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All Journal Information Technology and Telematics Dinamik Jupiter Publikasi Eksternal Jurnal Buana Informatika Pixel : Jurnal Ilmiah Komputer Grafis JUITA : Jurnal Informatika Proceeding SENDI_U Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) JURNAL ILMIAH INFORMATIKA JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Teknik Informatika UNIKA Santo Thomas INTECOMS: Journal of Information Technology and Computer Science Building of Informatics, Technology and Science Jurnal Teknologi Informasi dan Terapan (J-TIT) Jurnal Manajemen Informatika dan Sistem Informasi Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Jurnal Teknik Elektro dan Komputasi (ELKOM) JATI (Jurnal Mahasiswa Teknik Informatika) Aiti: Jurnal Teknologi Informasi Dinamika Informatika: Jurnal Ilmiah Teknologi Informasi Jurnal Teknik Informatika (JUTIF) JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) International Journal of Social Learning (IJSL) Jurnal Teknik Informatika Unika Santo Thomas (JTIUST) Jurnal Teknoif Teknik Informatika Institut Teknologi Padang Jurnal Informatika Teknologi dan Sains (Jinteks) Maritime Park: Journal Of Maritime Technology and Socienty Jurnal Pengabdian Masyarakat Intimas (Jurnal INTIMAS): Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat Eduvest - Journal of Universal Studies Seminar Nasional Teknologi dan Multidisiplin Ilmu Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) INOVTEK Polbeng - Seri Informatika
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PELATIHAN PEMBUATAN APLIKASI BERBASIS KECERDASAN BUATAN BAGI SISWA SMK NEGERI 4 KENDAL Sulastri; Eri Zuliarso; Yohanes Suhari; Yunus Anis
Seminar Nasional Teknologi dan Multidisiplin Ilmu (SEMNASTEKMU) Vol 1 No 2 (2021): SEMNASTEKMU
Publisher : Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/semnastekmu.v1i1.121

Abstract

Pembinaan pendidikan kejuruan merupakan salah satu upaya pemerintah dalam pemenuhan sumber daya manusia level menengah yang berkualitas yang siap bekerja dalam bidang tertentu. Kecerdasan buatan merupakan fenomena yang menggabungkan teknologi siber dan teknologi otomatisasi, dimana konsep penerapannya berpusat pada konsep otomatisasi yang dilakukan oleh teknologi tanpa memerlukan tenaga kerja manusia dalam proses pengaplikasiannya. Teknologi kecerdasan buatan sangat perlu diperkenalkan pada Sekolah Menengah Kejuruan yang akan menghasilkan sumber daya manusia yang bekerja pada bidang tertentu secara profesional yaitu otomatisasi. Kegiatan pengabdian bagi siswa SMK Negeri 4 Kendal bertujuan mengenalkan konsep kecerdasan buatan, melakukan pelatihan pembuatan aplikasi yang berbasis kecerdasan buatan dengan menggunakan tool teachable machine. Kegiatan dilakukan secara daring dengan menggunakan google meet. Pelaksanaan kegiatan pengabdian terdiri dari 2 tahap. Tahap pertama pengenalan konsep kecerdasan buatan serta contoh-contoh implementasinya di kehidupan sehari-hari dengan menggunakan metode ceramah. Tahapan kedua yaitu pelatihan mengoperasikan pengolahan citra dengan teknologi kecerdasan buatan dengan contoh-contoh yang riil yaitu membedakan gambar beberapa jenis ikan, membedakan gambar seseorang yang bermasker dan yang tidak bermasker dengan menggunakan Teachable Machine (https://teachablemachine.withgoogle.com/). Hasill survey evaluasi kegiatan didapat bahwa 80 % peserta menyatakan materi pelatihan menarik dan sesuai dengan keinginan peserta pelatihan.
Model Sistem Rekomendasi Guna Peningkatan Kesesuaian Kebutuhan Program Kampus Merdeka Belajar Dwi Agus Diartono; R. Soelistijadi; Herny Februariyanti; Eri Zuliarso
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 4, No 3 (2023): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v4i3.209

