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EFEKTIVITAS PENGGUNAAN MODEL PEMBELAJARAN BERBASIS PROYEK DALAM MENINGKATKAN KETERAMPILAN SOSIAL SISWA SEKOLAH DASAR Juliawan, I Wayan; Susanta, I Wayan; Mulyawan, I Nyoman Rajeg; Suastini, Ni Wayan; Badriyah, Rr Dwi Umi; Suharditha, Kadek; Datuti, Sri
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 12 No. 1 (2025)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v12i1.4795

Abstract

This study aimed to describe the application of project-based learning model to improve the social skills of class V students at SDN 1 Kediri and class V students at SDN 5 Kediri District after participating in project-based learning. This research is a classroom action research using project-based learning. The research subjects were students in class V at SDN 1 Kediri and students in class V at SDN 5 Kediri, Tabanan Regency, totaling 60 students. Students' social skills are measured based on the increase in the percentage of students' social skills during the learning process. The research instrument used was the social skills observation sheet. Based on the study's results, it can be concluded that project-based learning can improve the social skills of class V students at SDN 1 Kediri and class V students at SDN 5 Kediri Tabanan Regency in learning science. Students' social skills improved from 67.35 before treatment to 88.24 after treatment. Based on these results indicate that project-based learning is effective in enhancing students' social skills
Rasional Emotive Behavior Therapy (REBT) Untuk Mengurangi Adiksi Game Online Pada Siswa Generasi Z Sri Muliya Hidayani; Luk Luk Yata Lalak Muslimin; I Nyoman Rajeg Mulyawan
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 2 No. 3 (2024): JULI : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v2i3.1860

Abstract

Online game addiction is a chronic and compulsive behavior to satisfy oneself and cause problems in the education world of generation Z. This research aims to determine the effect of the effectiveness of the Rational Emotive Behavior Therapy (REBT) approach through group counseling services on efforts to reduce online game addiction for Z generation students. class VII B SMP 1 Denpasar. This type of research is a quantitative experiment using a one-group pretest and posttest research design involving 5 generation Z students of class VII B SMP 1 Denpasar who were detected to be addicted to online games. The method applied to collect data in this research used questionnaires and observation. The results of this research with a significance value of 0.001<0.005 can be concluded that group counseling services are effective in reducing online game addiction.
Bimbingan Klasikal Dengan Teknik Problem Based Learning Untuk Meningkatkan Berpikir Kritis Siswa SMP Negeri 1 Denpasar Luk Luk Yata Lalak Muslimin; Sri Muliya Hidayani; I Nyoman Rajeg Mulyawan
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 2 No. 3 (2024): JULI : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v2i3.1861

Abstract

The low ability to think critically is influenced by many factors, one of which is the application of counseling guidance which is less varied. This research aims to determine students' critical thinking abilities and how students respond to learning through the application of classical guidance services with Problem Based Learning Techniques to determine the increase in students' critical thinking abilities at SMP Negeri 1 Denpasar. The design of this research uses Pre-Experimental Design with a One Group Pre-Test Post-Test Design research design. The population in this study were all students in class VIII of SMP Negeri 1 Denpasar consisting of 4 classes, while the sample in the research was class VIII B. The results of data analysis showed that students' critical thinking skills were provided with classical guidance services with Problem Based Learning techniques on the theme of communication ethics with Class VIII B peers at SMP Negeri 1 Denpasar experienced an increase with a pre-test score of 16.85 and a post-test score of 77.40. The t-test results show tcount = 22.76, with d.b 26 obtained ttable = 1.70. These results show tcount>ttable, so Ho is rejected and it can be concluded that there is an increase in students' critical thinking abilities in classical guidance services on the theme of communication ethics with class VIII peers using the Problem Based Learning technique (Ha is accepted). And student learning responses with an average score of 84 are included in the very good category.
EFEKTIVITAS PENGGUNAAN MODEL PEMBELAJARAN BERBASIS PROYEK DALAM MENINGKATKAN KETERAMPILAN SOSIAL SISWA SEKOLAH DASAR Juliawan, I Wayan; Susanta, I Wayan; Mulyawan, I Nyoman Rajeg; Suastini, Ni Wayan; Badriyah, Rr Dwi Umi; Suharditha, Kadek; Datuti, Sri
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 12 No. 1 (2025): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v12i1.4795

