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PENGEMBANGAN “LACEBANK” (LABORATORIUM CERDAS PERBANKAN) SEBAGAI UPAYA MENINGKATKAN FINANCIAL LITERACY SISWA SDN 1 GANDUSARI Yunikawati, Nur Anita; Priambodo, Magistyo Puroboyo; Puspasari, Emma Yunika
Jurnal Graha Pengabdian Vol 2, No 2 (2020)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Negeri Malang

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Abstract

Abstrak: Tujuan kegiatan pengabdian ini adalah memberikan pegetahuan dasar tentang keuangan melalui ?Lacebank? atau laboratorium cerdas perbankan. Metode yang digunakan pada kegiatan ini adalah pelatihan dan pendampingan sebagai upaya mengembangkan laboratorium cerdas perbankan. Adapaun tahapan yang di gunakan dalam kegiatan ada 4 tahap yaitu tahap persiapan, tahap pembinanaan, tahap implementasi. Tahap pertama Dalam tim mengurus perijinan terkait program Laboratorium Cerdas Perbankan yang akan diadakan di SDN 1 Gandusari. Tahap ke dua Laboratorium Cerdas Perbankan Guide Program adalah tim pelaksana Pengabdian Masyarakat dibantu oleh mahasiswa Jurusan Ekonomi Pembangunan. Selanjutnya dibentuk Komunitas Duta Keuangan yang berasal dari siswa SDN 1 Gandusari, untuk keberlanjutan program serta mampu berkembang ke sekolah-sekolah lain. Tahap implementasi terdiri dari tiga kegiatan yaitu kegiatan pembukaan, inti program dan pentupan program.Abstract: The purpose of this community service activity is to provide basic knowledge about finance through "Lacebank" or a smart banking laboratory. The method used in this activity is training and mentoring in an effort to develop a smart banking laboratory. As for the stages used in the activity there are 4 stages: the preparation phase, the development stage, the implementation phase. The first stage in the team took care of licensing related to the Intelligent Banking Laboratory program to be held at SDN 1 Gandusari. The second stage of the Smart Banking Guide Program Laboratory is the implementation team of Community Service assisted by students of the Department of Development Economics. Subsequently, the Community of Financial Ambassadors formed from SDN 1 Gandusari students were formed, to sustain the program and be able to develop to other schools. The implementation phase consists of three activities, namely the opening activities, the core program and program closure.
Think Talk Write Strategy on Economics Subject Yunikawati, Nur Anita
Classroom Action Research Journal (CARJO) Vol 1, No 1 (2017)
Publisher : Unversitas Negeri Malang

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Abstract

Abstract This research was conducted in order to determine how the application of learning technic Think Talk Write (TTW) on activity and learning outcomes of student in economic subjects x IIS 3 in SMA Laboratorium UM. This research uses qualitative approach by class action research, which was done in 2 cycles. Every cycle consists of 3 meetings through 4 steps, that is planning, doing, observing, and reflecting. The subject of this research is students of X IIS 3 that consists of 32 students. Based on the results of the study, it showed that the enforceability of the implementation of the Think Talk Write (TTW) technic has increased from the first cycle that was 83% to 93% in the second cycle. The student's activity increased from the first cycle of 67,79% to 81,27% in the second cycle. Cognitive aspects of learning outcomes of a student in the first cycle of 25% with an average value of 60 increased by 100% with an average value of 86. From this analysis, it is concluded from the results that the feasibility study technic Think Talk Write (TTW) on The students activity and learning outcomes of students increased in the second cycle compared to the first cycle that is very appropriate implementation of learning applied to economic subject for the X grade students of Social Studies 3 in SMA Laboratorium UM.Keyword: Think Talk Write, Activity, Learning OutcomeDOI: 10.17977/um013v1i12017p028
Implementation of Learning Model Cooperative Learning Teams Games Tournament Collaborates With Lottery Card Lestari, Oktaviary Wahyu; Yunikawati, Nur Anita
Classroom Action Research Journal (CARJO) Vol 1, No 2 (2017)
Publisher : Unversitas Negeri Malang

