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EFEKTIFITAS EKSTRAK BUAH PARE (Momordica Charantia) DALAM MEMATIKAN JENTIK AEDES AEGYPTI Ilham Syam; Esse Puji Pawenrusi
Jurnal Kesehatan Masyarakat Andalas Vol 10 No 1 (2015): Jurnal Kesehatan Masyarakat Andalas
Publisher : Faculty of Public Health, Andalas University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24893/jkma.v10i1.158

Abstract

Demam dengue dan demam berdarah dengue adalah penyakit virus yang tersebar luas di seluruh dunia terutama di daerah tropis Sumber penularan utama adalah manusia dan primata, sedang penularnya adalah nyamuk Aedes aegypti. Penelitian ini bertujuan untuk mengetahui kemampuan ekstrak buah pare (Momordica charantia) dalam mematikan jentik Aedes aegypti dengan konsentrasi 5%, 10% dan 15% dalam waktu 8 jam dengan pengamatan setiap 30 menit disetiap konsentrasinya. Metode Penelitian ini adalah Quasi Experiment dengan rancangan penelitian rangkaian waktu (Time Series Design). Penelitian menunjukkan kematian jentik Aedes aegypti pada konsentrasi 5% dapat mematikan jentik sebesar 48% dari jumlah populasi jentik Aedes aegypti. Konsentrasi 10% dapat mematikan jentik dengan persentase kematian sebesar 66% dari jumlah populasi jentik Aedes aegypti. Sedangkan, kematian jentik dengan konsentrasi 15% mencapai persentase kematian sebesar 89% dari jumlah populasi jentik Aedes aegypti. Simpulan yang diperoleh dalam penelitian ini adalah adanya pengaruh ekstrak buah pare dalam mematikan jentik Aedes aegypti pada konsentrasi 5%, 10% dan 15%.Kata Kunci: Aedes aegypti, Ekstrak Buah Pare (Momordica Charantia)
The Relationship between Online Game Addiction and Verbal Bullying in Adolescents at a Junior High School in Makassar Zulkarnaen, Iskandar; Pawenrusi, Esse Puji; Ayumar, Andi; Bairsady, Riona Fransina
Pancasakti Journal Of Public Health Science And Research Vol 5 No 2 (2025): PJPHSR
Publisher : Fakultas Kesehatan Masyarakat, Universitas Pancasakti, Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47650/pjphsr.v5i2.1872

Abstract

Online gaming addiction is the habit of playing games excessively, exceeding 3-4 hours per day. Meanwhile, verbal bullying is a form of bullying carried out through words such as nicknames, reproaches, and cruel criticism. According to WHO (2020), the prevalence of verbal bullying in Indonesia reached 37% in girls and 42% in boys. The purpose of this study aims to determine the relationship between online game addiction and verbal bullying in adolescents at Advent Makassar Junior High School. The method of this study used a quantitative approach with a cross-sectional design. The number of respondents was 69 students who were taken through total sampling technique. The research instrument is a questionnaire that has been validated and used to measure the level of online game addiction and the intensity of verbal bullying. The results showed that of the 50 respondents who experienced online game addiction, 41 students (82.0%) had a high level of verbal bullying, and 9 students (18.0%) had a low level. While of the 19 respondents who were not addicted, 7 students (36.8%) experienced high verbal bullying and 12 students (63.2%) at a low level. The chi-square test results show a p value = 0.001 (p < 0.05), which means there is a significant relationship between online game addiction and verbal bullying. The conclusion is that there is a significant relationship between online game addiction and verbal bullying behavior among adolescents at Advent Junior High School Makassar.
UI/UX Design of Stunting Survey Application Prototype User Centreed Design Method Pawenrusi, Esse Puji; Kamariana, Kamariana; Kasma, Andi Yulia; Wahyuni, Eka; Aman, Andryanto
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4629

Abstract

The purpose of this research is to design UI/UX prototype of the stunting survey application according to user needs, namely (a) users can manage family data, (b), manage prospective bride data, (c) users can input questionnaire data, (d) search data, (e) see evaluation of questionnaire survey results, and (f) users can see the coordinate points of the survey results. The method used in the research is User Centered Design (UCD) which consists of 4 stages, namely Understand context of use, Specify user requirements, Design solutions, Evaluate against requirements. This research successfully designed the design and prototype of a stunting survey application that focuses on user needs and convenience. The prototype testing scenario was carried out with 2 experts who each have expertise in the field of UI/UX Designers and in the field of Public Health, the test results showed that the application interface was well received by the testers, and most tasks could be completed smoothly. This shows that the stunting survey application prototype has been made according to user needs, functional suitability, and easy to navigate by users. The results of this research are expected to be implemented in the actual environment so as to get feedback from users, in this case public health officers as surveyors.
Development of Fine Motor Skills and Language in Infants Aged 6-12 Months at Puskesmas Karuwisi, Makassar City Sriyanah, Nour; Pawenrusi, Esse Puji; Efendi, Suradi; Pratiwi, Dewi Sari; Yati, Mimi
Jurnal Aisyah : Jurnal Ilmu Kesehatan Vol 8, No 3: September 2023
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/jika.v8i3.2145

Abstract

Infants are the age of newborns up to one year, who go through a process of development and growth. This process passes quickly, briefly, and cannot be repeated, so it is called the "golden period". In 2015, 16% of Indonesian children had problems with fine motor development. The study's purpose was to describe the development of fine motor and language in infants aged 6-12 months. This study was quantitative, with a descriptive approach. The population was 103 infants. The population was all mothers with infants aged 6-12 months who visited PUSKESMAS Karuwisi, Makassar City. The sample of this study was infants aged 6-12 months. The sampling technique used was purposive sampling. The sample number was 51 people. The tool used was the Denver Developmental Screening Test (DDST) Observation Sheet. The Findings showed that the most fine motor skills developments was normal category, as many as 42 (82.4%), and language development was normal category, as many as 39 (76.5%). We can conclude that the highest fine motor development of infants aged 6-12 months was normal category, and the highest language development of infants was normal category. It is hoped that every parent should provide the appropriate stimulation according to the infant's developmental stage.
EFEKTIVITAS TERAPI BERMAIN DENGAN MEWARNAI PADA ANAK CACAT DI YPAC KOTA MAKASSAR Pawenrusi, Esse Puji; Zulkarnaen, Iskandar
Jurnal BALIRESO Vol 3, No 2 (2018)
Publisher : Lembaga Pengabdian kepada Masyarakat Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/balireso.v3i2.75

Abstract

This therapy aims to improve the effectiveness of play in children so that children will not lose theright to play. According to the data in SLB YAPC Makassar city children who were educated therein 2016/2017 is 130 children. So that there are 130 children who are likely to lose effectiveness inplay, if this is allowed then the right child in play will just passed. Because even if the child is sick,but the need for play still exists. Data collection using obeservation and interviews. The dataobtained were analyzed using pre and post test without control in the conditions presented in theform of tables and graphs. One way to learn effectively for children with special needs is to learnto color. The existence of these changes can be concluded that the coloring game method has apositive effect to improve the concentration of learning in children with intellectual disabilitymoderate in YPAC Makassar