Abstract

This study aimed to describe the application of project-based learning model to improve the social skills of class V students at SDN 1 Kediri and class V students at SDN 5 Kediri District after participating in project-based learning. This research is a classroom action research using project-based learning. The research subjects were students in class V at SDN 1 Kediri and students in class V at SDN 5 Kediri, Tabanan Regency, totaling 60 students. Students' social skills are measured based on the increase in the percentage of students' social skills during the learning process. The research instrument used was the social skills observation sheet. Based on the study's results, it can be concluded that project-based learning can improve the social skills of class V students at SDN 1 Kediri and class V students at SDN 5 Kediri Tabanan Regency in learning science. Students' social skills improved from 67.35 before treatment to 88.24 after treatment. Based on these results indicate that project-based learning is effective in enhancing students' social skills
STUDI PELAKSANAAN PROGRAM BIMBINGAN DAN KONSELING UNTUK MENANGANI PERMASALAHAN SOSIAL SISWA Juliawan, I Wayan; Susanta, I Wayan; Mulyawan, I Nyoman Rajeg; Badriyah, Rr Dwi Umi; Datuti, Sri
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 12 No. 4 (2025): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v12i4.6329

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi program bimbingan dan konseling dalam menangani tantangan sosial yang dihadapi oleh siswa di SD Negeri 3 Kediri. Penelitian ini menggunakan pendekatan kualitatif deskriptif, dengan teknik pengumpulan data observasi, wawancara mendalam, dan dokumentasi. Subjek penelitian adalah siswa SD N 3 Kediri yang telah menerima layanan konseling sejumlah 45 siswa. Hasil penelitian menunjukkan bahwa program bimbingan dan konseling berhasil membantu siswa dalam mengatasi tantangan sosial mereka. Program ini memberikan kesempatan kepada siswa untuk mengungkapkan kekhawatiran mereka, mengembangkan keterampilan sosial, dan menerima dukungan emosional yang diperlukan. Selain itu, keterlibatan aktif kepala sekolah, dukungan dari orang tua, dan kolaborasi dengan pihak terkait merupakan faktor penting yang berkontribusi terhadap keberhasilan program ini. Sebagai kesimpulan, program bimbingan dan konseling yang dilaksanakan dengan baik dapat meningkatkan interaksi sosial siswa dan mendukung kesejahteraan emosional mereka.
THE ROLE OF CLASSROOM TEACHERS IN IMPLEMENTING GUIDANCE AND COUNSELING SERVICES TO ADDRESS STUDENTS’ ACADEMIC AND SOCIAL PROBLEMS: A QUALITATIVE STUDY Suastini, Ni Wayan; Juliawan, I Wayan; Mulyawan, I Nyoman Rajeg; Susanta, I Wayan
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v13i2.6845

Abstract

This study aims to determine the alignment between the role of classroom teachers as implementers of guidance and counseling services and the official guidelines for guidance and counseling services at SD N 3 Banjar Anyar. This research is a field study using a descriptive qualitative approach. Data were collected through observation, interviews, and documentation. The data analysis technique employed is the interactive model of Miles and Huberman, which includes data reduction, data display, and conclusion drawing. The subject of this research is the classroom teachers at SD N 3 Banjar Anyar. The results of the study indicate that the problems experienced by students vary across grade levels. In Grade I, students show a low ability to adjust to a new social environment. In Grade III, students experience difficulties in reading and writing, feel bored during learning, and exhibit disruptive behavior and a tendency to engage in fights in the classroom. In Grade VI, the problems include truancy, low learning motivation, and anxiety about facing the National Final Examination (UAN). The role of classroom teachers as implementers of guidance and counseling has not been carried out optimally in accordance with the established guidelines. This is due to limited knowledge of guidance and counseling implementation, the absence of specific training for teachers, and the lack of a well-planned and systematic guidance and counseling program developed by the school.
PENGUATAN MANAJEMEN BIMBINGAN DAN KONSELING DI SD MELALUI KELOMPOK KERJA KEPALA SEKOLAH KECAMATAN KEDIRI Juliawan Wayan; Ni Wayan Suastini; Ni Komang Sri Yuliastini; I Wayan Susanta; I Nyoman Rajeg Mulyawan; Roro Dwi Umi Badriah
Sewagati Vol. 5 No. 1 (2026): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v5i1.6479

Abstract

This community service activity was initiated in response to the need for elementary school teachers in Kediri District to improve their competencies in guidance and counseling management. In addition, teachers also require basic skills in conducting needs assessments, particularly to support services for children with special needs in schools. Enhancing competencies in guidance and counseling management is expected to support the development of more comprehensive and inclusive educational services for all students. The activity was carried out through three main stages: planning, implementation, and evaluation. During the planning stage, the service team conducted coordination meetings to ensure the activity was well prepared. In the implementation stage, training sessions were conducted involving elementary school teachers and principals. Meanwhile, the evaluation stage was carried out through interviews and the distribution of Google Forms to participants. The results of the activity showed that all participants were highly enthusiastic throughout the training. Participants were also able to understand the materials and improve their skills in providing services for children with special needs effectively.
Pengembangan Layanan Bimbingan Klasikal Berbantuan Media Inovatif untuk Mengurangi Perilaku Bullying di SMK Wira Harapan Tahun 2026 Adrina Yunindaliony Putri; Ni Komang Sri Yuliastini; I Nyoman Rajeg Mulyawan
SOSIAL : Jurnal Ilmiah Pendidikan IPS Vol 4 No 2 (2026): SOSIAL: Jurnal Ilmiah Pendidikan IPS
Publisher : Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/sosial.v4i2.1839

