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Jurnal Minat Membaca Buku Pada Mahasiswa: (Studi Deskriptif Pada Mahasiswa Jurusan Tehnik Informatika UNG)
A, Hermila;
R.L Bau, Rahmat Taufik
MEDIALOG: Jurnal Ilmu Komunikasi Vol. 6 No. 1 (2023): Medialog: Jurnal Ilmu Komunikasi
Publisher : Program Studi Ilmu Komunikasi FISIP UM Buton
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DOI: 10.35326/medialog.v6i1.3169
Tujuan dari penelitian ini adalah untuk menyelidiki tingkat minat mahasiswa dalam membaca buku. Membaca adalah keterampilan berharga yang menawarkan banyak manfaat, termasuk memperluas pemahaman seseorang tentang dunia, meningkatkan kemampuan berpikir kritis dan pemecahan masalah, serta mendorong pertumbuhan dan perkembangan pribadi. Penelitian ini bertujuan untuk mengeksplorasi sejauh mana mahasiswa tertarik untuk membaca dan untuk memahami faktor-faktor yang mempengaruhi tingkat ketertarikan mereka. Penelitian menggunakan kuesioner untuk mengumpulkan data dari sampel mahasiswa di jurusan tehnik informatika universitas negeri gorontalo, analisis data menggunakan statistik deskriptif. Temuan dari penelitian ini adalah 1) Minat membaca buku mahasiswa jurusan tehnik informatika yang masih tegolong rendah hal ini disebabkan oleh kecenderungan mahasiswa yang cepat bosan ketika membaca buku. 2) Meskipun hasil menunjukkan rendahnya minat membaca, namun mahasiswa menyadari bahwa membaca buku merupakan hal yang penting. 3) Mahasiswa berpendapat bahwa membaca dapat meningkatkan kemampuan berfikir kritis, membaca buku dapat mengubah cara pandang terhadap suatu topik, membaca buku dapat membantu proses belajar pada mata kuliah, serta membaca dapat memberikan manfaat bagi jangka panjang.
Pengaruh Fundamental Skills Dalam Membangun Kesiapan Kerja Mahasiswa Tinjauan Pendekatan Situational Judgement Test
A, hermila;
Bau, Rahmat Taufik R.L
VOCATECH: Vocational Education and Technology Journal Vol 4, No 2 (2023): April
Publisher : Akademi Komunitas Negeri Aceh Barat
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DOI: 10.38038/vocatech.v4i2.119
The rapid development of technology and times has changed work dynamics in many countries, including Indonesia. One of the markers of the times is the presence of the industrial revolution 4.0. The industrial revolution 4.0 requires someone to have the appropriate skills in their field and work skills as supporting abilities. Students, as prospective workers, need to understand what kind of work skills are necessary for addition to technical skills. This study aims to determine the level of student work skills in the aspect of fundamental skills and how far the level of contribution of fundamental skills is in building students' work readiness using a situational judgment test approach. This study uses quantitative methods. The sample comprised 167 students majoring in informatics technology at Gorontalo State University. The results of this study describe the percentage of students' fundamental skill levels in the high category, with a frequency of 50,9% of students getting high scores, then the ratio of fundamental skills contribution of 12.1% to build student work readiness Pesatnya perkembangan teknologi dan zaman telah mengubah dinamika kerja di banyak negara, termasuk Indonesia. Salah satu penanda zaman adalah hadirnya revolusi industri 4.0. Revolusi industri 4.0 ini menuntut seseorang untuk memiliki keterampilan yang sesuai dengan bidangnya dan keterampilan kerja sebagai kemampuan penunjang. Mahasiswa sebagai calon tenaga kerja perlu memahami keterampilan kerja seperti apa yang diperlukan selain keterampilan teknis. Penelitian ini bertujuan untuk mengetahui tingkat keterampilan kerja siswa pada aspek keterampilan dasar dan sejauh mana kontribusi keterampilan dasar dalam membangun kesiapan kerja siswa dengan menggunakan pendekatan tes penilaian situasional. Penelitian ini menggunakan metode kuantitatif. Sampel terdiri dari 167 mahasiswa jurusan teknologi informatika Universitas Negeri Gorontalo. Hasil penelitian ini menggambarkan persentase tingkat keterampilan dasar fundamental skills mahasiswa dalam kategori tinggi, dengan frekuensi 50,9% mahasiswa mendapat nilai tinggi, kemudian rasio kontribusi keterampilan fundamental sebesar 12,1% dalam membangun kesiapan kerja mahasiswa.
