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Perancangan Sistem Informasi Kelompok Tani Menggunakan Design User Interface Dan User Experience Dengan Metode User Centered Design Randi Rian Putra; Nadya Andhika Putri; Sri Handayani
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 1 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v6i1.5519

Abstract

Kelompok tani desa klambir lima kebun merupakan sekumpulan petani/peternak/pekebun yang dibentuk atas dasar kesamaan kondisi lingkungan dan keakraban untuk peningkatan pengembangan usaha. Kelompok tani bertujuan untuk membentuk salah satu kelembagaan pertanian yang berperan penting dan menjadi ujung tombak dalam pembangunan pertanian. Penelitian ini bertujuan untuk membangun sebuah perancangan website kelompok tani berdasarkan design user interface dan user experience yang sudah responsive terhadap tampilan mobile, sehingga dengan adanya perancangan ini dapat membangun sebuah website kelompok tani berdasarkan uji usability dari anggota kelompok tani di desa klambir lima kebun. Proses kegiatan dari kelompok tani di desa klambir lima kebun masih menggunakan sistem secara manual sehingga mengakibatkan banyak kegiatan dari kelompok tani yang tidak diketahui oleh masyarakat luar, hasil dari penelitian ini dapat terciptanya sebuah design website kelompok tani yang dapat membantu dalam proses mengembangkan dan menyebar luaskan kegiatan kepada masyarakat luas, sehingga kelompok tani pada desa klambir lima kebun dapat berkembang dengan baik.
Aplikasi E-Voting Dalam Pemilihan Ketua Osis Untuk Masyarakat Tingkat SMA dan SMK Randi Rian Putra; Fahmi Kurniawan; Dwi Saraswati; Sri Handayani
Resolusi : Rekayasa Teknik Informatika dan Informasi Vol. 4 No. 1 (2023): RESOLUSI September 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/resolusi.v4i1.1137

Abstract

The election of the OSIS Chair at the high school and vocational school level plays an important role in forming student leadership. However, conventional methods of selection are often inefficient and prone to unclear results. This research develops an e-voting application to facilitate the election of OSIS Chairpersons in SMA and SMK in Growth Village. This application was designed with the aim of increasing integrity, transparency and efficiency in the election process. Based on trials carried out, this e-voting application shows a significant increase in the accuracy of results and voter satisfaction compared to traditional methods. Apart from that, this application is also easily accessible to the people of Growth Village, thereby increasing voter participation.
From Virtual to Reality: How Metaverse and VR Technologies Influence Travel Decisions Randi Rian Putra; Ika Devi Perwitasari; Dewi Mahrani Rangkuty; Virdyra Tasril; Sri Handayani; Adinda Silvana Dewi
Journal of Applied Engineering and Technological Science (JAETS) Vol. 6 No. 2 (2025): Journal of Applied Engineering and Technological Science (JAETS)
Publisher : Yayasan Riset dan Pengembangan Intelektual (YRPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37385/jaets.v6i2.6314

Abstract

This study investigates the impact of Virtual Reality (VR) and the Metaverse on travel decisions, specifically focusing on lesser-known tourist destinations. The purpose is to understand how immersive digital experiences can influence potential visitors' perceptions and travel intentions. A mixed-methods approach, combining qualitative interviews with tourism stakeholders and quantitative surveys with 500 participants, was used to collect data. The results show that VR and Metaverse experiences significantly enhance user engagement, emotional attachment, and the likelihood of visiting the destination in person. The study's findings offer practical insights for tourism marketing strategies, suggesting that VR and Metaverse platforms can complement traditional marketing approaches. Theoretical implications include contributing to the understanding of digital transformation in tourism, particularly in how immersive technologies shape travel behavior. This research contributes to both theory and practice by highlighting the potential for VR and Metaverse technologies to increase the appeal of lesser-known destinations like Lake Toba.