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Persepsi Guru Seni Budaya SMAN 1 Pangkalan Kuras Dalam Mengimplementasikan Kurikulum Merdeka Della Agustia; Yahyar Erawati; Syefriani Syefriani
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 2 (2024): April : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i2.103

Abstract

This research aims to determine the perceptions of arts and culture teachers at SMAN 1 Pangkalan Kuras in implementing the independent curriculum in Pangkalan Kuras, Pelalawan, Riau. Based on the results obtained in the field, it can be concluded that the author raised the Perceptions of Arts and Culture Teachers at SMAN 1 Pangkalan Kuras in Implementing the Merdeka Curriculum. The research used descriptive qualitative research methods. The objects of this research are: 1 Cultural Arts Teacher, Curriculum Representative, and 1 Student. The formulation of the problem in this research is: What is the perception of arts and culture teachers at SMAN 1 Pangkalan Kuras in implementing the independent curriculum? This research uses descriptive qualitative methods with data collection techniques by means of observation, interviews and documentation. The conclusions of this research are: 1. The arts and culture teacher at SMAN 1 Pangkalan Kuras has a positive perception of the implementation of the independent curriculum because the independent curriculum can increase motivation for the teacher and the independent curriculum is also very interesting to learn, 2. The arts and culture teacher at SMAN 1 Pangkalan Kuras has difficulty in designing teaching modules and the diversity of student opinions.
Tradisi Berandam pada Pengantin Melayu di Desa Sanglar, Kecamatan Reteh, Kabupaten Indragiri Hilir Athaya Khairunnisa; Syefriani Syefriani
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.207

Abstract

The purpose of this research is to find out about the process of implementing traditions soak in Sanglar Village, this research uses descriptive analysis methods, with a qualitative approach. Meanwhile, the data collection techniques used are observation, documentation and interview techniques. The research subject consisted of 1 person as the resource person, namely Nisah as mak Andam, the result of this research was the implementation of tradition soak to the bride in Sanglar Village, soak has several requirements that must be completed, the process soak there are several stages. Tradition soak has the aim of beautifying the prospective bride and a sign of the bride's readiness to become a wife. Implementation of traditions soak Malay weddings in Sanglar Village are very important so this tradition has been carried out for a long time and is still maintained today by the Malay community in Sanglar Village.
Preservation Efforts of Riau Malay Dance through Persembahan Dance Game Syefriani, Syefriani; Setiawan, Panji Rachmat; Virgiana, Elleanor
Gondang: Jurnal Seni dan Budaya Vol. 9 No. 1 (2025): GONDANG: JURNAL SENI DAN BUDAYA, JUNE 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gondang.v9i1.64689

Abstract

Persembahan Dance is a traditional Malay dance of Riau, possessing high cultural significance as a dance to welcome honored guests and is an integral component of Riau Malay cultural heritage. However, with the progression of time and globalization, there is a risk if the preservation of Persembahan Dance is not undertaken. This research aims to analyze the preservation efforts of Persembahan Dance through the development of an engaging game application for young generations. The research methodology employed is descriptive analysis with a qualitative approach, encompassing observation, interviews, and documentation. This study also identifies the preservation efforts made by the government, educational institutions, artists, and art studios. The government supports preservation by patenting Persembahan Dance as part of the regional cultural heritage and incorporating it into official events. Educational institutions integrate Persembahan Dance into the Cultural Arts curriculum and extracurricular activities for young generations. Artists and art studios contribute through education and cultural promotion both nationally and internationally. Conversely, the development of Persembahan Dance through educational games using the Game Development Life Cycle (GDLC) method creates an innovation that can attract young people's interest in learning and appreciating traditional dance while preserving cultural values. This study is expected to provide a significant contribution to the preservation of Riau Malay art and promote public awareness of the importance of maintaining cultural heritage.
Riau malay dance preservation strategies: a digital ethnographic study of Riau malay dance education and promotion practices on tiktok Syefriani, Syefriani; Saearani, Muhammad Fazli Taib
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 20 No. 1 (2025)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v20i1.7010