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Abstract

Economic studies in class XI IPS 1 on MAN 3 Malang apply conventional learning methods and discussion groups. These methods are already focused on student learning activities, but only a few students are able to demonstrate their academic ability. The existence of these problems resulted in students who are still unable to achieve minimal competence. Therefore, needed learning models that can improve student learning outcomes. The purpose of this research was conducted to describe the learning results of students of Class XI IPS 1 MAN 3 Malang cognitive domain in economic subjects with applied learning model Cooperative Learning Teams Games Tournament collaborated with Lottery Card. The results is: 1) On cycle 1 an increase in percentage of completed learning 3.85% when pretest become 76% when the post-test; 2) At cycle 2 an increase in percentage of completed learning 7.69% when pretest be 100% on the post-test. The first conclusion of this research is that the application of the Cooperative learning model of the Learning Teams Games Tournament collaborated with Lottery Card on economic subjects can be applied well in class XI IPS 1 MAN 3 Malang, both the application of Cooperative learning model of the Learning Teams Games Tournament collaborated with Lottery Card can improve the students learning outcomes on economic subjects of Class XI IPS 1 MAN 3 Malang.Keyword: Cooperative Learning, Teams Games Tournament, Lottery Card, The Result of the Study.DOI: 10.17977/um013v1i22017p099
Pelatihan Metode Dasar Statistik Pada Musyawarah Guru Mata Lepajaran (MGMP) Bidang Ekonomi Mukhlis, Imam; Yusida, Ermita; Dwiputri, Inayati Nuraini; Yunikawati, Nur Anita
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2020): Agustus
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v3i1.293

Abstract

Kegiatan pelatihan metode statistic dasar dilakukan dengan tujuan untuk meningkatkan kompetensi guru pada bidang statiska dasar yakni berkaitan dengan cara pengolahan data dan analisis data ekonomi. Kegiatan pelatihan diperuntukkan bagi guru-guru ekonomi yang tergabung dalam MGMP Ekonomi di Kabupaten Kediri sebanyak 30 orang. Kegiatan dilakukan dengan metode ceramah, instruksi, simulasi dan latihan menyelesaikan masalah di bidang ekonomi.Dalam pelaksnaan pelatihan ditopang pemanfaatan software Stata untuk berbagai macam analisis data. Sedangkan lokasi kegiatannya adalah di Madrasah Aliyah Negeri 5 Kandangan di Kabupaten Kediri Propinsi Jawa Timur.  Hasil kegiatan pelatihan memberikan kesimpulan, yakni : guru-guru mata pelajaran ekonomi memiliki motivasi tinggi untuk mengikuti pelatiha; adanya pengumpulan tugas yang dilakukan guru pada proses pelatihan yang ada; adanya peningkatan skill dan kompetensi guru dalam hal pemanfaatan software statsitik Stata untuk  input data, olah data dan analisis data ; tingkat kepuasan guru dalam kegiatan pelatihan yang tinggi (rata-rata sangat puas);guru-guru berharap adanya kegiatan lanjutan dari pemanfaatan software untuk analisis data guna penulisan karya ilmiah . 
CAUSES AND SOLUTION TO REDUCE UNEMPLOYMENT VOCATIONAL SCHOOL GRADUATE IN INDONESIA Nur Anita Yunikawati; Putra Hilmi Prayitno; Magistyo P Purboyo; Ni’matul Istiqomah; Emma Yunika Puspasari
UNEJ e-Proceeding the 3rd International Conference on Economics, Business, and Accounting Studies
Publisher : UPT Penerbitan Universitas Jember

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Abstract

This study aims to determine the causes and ways to provide solutions to reduce unemployment of vocational graduate students. The method used in this study using qualitative methods of descriptive. Data collection comes from primary data and secondary data. Primary data from this research comes from interviews with respondents is (unemployed graduate vocational students, vocational students who have not graduated, classroom teachers, parents of vocational students, employers, education offices). While secondary data obtained from documents related to the research. From this research found that SMK graduates are the biggest contributor to unemployment in Indonesia from year to year. The cause of SMK graduate students is difficult to accept work is a skill that is not in accordance with the needs of job seekers, vocational graduate students only competent one field, the curriculum used in SMK only print workers, not entrepreneurship, and the increasingly mushrooming SMK with a uniform major. There are two ways to reduce unemployment, the first is by promoting a creative economy with local wisdom and with strengthening and synergy between government, school, and industry in accordance with Triple Helix theory.
MENINGKATKAN KETERLIBATAN SISWA MENGGUNAKAN ONLINE STUDENT RESPONSE SYSTEM : EKSPERIMEN Binti Lathifaturrohmah AJ; Nur Anita Yunikawati
Kwangsan: Jurnal Teknologi Pendidikan Vol 10, No 1 (2022): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v10n1.p89--111

