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MATHMART: Media Pembelajaran Matematika Digital Bermodel PBL Berpendekatan STEM untuk Pemenuhan Tuntutan Pendidikan Abad 21 Amalia, Eka Nurul; Ainurrokhimah, Awwalina; Saputra, Zacky Akhlis; Fakhriyana, Dina
Jurnal Tadris Matematika Vol 7 No 2 (2024)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2024.7.2.175-190

Abstract

The 21st century demands that education implement student-centered learning, involve technology, and present learning that stimulates 4C abilities (critical thinking, creative thinking, collaboration, and communication). However, mathematics learning in formal education has not been able to meet the existing demands. Many the mathematics learning in formal education has not honed students' 4C abilities. As a solution, researchers took the initiative to develop MATHMART learning media that contain the material of the Two-Variable Linear Equation System (SPLDV) for grade VIII SMP/MTs students. Unlike other learning media, MATHMART has integrated the STEM approach and the Problem-Based Learning (PBL) model in its development. The type of research is Research and Development with the 4D model (Define, Design, Develop, Disseminate). The results of this study are an average percentage of validation at the development stage by media experts of 80.5% and material experts of 86%, both of which are categorized as very valid with slight revisions. After the revision, a practicality test was conducted on 22 students at Mifathussa'adah Middle School in Kudus, and an average percentage of the practicality questionnaire was 85%, with a convenient category. MATHMART learning media helps students better understand SPLDV material and develop students' 4C abilities. Thus, MATHMART learning media can be used to help educators and students in achieving the demands of the 21st century.
Systematic Literature Review : Pengaruh Teknologi terhadap Gaya Belajar Matematika Peserta Didik Ariani, Lisa; Ulya, Shofi Nuril; Haq, Ahmad Harisul; Fakhriyana, Dina
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 9 No 1 (2025): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v9i1.10039

Abstract

This study aims to determine the impact of technology use on students’ learning styles in mathematics. The research method employed is a Systematic Literature Review (SLR), collecting data and searching for information using the Publish or Perish 8 application with Google Scholar and Crossref databases within the 2020–2024 timeframe. The Google Scholar database was limited to 100 articles annually, resulting in 467 articles, while the Crossref database yielded 1000. A total of 1467 articles were obtained, then a filter was carried out by adjusting the objectives of the research, and the final result was 18 relevant articles obtained from the filter results using the PRISMA method to see the influence of technology on students who have various learning styles, especially when studying mathematics. The results show that technology enhances the effectiveness of learning for visual, auditory, and kinesthetic learning styles. Applications such as PowerPoint and Quizizz were found to improve learning outcomes for visual learners. Meanwhile, audio-based media like song lyrics and interactive videos are more suitable for auditory learners. GeoGebra and Augmented Reality (AR)-based applications are better suited for kinesthetic learners. Overall, technology that is tailored to students’ needs can significantly increase their motivation and engagement in the learning process.
PENGEMBANGAN KUALITAS GURU MATEMATIKA MADRASAH ALIYAH MELALUI MODUL DAN PELATIHAN MICROSOFT MATHEMATICS Noor, Naili Lumaati; Fakhriyana, Dina; Widiyastuti, Wahyuning
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 2 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v4i2.3300

Abstract

Hampir semua sektor kegiatan masyakat memanfaatkan penggunaan teknologi informasi yang canggih, tak terkecuali dunia pendidikan. Perkembangan teknologi dalam dunia pendidikan misalnya dalam hal penggunaan bahan dan media pembelajaran. Namun realitanya masih banyak guru yang belum memanfaatkan perkembangan teknologi secara maksimal. Khususnya dalam pendidikan matematika, teknologi dalam bentuk aplikasi hitung bisa dimanfaatkan guru untuk membuat soal yang lebih bervariatif. Aplikasi yang dapat dimanfaatkan dalam pembelajaran matematika diantaranya adalah Microsoft Mathematics. Microsoft Mathematics adalah suatu software yang berfungsi untuk membantu menghitung, yang didalamnya memuat penjelasan cara penyelesaian masalah secara detail dan tahap demi tahap. Tujuan pengabdian ini adalah mengidentifikasi respon guru matematika Madrasah Aliyah setelah penggunaan aplikasi Microsoft Mathematics pada pembelajaran matematika yang didampingi modul Microsoft Mathematics yang telah pengabdi susun. Pendekatan yang digunakan adalah Participatory Action Research (PAR). Subjek pengabdian adalah guru matematika Madrasah Aliyah di wilayah Kabupaten Kudus. Instrumen pengumpulan data berupa lembar angket kepuasan pelatihan yang diisi oleh peserta pelatihan. Teknik analisis data menggunakan kriteria penilaian ideal. Pengabdian ini memberikan hasil bahwa respon guru matematika Madrasah Aliyah setelah pelatihan penggunaan aplikasi Microsoft Mathematics pada pembelajaran matematika yang didampingi modul Microsoft Mathematics adalah sangat puas.
Akuntansi Pajak Penghasilan Pasal 21: Sinkronisasi Praktik dan Regulasi Pemerintah Maulina, Indri Wati; Fakhriyana, Dina
Ekono Insentif Vol 19 No 1 (2025): Ekono Insentif
Publisher : Lembaga Layanan Pendidikan Tinggi Wilayah IV