Abstract

In the era of globalization marked by the influence of foreign cultures, the Riau Malay dance, as a cultural heritage, is crucial to preserve ad the local cultural identity of the Riau community. This study aims to explore the tikTok application as an effective medium for educating and promoting the Riau Malay dance. The method employed in this research is digital ethnography with a qualitative approach, involving participatory observation of TikTok content as well as in-depth interviews with content creators engaged in the education and promotion of the Riau Malay dance. Data were analyzed to identify communication patterns, promotion strategies, and forms of digital interaction that strengthen awareness of locak cultural. The findings indicate that tikTok plays a significant role in disseminating information and increasing the participation of the younger generation on promoting the Riau Malay dance through educational and interactive content. The study also reveals collaboration among artists, educators, and content creators resulting in sustainable cultural innovation. However, challenges related to cultutral simplification and the dominance of entertainment content need to be managed to ensure that the authentic values of local culture are preserved. These findings contribute new insights into understanding the role of social media as a tool for local cultural education and offer strategic recommendations for the development of cultural promotion in the era digital, particularly concerning the Riau Malay dance.
Traditional dance preservation model through mobile game design: a case study of Riau Malay persembahan dance Setiawan, Panji Rachmat; Syefriani, Syefriani; Mohamad Yatim, Maizatul Hayati; Wandri, Rizky
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 20 No. 1 (2025)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v20i1.7084

Abstract

The rapid erosion of intangible cultural heritage, exemplified by the declining engagement of youth with the Riau Malay Persembahan Dance, poses an urgent challenge to the continuity of regional identity and values. This research responds by developing a mobile game designed to preserve and revitalize this traditional dance through digital media. The study employs a structured Research and Development (R&D) methodology integrated with the Game Development Life Cycle (GDLC), ensuring both scientific rigor and authentic cultural representation. Game design and development involved iterative prototyping, expert validation, and user testing, with data collected via structured surveys, interviews, and direct observation. The game was evaluated by 35 participants from diverse backgrounds, whose feedback demonstrated high levels of engagement and cultural appreciation. Statistical analysis using a chi-square test (X2=399.25, df=3, p<0.0001) confirmed overwhelmingly positive reception, with 85% of participants reporting increased interest in Riau Malay culture after gameplay. Despite limitations such as platform exclusivity and a narrow cultural focus, the results underscore the game’s effectiveness as an educational tool and its potential for broader implementation. This research contributes a replicable model for digital cultural preservation, demonstrating that interactive media can significantly enhance the transmission and appreciation of intangible heritage among younger generations.
Digitalization of Riau Malay Dance through the Rentak Bulian Dance Adventure Game as Cultural Education Medium Syefriani, Syefriani; Setiawan, Panji Rachmat
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/7s0dax29

Abstract

Culture is an important heritage that must be preserved, including traditional arts such as the Riau Malay Dance, particularly the Rentak Bulian dance. This dance originates from the healing rituals of the Talang Mamak community in Indragiri Hulu, Riau Province. This study aims to develop an adventure game based on the Rentak Bulian dance as an interactive and engaging cultural education medium for the younger generation, focusing on the gaps in cultural education that result in a lack of understanding and appreciation for this dance. A qualitative ethnographic method was employed to gain an in-depth understanding of the cultural values and movements of the Rentak Bulian dance, while the Game Development Life Cycle (GDLC) method was applied to develop an Android-based game. These two methods complement each other throughout the development phases, where ethnography provides the necessary cultural context for game design, while GDLC ensures that these elements are effectively integrated into a digital format. The results of the study indicated that the developed game successfully integrates historical aspects, dance movements, and traditional music into an interactive digital format. This game was equipped with dance tutorials, educational quizzes, and adventure missions that can enhance learning motivation and user engagement. In short, the digitalization of traditional dance through this adventure game not only strengthens local cultural identity but also increases cultural awareness among the younger generation in the digital era.
Tari Batu Bolah di Sanggar Seni Misstahto Kabupaten Kampar Provinsi Riau Endah Dwi Larasati; Syefriani Syefriani
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain Vol. 1 No. 4 (2024): Juli : Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/abstrak.v1i4.223

