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The Effect of Empowerment and Quality of Work Life on Teachers’ Productivity Muhamad Suhardi; Zinnurain Zinnurain
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2132

Abstract

This study aims to comprehensively find out the effect of empowerment and quality of work life on teachers’ productivity at Private MTs (Islamic Junior High School) of Praya District, Central Lombok Regency in the Academic Year of 2020/2021. This study used a survey method with path analysis applied in hypothesis testing. This research was conducted on 200 teachers as respondents selected at simple random. Analysis and interpretation of the data shows that (1) empowerment has a direct positive effect on productivity, (2) quality of work life has a direct positive effect on productivity, (3) empowerment has a direct positive effect on quality of work life. It can be concluded that high empowerment results in the increase of the quality of working life of teachers in Private MTs, Praya District, Central Lombok Regency.
Academic Culture and Service Excellence as Predictors of Student Trust: A Case Study at Mandalika University of Education Suhardi, Muhamad; Zinnurain, Zinnurain
AL-ISHLAH: Jurnal Pendidikan Vol 18, No 2 (2026): In Progress June 2026
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v18i2.7822

Abstract

Academic culture and service excellence are widely recognized as key determinants of students’ trust, which in turn shapes educational experiences and persistence in higher education. This study investigates their influence on students’ trust at the Mandalika University of Education (UNDIKMA) Mataram during the odd semester of the 2024/2025 academic year.A descriptive verification design with a survey approach was employed. The sample comprised 100 students from the Faculty of Education and Psychology, purposively selected from the 1st, 3rd, 5th, and 7th semesters. Data were analyzed using descriptive statistics, multiple linear regression, correlation analysis, classical assumption tests, and hypothesis testing with SPSS 21.0.The findings indicate that academic culture and service excellence jointly exert a significant positive effect on students’ trust in completing their studies at UNDIKMA. Both variables demonstrate meaningful contributions, confirming their role as predictors of trust.Strengthening academic culture and improving service excellence are critical for fostering students’ trust and sustaining their commitment to academic completion. Continuous institutional efforts involving all academic stakeholders are necessary to enhance these dimensions and maintain student trust across academic years.
Peningkatan Kesiapan Diri Berdasarkan Ability, Skill & Demeanor dalam Menghadapi Revolusi Industri 4.0 Bagi Mahasiswa Suhardi, Muhamad; Zinnurain, Zinnurain
JOEAI (Journal of Education and Instruction) Vol. 4 No. 2 (2021): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v4i2.2888

Abstract

This study aims to identify the readiness of final semester students of the Faculty of Education and Psychology, Mandalika Education University for the 2020/2021 academic year in facing the world of work in the era of the industrial revolution 4.0. This research is a survey research with a qualitative descriptive approach. The population and sample are all final semester (8) students as many as 27 people who have carried out field practice for 5 months from March 2021 to July 2021. This research data consists of primary data obtained directly from respondents in the form of a questionnaire (measuring Affective and psychomotor) and tests in the form of statements (cognitive). Analysis of the data used is descriptive analysis with percentage calculations. The results showed that Ability was in the high category (79%), Skill was in the very high category (88%) and Demeanor (attitude) was in the high category (79%). The conclusion, based on the results of descriptive analysis and data classification, is the overall readiness of final semester students of the Faculty of Education and Psychology, Mandalika Education University to enter the world of work as a whole from the aspect of ability (Ability), skills (Skills) and attitudes (Demeanor) towards the field of production work. , service and managerial research results are in the very high category (85%). Keywords: self-readiness, ability, skill, demeanor, industrial revolution 4.0.
Pelatihan Guru Pendidikan Khusus; Implementasi Learning Aids Simulator dalam Meningkatkan Kesiapan Kerja Vokasional Siswa Tunadaksa Zinnurain Zinnurain; Mujiburrahman Mujiburrahman; Ani Endriani
Jurnal Dedikasi Madani Vol. 5 No. 1 (2026): EDISI JUNI 2026
Publisher : Fakultas Ilmu Pendidikan dan Psikologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jdm.v5i1.21083