Abstract

Low student engagement can be indicated by students who are passive during learning, are not interested in learning and lack of focus on learning. This can be addressed by the use of OSRS(Socrative and Clickers) to increase student engagement. The purpose of this study was to determine the influence and differences in student engagement between classes that use Socrative and classes that use Clickers. The "Pretest-Posttest Nonequivalent Multiple Group Design" design was used in this study, with data collection using questionnaires and data analysis using the ANCOVA test. The results of this study inform that the Socrative and Clickers platforms have a positive influence on student engagement. Although, student engagement between the Socrative class and the Clickers class did not differ significantly, student engagement in the Socrative class was 6.4% higher than the Clickers class which was 6.1%. Based on the results of the study, it can be concluded that the use of Socrative and Clickers can encourage student interaction and participation which leads to increased student engagement and has the potential to improve student learning assessment. Suggestions for future research are to be able to use larger samples and longer treatment times. AbstrakKeterlibatan siswa yang rendah dapat terindikasi dari siswa yang pasif saat pembelajaran, tidak tertarik dengan pembelajaran serta kurangnya focus pada pembelajaran. Hal tersebut dapat diatasi dengan penggunaan OSRS(Socrative dan Clickers) untuk dapat meningkatkan keterlibatan siswa. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh  serta perbedaan  keterlibatan siswa antara kelas yang menggunakan Socrative dan kelas yang menggunakan Clickers. Rancangan “Pretest-Posttest Nonequivalent Multiple Group Design” digunakan dalam penelitian ini, dengan pengumpulan data menggunakan kuesioner dan analisis data menggunakan uji ANCOVA. Hasil dari penelitian ini menginformasikan bahwa platform Socrative dan Clickers memiliki pengaruh positif terhadap keterlibatan siswa. Meskipun, keterlibatan siswa antara kelas Socrative dan kelas Clickers tidak berbeda secara signifikan, namun keterlibatan siswa di kelas Socrative sebesar 6,4% lebih tinggi dibandingkan dengan kelas Clickers yang sebesar 6,1%.  Berdasarkan hasil penelitian, dapat disimpulkan bahwa penggunaan Socrative dan Clickers dapat mendorong interaksi dan partisipasi siswa yang mengarah pada peningkatan keterlibatan siswa serta memiliki potensi untuk meningkatkan penilaian pembelajaran siswa. Saran untuk penelitian selanjutnya yaitu dapat menggunakan sampel yang lebih besar dan waktu perlakuan yang lebih panjang. 
Pemanfaatan E-Modul pada Perkuliahan yang Menerapkan Project Based Team dan Games Tournament untuk Meningkatkan Kreativitas Mahasiswa pada Mata Kuliah Media Pembelajaran Ekonomi Rita Syofyan; Rani Sofya; Agus Irianto; Nur Anita Yunikawati; Malina Agustin; Suciyana Febri Adzkia; Nur Fitri Wulandari
Jurnal Inovasi Pendidikan Ekonomi (JIPE) Vol 12, No 2 (2022): Jurnal Inovasi Pendidikan Ekonomi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/011207000

Abstract

Graduates of the Economics Education study program are prospective teachers who will face students from the digital native generation. The young generation faced by prospective teachers is a creative and innovative young generation so that students as prospective teachers must also be creative in carrying out learning for their students. Economics and ICT learning media courses are one of the educational subjects that provide provisions for students to be able to carry out creative learning by utilizing technology in learning. The condition of the Covid 19 pandemic which has just ended has made the learning atmosphere return to the new normal with e-learning, face-to-face and hybrid. In the subject of economics and ICT learning media, the final result is that students are expected to be able to produce creative and innovative learning media that are attractive to students. However, the problem faced is the lack of student creativity in producing interesting learning media for their students. Efforts to be made by lecturers are to use e-modules in learning Economics and ICT Learning Media which implement team based projects and game tournaments in order to increase student creativity. This research is a classroom action research conducted in the Economics and ICT Learning Media class Section 202210530013 with a total of 18 students. This PTK research was carried out to increase student creativity, at least 70% of students increased their creativity from the results of the initial assessment. This research was carried out in several cycles to achieve the expected results.
Pengembangan Model Pembelajaran Ekonomi Koperasi untuk Meningkatkan Kemampuan Berpikir Kristis Mahasiswa Ni'matul Istiqomah; Agung Haryono; Nur Anita Yunikawati; Ainun Diesta Fidinnia
Ekuitas: Jurnal Pendidikan Ekonomi Vol. 10 No. 2 (2022)
Publisher : Fakultas Ekonomi Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ekuitas.v10i2.51159

Abstract

Cooperative Economics is one of the courses within the scope of Economic Education as a basis for understanding cooperatives and the people's economy. In presenting the Cooperative Economics course, critical thinking skills are needed to understand current issues regarding people's economic problems. The purpose of this research is to develop a cooperative economic learning model to improve students' critical thinking skills through recent case studies. The development method in this study adopted the R&D model from Brog and Gall with stages; (1) Preliminary research, (2) research planning, (3) model development, (4) expert testing and implementation of field trials, (5) revision of field test results, (6) implementation of main field tests, (7) revision of results main field test, (8) due diligence, (9) final revision of due diligence results, and (10) dissemination and implementation of the final product. Furthermore, the cooperative economic learning model is applied with quite effective results with an average of 58.7376 based on the core gain analysis. These results also provide the conclusion that the development of learning models is quite effective in improving students' critical thinking skills.
Sosialisasi Produk Olahan Ikan Lele sebagai Hasil dari Budidaya Aquaponik di Dusun Krajan, Desa Asrikaton Nur Anita Yunikawati; Muhammad Aryabima Wicaksana
Jurnal KARINOV Vol 6, No 2 (2023): Mei
Publisher : Institute for Research and Community Service (LP2M), Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um045v6i2p118-122