Abstract

This paper discusses the automatic matching of students applying for the Internship and Independent Study (MSIB) program with partner companies. Many companies offer MSIB programs. This makes it difficult for students to register according to their competence. For this reason, a system is needed that will help students recommend vacancies according to their competence. This research will build a MSIB recruitment recommendation system. The research will begin by building a database of activity details for apprentice and independent study program partners. Details of partner activities contain program descriptions, Developed Competencies and Participant Criteria. This data will be used to build a MSIB vacancy recommendation system. Matching is done by comparing the Company's needs with the portfolio. At the beginning of the research, notes will be made based on students who are accepted into the MSIB program. Next, build a matching system between the MSIB vacancies offered and the work portfolios made by students. This system is expected to help students to be accepted into the MSIB program. The model used is content-based recommendation system. A content-based recommendation system will provide a list of vacancies that best match the student portfolio. The content-based recommendation system will use the cosine similarity algorithm and K-Nearest Neighbor (K-NN).The output of this study is a recommendation model for recruiting apprenticeship programs and independent studies. It is hoped that this system will help students determine internship programs and independent studies that suit their portfolios
Penggunaan Sistem Informasi Dalam Pengelolaan Data Olah Raga Zuliarso, Eri; Sulastri, Sulastri; Diartono, Dwi Agus; Soelistijadi, R; Artati, Rara Sri
Intimas Vol 4 No 1 (2024)
Publisher : Fakultas Teknologi Informasi dan Industri Unisbank

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35315/intimas.v4i1.9668

Abstract

Komite Olahraga Nasional Indonesia (KONI) Kabupaten Kendal is an organization that is authorized and responsible for managing, fostering, developing and coordinating all sports activities in Kendal Regency. The Kendal Regency KONI management manages 54 sports with a total of 689 athletes, while there are 100 coaches. To manage this, an athlete information system is needed to manage data and information about athletes, including athlete profiles, match results, training schedules, health and fitness other information related to athletes. The primary function of an athlete information system is to assist coaches, team managers, and other support staff in making better decisions related to athlete development and team strategy. In addition, athlete information systems can also help improve athlete performance and overall team management efficiency. The Stikubank University lecturer team has built an Athlete and Coach Information System. This community service activity is carried out to provide training and assistance in the use of the Athlete Information System. The aim of this activity is to provide insight and skills in using Athlete Information Systems to administrators, athletes, and coaches so that the information systems built can help sports teams achieve better performance and gain greater competitive advantages.
PENDAMPINGAN PENGGUNAAN SISTEM INFORMASI KINERJA ATLET KONI KABUPATEN KENDAL Zuliarso, Eri; Sulastri, Sulastri; Diartono, Dwi Agus; Februarianti, Herny
Intimas Vol 4 No 2 (2024)
Publisher : Fakultas Teknologi Informasi dan Industri Unisbank

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35315/intimas.v4i2.9902

Abstract

The community service activity titled "Assistance in the Use of Athlete Performance Information System for KONI Kendal Regency" aims to enhance the effectiveness of managing and monitoring athlete performance in Kendal Regency. The developed information system serves as a tool for documenting, managing, and analyzing athlete performance data in an integrated manner. Through this assistance, coaches, managers, and KONI administrators are expected to optimally utilize the information system, enabling more accurate and efficient monitoring of athlete development. The assistance process involved three lecturers and two students who provided intensive training on the use and benefits of the main features of the information system. The methods used included direct training, usage simulations, and Q&A sessions to ensure a deep understanding among the participants. Questionnaire results indicated that the majority of participants understood the main features and found the information system very helpful in monitoring athlete performance. With this information system, it is expected that the management of athlete performance data can be conducted in a more structured and systematic manner. Additionally, the technical support provided during the assistance has helped to overcome the operational challenges faced by the users. This activity not only directly benefits the coaches and administrators of KONI Kendal Regency but also contributes to the development of human resources in the field of sports management.
Implementasi Chatbot Telegram untuk Meningkatkan Kualitas Layanan Jaringan Internet Pada Layanan ICONNET Menggunakan Penerapan Metode Action Research (AR) Yuwan, Ridho Pangestu; R. Soelistijadi; Zuliarso, Eri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 8 No 1 (2024): JANUARY-MARCH 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v8i1.1431

