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The role of social studies learning in fostering tolerance and multicultural awareness of elementary school students through the SDGs approach Eka Putri Desyani, Ni Putu; Putu Yuni Widari, Gusti Ayu; Aprika Apsarendra Putra, I Putu; Susiani, Ketut
JPGI (Jurnal Penelitian Guru Indonesia) Vol 10, No 1 (2025): JPGI
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/025720jpgi0005

Abstract

The problem faced in learning in Elementary Schools is how to foster an attitude of tolerance and multicultural awareness amidst existing social diversity. Social Studies (IPS) learning can play a strategic role in overcoming these challenges. The main objective of this study is to examine the role of IPS learning in fostering an attitude of tolerance and multicultural awareness of elementary school students through the Sustainable Development Goals (SDGs) approach. This study uses a qualitative approach with a literature review research design. The subjects in this study include relevant literature sources such as journal articles, books, and documents that discuss Social Studies learning, multicultural education, and SDGs integration. The data collection method is carried out using documentation techniques, and data analysis uses content analysis to extract relevant information. The results of the study indicate that Social Studies learning that integrates SDGs can increase social awareness and strengthen students' attitudes of tolerance towards cultural, social, and religious diversity. The conclusion of this study indicates that Social Studies learning with the SDGs approach can form a generation that is more tolerant and cares about diversity. The implication of this study is the importance of integrating SDGs values into the social studies education curriculum to create inclusive students who are ready to face global challenges. <w:LsdException Locked="false" Priority="50" Name="Grid Tab
Etnomathematics-Based Educational Game on Plane Geometry to Enhance Learning Motivation of Fifth-Grade Elementary School Students Prasista, Komang Dina; I Made Suarjana; Ketut Susiani
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.94397

Abstract

This study was motivated by the low motivation of students to learn flat shapes. In addition, students' learning of mathematics is still passive because the teacher still uses the lecture method. This study aims to develop ethnomathematics-based educational games, determine validity, practicality, and effectiveness. The data collection method uses interviews, questionnaire instruments, and questionnaires. Data analysis techniques include qualitative descriptive and quantitative descriptive. The research used the ADDIE model. This study takes the subject of educational game media, while the objects are validity, practicality and effectiveness. The test subjects of this study were fifth grade students, while the object of the test was the increase in student learning motivation. The results showed that the validity of learning material experts amounted to 4.75 and the validity of learning media experts amounted to 4.35, including very good qualifications. The practicality of the product is considered very good, with a percentage of teacher response practicality of 98%, student response practicality of 92.6%. The results of the one-sample t-test showed a significance value (2-tailed) of 0.000 or p < 0.05 (5% significance level), so that the ethnomathematics-based educational game on flat building material was proven effective in increasing student learning motivation. The implication of this research is that ethnomathematics educational games can increase students' motivation and technology skills in learning mathematics.
STRATEGI PENANGANAN PERUDUNGAN MELALUI PENGINTEGRASIAN KETERAMPILAN SOSIAL SALING MENGHARGAI susiani, ketut; Suranata, Kadek; Ardana, I Wayan; Sari, Ni Made Dainivitri Sinta
Jurnal Penjaminan Mutu Vol 11 No 01 (2025)
Publisher : UHN IGB Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/jpm.v11i01.4435

Abstract

This study investigates verbal bullying in elementary schools, which commonly occurs in the form of mockery, name-calling, and verbal abuse. This study aims to identify the causes and impacts of verbal bullying and offer a strategy for its prevention through the integration of mutual respect social skills in the learning process. Using a qualitative descriptive approach with interviews and observations at SDN 3 Kebon Padangan, the findings indicate that verbal bullying is mainly caused by students’ lack of empathy and social awareness. The school’s current efforts, such as involving teachers and parents in problem-solving, are still insufficient. Therefore, this study proposes the integration of mutual respect skills in classroom activities as a strategic solution to foster empathy, reduce bullying, and create a more harmonious school environment.
Student engagement and academic achievement: the effect of gamification on case and project-based online learning Suartama, I Kadek; Sudarma, I Komang; Sudatha, I Gde Wawan; Sukmana, Adrianus I Wayan Ilia Yuda; Susiani, Ketut
Journal of Education and Learning (EduLearn) Vol 18, No 3: August 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i3.21349

