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Application of Design Thinking Method in Educational Card Design "Sobat Saleh" Novena Ulita
Journal of Social Science Vol. 4 No. 5 (2023): Journal of Social Science
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jss.v4i5.676

Abstract

: In developmental psychology theory, students are late adolescents who need to have problem-solving skills (Sahrah, 2019). Itis necessary to be trained in order to become a capable, creative and independent person in accordance with the goals of Indonesian national education. However, in the learning process in the studio class, the DKV study program which has the purpose of learning to hone students' thinking skills, often has difficulty solving a problem. A study that has been conducted previously that it is known that aspects of methods in solving problems are still confusing for students (Ulita &; Hananto, 2022). The research outlines that some students are still not fully aware of how to apply the method in designing. Therefore, this journal will describe the form of application of design thinking methods in a case study of designing an educational card game "Sobat Saleh" that can help student design learning that provides an overview of the process of solving problems into a design idea. Starting from data collection, analytical techniques and thinking processes as well as the form of application of the design thinking design method. Thus, it can be observed more deeply the patterns carried out in efforts to apply the design thinking method so as to help students more easily have the ability to solve problems with the method. The ability of critical thinking and creative things in solving problems can support the design logic that is needed by a designer when doing a design.
PENINGKATAN KOMPETENSI KOMUNIKASI PERSUASIF DAN PUBLIC SPEAKING SISWA VOKASI MELALUI PELATIHAN SIARAN DIGITAL Erlita, Novi; Lutfiana, Diana; Ulita, Novena
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 9, No 1 (2026): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v9i1.299-306

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk meningkatkan kemampuan komunikasi persuasif dan public speaking siswa jurusan Broadcasting SMKN 6 Kota Tangerang Selatan. Program dilaksanakan menggunakan pendekatan project-based learning yang dipadukan dengan experiential learning, meliputi tahap sosialisasi, pelatihan, produksi konten, pendampingan, dan evaluasi. Sebanyak 77 siswa berpartisipasi, didampingi oleh dosen Universitas Mercu Buana serta praktisi media Gati Kamka, news anchor Nusantara TV. Evaluasi dilakukan menggunakan kuesioner kuantitatif terhadap tiga aspek utama: pemahaman komunikasi persuasif, keterampilan menyusun pesan, serta etika dan refleksi digital. Hasil analisis menunjukkan rata-rata skor keseluruhan sebesar 21,53 (kategori sangat baik), dengan aspek tertinggi yaitu etika dan refleksi digital (22,17). Temuan ini menunjukkan bahwa pembelajaran berbasis praktik dengan kolaborasi industri media mampu meningkatkan kompetensi komunikasi, kesadaran etis, dan kesiapan siaran siswa. Program ini berkontribusi terhadap pengembangan model pendidikan vokasi yang mengintegrasikan keterampilan persuasi, literasi digital, dan etika komunikasi.
Emerging Educational Technologies and Their Influence on Preschool Learning Outcomes Annisa Ardien; Novena Ulita; Kamal Arif Al-Farouqi; Solahudin
Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi Vol 4 No 2 (2026): March
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/mentari.v4i2.1047

Abstract

This study examines the influence of emerging educational technologies on preschool learning outcomes amid the increasing integration of digital tools such as educational applications, interactive games, and multimedia based platforms in early childhood education. Using a quantitative approach with a quasi experimental design, the study involved 167 preschool students who participated in technology-enhanced learning activities over a defined instructional period. Data were collected through structured observations, standardized assessments of learning outcomes, and teacher evaluations to comprehensively measure cognitive, social, and emotional development. The findings indicate that the use of emerging educational technologies has a statistically significant positive effect on preschool learning outcomes, particularly in improving student engagement, foundational literacy skills, problem-solving abilities, and cooperative behaviors compared to traditional instructional methods. In addition, teachers reported better classroom interaction, increased instructional efficiency, improved student participation, and more effective learning management when digital tools were implemented appropriately. These results suggest that the integration of technology not only enhances academic related skills but also supports broader developmental aspects of young learners. Therefore, the study highlights the importance of thoughtful and well structured implementation of educational technologies to maximize their benefits in early childhood education settings, ensuring sustainable, inclusive, and developmentally appropriate learning experiences.