Abstract

This study focuses on implementing a Telegram chatbot in ICONNET, a leading internet service provider, to improve the quality of its network services. Employing the Action Research (AR) methodology, the research aims to enhance customer satisfaction and optimize operational efficiency through iterative cycles of planning, implementation, evaluation, and reflection. The literature review highlights the potential of chatbot technology in various service sectors, emphasizing its ability to reduce response time, improve customer service, and streamline operations. However, limited research has specifically explored the implementation of chatbots on the Telegram platform within the context of Internet network services. Through active stakeholder involvement, including service users and network operators, the study emphasizes the importance of personalization, accuracy, and promptness in chatbot responses to drive customer satisfaction. Thorough analysis and evaluation will assess the impact of the Telegram chatbot implementation on improving the quality of ICONNET internet network services. The findings will provide practical recommendations for other internet service providers seeking to adopt chatbot technology to enhance customer experience and operational efficiency. By contributing to the advancement of chatbot technology and the improvement of internet network services, this research expands our understanding of chatbot implementation within the domain of information technology services. The study sheds light on the benefits and challenges of implementing a Telegram chatbot and offers valuable insights for further research and industry practitioners
Rancang Bangun Game Edukasi Pembelajaran Huruf Alfabet Pada Anak Usia Dini Menggunakan Metode Multimedia Development Life Cycle Rosyida, Elviana; Listiyono, Hersatoto; Zuliarso, Eri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 8 No 3 (2024): JULY-SEPTEMBER 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v8i3.2014

Abstract

The rapid development of technology today affects children's education process, including the way material is delivered in teaching and learning activities. Early childhood, especially those aged 3-7 years, are more likely to be interested in creative learning methods. The learning-by-play approach makes the learning process fun for children, which significantly supports the mental development and potential of children. This research aims to develop an educational game for the introduction of alphabet letters as a learning media that can help increase children's interest and interest in learning increase children's enthusiasm for learning and familiarize them with the letters of the alphabet. The research method uses the Multimedia Development Life Cycle method, which is a method using the stages of concept, design, material collection, manufacture, testing, and distribution. The development of this educational game is designed with HTML5-based Construct2. The final result of this research is an educational game for introducing alphabet letters as a learning medium to make it easier for children to learn to recognize the letters of the alphabet because it not only presents entertainment but also acts as a learning medium.
Feature Extraction dengan Gray Level Co-Occurrence Matrix Warna Alami dari Tanaman Ketapang berbasis Geolokasi Ningsih, Dewi Handayani Untari; Zuliarso, Eri; Radyanto, Mohammad Riza; Santoso, Dwi Budi
Dinamik Vol 29 No 2 (2024)
Publisher : Universitas Stikubank

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35315/dinamik.v29i2.9851

Abstract

Ekstraksi fitur, juga dikenal sebagai ekstraksi fitur, adalah proses mengubah data mentah menjadi representasi yang lebih ringkas dan berguna yang dapat digunakan untuk analisis atau pemodelan lebih lanjut. Ini dilakukan pada tahap preprocessing sebelum masuk ke tahap analisis atau pemodelan. Pewarnaan alami dari berbagai tanaman yang menghasilkan warna tanin setelah pencelupan dikumpulkan menjadi satu alur gradasi warna yang berkaitan dengan susunan derajat atau peningkatan, peralihan warna dari satu warna ke warna lain. Variasi dalam alur ini dipengaruhi oleh jenis tanaman, lama pencelupan, jenis fiksasi yang digunakan, jenis kain, dan lokasi tanaman yang dijadikan sampel.Metode ekstraksi fitur dengan Matriks Co-Occurrence Level Gray (GLCM) digunakan untuk mengidentifikasi gradasi warna yang dihasilkan oleh pewarnaan pada daun Ketapang. Proses ekstraksi fitur tekstur dari gambar tanaman Ketapang menggunakan matriks GLCM digunakan untuk menganalisis dan memahami pola warna alami tanaman Ketapang di berbagai lokasi geografis. Untuk menggambarkan dan mengukur pola warna alami tanaman Ketapang, Gray Level Co-occurrence Matrix (GLCM) adalah representasi statistik dari distribusi spasial intensitas piksel dalam citra, yang mengukur frekuensi kemunculan pasangan intensitas piksel yang berdekatan dan memberikan informasi tentang tekstur citra
Interpretasi model Stacking Ensemble untuk analisis sentimen ulasan aplikasi pinjaman online menggunakan LIME Munna, Aliyatul; Zuliarso, Eri
AITI Vol 21 No 2 (2024)
Publisher : Fakultas Teknologi Informasi Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/aiti.v21i2.183-196

