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Penggunaan ChatGPT Sebagai Sumber Pembelajaran Adaptif Untuk Menanggapi Kebutuhan Individu Siswa A., Hermila; Bau, Rahmat Taufik R.L; Bouty, Abd. Aziz
VOCATECH: Vocational Education and Technology Journal Vol 5, No 2 (2024): April
Publisher : Akademi Komunitas Negeri Aceh Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38038/vocatech.v5i2.170

Abstract

The existence of ChatGPT opens new opportunities to improve the effectiveness of the learning process, especially in the interaction between teachers and students. This research seeks to reveal the benefits of using ChatGPT in the environment of high school students. As previously stated, students mostly feel the positive impact of using ChatGPT. Thus, this study proposes to examine the use of technology in learning more deeply from the perspective of high school students. This research uses quantitative and qualitative approaches. We aim to see how ChatGPT technology is utilized in learning, specifically in the scope of high school. The sample of this study was 41 class XII students randomly selected as representatives of each class XII at SMA Negeri 1 Kabila. Data collection techniques include physical and online questionnaires (Google Forms) and interviews. The analysis used is quantitative descriptive analysis to see student response to using ChatGPT in learning, then qualitative descriptive to find out students' positive and negative reactions after using ChatGPT. The analysis results show the % of pleasant and helpful learning experiences using ChatGPT is 83%. Then, 76% of students said the content provided by ChatGPT followed learning needs. This follows the students' opinion that the use of ChatGPT in learning is 73%. The student's interest in continuing to use ChatGPT is 68%. Finally, 41% of students said they understood the use of ChatGPT. Conclusion The utilization of ChatGPT in learning positively impacts student engagement and improves the quality of interaction in independent learning and in class. This research provides a basis for further development in optimizing the use of this technology in an educational context.Keberadaan ChatGPT membuka peluang baru untuk meningkatkan efektivitas proses pembelajaran, khususnya dalam interaksi antara guru dan siswa. Penelitian ini berusahan mengungkap bagaimana kebermanfaatan dari penggunaan ChatGPT dalam lingkungan peserta didik khusus sekolah menengah, seperti yang telah diungkapkan sebelumnya bahwa dampak positif penggunaan ChatGPT kebanyakan  dirasakan oleh mahasiswa. Sehingga, penelitian ini diusung mengkaji lebih dalam mengenai penggunaan teknologi dalam pembelajaran dalam perspektif peserta didik lingkup sekolah menengah. Penelitian ini menggunakan pendekatan kuantitatif dan kualitatif. Bertujuan untuk melihat bagaimana pemanfaatan teknologi ChatGPT dalam pembelajaran khusus dalam lingkup sekolah menegah. Sampel penelitian ini sebanyak 41 orang siswa kelas XII yang dipilih secara random perwakilan dari setiap kelas XII di SMA Negeri 1 Kabila. Teknik pengumpulan data melaui kuesioner fisik dan online (google form) serta wawancara. Analisis yang digunakan yaitu analaisis deskriptif kuantitatif untuk melihat tingkat respon siswa terhadap penggunaan ChatGPT dalam pembelajaran, kemudian deskriptif kualitatif untuk mengetahui respon positif dan negative siswa setelah menggunakan ChatGPT. Hasil analisis menunjukkan persentase pada pengalaman belajar yang menyenangkan serta membantu menngunakan chat GPT yaitu sebesar 83%. Kemudian 76% siswa mengatakan konten yang diberikan ChatGPT sesuai dengan kebutuhan belajar. Hal ini sesuai dengan pendapat siswa bahwa penggunaan ChatGPT dalam pembelajaran sebesar 73%. Minat siswa unuk terus menggunakan ChatGPT sebesar 68%. Dan terakhir pemahaman siswa menggunakan ChatGPT sebesar 41 % siswa mengatakan paham. Kesimpulan Pemanfaatan ChatGPT dalam pembelajaran membawa dampak positif dalam keterlibatan siswa dan meningkatkan kualitas interaksi dalam pembelajaran mandiri maupun dikelas. Penelitian ini memberikan dasar bagi pengembangan lebih lanjut dalam mengoptimalkan penggunaan teknologi ini dalam konteks pendidikan.
Pengaruh Komunikasi Persuasif dan Pola Konsumsi Skincare terhadap Penerapan Sustainable Beauty Juniarti, Gita; Hermila, A; Bau, Rahmat Taufik R. L.; Nasiru, La Ode Gusman
Pawarta: Journal of Communication and Da'wah 2024: Vol 2(1) February
Publisher : Institut Islam Mamba'ul 'Ulum Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54090/pawarta.447