Abstract

This study was conducted to develop a classical guidance service supported by innovative media as an effort to address bullying behavior among students at SMK Wira Harapan in 2026. Bullying remains a significant issue in schools, as it can adversely affect students’ psychological well-being, social relationships, and academic performance. Therefore, there is a need for guidance services that are more engaging, interactive, and responsive to students’ needs. This research employed the Research and Development (R&D) approach using the Plomp development model, which consists of three phases: preliminary research, prototyping, and assessment. The participants involved in this study included material experts, media experts, and students. Data were gathered through expert validation sheets and student response questionnaires based on a four-point Likert scale. The findings revealed that the developed product achieved a very high level of feasibility according to expert evaluations and received favorable responses from students. These results indicate that the innovative media developed in this study is appropriate for supporting the implementation of classical guidance services and has the potential to serve as an alternative medium for promoting bullying prevention efforts in schools.
PENGEMBANGAN MEDIA PERMAINAN EDUKATIF MONOBILING BERBASIS EXPERIENTIAL LEARNING DALAM LAYANAN BIMBINGAN KLASIKAL UNTUK MENINGKATKAN EFIKASI DIRI AKADEMIK SISWA KELAS IX.A DI SMP NEGERI 1 SELEMADEG TIMUR TAHUN 2026 Ni Kadek Linda Dwiyanti; I Nyoman Rajeg Mulyawan; Made Wery Dartiningsih
JURNAL ILMIAH PENELITIAN MAHASISWA Vol 4 No 4 (2026): Agustus
Publisher : Kampus Akademik Publiser

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jipm.v4i4.2777

Abstract

Efikasi diri akademik merupakan salah satu faktor yang memengaruhi keberhasilan belajar siswa. Rendahnya efikasi diri akademik menyebabkan siswa kurang percaya diri, mudah menyerah ketika menghadapi kesulitan belajar, serta kurang aktif dalam proses pembelajaran. Penelitian ini bertujuan mengembangkan media permainan edukatif monobiling berbasis experiential learning yang layak, praktis, dan efektif digunakan dalam layanan bimbingan klasikal untuk meningkatkan efikasi diri akademik siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model Borg dan Gall yang dimodifikasi menjadi tujuh tahapan, yaitu analisis kebutuhan, perencanaan, pengembangan produk, validasi ahli, revisi produk, uji coba lapangan, dan penyempurnaan produk. Penelitian dilaksanakan di SMP Negeri 1 Selemadeg Timur dengan melibatkan dosen Bimbingan dan Konseling, guru BK, serta siswa kelas IX.A dan IX.B. Pengumpulan data dilakukan melalui lembar validasi ahli, angket respon pengguna, dan instrumen efikasi diri akademik. Data dianalisis menggunakan analisis deskriptif kuantitatif, sedangkan efektivitas media dianalisis menggunakan uji N-Gain. Hasil penelitian menunjukkan bahwa media Monobiling memperoleh tingkat kelayakan sebesar 80% (layak), respon peserta didik sebesar 92,50% dan respon guru BK sebesar 90% (sangat baik). Selain itu, hasil uji efektivitas menunjukkan nilai N-Gain sebesar 0,6251 (62,51%) dengan kategori efektif. Dengan demikian, media permainan edukatif Monobiling berbasis experiential learning layak, praktis, dan efektif digunakan dalam layanan bimbingan klasikal untuk meningkatkan efikasi diri akademik siswa
PENINGKATAN KEMAMPUAN LITERASI DIGITAL DI LINGKUNGAN PENDIDIKAN BERBASIS APLIKASI CANVA Juliawan Wayan; Roro Dwi Umi Badriah; Ni Wayan Suastini; I Wayan Susanta; I Nyoman Rajeg Mulyawan; Sri Datuti
Sewagati Vol. 4 No. 2 (2025): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v4i2.5770

Abstract

The purpose of this community service activity is to enable teachers at SMK N 1 Sukawati, Gianyar Regency, to utilize the Canva application and create learning media based on Canva for various materials used during classroom learning. The mechanism of the community service method in implementing the activity generally consists of planning/preparation, implementation, assistance, and evaluation. The study was conducted with 6 teacher respondents at SMK N 1 Sukawati. From this community service activity, it can be concluded that the implementation of the Canva application training to improve digital literacy ran well. The teachers were able to create learning media and other products using the Canva application. This is evident from the evaluation results, which showed a significant increase in teachers’ knowledge and skills, as well as their enthusiasm in creating Canva-based learning media.