Abstract

Local Interpretable Model-agnostic Explanations (LIME) can be used to overcome black box problems in the results of sentiment analysis classification models. This research uses reviews of online loan applications on the Play Store as a dataset. Each classification model has weaknesses and its performance can be improved by using stacking ensembles, especially to overcome the problem of imbalanced data classes. The dataset that has been obtained will be cleaned, pre-processed and converted into a numerical vector using TF-IDF. Classification is carried out using three basic models, namely random forest, naïve Bayes and support vector machine (SVM). The output of the basic classification model is used as an input for stacking ensemble logistic regression. Based on the comparison of the four models, stacking ensemble has the best performance with an accuracy of 87.05%. The application of LIME for interpreting classification models with sample data succeeded in explaining the factors that influence model decisions with a prediction probability of 95% and in accordance with manual observations. The results of this research can be used as insight and education to the public about the ease of online loan and its dangers, which are reflected in the positive and negative sentiments in a review.
Pemodelan Sistem Pendukung Keputusan dengan Metode SMART (Simple Multi Attribute Rating Technique) untuk Penjaringan Anggota Organisasi Mahasiswa Indriani, Cheryllista; Sunardi, S; Zuliarso, Eri
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 3 (2024): Edisi Juli
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i3.421

Abstract

Student Organization is a forum for students to channel their talents and interests, outside of lecture activities. In the organization, students can develop their potential, build relationships, and improve interpersonal skills. In general, to become part of an organization, students need to take part in the selection conducted by the organization's management. An organization in selection has several criteria in accordance with the objectives of the organization, which are expected to help the organization develop well. It is hoped that later it can help the organization develop well. However, in process, the selection is still done manually which takes quite a long time and tends to be subjective. To solve the existing problems, a Decision Support System that helps determine the decision to accept prospective members. The website-based system that was built, using the Simple Multi Attribute Rating Technique (SMART) method. Attribute Rating Technique (SMART) method. The system is built using a decision support system with the Simple Multi Attribute Rating Technique (SMART) technique and is used to handle multi-criteria problems. The decision-making method includes many aspects of criteria in which there are values owned by each alternative for each criterion that is calculated by the weight value. For further research development, the decision-making system using the SMART method can be added to other relevant criteria
IMPLEMENTASI METODE YOLOv5 PADA SISTEM PENDETEKSI ROKOK DI AREA BEBAS ASAP ROKOK Fathoni, Aliffatul Majid; Zuliarso, Eri
INTECOMS: Journal of Information Technology and Computer Science Vol 7 No 4 (2024): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v7i4.9187

Abstract

Perilaku merokok bukan hanya dapat membahayakan kesehatan bagi si perokok, tetapi juga bagi orang yang berada di sekitarnya. Fenomena ini sering terjadi dalam kehidupan sehari-hari, di mana bagi seorang perokok tidak peduli bahwa asap rokok dapat mengganggu orang di sekitarnya. Salah satu upaya yang dapat dilakukan adalah dengan melakukan pengawasan menggunakan aplikasi pendeteksi rokok berbasis YOLOv5, yang dapat melakukan pendeteksian secara real-time dan akurat. Dari hasil pengujian didapatkan rata-rata skor kepercayaan di atas 50% dan dapat memproses lebih dari 20 FPS. Pemilihan model juga penting dan menyesuaikan spesifikasi perangkat, sehingga tidak mempengaruhi proses pendeteksian yang mengakibatkan pendeteksian tidak dapat dilakukan secara real-time. Dengan adanya penelitian ini diharapkan perilaku merokok dapat dikontrol di ruang publik seperti didalami ruangan ataupun di luar ruangan sehingga tidak mengganggu kenyamanan umum. Kata Kunci: Rokok, YOLOv5, Deteksi Objek, Real-Time; Monitoring.