Penggunaan ChatGPT Sebagai Sumber Pembelajaran Adaptif Untuk Menanggapi Kebutuhan Individu Siswa
A., Hermila;
Bau, Rahmat Taufik R.L;
Bouty, Abd. Aziz
VOCATECH: Vocational Education and Technology Journal Vol 5, No 2 (2024): April
Publisher : Akademi Komunitas Negeri Aceh Barat
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DOI: 10.38038/vocatech.v5i2.170
The existence of ChatGPT opens new opportunities to improve the effectiveness of the learning process, especially in the interaction between teachers and students. This research seeks to reveal the benefits of using ChatGPT in the environment of high school students. As previously stated, students mostly feel the positive impact of using ChatGPT. Thus, this study proposes to examine the use of technology in learning more deeply from the perspective of high school students. This research uses quantitative and qualitative approaches. We aim to see how ChatGPT technology is utilized in learning, specifically in the scope of high school. The sample of this study was 41 class XII students randomly selected as representatives of each class XII at SMA Negeri 1 Kabila. Data collection techniques include physical and online questionnaires (Google Forms) and interviews. The analysis used is quantitative descriptive analysis to see student response to using ChatGPT in learning, then qualitative descriptive to find out students' positive and negative reactions after using ChatGPT. The analysis results show the % of pleasant and helpful learning experiences using ChatGPT is 83%. Then, 76% of students said the content provided by ChatGPT followed learning needs. This follows the students' opinion that the use of ChatGPT in learning is 73%. The student's interest in continuing to use ChatGPT is 68%. Finally, 41% of students said they understood the use of ChatGPT. Conclusion The utilization of ChatGPT in learning positively impacts student engagement and improves the quality of interaction in independent learning and in class. This research provides a basis for further development in optimizing the use of this technology in an educational context.Keberadaan ChatGPT membuka peluang baru untuk meningkatkan efektivitas proses pembelajaran, khususnya dalam interaksi antara guru dan siswa. Penelitian ini berusahan mengungkap bagaimana kebermanfaatan dari penggunaan ChatGPT dalam lingkungan peserta didik khusus sekolah menengah, seperti yang telah diungkapkan sebelumnya bahwa dampak positif penggunaan ChatGPT kebanyakan dirasakan oleh mahasiswa. Sehingga, penelitian ini diusung mengkaji lebih dalam mengenai penggunaan teknologi dalam pembelajaran dalam perspektif peserta didik lingkup sekolah menengah. Penelitian ini menggunakan pendekatan kuantitatif dan kualitatif. Bertujuan untuk melihat bagaimana pemanfaatan teknologi ChatGPT dalam pembelajaran khusus dalam lingkup sekolah menegah. Sampel penelitian ini sebanyak 41 orang siswa kelas XII yang dipilih secara random perwakilan dari setiap kelas XII di SMA Negeri 1 Kabila. Teknik pengumpulan data melaui kuesioner fisik dan online (google form) serta wawancara. Analisis yang digunakan yaitu analaisis deskriptif kuantitatif untuk melihat tingkat respon siswa terhadap penggunaan ChatGPT dalam pembelajaran, kemudian deskriptif kualitatif untuk mengetahui respon positif dan negative siswa setelah menggunakan ChatGPT. Hasil analisis menunjukkan persentase pada pengalaman belajar yang menyenangkan serta membantu menngunakan chat GPT yaitu sebesar 83%. Kemudian 76% siswa mengatakan konten yang diberikan ChatGPT sesuai dengan kebutuhan belajar. Hal ini sesuai dengan pendapat siswa bahwa penggunaan ChatGPT dalam pembelajaran sebesar 73%. Minat siswa unuk terus menggunakan ChatGPT sebesar 68%. Dan terakhir pemahaman siswa menggunakan ChatGPT sebesar 41 % siswa mengatakan paham. Kesimpulan Pemanfaatan ChatGPT dalam pembelajaran membawa dampak positif dalam keterlibatan siswa dan meningkatkan kualitas interaksi dalam pembelajaran mandiri maupun dikelas. Penelitian ini memberikan dasar bagi pengembangan lebih lanjut dalam mengoptimalkan penggunaan teknologi ini dalam konteks pendidikan.