Abstract

This research tells about several factors that influence the younger generation's interest in implementing sustainable beauty, namely choosing skincare that is safe for living creatures and environmentally friendly. Sustainable Beauty will consider the ingredients contained in skincare to keep it safe for the environment, as well as the packaging of the skincare. The factors in question are persuasive communication and skincare consumption patterns among students in Gorontalo City. The student population in Gorontalo City was chosen because skincare has become essential for them and part of their lifestyle. The number of samples taken reached 97 people, with the criteria being students in Gorontalo City and using skincare in the last month. The data collection technique uses a questionnaire, and the data analysis technique uses multiple regrets. The results show that H1 and H2 are accepted; a relationship exists between persuasive communication and skincare consumption patterns on implementing sustainable beauty. Partially, the relationship between the two is 24.144%. Influential contributions were dominated by the persuasive communication variant, 12.4%, while the skincare consumption pattern variable was 11.744%. Meanwhile, 75.856% of the implementation of sustainable beauty is influenced by other factors. The suggestion from this research is that the community's knowledge, attitudes and behaviour need to be developed to implement sustainable beauty in Gorontalo City. Apart from that, the role of the government in creating and implementing waste policy is also vital. Even in managing the environment, public awareness still needs to improve, so this is the job of every stakeholder in society.
Enhancing Internet Interference Complaint Resolution: A Case of Object-Oriented Systems Approach at Kominfo Kota Gorontalo Permatahati, Ita; Taufik R.L Bau, Rahmat; A, Hermila; Abdul, Siti Sabrina Ramadanti
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 2 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 2
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i2.1261

Abstract

In order to address and manage complaints arising from disruptions to internet networks or services, especially among various agencies, the Gorontalo City Information and Encryption Communication Service has implemented an information system. This system facilitates the reception, processing, and resolution of complaints from these agencies within the city. Notably, observations reveal potential areas for enhancement within this system, including the lack of comprehensive complaint details upon successful submission by the complainant (client) and the absence of a ticketing system. This study is focused on examining the role of the Object-Oriented System Approach in resolving issues within Kominfo Kota Gorontalo. Employing a descriptive qualitative methodology, the research employed data collection methods such as observation, interviews, and literature review. The findings underscore the efficacy of the Object-Oriented Analysis & Design (OOAD) in effectively addressing the identified challenges within the Gorontalo Office of Communication, Informatics, Statistics, and Encryption.
ANALISIS KENDALA DARI HASIL EVALUASI EUCS: UPAYA MENGANTISIPASI POTENSI KEKURANGAN PADA PENGEMBANGAN SISTEM INFORMASI DI MASA DEPAN Hermila A.; Rahmat Taufik R.L Bau; Saputra, Andi Muh Akbar
Jurnal Pekommas Vol 8 No 2 (2023): December 2023
Publisher : Sekolah Tinggi Multi Media “MMTC” Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jpkm.v8i2.5257

Abstract

This research aims to analyze the constraints that arise from the EUCS (End-User Computing Satisfaction) evaluation results and to propose measures to anticipate potential shortcomings in future information system development. In the context of ongoing digital transformation, information system plays an increasingly important role in supporting organizational success. However, constraints from EUCS evaluation results are often overlooked, which can negatively impact the quality of information system development. Through an in-depth analysis of the identified constraints, this research uses the narrative review method to identify constraints that could potentially recur in the future. Furthermore, this research proposes steps that can be taken to anticipate potential shortcomings in future information system development. The author found the obstacles that tend to recur are the completeness of information (content), information that is not up to date (accuracy), monotonous appearance (format), the use of systems that are not easy to learn (ease of use), and long response time (timeliness). So, in the future, this can be a concern when designing an information system
Application of Rapid Application Development Method to Design E-Commerce Systems in National Expedition Company to Increase Marketing Effectiveness Pramudito, Dendy K; S.Pettalongi, Sagaf; Risal Tawil, Muhamad; A, Hermila; Zein, Afrizal
Jurnal Informasi dan Teknologi 2024, Vol. 6, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v6i1.489