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36787/jei.v19i1.1668

Abstract

Riset ini bertujuan menganalisis akuntansi Pajak Penghasilan Pasal 21 gaji pegawai Kabupaten Kudus yang bekerja pada Dinas Pemberdayaan Masyarakat dan Desa. Metode yang dipakai penelitian deskriptif dengan pendekatan kualitatif. Wawancara dan studi dokumentasi kaitannya dengan catatan akuntansi dan perhitungan Pajak Penghasilan Pasal 21 digunakan untuk mengumpulkan data. Temuan riset menunjukkan terdapat perbedaan antara cara Dinas Pemberdayaan Masyarakat dan Desa Kabupaten Kudus menghitung PPh Pasal 21 dengan cara perhitungan peraturan perpajakan yang relevan. Besarnya Penghasilan Tidak Kena Pajak yang seharusnya dipengaruhi oleh jumlah tanggungan keluarga dan status perkawinan tidak diperhitungkan saat menggunakan Penghasilan Tidak Kena Pajak. Penelitian ini juga menemukan bahwa Dinas Pemberdayaan Masyarakat dan Desa Kabupaten Kudus menggunakan metode pencatatan akuntansi single entry dalam aplikasi SIPD, berbeda dengan metode double entry yang direkomendasikan oleh SAP.
MATHMART: Media Pembelajaran Matematika Digital Bermodel PBL Berpendekatan STEM untuk Pemenuhan Tuntutan Pendidikan Abad 21 Amalia, Eka Nurul; Ainurrokhimah, Awwalina; Saputra, Zacky Akhlis; Fakhriyana, Dina
Jurnal Tadris Matematika Vol 7 No 2 (2024)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2024.7.2.175-190

Abstract

The 21st century demands that education implement student-centered learning, involve technology, and present learning that stimulates 4C abilities (critical thinking, creative thinking, collaboration, and communication). However, mathematics learning in formal education has not been able to meet the existing demands. Many the mathematics learning in formal education has not honed students' 4C abilities. As a solution, researchers took the initiative to develop MATHMART learning media that contain the material of the Two-Variable Linear Equation System (SPLDV) for grade VIII SMP/MTs students. Unlike other learning media, MATHMART has integrated the STEM approach and the Problem-Based Learning (PBL) model in its development. The type of research is Research and Development with the 4D model (Define, Design, Develop, Disseminate). The results of this study are an average percentage of validation at the development stage by media experts of 80.5% and material experts of 86%, both of which are categorized as very valid with slight revisions. After the revision, a practicality test was conducted on 22 students at Mifathussa'adah Middle School in Kudus, and an average percentage of the practicality questionnaire was 85%, with a convenient category. MATHMART learning media helps students better understand SPLDV material and develop students' 4C abilities. Thus, MATHMART learning media can be used to help educators and students in achieving the demands of the 21st century.
Ice breaking pada Pembelajaran Matematika Sekolah Menengah : Systematic Literature Review Anggreini, Mia Ning; Eviolita, Alya; Anggraini, Choirina; Fakhriyana, Dina
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 8, No 2 (2025)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v8i2.13998

Abstract

Icebreaking adalah cara yang dapat digunakan untuk mengembalikan konsentrasi peserta didik dalam proses pembelajaran. Tujuan penelitian ini yaitu untuk mengetahui efektivitas penggunaan icebreaking pada pembelajaran matematika di sekolah menengah. Metode yang digunakan adalah metode tinjauan literatur sistematik (SLR). Tujuan penggunaan metode tinjauan literatur sistematik (SLR) untuk menganalisis seluruh temuan penelitian yang berkaitan dengan topik yang diteliti. Pengumpulan data penelitian diawali dengan mencari artikel pada database Google Scholar menggunakan Publish or Perish (PoP) dengan kata kunci “ Icebreaking pada Pembelajaran Matematika”, yang diterbitkan antara tahun 2020-2024. Artikel awal yang ditemukan sebanyak 995 artikel kemudian dilakukan inklusi dan ekslusi hingga mendapatkan 15 artikel yang memenuhi kriteria penelitian. Berdasarkan penelitian tersebut ditemukan bahwa icebreaking efektif dalam pembelajaran matematika dan dapat meningkatkan kemampuan pemahaman konsep, motivasi, minat, dan hasil belajar. Penelitian selanjutnya diharapkan mampu mengetahui frekuensi penerapan icebreaking untuk menemukan hasil yang optimal pada pembelajaran matematika.
Kemampuan Metaphorical Thinking dalam Menyelesaikan Soal HOTS SPLDV ditinjau Tipe Gaya Belajar Kowi, Mohamad Saiful; Fakhriyana, Dina
Jurnal Tadris Matematika Vol 7 No 1 (2024)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2024.7.1.25-44