Pengaruh Komunikasi Persuasif dan Pola Konsumsi Skincare terhadap Penerapan Sustainable Beauty
Juniarti, Gita;
Hermila, A;
Bau, Rahmat Taufik R. L.;
Nasiru, La Ode Gusman
Pawarta: Journal of Communication and Da'wah Vol. 2 No. 1 (2024): February
Publisher : Institut Islam Mamba'ul 'Ulum Surakarta
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DOI: 10.54090/pawarta.447
This research tells about several factors that influence the younger generation's interest in implementing sustainable beauty, namely choosing skincare that is safe for living creatures and environmentally friendly. Sustainable Beauty will consider the ingredients contained in skincare to keep it safe for the environment, as well as the packaging of the skincare. The factors in question are persuasive communication and skincare consumption patterns among students in Gorontalo City. The student population in Gorontalo City was chosen because skincare has become essential for them and part of their lifestyle. The number of samples taken reached 97 people, with the criteria being students in Gorontalo City and using skincare in the last month. The data collection technique uses a questionnaire, and the data analysis technique uses multiple regrets. The results show that H1 and H2 are accepted; a relationship exists between persuasive communication and skincare consumption patterns on implementing sustainable beauty. Partially, the relationship between the two is 24.144%. Influential contributions were dominated by the persuasive communication variant, 12.4%, while the skincare consumption pattern variable was 11.744%. Meanwhile, 75.856% of the implementation of sustainable beauty is influenced by other factors. The suggestion from this research is that the community's knowledge, attitudes and behaviour need to be developed to implement sustainable beauty in Gorontalo City. Apart from that, the role of the government in creating and implementing waste policy is also vital. Even in managing the environment, public awareness still needs to improve, so this is the job of every stakeholder in society.
Enhancing Internet Interference Complaint Resolution: A Case of Object-Oriented Systems Approach at Kominfo Kota Gorontalo
Permatahati, Ita;
Taufik R.L Bau, Rahmat;
A, Hermila;
Abdul, Siti Sabrina Ramadanti
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta
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DOI: 10.30787/restia.v1i2.1261
In order to address and manage complaints arising from disruptions to internet networks or services, especially among various agencies, the Gorontalo City Information and Encryption Communication Service has implemented an information system. This system facilitates the reception, processing, and resolution of complaints from these agencies within the city. Notably, observations reveal potential areas for enhancement within this system, including the lack of comprehensive complaint details upon successful submission by the complainant (client) and the absence of a ticketing system. This study is focused on examining the role of the Object-Oriented System Approach in resolving issues within Kominfo Kota Gorontalo. Employing a descriptive qualitative methodology, the research employed data collection methods such as observation, interviews, and literature review. The findings underscore the efficacy of the Object-Oriented Analysis & Design (OOAD) in effectively addressing the identified challenges within the Gorontalo Office of Communication, Informatics, Statistics, and Encryption.
ANALISIS KENDALA DARI HASIL EVALUASI EUCS: UPAYA MENGANTISIPASI POTENSI KEKURANGAN PADA PENGEMBANGAN SISTEM INFORMASI DI MASA DEPAN
Hermila A.;
Rahmat Taufik R.L Bau;
Saputra, Andi Muh Akbar
Jurnal Pekommas Vol 8 No 2 (2023): December 2023
Publisher : Sekolah Tinggi Multi Media “MMTC” Yogyakarta
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DOI: 10.56873/jpkm.v8i2.5257
This research aims to analyze the constraints that arise from the EUCS (End-User Computing Satisfaction) evaluation results and to propose measures to anticipate potential shortcomings in future information system development. In the context of ongoing digital transformation, information system plays an increasingly important role in supporting organizational success. However, constraints from EUCS evaluation results are often overlooked, which can negatively impact the quality of information system development. Through an in-depth analysis of the identified constraints, this research uses the narrative review method to identify constraints that could potentially recur in the future. Furthermore, this research proposes steps that can be taken to anticipate potential shortcomings in future information system development. The author found the obstacles that tend to recur are the completeness of information (content), information that is not up to date (accuracy), monotonous appearance (format), the use of systems that are not easy to learn (ease of use), and long response time (timeliness). So, in the future, this can be a concern when designing an information system
Application of Rapid Application Development Method to Design E-Commerce Systems in National Expedition Company to Increase Marketing Effectiveness
Pramudito, Dendy K;
S.Pettalongi, Sagaf;
Risal Tawil, Muhamad;
A, Hermila;
Zein, Afrizal
Jurnal Informasi dan Teknologi 2024, Vol. 6, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER
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DOI: 10.60083/jidt.v6i1.489
This research aims to find out how to design a B2C, online-based e-commerce reservation system for companies. In this research, the data collection methods applied include observation, interviews, and a literature study. The system development process uses the RAD (Rapid Application Development) model and UML modeling tools. The development stages consist of requirement planning, design workshops, and implementation. Based on the research results, it was found that the existence of this B2C e-commerce system can help the public find out information about hotels in real time, find out the condition of room availability, and make room reservations online anytime and anywhere via the web. This system consists of customer registration, room reservations, payments, expense input, and viewing monthly income and expense reports. This e-commerce system makes it easier for customers to make room reservations and helps managers monitor the occupancy rate in the form of the ratio of the number of customers who make room reservations to the total number of rooms in the company through the visitor list view menu, which displays a list of the number of rooms and the number of visitors who are staying overnight. This system makes it easier for managers to view reports on total monthly income and total expenses by selecting the menu to view report data on total income and total monthly expenses.