Abstract

Education is a pivotal pillar in modern society, and technology has brought about major changes in how students learn. Online learning is becoming an increasingly popular form of education, especially since the COVID-19 pandemic broke out. However, the challenge of maintaining student engagement and motivation in online learning environments remains a concern for many educators. This is where the concept of gamification erupts as an innovative solution to this problem. This study aimed to examine the effect of case- and project-based gamification models on student engagement and academic achievement in online learning in tertiary institutions. Quasi-experimental post-test only non-equivalent control group design was chosen as the method of this research. The subjects of this study were 117 students from Universitas Pendidikan Ganesha. The instrument used to measure student engagement was a questionnaire developed by researchers with reference to the online student engagement (OSE) indicator; meanwhile, an objective test was to assess student academic achievement. The data were analyzed using a one-way multivariate analysis of variance (MANOVA) technique. The study results show significant differences in student engagement and academic achievement between groups of students taught using case and project-based gamification models and direct e-learning models. Case and project-based gamification models used in online learning were effective in increasing student engagement and student academic achievement.
Challenges faced by students in online English courses during the COVID-19 pandemic Susiani, Ketut; Dantes, Nyoman; Arnyana, Ida Bagus Putu; Suarni, Ni Ketut; Suranata, Kadek; Suartama, I Kadek; Simamora, Alexander Hamonangan
Journal of Education and Learning (EduLearn) Vol 18, No 3: August 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i3.21268

Abstract

Online learning is a growing trend in education during the corona virus disease (COVID-19) pandemic. The purpose of this study is to ascertain the difficulties that online majors in non-English languages have when attempting to acquire English. The subject of this study involved using the questionnaire method for as many as 412 students and interviewing 15 students with a total of 17 questions. The results of this study indicate that there are several challenges faced by students during online learning; i) less familiarity with online learning as shown by 31% of students agreeing that online learning is a new learning method, ii) psychologically 30% of students choose strongly agree that they have limited opportunities to interact directly and freely with lecturers as well as with students, iii) limited facilities and infrastructure as much as 28% agree that the budget is limited to get quota or internet credit, and iv) limited internet access as many as 35% of students do not have good internet coverage to take online lectures. The findings of this study should be a reference for English lecturers to continue learning to innovate in providing online English learning by considering the existing challenges.
Pengembangan Media Pembelajaran Flipbook Bermuatan Permainan Megoak-Goakan Dengan Pendekatan Inkuiri Untuk Meningkatkan Literasi Membaca Siswa Kelas IV SD Alesya, Luh Putu Putri; Tristiantari, Ketut Desia; Susiani, Ketut
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i1.1049

Abstract

Rendahnya kemampuan literasi membaca siswa sekolah dasar menunjukkan perlunya media pembelajaran yang lebih kontekstual dan menarik agar siswa lebih terlibat dalam kegiatan membaca. Penelitian ini bertujuan mengembangkan media pembelajaran flipbook bermuatan permainan megoak-goakan serta menguji kelayakan, kepraktisan, dan efektivitasnya dalam meningkatkan literasi membaca siswa kelas IV sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE. Subjek penelitian meliputi ahli materi, ahli media, guru, dan 23 siswa kelas IV. Data dikumpulkan melalui angket validasi ahli, angket respon guru dan siswa, serta tes hasil belajar. Analisis data dilakukan secara deskriptif kuantitatif dan inferensial menggunakan uji Paired-Samples t-Test. Hasil penelitian menunjukkan media memperoleh skor validasi ahli rata-rata 4,90 dan 4,83 dengan kategori sangat valid, respon guru dan siswa masing-masing sebesar 99% dengan kategori sangat praktis, serta uji efektivitas menunjukkan nilai Sig. 0,000 (Sig. < 0,05) yang menandakan adanya peningkatan signifikan kemampuan literasi membaca siswa setelah penggunaan media. Dengan demikian, flipbook bermuatan permainan megoak-goakan dinyatakan layak, praktis, dan efektif sebagai media pembelajaran untuk mendukung peningkatan literasi membaca siswa sekolah dasar.
Media Pembelajaran SIBACA Bermuatan Folklor Bali Untuk Meningkatkan Literasi Membaca Siswa Kelas III Sekolah Dasar Lestari, Ni Ketut Devi Apri; Tristiantari, Ketut Desia; Susiani, Ketut
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 1 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i1.1053

