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Pengaruh Kompetensi 4c Pada Mahasiswa Program Pertukaran Mahasiswa Merdeka (PMM) Terhadap Projek Pembelajaran BIPA Mira Ulia Tari; Nia Astuti; Muhammad Darwis
Prawara: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 6 No 3 (2025): December 2025
Publisher : Fakultas Bahasa dan Sastra Indonesia Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jpbsi.2025.6.3.17302

Abstract

This study aims to describe the influence of the 4C competencies on the BIPA learning performance of students participating in the Independent Student Exchange Program (PMM) at Muhammadiyah University Purwokerto. This study employs a quantitative approach using a causal method to determine the cause-and-effect relationship between the 4C competencies and students’ BIPA learning performance. The results indicate that the 4C competencies significantly influence BIPA learning. Additionally, the study found that differences in cultural backgrounds and home universities also affect the learning process experienced by PMM students at Muhammadiyah University Purwokerto.
Integrating the Acehnese folklore and augmented reality to enhance EFL speaking Nurjannah Nurjannah; Intan Zuhra; Muhammad Darwis; Suci Maulina; Junaidi Salat; Khairuddaraini Khairuddaraini
English Learning Innovation Vol. 7 No. 1 (2026): February
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/englie.v7i1.42785

Abstract

This study investigated the effectiveness of integrating Acehnese folklore Amat Rahmanyang into an Augmented Reality (AR) based learning environment to enhance English as a foreign language (EFL) learners’ speaking skills. Despite growing evidence supporting AR in language learning, Indonesia has explored the pedagogical integration of culturally grounded content, particularly local folklore from underrepresented communities like Aceh. This mixed methods study involved 25 first-grade students at SMA IT Al-Uswah, Sigli, Indonesia. It employed a one-group quasi-experimental design, combining pre-test and post-test assessments with thematic analysis of student interviews. The intervention utilized an AR application featuring the Acehnese tale of Amat Rahmanyang, delivered through interactive 3D animations, audio narration, and visual storytelling tasks. Speaking performance was evaluated using a CEFR-based analytic rubric. Quantitative findings indicated a significant improvement in students’ speaking scores, with mean scores rising from 10.24 (A2 level) to 17.00 (B1 level), confirmed by a paired sample t-test (t = 15.89, p < 0.001). Qualitative data revealed increased learner confidence, enhanced cultural engagement, and greater awareness of pronunciation and vocabulary use. Students expressed that familiarity with the folklore made speaking tasks more meaningful and reduced anxiety. The study concludes that integrating culturally familiar stories within AR-enhanced instruction provides not only linguistic benefits but also emotional and cultural relevance, fostering a more engaging and effective learning environment.