Abstract

This research was carried out with the aim of finding out the Batu Bolah Dance works at the Miss Tahto Art Studio, Kampar Regency, Riau Province. The method used in this research is a descriptive method using qualitative data. The data collection techniques used are observation, interviews and documentation techniques. In this research, the author conducted direct interviews at the Miss Tahto art studio with 3 people involved, namely, Misselia Nofitri as choreographer, Riska Juliani as dancer, and Gilang Ramadhan as musician. Based on Soedarsono's theory, the Batu Bolah dance has several movements, namely, the opening movement, the movement to pick flowers, the movement to take the shawl, the movement to stab, the movement to propose to the protected princess, the movement side by side, the movement facing each other, the movement to play with the scarf, the commander's arrival, the movement to look for puti protected, movement of resistance, movement of citizen unrest, movement of anger, and split stone movement. The musical instruments used are calempong oguong, katepak, gong, flute, djembe, drum and accordion. The floor designs used are straight line and curved line floor designs. The dynamics in this dance are changing levels, changing tempo, and changing energy. The theme of this dance tells about the legend of the split stone. The costumes used by female dancers are plain red clothes with borkat decorations on the shoulders, yellow mixed with red editing using a bun, a yellow scarf wrapped around a green belt, earrings and necklace accessories. The costumes used by male dancers are red bolos shirts, yellow tanjaks, yellow songkets and green belts. The make-up for female dancers uses beautiful make-up. The make-up for male dancers uses character make-up as a king. The stage used is a proscenium stage. The property used is a shawl. The lighting used is white light.
Model creative dance sebagai panduan penciptaan karya tari anak Sari, Dyan Indah Purnama; Syefriani, Syefriani; Rachmawati, Putri
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 11 No 1 (2024): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v11i1.18893

Abstract

Many teachers in schools who do not have a basic dancer become a scourge when teaching dance material, this is due to the lack of knowledge of teachers regarding how to create dance works easily. Many models of approach to creating without having to have a basic dance but still understand the basics of creating dance, one of the models used to develop the ability to create dance in children is creative dance. creative dance models prioritize the process of concept analysis, motion analysis, motion exploration, imagination, and free expression without being bound by strict formal dance techniques but with the right intent and purpose. The creative dance model is a structured step in learning dance to create a dance work creatively and not difficult. This research aims to describe the creative dance model as a guide in the creation of children's dance works for students of Fine Arts Education at Sarjanawiyata Tamansiswa University. This type of qualitative research explores the theories underlying creative dance and its implementation in the process of creating children's dance works through observation, interviews, and documentation. Primary data sources in this research are students of Fine Arts Education, Sarjanawiyata Tamansiswa University, totaling 11 active students. The research findings are in the form of guidelines for creating children's dance works consisting of analysis, stimulus response, exploration, construction/composition, reflection, presentation. It is hoped that the results of this study will contribute to the development of children's dance education, especially teachers without a dance background such as Fine Arts Education students, can create dance works that contain educational values, creativity, and art that can be accepted by children.
Exploration Analysis of The Impact of Local Cultural Empowerment on Commercialization and Promotion of Tourism Objects Syefriani, Syefriani; W. A. N, Ayi Krisnha; Rasyiddin, Ahmad; Kusnadi, Iwan Henri; Hendra, Hendra
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.11282

Abstract

Penelitian ini bertujuan untuk mengetahui proses komersialisasi yang terkait dengan penggunaan praktik budaya warisan masyarakat lokal. Penelitian ini menggunakan pendekatan kualitatif. Penelitian menggunakan analisis dokumen, wawancara, dan observasi. Warisan budaya sering kali menjadi aspek yang dapat memperkuat ekonomi dan menjadi simbol pengelolaan pariwisata. Pentingnya memperlakukan warisan budaya dengan baik dan mengembangkannya akan berdampak terhadap peningkatan performa pariwisata. Pengelolaan wisata juga membuka akses bagi wisatawan baik lokal dan mancanegara untuk melakukan eksplorasi dengan cara yang lebih otentik. Dengan strategi komersialisasi yang tepat, pengelolaan wisata warisan budaya dapat tetap relevan dan berkontribusi terhadap keberlanjutan budaya dan ekonomi.
Development of Folk Games as an Android-Based Game for Advancement Riau Malay Culture Setiawan, Panji Rachmat; Syefriani, Syefriani; Wandri, Rizky; Pangestu, Firly Bagdja
Sistemasi: Jurnal Sistem Informasi Vol 13, No 1 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i1.3770

Abstract

Indonesia is a heterogeneous country and has thirty-four provinces from Sabang to Merauke. There are many cultures in Indonesia. Every province has their different culture from others. One of the existing provinces in Indonesia is Riau province. Riau is a province that is located in Sumatera Island. Riau province has culture in folk games. A folk game is a game played traditionally that is owned by people and inherited to the next generation. Nowadays, the younger generation love to play alone using smartphone rather than played together in the folk game. So that the Author conduct research introduction to folk games to young generation by developed game that is played in smartphone, in this case is Android. Game introduces four folk games, which are adu biji para, statak, gasing, and congklak. All these folk games are found in Riau province. The game was developed using Game Development Life Cycle (GDLC) methodology that has six stages and every stage has output for the next stage. This research uses qualitative methodology in collected data that used in this research.