Abstract

This research aims to find out how to design a B2C, online-based e-commerce reservation system for companies. In this research, the data collection methods applied include observation, interviews, and a literature study. The system development process uses the RAD (Rapid Application Development) model and UML modeling tools. The development stages consist of requirement planning, design workshops, and implementation. Based on the research results, it was found that the existence of this B2C e-commerce system can help the public find out information about hotels in real time, find out the condition of room availability, and make room reservations online anytime and anywhere via the web. This system consists of customer registration, room reservations, payments, expense input, and viewing monthly income and expense reports. This e-commerce system makes it easier for customers to make room reservations and helps managers monitor the occupancy rate in the form of the ratio of the number of customers who make room reservations to the total number of rooms in the company through the visitor list view menu, which displays a list of the number of rooms and the number of visitors who are staying overnight. This system makes it easier for managers to view reports on total monthly income and total expenses by selecting the menu to view report data on total income and total monthly expenses.
Utilization of learning media based on augmented reality on design material network topology Rohandi, Manda; Pakaja, Jemmy A.; Mulyanto, Arip; Novian, Dian; A., Hermila; Ashari, Sri Ayu; Nugraha, Bariq
Indonesian Journal of Electrical Engineering and Computer Science Vol 36, No 2: November 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v36.i2.pp1083-1091

Abstract

Augmented reality (AR) is a growing technology that has great potential in the field of education. This article explores using AR as an interactive learning medium in a secondary education environment. The study involves the implementation of AR in network topology material to enhance student engagement and understanding. This research consists of the design and development of AR applications following the curriculum of the network topology subject at SMK Negeri 1 South Bulango using the waterfall model. The results showed that using AR-based learning media can increase student engagement in the learning process. Three-dimensional visualization of network topology design can improve students’ interest and motivation to understand the material better. AR allows students to interact directly with the network topology design model.
Development of Android-Based Interactive Learning Media on Computer Assembly Material with the ADDIE Model Approach: case study : SMK Negeri 1 Lolayan Jemmy Pakaja; Hermila A.; Alfito Paputungan
Journal of Innovation Information Technology and Application (JINITA) Vol 6 No 2 (2024): JINITA, December 2024
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/jinita.v6i2.2436

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This study raises the title of the development of android-based interactive learning media on computer assembly material at SMK Negeri 1 Lolayan. Based on the observations and interviews, several problems were found in learning computer assembly material, including teachers still using PowerPoint learning media that is only text-based. During the practicum, one of the computers used was damaged. This is due to limited knowledge and inadequate facilities, resulting in teachers' lack of innovation and creativity in developing learning media, which makes it difficult for students to understand the material. This study aims to develop android-based interactive learning media on Computer Assembly material for class X TKJ students at SMK Negeri 1 Lolayan and test the feasibility of interactive learning media through material and media expert feasibility tests and determine the practicality of learning media through respondent trials (students/users). The research method used is Research and Development (R&D) with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results of this study were obtained from feasibility testing by material experts, who obtained an average value of ‘138’ with the criteria ‘Very Feasible.’ The results of feasibility testing by media experts obtained an average value of ‘120’ with the criteria ‘very Feasible,’ and the results of testing student response responses obtained an average value of ‘101’ with the criteria ‘Very Feasible’. The results showed that Android-based interactive learning media is feasible to use as an alternative to learning computer assembly
Pengaruh Penggunaan Teknologi ChatGPT Terhadap Kualitas Tugas Siswa Kelas X Di SMA Gorontalo Novian, Dian; A., Hermila; Sudirman, Randi
VOCATECH: Vocational Education and Technology Journal Vol 6, No 1 (2024): October
Publisher : Akademi Komunitas Negeri Aceh Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38038/vocatech.v6i1.178