Abstract

Vocational work readiness is one of the important competencies that must be possessed by students with disabilities to support independence and job opportunities in the future. However, the vocational learning process in special schools still faces various obstacles, especially the limited use of learning media that can bridge abstract concepts into concrete learning experiences. This community service activity aims to enhance the capacity of special education teachers in designing and implementing the Learning Aids Simulator as a vocational learning medium for students with disabilities. The activity was conducted at SLBN 1 Mataram and SLBN 2 Mataram, involving 20 special education teachers. The implementation method consists of needs identification, training, media usage demonstration, implementation assistance, monitoring, and evaluation. The results of the activities show that teachers are able to understand the concept of the Learning Aids Simulator, develop simple media according to the characteristics of the students, and integrate the simulator into vocational learning. In addition, teachers reported an increase in student engagement during the practical learning process. This activity proves that the use of Learning Aids Simulator can be an innovative alternative in supporting the improvement of vocational learning quality for students with disabilities. This program is expected to be replicated in other special schools to expand the impact of vocational skills development for students with special needs. Kata Kunci : 
ZN. Pengaruh Pembelajaran Flipped-Classroom Berbasis Media Ajar dan Self-Regulated Learning Terhadap Hasil Belajar Siswa Zinnurain
Jurnal Diferensiasi: Jurnal Hasil Penelitian, Pengembangan dan Kajian Kepustakaan di Bidang Pendidikan Vol. 1 No. 1 (2025): Juni
Publisher : Yayasan Masyarakat Cita Insani (YAMACITA): Bergerak Dibidang Penelitian, Pendidikan, Pelatihan, Reasearch

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66957/rd60fr81

Abstract

Abstrak: Penelitian dilaksanakan dengan tujuan untuk mengetahui pengaruh metode pembelajaran Flipped-Classroom berbasis media ajar dan Self-regulated Learning terhadap hasil belajar siswa pada Mata Pelajaran Informatika. Penelitian dilakukan di SMP Negeri 6 Mataram, Kecamatan Selaparang Kota Mataram dengan menggunakan metode eksperimen semu atau quasi experimental. Pengambilan sampel menggunakan simple-random sampling yang dilakukan kepada 28 siswa kelas 9 SMP Negeri 6 Mataram tahun Pelajaran 2024/2025. Data dianalisis menggunakan Analisis Varians (ANAVA) dua jalan dengan desain treatment by level 2 x 2. Hasil penelitian menunjukan bahwa: (1) hasil belajar Informatika siswa yang diberikan metode pembelajaran Flipped-Classroom berbasis media ajar lebih tinggi dari pada kelompok siswa yang diberikan metode konvensional, (2) terdapat pengaruh interaksi antara Self-regulated Learning dengan metode pembelajaran Flipped-Classroom berbasis media ajar terhadap hasil belajar Informatika, dan (3) bagi siswa yang memiliki Self-regulated Learning tinggi, hasil belajar Informatika yang diberikan metode pembelajaran Flipped-Classroom berbasis media ajar lebih tinggi dari pada metode pembelajaran konvensional. Uji coba selanjutnya diharapkan untuk menemukan metode pembelajaran yang lebih tepat untuk siswa yang memiliki Self-regulated Learning rendah terhadap hasil belajar Informatika.
Pengaruh Model E-Learning Berbasis Web Dan Adversity Quotient Terhadap Hasil Belajar Sains Siswa Slbn Kota Mataram Zinnurain
Jurnal Diferensiasi: Jurnal Hasil Penelitian, Pengembangan dan Kajian Kepustakaan di Bidang Pendidikan Vol. 1 No. 3 (2025): Desember
Publisher : Yayasan Masyarakat Cita Insani (YAMACITA): Bergerak Dibidang Penelitian, Pendidikan, Pelatihan, Reasearch

