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Journal : EBONY

Indonesian University Students’ Attitudes and Aspirations Towards ICT in EFL Learning Dedy Arianto Bannus; Emeral
General English Education Vol 3 No 1 (2023): EBONY- Journal of English Language Teaching, Linguistics, and Literature
Publisher : The Study Program of English Education of Palangka Raya University 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/ebony.v3i1.7997

Abstract

The Information and Communication Technology (ICT) has been widely used in learning a language and it seems to influence learners’ attitude on learning a language. Therefore, this study is intended to reveal Indonesian University students’ attitudes on the use of ICT in EFL learning. The data were collected from 152 second-year students on English education program who contributed in an online-survey and 4 of them were involved in a semi-structured interview. To obtain the objective, a mixed-methods research design was applied. The result indicated that Indonesian university students have a high positive attitude towards the application of ICT in their EFL learning.
Indonesian EFL Teachers’ Challenges: Integrating ICT in EFL Teaching Bannus, Dedy Arianto; Emeral, Emeral
General English Education Vol 5 No 2 (2025): EBONY- Journal of English Language Teaching, Linguistics, and Literature
Publisher : The Study Program of English Education of Palangka Raya University 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/ebony.v5i2.18789

Abstract

The influence of ICT in language teaching has become a new, exciting, and demanding area to explore. Moreover, concerning teachers' role as facilitators, it is necessary to explore how they perceive ICT use in language teaching and to describe the challenges they have been experiencing during its implementation. This qualitative study explored the integration and challenges of using ICT in EFL teaching. The participants of this study were six Indonesian EFL teachers from Central Kalimantan Province, and they were interviewed to gain information. The data from semi-structured interviews were thematically analyzed. The results of this qualitative study indicated that the teachers have integrated technological tools into their teaching activities in terms of web-based and non-web-based learning. Laptops and mobile phones were the most prominent technological tools used by the teachers in the classroom. Those technologies are purposively used in teaching EFL skills and evaluation. However, the implementation is challenging, as the teachers argued that they needed more professional training in dealing with technical issues, limited technological tools, internet network issues, and the digital divide. The outcomes strengthen the comprehension of the implementation of technologies in EFL learning and trigger advanced investigation about educational technology influence in the EFL education realm.
Exploring Gamer English Usage: Insights from a Narrative Inquiry Nasution, Hikmal Maulana; Fauzi, Iwan; Emeral; Muliawan, Sunanda Alam; Jami, Sonia Vriska Yulinda
General English Education Vol 6 No 1 (2026): EBONY- Journal of English Language Teaching, Linguistics, and Literature
Publisher : The Study Program of English Education of Palangka Raya University 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/ebony.v6i1.23314

Abstract

Games are increasingly recognized as effective tools for supporting language learning, particularly in the development of speaking and pronunciation skills. While previous studies have highlighted the potential of digital games for language learning, fewer have examined informal online gaming experiences from learner narrative perspectives, especially in relation to speaking and pronunciation development. This study explores how a recent high school graduate improved his English proficiency through online gaming, aiming to understand how informal and extramural activities contribute to language development outside the classroom. Using a narrative inquiry approach, data were collected through semi-structured interviews, transcribed, and thematically analyzed to capture the participant personal experiences. The findings reveal that online gaming provided meaningful exposure to English and motivated the participant to communicate more actively with teammates. Through interactions on platforms such as Discord and PlayStation Party, the participant practiced pronunciation, expanded vocabulary, and received immediate feedback from other players. The collaborative and immersive nature of gaming created a low-anxiety environment that increased confidence and willingness to speak. These results demonstrate that language learning can occur beyond formal education and that extramural activities offer rich opportunities for authentic language use.