Abstract

Kemampuan literasi membaca siswa sekolah dasar, khususnya dalam memahami ide pokok dan ide pendukung bacaan, masih perlu ditingkatkan melalui penggunaan media pembelajaran yang menarik dan kontekstual. Pembelajaran yang masih didominasi metode konvensional menyebabkan siswa kurang termotivasi dan mengalami kesulitan dalam memahami isi bacaan. Penelitian ini bertujuan untuk mengembangkan serta menguji efektivitas media pembelajaran SIBACA (Slide Interaktif Baca Anak) bermuatan folklor Bali dalam meningkatkan literasi membaca siswa kelas III sekolah dasar. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Media yang dikembangkan divalidasi oleh ahli materi dan ahli media, serta diuji kepraktisannya melalui respons guru dan siswa. Hasil penelitian menunjukkan bahwa media SIBACA memperoleh skor rata-rata validitas ahli materi sebesar 4,90 dan validitas ahli media sebesar 4,92 dengan kategori sangat valid. Respons guru menunjukkan tingkat kepraktisan sebesar 97%, sedangkan respons siswa mencapai 98% dengan kategori sangat baik. Hasil uji efektivitas menunjukkan adanya peningkatan nilai rata-rata literasi membaca siswa dari 45,00 pada pretes menjadi 75,34 pada postes, serta hasil uji statistik menunjukkan perbedaan yang signifikan. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media pembelajaran SIBACA bermuatan folklor Bali layak dan efektif digunakan untuk meningkatkan literasi membaca siswa sekolah dasar.
TRI HITA KARANA BASED PARENTING AS THE MAIN PILLAR OF STUDENT CHARACTER EDUCATION AMID COVID 19 PANDEMIC susiani, ketut; Kadek Suranata
Vidyottama Sanatana: International Journal of Hindu Science and Religious Studies Vol 6 No 1 (2022)
Publisher : UHN I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/vidyottama.v6i1.33

Abstract

Character education is important to be applied to students because the character of the young generation describes the character of a nation. Increasing character education amid the current Covid-19 pandemic can be done by parenting, or by involving the role of parents in raising children. Parenting plays an important role in stimulating character education because parents are the first environment they get and parents are often role models for children. Developing character by parenting can be done based on Tri Hita Karana which is the basic concept for building a community character in Bali. This article aimed to find out the benefits of parenting to insert character education for students amid pandemic. This study was qualitative research and the data were collected from the structured interviews. The research object was 20 students in elementary schools as well as their parents. The findings showed that the parenting method of character education was well implemented by parents to create the child's character as expected.
UNREVALING THE JOINT IMPACT OF PARENTAL SUPPORT, SCHOOL ENVIRONMENT, AND TEACHER MORALE ON STUDENT LEARNING ACHIEVEMENT Werang, Basilius Redan; Susiani, Ketut; Yudiana, Kadek; Widiastuti, Ni Putu Kusuma; Pio, Riane Johnly; Asaloei, Sandra Ingried; Jim, Edmond Leonard
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 10 No. 2 (2026): Volume 10, Nomor 2, April 2026
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v10i2.54063

Abstract

Global educational practitioners and policymakers consider student learning outcomes as a pressing concern. In this regard, the joint activities of the school, the parents, and the educators are highly important to the student’s academic success. This research aims to investigates the simultaneous effects of parental involvement, school climate, and teacher morale on student learning achievement. For this purpose, a quantitative method was applied through a survey research design. Out of 10 suburban elementary schools in Buleleng District, a sample of 219 fifth graders were estahlished. The instruments related to parental support, school environment, and teacher’s morale were used in three different questionnaires, whereas the information about student learning achievement was acquired through their academic transcripts. The detailed obtained data were analyzed using inferential statistical methods with the SPSS version 21 software program. The result has shown that parental support, school environment, and teacher morale simultaneously affect the student’s learning achievement. This finding underscores that a child’s performance depends on integrating different factors. Creating and maintaining collaborative networks is essential for driving change in educational settings. This collaboration plays a vital role in supporting all aspects of a child’s development—cognitive, emotional, and social. At the outset, parents provide valuable insights into their child’s strengths, challenges, and learning preferences. This information enables teachers to adapt their teaching strategies to better suit each child’s unique needs, resulting in a more effective and personalized learning experience.