Abstract

AbstractThe popularity of AI technology in learning has increased significantly. One example is ChatGPT, an AI model developed by OpenAI using the ‘Generative Pre-trained Transformer’ (GPT) architecture to automatically generate conversational text. This study aims to evaluate the contribution of artificial intelligence (AI) technology, specifically ChatGPT, in improving the quality of student assignments. Using a causality method with a quantitative approach, this study involved 81 grade X students at SMA Negeri 1 Gorontalo. The research was conducted through four main stages, namely preliminary studies, data collection, data analysis, and report writing. Based on the validity test with a sample of N=35 at the 5% significance level, the variabel X statement instrument was declared valid. Meanwhile, the reliability test showed a Cronbach's Alpha value of 0.759, which means that the indicators of student assignment quality were declared reliable. The results of the simple regression analysis revealed that the tcount of 1.770 was greater than the ttable of 1.994 at the 5% significance level, so Ha was accepted and Ho was rejected. Thus, there is a significant effect of using AI ChatGPT technology on improving the quality of student assignments, indicating that this AI contributes effectively to the learning process.Keywords:AI Technology; ChatGPT; Student assignments AbstrakPopularitas teknologi AI dalam pembelajaran menunjukkan peningkatan signifikan. Salah satu contohnya adalah ChatGPT, model AI yang dikembangkan oleh OpenAI dengan menggunakan arsitektur "GenerativePre-trainedTransformer" (GPT) untuk menghasilkan teks percakapan secara otomatis. Penelitian ini bertujuan untuk mengevaluasi kontribusi teknologi kecerdasan buatan (AI), khususnya ChatGPT, dalam meningkatkan kualitas tugas siswa. Menggunakan metode kausalitas dengan pendekatan kuantitatif, studi ini melibatkan 81 siswa kelas X di SMA Negeri 1 Gorontalo. Penelitian dilakukan melalui empat tahapan utama, yakni studi pendahuluan, pengambilan data, analisis data, dan penulisan laporan. Berdasarkan uji validitas dengan sampel N=35 pada tingkat signifikansi 5%, instrumen pernyataan variabel X dinyatakan valid. Sementara itu, uji reliabilitas menunjukkan nilai Cronbach's Alpha sebesar 0,759, yang berarti indikator kualitas tugas siswa dinyatakan reliabel. Hasil analisis regresi sederhana mengungkapkan bahwa thitung sebesar 1,770 lebih besar dari ttabel sebesar 1,994 pada taraf signifikansi 5%, sehingga Ha diterima dan Ho ditolak. Dengan demikian, ada pengaruh signifikan dari penggunaan teknologi AI ChatGPT terhadap peningkatan kualitas tugas siswa, menunjukkan bahwa AI ini berkontribusi efektif dalam proses pembelajaran.Kata Kunci:      Teknologi Ai; ChatGPT; Tugas siswa
THE EFFECT OF INFOGRAPHICS ON INTEREST AND CREATIVITY IN DESIGNING VOCATIONAL SUBJECTS OF VISUAL COMMUNICATION DESIGN AT STATE VOCATIONAL HIGH SCHOOL 1 GORONTALO Awing, Namira; Pakaja, Jemmy A.; A., Hermila; Pakaya, Nikmasari; Dwinanto, Arif; Bau, Rahmat Taufik R. L.
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 10 No. 1 (2025): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v10i1.7959

Abstract

Pengaruh Infografis terhadap minat dankreativitas mendesain pada mata pelajaranKejuruan Desain Komunikasi Visual di SMKN 1 Gorontalo.(di bimbing oleh Dr.Jemmy Pakaja, S. Kom., M. Kom, dan Hermila A., S.SI., M.Pd). Pada mata pelajaranKejuruan Desain Komunikasi Visual kelas XI memiliki tingka t kesulitan tersendiri bagisiswa, terutama pada pokok bahasan desain Infografis , dan menyebabkan Minatdan Kreativitas mendesain siswa masih rendah. Tujuan Penelitian ini untukmengetahui Pengaruh Media Infografis terhadap Minat Belajar dan Kreativitas siswadi SMKN 1 Gorontalo. Penelitian ini menggunakan metode kuantitatif, denganmetode penelitian survei. Jumlah sampel yaitu 47 responden. Teknik analisis yangdigunakan dalam penelitian ini yaitu analisis regresi sederhana. Hasil uji hipotesismenunjuka n bahwa terdapat pengaruh positif dan signifikan di penelitian PengaruhMedia Infografis terhadap Minat Belajar dan Kreativitas siswa di SMKN 1 Gorontalo.Hasil analisis dengan menggunakan bantuan program SPSS STATISTIC 21 diperolehhasil yaitu nilai t h itung 5.179 > t tabel 1,679 dan nilai signifikansi 0,00 < 0,05 makadapat disimpulkan bahwa hipotesis dalam penelitian ini diterima yaitu variabel MediaInfografis (X) berpengaruh positif dan signifikan terhadap Minat Belajar (Y1). Hasilanalisis dengan menggunakan bantuan program SPSS Statistic 21 diperoleh hasil yaitunilai t hitung 2.475 > t tabel 1,679 dan nilai signifikansi 0,017 < 0,05 maka dapatdisimpulkan bahwa hipotesis dalam penelitian ini diterima yaitu variabel MediaInfografis (X) berpengar uh positif dan signifikan Kreativitas siswa (Y2).
Penerapan Project Based Learning Berbantuan Video Tutorial Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Corel Draw Kaluku, Pebriyanti; Bouty, Abd Azis; Yassin, Rochmat mohammad Thohir; A, Hermila
Inverted: Journal of Information Technology Education Vol 3, No 1: Januari 2023
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/inverted.v3i1.17060