Abstract

This research aims to analyze students' metaphorical thinking abilities in solving HOTS questions on SPLDV material in terms of auditory, visual, and kinesthetic learning styles. This type of research is descriptive with a qualitative approach. The results of the research show that: 1) the metaphorical thinking abilities of auditory-type students are capable and good at the connect, relate, and explore stages. The transform and analyze stages were quite good. This can be seen from the condition of students who still experience doubts in explaining and make mistakes in solving problems. Students are not yet able to perform well at the experience stage; 2) the metaphorical thinking ability of visual-type students is capable and good at the relate and explore stages. The connect, analyze, and transform stages were quite good. This can be seen from the condition of students who still have not written down complete information and make mistakes in solving problems. Students are not yet able to perform well at the experience stage; 3) the metaphorical thinking ability of kinesthetic type students is capable and good at the relate and transform stages. The connect, explore, and analyze stages were quite good. This can be seen from the condition of students who still experience doubts in explaining and make mistakes in solving problems. Kinesthetic-type students can do quite well at the experience stage.
Game Edukasi dalam Pembelajaran Matematika Muqoddaroh, Fadillatul; Misriah, Zuhaida; Pangura, Asraf Asis; Fakhriyana, Dina
JRPM (Jurnal Review Pembelajaran Matematika) Vol. 9 No. 1 (2024)
Publisher : Department of Mathematics Education, Faculty of Tarbiyah and Teacher Training, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jrpm.2024.9.1.20-32

Abstract

The purpose of this study is to provide an overview of the types of educational games used in the mathematics learning process and the influences given from each type of educational game. Systematic Literature Review is a research method in writing this article by taking data about educational games in mathematics learning through the Google Scholar database. The data obtained from the Google Scholar database was then filtered to produce as many as 18 articles relevant to the research objectives. A total of 18 articles were analyzed to produce two points of discussion, namely the type of educational games in mathematics learning and the influence of educational games in mathematics learning. Types of educational games in learning math are Kahoot, Quizizz, and Wordwall. While the influence of educational games in mathematics learning is the understanding of concepts, learning outcomes, learning motivation, confidence, and enthusiasm of students.
Augmented reality in influencing interest in learning mathematics: Systematic literature review Setyaningsih, Diah Ayu; As-Salamah, Siti Fatimah; Setiyani, Eka Denti; Fakhriyana, Dina
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.16536

Abstract

Learning using technology can grow students' interest, one of which is augmented reality, which can attract students' interest in learning mathematics. This research explores AR forms and responses to students' interest in learning mathematics after using AR. The research method used is a systematic literature review. For this research, a synthesis of relevant studies was created through the PoP (Publish or Perish) application by searching for articles using Google Scholar. Based on the selection results obtained, 740 articles. Ten duplicate articles were found, 143 articles that did not contain any keywords, 561 articles that did not meet the researcher's criteria, and seven articles that did not answer the researcher's question, resulting in 19 basic studies published between 2013 and 2023. The research results provide information that there are forms of AR that can influence interest. Students learn mathematics, namely AR learning media in AR playing cards, 3-dimensional AR, AR text-to-speech applications, AR building space, learning media with magic books, AR and Flash Card applications, and other Android-based AR applications. Augmented Reality (AR) has a very positive impact on students learning mathematics. Thus, educators may consider additional training in the use of AR technology and develop learning strategies that include elements of AR to support the achievement of student mathematical learning objectives effectively.
The relationship between mathematical attitudes and procrastination in learning exponential concepts Maharani, Lutfiyah; Fakhriyana, Dina
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19530

Abstract

This study examines the relationship between students' attitudes toward mathematics, procrastination habits, and their mastery of NCTM's basic mathematical abilities in exponential material. Using a quantitative correlational approach, the research employed saturated sampling with 34 eighth-grade students from MTs Islamic Center as both sample and population. Data were collected via a mathematics attitude questionnaire, a procrastination questionnaire, and an NCTM-based math test, then analyzed using IBM SPSS Statistics 25 and Microsoft Excel. Results indicated: (1) a significant positive correlation (r = 0.730, R² = 53.2%) between mathematics attitude and NCTM ability mastery; (2) a significant negative correlation (r = -0.568, R² = 32.3%) between procrastination and NCTM mastery; and (3) a combined correlation (r = -0.485, R² = 59.2%) between both factors and NCTM ability. Theoretically, this study enriches understanding of affective influences—motivation and anxiety—on math learning. Practically, it highlights the need for teaching strategies that address students' emotional needs, such as contextual and participatory approaches, aligning with NCTM standards for fostering conceptual understanding and problem-solving skills. These findings emphasize improving math attitudes and reducing procrastination to enhance foundational competencies in exponential functions. Additionally, this research provides empirical evidence supporting the integration of psychological and pedagogical interventions in mathematics education to optimize learning outcomes.