I Putu Adi Saskara
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Analisis Kepuasan Mahasiswa Program Studi Informatika Terhadap Proses Pendidikan Kartika, Luh Gede Surya; Saskara, I Putu Adi; Pratama, Putu Adi; Utama, Putu Kussa Laksana; Sanjaya, I Gede Wahyu
Journal Informatics Nivedita Vol 1 No 1 (2024): Journal Informatics Nivedita
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/nivedita.v1i1.4482

Abstract

This study aims to analyze the level of student satisfaction with learning services at the Informatics Study Program of the State Hindu University (UHN) I Gusti Bagus Sugriwa Denpasar in the Odd Semester 2023/2024. The research method used was a survey with 42 respondents from the class of 2023. Data was collected through questionnaires that included aspects of the use of learning technology, the suitability of evaluation materials with course objectives, lecturers' interpersonal relationships, student involvement in research, and lecturers' mastery of cutting-edge issues. The results of the analysis showed that the aspects of the use of media and learning technology, the suitability of exam materials/assignments with course objectives, and the ability of lecturers to interact with students obtained the highest satisfaction score (4.43) and belonged to the category of "Very Satisfied." However, the aspects of student involvement in lecturer research (4.17) and lecturer mastery of cutting-edge issues (4.18) obtained the lowest scores, even though the number means that belonged to the category “Satisfied/Good”. This study recommends increasing student involvement in research and strengthening lecturer competencies related to current issues.
Irrelevancy Detection in Multilingual Tourism Review Utama, Putu Kussa Laksana; Kartika, Luh Gede Surya; Pratama, I Putu Adi; Sanjaya, I Gede Wahyu; Saskara, I Putu Adi
Journal Informatics Nivedita Vol 1 No 1 (2024): Journal Informatics Nivedita
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/nivedita.v1i1.4730

Abstract

This study investigates irrelevancy within multilingual tourism reviews, focusing on how off-topic or ambiguous user-generated content can undermine reliable insight for travelers. A consolidated dataset is constructed by combining a publicly available resource from Kaggle with additional posts acquired from X (formerly Twitter). Each review is manually labeled as relevant or ambiguous to capture instances where the content fails to clearly address travel or hotel-related topics. We employ a multilingual BERT embedding model to encode the diverse language inputs, enriched with a sentiment vector derived via knowledge distillation from twitter-xlm-roberta-base to DistilBERT. A gating mechanism then fuses the semantic and emotional signals, highlighting parts of each review most influenced by user attitudes. The final classification stage involves fine-tuning a BERT-based network to distinguish between unambiguous and ambiguous content. Experimental comparisons with a Monolingual BERT approach and a baseline (multilingual embedding without sentiment) reveal that incorporating sentiment features yields consistent improvements in accuracy, precision, recall, and F1-score. This outcome underscores the importance of capturing emotional cues to mitigate errors arising from partial dissatisfaction, unclear references, or cultural nuances. From a practical standpoint, the results point to potential applications in automated moderation, improved recommendation systems, and policy guidelines for tourism platforms. Overall, this work demonstrates that sentiment-aware, multilingual models can enhance detection of irrelevancy and ambiguity, fostering more trustworthy and context-rich online review ecosystems in the travel domain.
REFLEKSI NILAI SEGARA KERTHI DALAM GAME SEGARA WATCH SEBAGAI MEDIA EDUKASI I Wayan Suwadnyana; Saskara, I Putu Adi; Bagus Nesa Sanjaya
Guna Widya: Jurnal Pendidikan Hindu Vol 11 No 1 (2024): Volume 11 Nomor 1 Maret 2024
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/gw.v11i1.3148

Abstract

The development of information and communication technology has opened the door to various educational innovations, and one of the innovations that stands out is the use of video games as an educational medium. In this context, the game "Segara Watch" has emerged as an educational tool that attracts attention. "Segara Watch's" innovative approach in combining technology with Balinese culture as an educational medium offers great potential in enriching education and preserving cultural heritage. Therefore, this research aims to explore how the values of Segara Kerthi are reflected in the game "Segara Watch" and to analyze its impact as an educational tool as well as introducing and promoting Balinese cultural values, especially Segara Kerthi, to the players. This research was analyzed using symbolic communication theory. Using interview, survey and observation collection methods to understand how this game influences their understanding of Balinese cultural values, especially the concept of Segara Kerthi. The results of this research have important significance. First, this research will provide deeper insight into the role of video games as an educational tool rich in cultural values. Second, this research will provide an understanding of how prospective young people, parents, teachers and the community respond to the Segara Watch game and how this game helps promote and preserve Balinese cultural values related to the Segara Kerthi concept.
MOBILE LEGENDS: BANG BANG - DINAMIKA PERKEMBANGAN GAME MOBILE YANG MEWARNAI GENERASI INDONESIA Si Ngurah Wahyu Dwi Suputra; I Putu Adi Saskara
Warna Komunikasi Vol 1 No 1 (2025): Les-Guet's
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/lg.v1i1.4733

Abstract

Mobile Legends: Bang Bang is a mobile game that has had a major impact on the young generation of Indonesia. Since its release in 2016, the game has grown rapidly and become part of popular culture, supported by increasing smartphone penetration and access to technology. The purpose of this study is to discuss the development of Mobile Legends in three periods: before COVID-19 (2016-2019), during the pandemic (2020-2021), and post-pandemic (2022-2024). This study uses a qualitative approach based on Pierre Bourdieu's theory of social practice. Pierre Bourdieu's theory of social practice, in this study analyzes how Mobile Legends shapes the social structure and cultural identity of the young generation of Indonesia. The concepts of habitus, capital, and arena explain how developers and player communities create social spaces that strengthen norms and cultural interactions in the digital world. As a result, Mobile Legends has a significant economic impact on social structures, opening up new opportunities in the gaming and esports industries and other impacts on Indonesian society.
Memories Of The Creativity: A Visual Criticism Of The Evolution Of Creativity In The Era Of Artificial Intelligence: Memories Of The Creativity: A Visual Criticism Of The Evolution Of Creativity In The Era Of Artificial Intelligence Ahmad Naswin; I Putu Adi Saskara; I Putu Adi Pratama
Warna Komunikasi Vol 1 No 1 (2025): Les-Guet's
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/lg.v1i1.4847

Abstract

Alit Kumala Dewi's "Memories of the Creativity" poster is a powerful visual response to the shifting meaning of creativity in the posthuman era, where artificial intelligence (AI) technology is beginning to redefine creative processes that were previously closely tied to human experience. By combining the image of an old man with closed eyes, a collage of manual art activities, and the symbolism of AI invasion in a contrasting visual composition, the poster highlights the existential tension between the memory of traditional creativity and the new, increasingly digitalized reality. This work is not only an aesthetic statement, but also a philosophical reflection on the changing role of humans in artistic creation. This article analyzes the poster using a theoretical approach based on the concepts of posthumanity, simulacra, creative nostalgia, and a critique of cultural automation. Through an in-depth reading, it is revealed how the poster functions as a social critique and a contemplative invitation to the position of humans in the creative landscape of the future.