Claim Missing Document
Check
Articles

Found 6 Documents
Search

Analisis Literatur Review Penerapan Model Problem Based Learning (PBL) pada Pembelajaran IPS di Sekolah Dasar Silfi Melindawati; Vivi Puspita; Ade Irma Suryani; Shella Marcelina
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 5 (2022): October Pages 6401-7346
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i5.3919

Abstract

Penelitian ini merupakan penelitian kualitatif berupa studi pustaka (literature review) atau tinjauan pustaka, penelitan ini dilakukan karena guru kurang memahami model-model pembelajaran yang telah ada termasuk model Problem Based Learning (PBL) pada pembelajaran IPS di Sekolah Dasar. Metode Penelitian menggunakan metode studi pustaka. Berdasarkan studi literatur yang telah dilakukan terhadap 15 jurnal penelitian mengenai studi pustaka penerapan model PBL pada pembelajaran IPS di Sekolah Dasar maka dapat disimpulkan bahwa model PBL dapat memberikan pengaruh baik pada kelas tinggi (87%), pada kelas rendah (13%).Berdasarkan hasil penelitian dapat disimpulkan Penerapan model PBL Pada pembelajaran IPS di Sekolah Dasar memberikan dampak positif diantaranya yaitu: meningkatkan hasil belajar (64%), meningkatkan keaktifan belajar (16%), meningkatkan keterampilan proses (5%), meningkatkan motivasi belajar (5%), meningkatkan berpikir kritis (5%), dan  yang terakhir meningkatkan  keterampilan social (5%).
ANALISIS VALIDITAS INTRUMEN LKPD MENGGUNAKAN MODEL CIRC PADA KETERAMPILAN MEMBACA PEMAHAMAN DI KELAS VI SD Ade Irma Suryani
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 4 No 1 (2022): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat kelayakan intrumen mengembangkan lembar kerja pesertadidik (LKPD) menggunakan model cooperative integrated reading and composition (CIRC) pada materiketerampilan membaca pemahaman di kelas VI SD. Metode penelitian yang digunakan yaitu deskriptifkuantitatif yaitu untuk mengetahui kelayakan instrumen pembelajaran yang dikembangkan. Instrumenpembelajaran yang dinilai yaitu instrumen validitas LKPD menggunkan model cooperative integrated readingand composition (CIRC) pada materi keterampilan membaca pemahaman di kelas IV SD yang nilai oleh paraahli yang merupakan pakar dibiadangnya seperti validasi design produk, materi, dan soal. Adapun hasilanalisis validitas yang beberapa kali divalidasi oleh para ahli secara keseluruhan dinyatakan validi dengannilai (1) Validasi design, data hasil uji validasi ahli design memperoleh skor rata-rata 3,92 dengan kriteriasangat valid. (2) Validasi materi, data hasil uji validasi ahli materi memperoleh skor nilai 3,86 dengan kriteriasangat valid. (3) Validasi soal, data hasil uji validasi soal memperoleh skor rata-rata 3,93 dengan kriteriasangat valid. Sehingga dapat disimpulkan secara keseluruhan bahwa instrumen LKPD menggunakan modelCIRC dikatakan valid untuk digunakan pada materi membaca pemahaman di kelas IV SD.
PENGARUH MODEL TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR IPS PESERTA DIDIK KELAS III DI SDN 03 SIMPANG HARU Naldi Putra; Ade Irma Suryani; Riri Marfilinda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16612

Abstract

This study was motivated by the low learning outcomes in Social Studies, the lack of student engagement, and the use of less varied and monotonous teaching models. These conditions have negatively affected the Social Studies learning outcomes of third-grade students at SDN 03 Simpang Haru. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model assisted by Wordwall media on students' Social Studies learning outcomes. This research employed a quasi-experimental method with a Nonequivalent Posttest-Only Group Design. The population of this study consisted of all third-grade students at SDN 03 Simpang Haru. The sample included. Data were collected using a multiple-choice test consisting of 20 items. The results of the data analysis showed that the mean score of the experimental group was 87.50, which was higher than that of the control group, 72.80. Based on the statistical test results, the Asymp. Sig. (2-tailed) value was 0.001 < 0.05, indicating that H₀ was rejected and H₁ was accepted. Therefore, it can be concluded that there is a significant effect of the Teams Games Tournament (TGT) model assisted by Wordwall media on the Social Studies learning outcomes of third-grade students at SDN 03 Simpang Haru.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM QUIZ BERBANTUAN APLIKASI BAAMBOOZLE TERHADAP HASIL BELAJAR IPS SISWA KELAS IV SDN 21 LUBUK LINTAH Mega Juli Astuti; Ade Irma Suryani; Yoga Suhendra; Siti Aisyah; Sry Apfani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17128