Utilization of learning media based on augmented reality on design material network topology
Rohandi, Manda;
Pakaja, Jemmy A.;
Mulyanto, Arip;
Novian, Dian;
A., Hermila;
Ashari, Sri Ayu;
Nugraha, Bariq
Indonesian Journal of Electrical Engineering and Computer Science Vol 36, No 2: November 2024
Publisher : Institute of Advanced Engineering and Science
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DOI: 10.11591/ijeecs.v36.i2.pp1083-1091
Augmented reality (AR) is a growing technology that has great potential in the field of education. This article explores using AR as an interactive learning medium in a secondary education environment. The study involves the implementation of AR in network topology material to enhance student engagement and understanding. This research consists of the design and development of AR applications following the curriculum of the network topology subject at SMK Negeri 1 South Bulango using the waterfall model. The results showed that using AR-based learning media can increase student engagement in the learning process. Three-dimensional visualization of network topology design can improve students’ interest and motivation to understand the material better. AR allows students to interact directly with the network topology design model.
Development of Android-Based Interactive Learning Media on Computer Assembly Material with the ADDIE Model Approach: case study : SMK Negeri 1 Lolayan
Jemmy Pakaja;
Hermila A.;
Alfito Paputungan
Journal of Innovation Information Technology and Application (JINITA) Vol 6 No 2 (2024): JINITA, December 2024
Publisher : Politeknik Negeri Cilacap
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DOI: 10.35970/jinita.v6i2.2436
This study raises the title of the development of android-based interactive learning media on computer assembly material at SMK Negeri 1 Lolayan. Based on the observations and interviews, several problems were found in learning computer assembly material, including teachers still using PowerPoint learning media that is only text-based. During the practicum, one of the computers used was damaged. This is due to limited knowledge and inadequate facilities, resulting in teachers' lack of innovation and creativity in developing learning media, which makes it difficult for students to understand the material. This study aims to develop android-based interactive learning media on Computer Assembly material for class X TKJ students at SMK Negeri 1 Lolayan and test the feasibility of interactive learning media through material and media expert feasibility tests and determine the practicality of learning media through respondent trials (students/users). The research method used is Research and Development (R&D) with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of this study were obtained from feasibility testing by material experts, who obtained an average value of ‘138’ with the criteria ‘Very Feasible.’ The results of feasibility testing by media experts obtained an average value of ‘120’ with the criteria ‘very Feasible,’ and the results of testing student response responses obtained an average value of ‘101’ with the criteria ‘Very Feasible’. The results showed that Android-based interactive learning media is feasible to use as an alternative to learning computer assembly
MENINGKATKAN KREATIVITAS MASYARAKAT MELALUI DESAIN DISPLAY RAK, POSTER, LOGO, DAN HANGING MOBILE: PENDEKATAN DESAIN KOMUNIKASI VISUAL
Hermila A A;
Rahmat Taufik R.L Bau;
Indra Farman
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/cdj.v5i6.37255
Kreativitas masyarakat merupakan salah satu pilar penting dalam pengembangan sumber daya manusia di era globalisasi saat ini. Kemampuan masyarakat untuk berkreasi tidak hanya meningkatkan kualitas hidup mereka, tetapi juga memperkaya budaya dan membuka peluang ekonomi yang baru. Namun, banyak kelompok masyarakat, khususnya di pedesaan atau daerah yang belum sepenuhnya berkembang, masih mengalami kesulitan dalam mengakses sarana dan prasarana yang mendukung pengembangan kreativitas. Metode yang digunakakan dalam pelaksanaan pengabdian ini adalah Community Development (CD) yaitu metode pengabdian berbasis pengembangan masyarakat bertujuan untuk membangun kapasitas masyarakat dalam mengembangkan potensi kreatif mereka. Pengabdian ini bisa dilakukan dengan mengedukasi masyarakat tentang prinsip-prinsip desain komunikasi visual dan penerapannya dalam kehidupan sehari-hari, seperti pada usaha kecil, organisasi lokal, atau kegiatan komunal. Pendekatan ini bersifat jangka panjang. Rak display memiliki potensi untuk tidak hanya menjadi elemen fungsional, tetapi juga estetis dan informatif ketika digabungkan dengan poster, logo, serta hanging mobile. Kombinasi ini menciptakan tampilan yang menarik secara visual sekaligus menyampaikan informasi yang relevan. Rak display yang dirancang dengan baik tidak hanya terbatas pada penggunaan di toko, tetapi juga dapat diterapkan di tempat-tempat lain seperti perpustakaan desa.