Abstract

Berdasarkan hasil observasi peneliti pada bulan Desember 2021 di kelas X SMK Negeri 1 Bulango selatan, menunjukan bahwa pencapaian hasil belajar siswa pada pembelajaran Coreldraw masih kurang optimal. Asumsi dasar yang menyebabakan pencapaian hasil belajar siswa kurang optimal adalah kurang kemandirian siswa dalam proses pembelajaran.Tujuan yang ingin dicapai dalam penelitian ini adalah mengetahui peningkatan hasil belajar siswa pada materi Coreldraw. Metode yang digunakan adalah penelitian tindakan kelas.Penelitian tindakan kelas ini dilaksanakan dalam dua siklus yaitu siklus I dan II, setiap siklusnya terdiri atas 3 kali pertemuan. yang terdiri dari 4 tahap, yaitu perencaanaan, pelaksaanaan tindakan, observasi, dan refleksi.Hasil penelitian menunjukan bahwa pada siklus 1 terjadi peningkatan hasil belajar siswa, dengan persentase hasil belajar siswa yang mencapai ketuntasan minimum. Yakni 48%. Namun hasil tersebut belum memenuhi capaian dari persentase hasil belajar yang telah di tentukan yaitu 80%, Maka penelitian akan dilanjutkan ke siklus 2.Selanjutnya pada siklus 2 terdapat peningkatan persentase terhadap hasil belajar siswa secara keseluruhan mencapai 96%. Dari hasil penelitian dapat disimpulkan bahwa penerapan model project based learning berbantuan video tutorial dapat meningkatan hasil belajar siswa kelas X TKJ SMK Negeri I Bulango Selatan pada materi coreldraw.
Co-Authors Abdul Aziz Bouty Abdul Muis Mappalotteng Abdul Wahab Thomas Abdul, Siti Sabrina Ramadanti Abdulaziz Ahmed siyad Adnan Engelen Afrizal Zein Agus Lahinta Ahmad Azhar Kadim Alfian Zakaria Alfito Paputungan Andi Muh Akbar Saputra Arip Mulyanto Ashabul Taufik Awing, Namira Azis, Ilham Abd. Bait Syaiful Rijal Bouty, Abd Azis Budiyanto Ahaliki Dendy K. Pramudito Dian Novian Djanun, Soeharyono Dunggio, Mahmud Septian Dwinanto, Arif Eka Vickraien Dangkua, Eka Vickraien Engelan, Adnan H, Haeriani Hasan, Febriyanto L. Hendrayanto . Hendrayanto Hendrayanto Hidayatullah, Galih Sarwo Hilal Bouti Indhitya R Padiku Indra Farman Indrawan Indrawan Ismaul Fitroh Ita Permatahati Jemmy A Pakaya Juniarti, Gita Kaluku, Pebriyanti Kasim, Alwi Arridha B Lahay, Sri Nilawaty Lanto Ningrayati Amali Laot, Firman Syahputra Leonardi, Andre Lillyan Hadjaratie Manda Rohandi Mas'ud, Huzaima mohammad syafri tuloli Muhamad Risal Tawil Muhammad Akram Mursalim Mukhlisulfatih Latief MUTHIA Nadifa, Ulfatun Nasiru, La Ode Gusman Nugraha, Bariq Nur Alamsyah, Nur Pakaja, Jemmy A Pakaya, Jemmy A Pakaya, Jemmy A. Pakaya, Nikmasari Panu, Mohamad Fiqriansyah Rahman Takdir Rahmat Taufik R.L Bau S.Pettalongi, Sagaf Salahudin Olii Siti Sabrina Ramadanti Abdul Sitti Suhada Siyad, Abdulaziz Ahmed Sri Ayu Ashari Sri Maryati Sudirman, Randi Sunardi Sunardi Suwandi, Ihsanulfu'ad Tuloli, Mohamad Gufran Tumulo, Dhita Rahmanda Wira Pratama Rumambie Yanti Aneta Yassin, Rochmad M Thohir Yassin, Rochmat mohammad Thohir Yusuf, Dzakiyah Ulya