Abstract

Pelatihan aplikasi Excel untuk pemula di Desa Sumberpasir bertujuan untuk memberikan pemahaman dasar tentang penggunaan Microsoft Excel kepada masyarakat yang kurang berpengalaman dalam mengoperasikan program spreadsheet tersebut. Pelatihan ini diselenggarakan dengan harapan dapat membantu masyarakat Desa Sumberpasir dalam meningkatkan keterampilan mereka dalam mengelola data dan informasi secara efektif dan efisien. Pelatihan ini meliputi materi-materi dasar penggunaan Excel seperti pembuatan tabel, pengisian data, pengurutan data, penggunaan rumus matematika sederhana, dan pembuatan grafik. Pelatihan ini akan diselenggarakan dengan metode tatap muka secara langsung dengan tetap memperhatikan protokol kesehatan. Hasil dari pelatihan ini diharapkan mampu meningkatkan pengetahuan dan keterampilan masyarakat Desa Sumberpasir dalam menggunakan aplikasi Excel untuk kepentingan pribadi dan kegiatan sehari-hari. Selain itu, diharapkan dapat membantu masyarakat dalam memahami pentingnya pengelolaan data dan informasi dalam berbagai kegiatan seperti bisnis, keuangan, dan pendidikan. Kesimpulannya, pelatihan aplikasi Excel untuk pemula di Desa Sumberpasir diharapkan dapat memberikan manfaat yang signifikan bagi masyarakat setempat dan meningkatkan kualitas hidup mereka dalam mengelola data dan informasi secara lebih efektif dan efisien. Kata kunci— Pelatihan, Aplikasi Excel, Desa Sumberpasir, Pengelolaan Abstract The Excel application training for beginners in Sumberpasir Village aims to provide a basic understanding of using Microsoft Excel to people who are less experienced in operating the spreadsheet program. This training was organized with the hope of helping the people of Sumberpasir Village improve their skills in managing data and information effectively and efficiently. This training covers basic materials for using Excel such as making tables, filling in data, sorting data, using simple mathematical formulas, and making graphs. This training will be held face-to-face while still paying attention to health protocols. The results of this training are expected to increase the knowledge and skills of the people of Sumberpasir Village in using the Excel application for their personal interests and daily activities. In addition, it is expected to help the public understand the importance of managing data and information in various activities such as business, finance and education. In conclusion, the Excel application training for beginners in Sumberpasir Village is expected to provide significant benefits to the local community and improve their quality of life in managing data and information more effectively and efficiently. Keywords— Training, Excel Application, Sumberpasir Village, Data Management
Peningkatan Pengetahuan Dasar Statistika Pada Guru MGMP Ekonomi Menggunakan Software SPSS. Nur Anita Yunikawati; Ni’matul Istiqomah; Hari Wahyono
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 7 No 4 (2023): November
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v7i4.10886

Abstract

Tujuan dari diadakan pelatihan dasar statistika menggunakan Software SPSS oleh tim pengabdian kepada masyarakat Fakultas Ekonomi Universitas Negeri Malang adalah untuk meningkatkan pengetahuan dasar statistika pada guru MGMP Ekonomi di Kabupaten Lamongan guna untuk mendapatkan output berupa karya ilmiah maupun artikel penelitian kuantitatif yang dapat menunjang karir guru ekonomi di Kabupaten Lamongan. Kegiatan pengabdian masyarakat ini dilakukan secara offline maupun onlin. Metode pelaksanaan pelatihan ini meliputi metode ceramah dilakukan dalam penyampaian materi, studi kasus dilakukan pada saat latihan pengolahan data serta interpretasi hasil pengolahan data, pendampingan kepada guru MGMP Ekonomi Lamongan dalam bentuk workshop dan metode penugasan untuk sebagai pengayaan kepada guru MGMP Ekonomi untuk memahami alur analisis data menggunakan SPSS. Seluruh peserta antusias mengikuti pelatihan baik online maupun offline. Harapannya terjalin kerjasama antara MGMP Ekonomi Lamongan dengan Fakultas Ekonomi Universitas Negeri Malang.