Abstract

This research was motivated by low student learning outcomes, with only a few students achieving passing grades in Social Studies (IPS). The purpose of this study was to determine the effect of the Team Quiz learning model assisted by the Baamboozle application on Social Studies learning outcomes of fourth-grade students at SDN 21 Lubuk Lintah. The research method used was a quasi-experimental design with a posttest-only group design. The study population was fourth-grade students at SDN 21 Lubuk Lintah, with class IVA as the experimental class using the Team Quiz model assisted by the Baamboozle application and class IVB without using the Team Quiz model. Data collection in this study used a learning outcome test in the form of 21 multiple-choice questions. The data obtained were analyzed using SPSS 27. Based on the analysis results, the average value of the experimental class using the Team Quiz model assisted by the Baamboozle application was 79.89, higher than the average value of the control class without using the Team Quiz model, which was 69.36. With the hypothesis results obtained from the t-test, namely t (count)3,505> t (table)1,673 with a sig.0.001 <0.05. These results indicate that t (count)> t (table) and the sig value <0.05, so that H_0 is rejected and H_1 is accepted. From the results of the study, it is proven that "There is a significant influence of the implementation of the Cooperative Team Quiz learning model assisted by the Baamboozle application on the learning outcomes of social studies in grade IV students of SDN 21 Lubuk Lintah". This study shows that the Team Quiz learning model assisted by the Baamboozle application can be used as an effective learning alternative to improve the social studies learning outcomes of elementary school students.
PENINGKATAN KETERAMPILAN MEMBACA PERMULAAN MENGGUNAKAN METODE SILABA BERBANTUAN MEDIA SMART BOX PADA KELAS I SDN 06 PASAR AMBACANG Kiki Firda Asmi; Ade Irma Suryani; Sisri Wahyuni; Yoga Suhendra; Yulmiati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17791

Abstract

This research is motivated by the low initial reading skills of students in grade I of SDN 06 Pasar Ambacang. The study aims to describe the improvement of reading skills by using Smart Box media to improve reading skills in grade 1 students of SDN 06 Pasar Ambacang. This type of research is a Classroom Action Research (CAR) which consists of four stages, namely: planning, implementation, observation, and reflection. This research was conducted in two cycles. This research uses qualitative and quantitative approaches. The subjects of this study were grade 1 students of SDN 06 Pasar Ambacang with a total of 28 students. Data collection techniques consisted of observation, documentation, initial reading tests. The research instrument consisted of observation sheets, and documentation. The results of the study showed an increase in the initial reading skills of grade I students. The increase can be seen from the planning of the teaching module in cycle I was 72.77%, and the cycle II meeting was 85.18%. observation of the educator aspect in cycle I was 71.59%, and cycle II was 87.5%. observation of student aspects of cycle I is 72.82%, cycle II is 89.77%. the percentage of students' initial reading skills in cycle I meeting I is 60.67%, cycle I meeting II is 76%, cycle II meeting I is 84%. in cycle I meeting I the value of children in class I still get a K (less), then in cycle I meeting II already got a C (enough), still not maximum then the researcher maximized in cycle II meeting I the children already got a B. So the conclusion of the Silaba method assisted by Smart Box media can improve the reading skills of class I elementary school students.
PENGARUH MODEL PEMBELAJARAN COOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA POWERPOINT INTERAKTIF TERHADAP HASIL BELAJAR IPS PESERTA DIDIK KELAS IV SDN 20 INDARUNG Jawharatul Husniah; Ade Irma Suryani; Siti Aisyah; Intania Ananda Jonisa; Ardi Saputra Aceh
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18271

Abstract

This research was motivated by the low social studies learning outcomes of fourth-grade students at SDN 20 Indarung, as indicated by the number of students who had not achieved the Minimum Learning Achievement Criteria. The learning process was still dominated by lecture, question-and-answer, and simple discussion methods, causing students to be less active and less motivated in learning. This study aimed to determine the effect of the Cooperative Learning model of the Teams Games Tournament (TGT) type assisted by interactive PowerPoint media on students’ social studies learning outcomes. This research employed a quantitative approach with a quasi-experimental method using a Posttest Only Control Group Design. The population consisted of all fourth-grade students of SDN 20 Indarung, comprising two classes. The sampling technique used was total sampling, with class IV A as the experimental class and class IV B as the control class. The research instrument was a multiple-choice objective test. Data were analyzed using normality tests, homogeneity tests, and the Mann–Whitney U test. The results showed a significance value of 0.003 < 0.05; therefore, H₀ was rejected and H₁ was accepted. This indicates that there was a significant effect of implementing the Cooperative Learning model of the Teams Games Tournament (TGT) type assisted by interactive PowerPoint media on the social studies learning outcomes of fourth-grade students at SDN 20 Indarung. This was evidenced by the higher average posttest score of the experimental class compared to the control class. The implementation of the TGT learning model assisted by interactive PowerPoint media was able to improve students’ activeness, cooperation, motivation, and understanding in social studies learning.