based Learning berbantuan Kartu Make a Match pada kelas  X-4 di SMA Negeri 1 Singgahan. Penelitian ini menggunakan metodologi PTK selama tiga siklus, yang meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Data dikumpulkan menggunakan teknik observasi yang berfokus pada keaktifan siswa, serta tes untuk mengukur hasil belajar. Hasil penelitian menunjukkan bahwa penerapan pendekatan Game Based Learning yang berbantuan kartu Make a Match, secara signifikan meningkatkan keaktifan siswa dan hasil belajar di setiap siklus. Keaktifan dalam pembelajaran meningkat karena siswa menjadi lebih terlibat dalam diskusi, berkolaborasi dalam mencocokkan pasangan kartu, dan berpartisipasi dalam berbagai kegiatan pembelajaran. Lebih lanjut, peningkatan prestasi siswa tercermin dalam peningkatan tingkat hasil belajar di setiap siklus. Oleh karena itu, penerapan pendekatan Game Based Learning berbantuan kartu Make a Match terbukti efektif dalam meningkatkan keaktifan siswa dan hasil belajar dalam pembelajaran ekonomi.   Kata Kunci: Game Based Learning, Hasil Belajar, Keaktifan Siswa, Make a Match, Pembelajaran Ekonomi
Upaya meningkatkan keterampilan Berpikir Kreatif dan Kolaboratif siswa SDN Kanorejo 2 (studi kasus menggunakan Fishbone Diagram) Rahmawati, Ika; Dumiyati, Dumiyati; Supiyanto, Yudi
Borobudur Educational Review Vol. 5 No. 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/bedr.14930

Abstract

This research, entitled Efforts to Improve Students' Creative and Collaborative Thinking Skills at SDN Kanorejo 2 (case study using Fishbone Diagrams), aims to interpret efforts to improve students' critical and collaborative thinking skills. The research is qualitative research using fishbone diagrams. The research results show that efforts can be made to overcome solutions to 3 main problems, namely manpower, machine, and method. Barriers to learning at SDN Kanorejo 2 are (1) Learning technology has not been utilized optimally, (2) Low creative thinking ability of students, (3) Learning methods have not been varied, (4) Low cognitive ability of students, (5) Collaboration ability between students low. From these problems, researchers found solutions, namely (1) Creating interactive learning media, (2) Designing learning that requires students' creative thinking patterns, (3) Providing variations in teaching methods by combining various teaching methods, (4) Creating a fun learning environment, (5) Increasing project-based learning and problem-based learning methods.