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66957/4g7aey68

Abstract

Abstract: This study aims to determine the effect of web-based e-learning models and adversity quotient (AQ) on Science learning outcomes. The research was conducted at SLB Negeri Kota Mataram, West Nusa Tenggara, using cluster random sampling to select a sample of 40 students. This study employed a 2 x 2 treatment by level design and was analyzed using two-way analysis of variance (ANOVA). The research results show that: (1) the science learning outcomes of the group of students given the web-based e-learning model using multimedia are higher than the science learning outcomes of the group of students given the web-based e-learning model using modules, (2) there is an interaction effect between the web-based e-learning model and adversity quotient (AQ) on students' science learning outcomes, and (3) specifically for the group of students with high adversity quotient (AQ), the science learning outcomes of the group of students given the web-based e-learning model using multimedia are higher than the science learning outcomes of the group of students given the web-based e-learning model using modules. For the group of students with low adversity quotient (AQ), there is no effect on science learning outcomes whether given a web-based e-learning model using multimedia or a web-based e-learning model using modules. Abstrak: Penelitian ini bertujuan untuk menentukan pengaruh model e-learning berbasis web dan kecerdasan adversitas (AQ) terhadap hasil belajar Sains. Penelitian ini dilaksanakan di SLB Negeri Kota Mataram, Nusa Tenggara Barat dengan menggunakan cluster random sampling dalam pengambilan sampel diperoleh 40 siswa. Penelitian ini menggunakan desain treatment by level 2 x 2 dan dianalisa dengan analisis varian (ANAVA) dua jalur. Hasil penelitian menunjukkan bahwa: (1) hasil belajar Sains kelompok siswa yang diberi model e-learning berbasis web menggunakan multimedia lebih tinggi dari hasil belajar Sains pada kelompok siswa yang diberi model e-learning berbasis web menggunakan modul, (2) terdapat pengaruh interaksi antara model e-learning berbasis web dengan kecerdasan adversitas (AQ) terhadap hasil belajar Sains siswa, dan (3) khusus kelompok siswa yang memiliki kecerdasan adversitas (AQ) tinggi, hasil belajar Sains kelompok siswa yang diberi model e-learning berbasis web menggunakan multimedia lebih tinggi dari hasil belajar Sains kelompok siswa yang diberi model e-learning berbasis web menggunakan modul. Untuk kelompok siswa yang memiliki kecerdasan adversitas (AQ) rendah, tidak terdapat pengaruh pada hasil belajar Sains ketika diberikan model e-learning berbasis web menggunakan multimedia maupun model e-learning berbasis web menggunakan modul.
PENGARUH PEGGUNAAN PEMBELAJARAN MEDIA HERBARIUM DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPA DI KELAS VIII SMPN 1 SAKRA TIMUR Zinnurain; Chairul Anam
Jurnal Sistem Informasi Teknologi Pendidikan Vol. 1 No. 1 (2025): July, Jurnal Sistem Informasi Teknologi Pendidikan
Publisher : Jurnal Sistem Informasi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

<palign="justify">Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan media pembelajaran herbarium dalam meningkatkan hasil belajar siswa pada mata pelajaran IPA kelas VIII SMPN 1 Sakra Timur Tahun Ajaran 2024/2025. Metode penelitian yang digunakan adalah metode kuantitatif, dengan teknik pengumpulan data utama berupa tes, sedangkan dokumentasi dan observasi digunakan sebagai metode pelengkap.Hasil analisis data menunjukkan bahwa nilai t hitung sebesar 3,810, sedangkan nilai t tabel pada taraf signifikansi 0,05 dengan derajat kebebasan (dk) = (N – 1) = 21 – 1 = 20 adalah sebesar 2,086. Karena nilai t hitung lebih besar daripada t tabel (3,810 > 2,086), maka hipotesis nol (H₀) ditolak dan hipotesis alternatif (H₁) diterima. Dengan demikian, dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari penggunaan media pembelajaran herbarium terhadap peningkatan hasil belajar siswa pada mata pelajaran IPA kelas VIII SMPN 1 Sakra Timur Tahun Ajaran 2024/2025.
Unity 3D Augmented Reality Learning Media for Vehicle Component Recognition to Improve Students’ Learning Enthusiasm with Intellectual Disabilities Zinnurain; Ani Endriani; Haromain
Jurnal Ilmiah Sekolah Dasar Vol 10 No 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v10i1.111578

Abstract

Students with intellectual disabilities often experience difficulties in understanding concepts comprehensively, especially those that are abstract. This is caused by the limited use of innovative and interactive learning media. This study aims to develop and examine the effectiveness of Unity 3D based augmented reality learning media in increasing the learning enthusiasm of students with intellectual disabilities. This study employs a Research and Development (R&D) method using the ADDIE model, which is limited to the implementation stage. The research subjects consisted of 31 students and 2 teachers. Data collection techniques included needs analysis, expert validation, and teacher and student response questionnaires using validation sheets and Likert-scale-based instruments. Data were analyzed using descriptive quantitative methods. The results indicate that the developed media falls into the “very feasible” category based on media expert validation (92%) and material expert validation (90%), and received very positive responses from students (86%) and teachers (91%). The conclusion of this study confirms that the Unity 3D based augmented reality learning media is feasible and effective in enhancing students’ learning enthusiasm and engagement. The implication of this study suggests that augmented reality can serve as a strategic alternative in inclusive learning to provide more concrete, interactive, and meaningful learning experiences.
PERBANDINGAN MEDIA PEMBELAJARAN BIG BOOK DENGAN BUSY BOOK TERHADAP MINAT BELAJAR SISWA PADA MATA PEMBELAJARAN IPA KELAS VII DI SMPN 2 SAKRA BARAT TAHUN PELAJARAN 2025/2026 Baiq Nia Heraniwati; Zinnurain Zinnurain; Muzakkir Muzakkir
EDUCATOR : Jurnal Inovasi Tenaga Pendidik dan Kependidikan Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/educator.v6i3.15074

