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Game Edukasi dalam Pembelajaran Matematika Muqoddaroh, Fadillatul; Misriah, Zuhaida; Pangura, Asraf Asis; Fakhriyana, Dina
JRPM (Jurnal Review Pembelajaran Matematika) Vol. 9 No. 1 (2024)
Publisher : Department of Mathematics Education, Faculty of Tarbiyah and Teacher Training, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jrpm.2024.9.1.20-32

Abstract

The purpose of this study is to provide an overview of the types of educational games used in the mathematics learning process and the influences given from each type of educational game. Systematic Literature Review is a research method in writing this article by taking data about educational games in mathematics learning through the Google Scholar database. The data obtained from the Google Scholar database was then filtered to produce as many as 18 articles relevant to the research objectives. A total of 18 articles were analyzed to produce two points of discussion, namely the type of educational games in mathematics learning and the influence of educational games in mathematics learning. Types of educational games in learning math are Kahoot, Quizizz, and Wordwall. While the influence of educational games in mathematics learning is the understanding of concepts, learning outcomes, learning motivation, confidence, and enthusiasm of students.
Augmented reality in influencing interest in learning mathematics: Systematic literature review Setyaningsih, Diah Ayu; As-Salamah, Siti Fatimah; Setiyani, Eka Denti; Fakhriyana, Dina
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.16536

Abstract

Learning using technology can grow students' interest, one of which is augmented reality, which can attract students' interest in learning mathematics. This research explores AR forms and responses to students' interest in learning mathematics after using AR. The research method used is a systematic literature review. For this research, a synthesis of relevant studies was created through the PoP (Publish or Perish) application by searching for articles using Google Scholar. Based on the selection results obtained, 740 articles. Ten duplicate articles were found, 143 articles that did not contain any keywords, 561 articles that did not meet the researcher's criteria, and seven articles that did not answer the researcher's question, resulting in 19 basic studies published between 2013 and 2023. The research results provide information that there are forms of AR that can influence interest. Students learn mathematics, namely AR learning media in AR playing cards, 3-dimensional AR, AR text-to-speech applications, AR building space, learning media with magic books, AR and Flash Card applications, and other Android-based AR applications. Augmented Reality (AR) has a very positive impact on students learning mathematics. Thus, educators may consider additional training in the use of AR technology and develop learning strategies that include elements of AR to support the achievement of student mathematical learning objectives effectively.
The relationship between mathematical attitudes and procrastination in learning exponential concepts Maharani, Lutfiyah; Fakhriyana, Dina
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19530

Abstract

This study examines the relationship between students' attitudes toward mathematics, procrastination habits, and their mastery of NCTM's basic mathematical abilities in exponential material. Using a quantitative correlational approach, the research employed saturated sampling with 34 eighth-grade students from MTs Islamic Center as both sample and population. Data were collected via a mathematics attitude questionnaire, a procrastination questionnaire, and an NCTM-based math test, then analyzed using IBM SPSS Statistics 25 and Microsoft Excel. Results indicated: (1) a significant positive correlation (r = 0.730, R² = 53.2%) between mathematics attitude and NCTM ability mastery; (2) a significant negative correlation (r = -0.568, R² = 32.3%) between procrastination and NCTM mastery; and (3) a combined correlation (r = -0.485, R² = 59.2%) between both factors and NCTM ability. Theoretically, this study enriches understanding of affective influences—motivation and anxiety—on math learning. Practically, it highlights the need for teaching strategies that address students' emotional needs, such as contextual and participatory approaches, aligning with NCTM standards for fostering conceptual understanding and problem-solving skills. These findings emphasize improving math attitudes and reducing procrastination to enhance foundational competencies in exponential functions. Additionally, this research provides empirical evidence supporting the integration of psychological and pedagogical interventions in mathematics education to optimize learning outcomes.