Abstract

  ABSTRACT Low student interest in learning Natural Sciences (IPA), characterized by limited attention, participation, enthusiasm, and involvement, as well as the limited variety of learning media, provided the basis for this study. This study aimed to determine the difference in students’ learning interest between the use of Big Book and Busy Book media in the Classification of Living Things topic among seventh-grade students at SMPN 2 Sakra Barat, East Lombok Regency, in the 2025/2026 academic year. This study employed a quantitative approach with a comparative research design. The population consisted of all seventh-grade students, with a sample of 60 students comprising 30 students in the Big Book group and 30 students in the Busy Book group, selected using purposive sampling. The primary data were collected through a Likert-scale learning interest questionnaire, while observation was used to obtain information about the implementation of learning activities and student engagement during the learning process, and documentation was used as supporting research data. The questionnaire instrument was tested for validity, while the learning interest data were analyzed using descriptive statistics, a homogeneity test, and an Independent Samples t-Test. The results showed that the mean learning interest score of the Big Book group was 71.87 with a standard deviation of 8.557, whereas the Busy Book group obtained a mean score of 106.40 with a standard deviation of 7.020. The homogeneity test showed a significance value of 0.342 > 0.05, while the Independent Samples t-Test produced t = -17.089, df = 58, and Sig. (2-tailed) = 0.000 < 0.05. Therefore, there was a significant difference in learning interest between students who used Big Book and Busy Book media. The Busy Book group had a higher mean learning interest score, with a difference of 34.53 points compared with the Big Book group. These findings indicate that Busy Book can be considered an alternative interactive learning medium for Natural Sciences instruction, particularly in the Classification of Living Things topic, with the interpretation limited to the difference in learning interest identified in this study. ABSTRAK Rendahnya minat belajar siswa dalam pembelajaran Ilmu Pengetahuan Alam (IPA), yang ditandai dengan kurangnya perhatian, partisipasi, antusiasme, dan keterlibatan siswa, serta penggunaan media pembelajaran yang kurang bervariasi, menjadi dasar dilakukannya penelitian ini. Penelitian ini bertujuan untuk mengetahui perbedaan minat belajar siswa antara penggunaan media Big Book dan Busy Book pada materi Klasifikasi Makhluk Hidup kelas VII SMPN 2 Sakra Barat Kabupaten Lombok Timur Tahun Pelajaran 2025/2026. Penelitian menggunakan pendekatan kuantitatif dengan desain komparatif. Populasi penelitian adalah seluruh siswa kelas VII, dengan sampel sebanyak 60 siswa yang terdiri atas 30 siswa kelompok Big Book dan 30 siswa kelompok Busy Book, yang dipilih menggunakan teknik purposive sampling. Data utama dikumpulkan melalui angket minat belajar skala Likert, sedangkan observasi digunakan untuk memperoleh informasi mengenai keterlaksanaan pembelajaran dan keterlibatan siswa selama proses pembelajaran, serta dokumentasi digunakan sebagai data pendukung penelitian. Instrumen angket diuji validitasnya, sedangkan data minat belajar dianalisis menggunakan statistik deskriptif, uji homogenitas, dan Independent Samples t-Test. Hasil penelitian menunjukkan bahwa rata-rata skor minat belajar kelompok Big Book sebesar 71,87 dengan standar deviasi 8,557, sedangkan kelompok Busy Book sebesar 106,40 dengan standar deviasi 7,020. Hasil uji homogenitas menunjukkan nilai signifikansi 0,342 > 0,05, sedangkan Independent Samples t-Test menghasilkan nilai t = -17,089, df = 58, dan Sig. (2-tailed) = 0,000 < 0,05. Dengan demikian, terdapat perbedaan minat belajar yang signifikan antara siswa yang menggunakan media Big Book dan Busy Book. Kelompok Busy Book memiliki rata-rata skor minat belajar lebih tinggi dengan selisih 34,53 poin dibandingkan kelompok Big Book. Temuan ini menunjukkan bahwa Busy Book dapat menjadi salah satu alternatif media pembelajaran interaktif dalam pembelajaran IPA, khususnya pada materi Klasifikasi Makhluk Hidup, dengan interpretasi terbatas pada perbedaan minat belajar yang ditemukan dalam penelitian ini.